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Poster Claiming to be IW Dev Weighs in on MW2 Furor

November 6, 2009

Are you getting Modern Warfare’d out yet?

Spoilers below, so avoid reading if you are in a self-imposed Modern Warfare 2 blackout.

Outside of issuing a rather benign statement, since leaked video surfaced that showed gamers apparently playing a role in a terrorist attack Activision and developer Infinity Ward have been relatively quiet in regards to Call of Duty: Modern Warfare 2.

Actually, quiet is a relative term, and fitting if you don’t include the ill-received F.A.G.S. video released, and then pulled, at the end of last week. Anyway, in response to a thread on the GetOffTheX website forums in which the leaked footage was being discussed, inside information on the title was shared from someone claiming to be a member of the Infinity Ward development team.

On the initial internal reaction to the action in the leaked level:

I work for IW. When I heard what they wanted to do I KNEW it would be a bad idea. They said that it needed to be done to get the right "feel" and that it was part of the story.

After some more give and take about the subject on the forums, the user came back and added:

I can't tell you how many people thought this level was a bad idea. The higher ups wanted to push it. Activision gave them the thumbs up and they went with it.

More on the player’s role in the terrorist scene in question, perhaps answering the question of what “skipping” means exactly:

You are under cover. You have joined a bad guy team and they are going to set up "the Russians" What you do is shoot stuff up but not the bad guys or people in the airport.


GP: This jibes with a higher-resolution video of the level in question that is currently on the MapModNews website. This version of the video actually shows a player shooting a civilian in the airport. The action immediately stops and a warning in German pops up on the screen, “Sie haben einen Zivilisten getroffen. Vorsicht beim Feuern!” Google translates this as “They have taken a civilian. Be careful when firing!” While certainly something is lost in the translation there, the fact that the level restarts when you shoot a civilian certainly implies that you are merely an observer in this mission.


Thanks Dan!

How to Catch Thieves and Pirates

November 6, 2009

A VentureBeat story details how Activision Blizzard was able to track down a pirate selling Xbox 360 and Call of Duty: Modern Warfare 2 bundles on Craigslist, and how the cracking of that crime led to the arrest of another individual selling illegal copies of the game.

The game in question, of course, doesn’t come out until November 10, prompting the publisher to call in IPCybercrime, a Dallas-based private investigation firm that specializes in online crimes. Turns out, employees at a retail outlet had stolen a crate of the bundles from a store.

However, the thieves had already sold a bundle to a software cracker that was able to figure out how to make illegal dupes of MW2. In what was probably not a coincidence, copies of the game started to make their way onto online torrent and peer-to-peer websites soon after.

Using an email address from a forum post, investigators were able to link a Facebook account to the poster and then, in turn, link an address to the Facebook account. Following a buy/bust sting involving a physical copy of MW2, police were able to pin the crime on 18-year old Christian Del Amo of Miami (pictured).

IPCybercrime’s owner, Rob Holmes, said Del AMo was in position to sell “thousands” of the illegal copies.

Non-Steam Digital Deliverers Uninterested in Selling MW2

November 6, 2009

The forced integration of the PC version of Call of Duty: Modern Warfare 2 with Valve’s Steamworks platform has turned off other digital game distribution services.

IGN-owned Direct2Drive has opted not to offer MW2 on its service reports Gamasutra, calling the forced use of Steam a “Trojan Horse.” The company will offer $5 off other Activision games as compensation. From a statement on Direct2Drive’s website:

At Direct2Drive, we believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased.

Meanwhile, VoodooExtreme received confirmation from both Stardock and GamersGate that neither of those two services will sell MW2 either. Stardock elaborated to VE on the reasoning for not selling MW2 through their Impulse service:

We share some of the same concerns as Direct2Drive over the bundling of the Steam client with the game. The most obvious issue is the forced inclusion of a competitor's store that blocks us from carrying the game.

Our issues with the game are solely with the Steamworks bundling. We enjoy a great relationship with Activision and would love to sell the title, but not with Steam.

GP: A commenter on the Gamasutra story noted that Direct2Drive offers other games that require a Steam install, such as Zeno Clash. Of course that game will not move nearly the amount of copies MW2 will, so it appears in this case that IGN/Direct2Drive is just being selective in its stand against Steam.

Epic Releases Free Unreal Development Kit

November 6, 2009

Developer Epic Games has released a free, Unreal 3-powered development kit that will allow students, schools, researchers or fledgling game developers the ability to experiment with 3D game technology.

The Unreal Development Kit (UDK) can be downloading at the UDK website. The UDK is free for noncommercial or educational use, and a variety of licensing options are available—including a revenue sharing model—for anyone creating commercial content. This specific development kit is for the PC platform only, though Epic is considering console support in the future as well.

Epic notes that over 100 campuses already make use of Unreal Technology as part of their curriculum, including University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College.

Venezuelan Game Ban Okayed, Gamer Reacts

November 5, 2009

Venezuela’s parliament has approved a law that lumps in toy weapons with videogames and bans the import, production or sale of both groups of items within the country.

The law was approved late last week and will go into effect within three months, reports Russian news agency Ria Novosti. The law features strict penalties of up to three to five years of incarceration for each offense. Previous reports also claimed that campaigns would be launched to warn about the dangers of videogames and that Venezuela’s consumer protection society would have full decision making abilities over what games to ban.

On BoingBoing, a 26-year old Venezuelan gamer named Guido Núñez-Mujica has penned an article detailing his distaste for the new law, even in the face of government harassment that could emerge from his public denouncement.

A few excerpts:

This law makes selling video games to anybody actually worse than giving real guns or cigarettes to a minor, or even forcing him or her to work, as you get less jail time and lower fines if you do any of those things.

These games are a cherished part of my life, they helped to shape my young mind, they gave me challenges and vastly improved my English, opening the door to a whole new world of literature, music and people from all around the world. Now, thanks to the tiny horizons of the cast of morons who govern me, thanks to the stupidity and ham-fisted authoritarianism of the local authorities, so beloved of so many liberals, my 7 year old brother's chances to do the same could be greatly impacted.

But I'd rather go to jail than betray the gamer culture, partially responsible for making me the person I am today.

Grants Doled Out to Enable Games & Health Research

November 5, 2009

As part of an initiative to chronicle the health benefits of videogames, The Robert Wood Johnson Foundation (RWJF) has bestowed over $1.85 million in grants to nine research teams.

RWJF’s Health Games Research program, headquartered at the University of California, Santa Barbara, is backed by $8.25 million in funding from RWJF’s Pioneer Portfolio, which operates under the mantra of supporting “innovative projects that may lead to breakthrough improvements in the future of health and health care.” The grant winners announced today are part of a second round of funding.

Pioneer Portfolio Team Director Paul Tarini stated, “The pace of growth and innovation in digital games is incredible, and we see tremendous potential to design them to help people stay healthy or manage chronic conditions like diabetes or Parkinson’s disease.  However, we need to know more about what works and what does not—and why.”

Research teams were chosen from 185 total proposals and each was awarded between $100,000 and $300,00. The grant winners, and a short synopsis of their field of study, are:

• Children's Hospital of Philadelphia - Reward Circuitry, Autism and Games that Teach Social Perceptual Skills
 

George Washington University - Active-Adventure: Investigating a Novel Exergaming Genre in Inner City School Physical Education Programs

Georgetown University - Wii Active Exergame Intervention for Low-Income African-American Obese and Overweight Adolescents

Long Island University - Dance Video Game Training and Falling in Parkinson’s Disease

Michigan State University - Buddy Up! Harnessing Group Dynamics to Boost Motivation to Exercise

Michigan State University - Short-Term and Long-Term Effectiveness of Exergames for Young Adults

Teachers College, Columbia University - Lit: A Game Intervention for Nicotine Smokers

University of California, San Francisco - A Video Game to Enhance Cognitive Health in Older Adults

University of Southern California - Robot Motivator: Towards Adaptive Health Games for Productive Long-Term Interaction

Addiction Expert: Australia Needs Game Rehabilitation Center

November 5, 2009

Following the news of a treatment center in the UK expanding its offerings to include treating game addiction, an Australian academic has called for a similar program to be launched down under.

Sydney University Psychiatric Professor Vladan Starcevic, also billed as a game addition expert, made the call for action to the Herald Sun citing his own recent research in which he polled 2,000 gamers. The results of the survey led him to believe that up to one in ten subjects showed signs of addictive behavior. Starcevic said that his study was undertaken due to more patients exhibiting signs of being addicted to games.

Of the UK’s Broadway Lodge treatment center, Starcevic noted, “I think it's good that someone has taken this seriously. I think it should be recognised that this is a problem for some people.”

Starcevic’s full study will be released in this month’s Australian and New Zealand Journal of Psychiatry.

My Girlfriend is the President

November 5, 2009

A trailer for a rather bizarre erotic Japanese game imagines an alien ship accidentally taking out the Prime Minister of Japan, aliens then substituting a girl for the PM and brainwashing all mankind in order to enable the ruse.

My Girlfriend is the President (thanks? Kotaku) is an entry in the eroge category of games, and appears to be on sale already in Japan, as a 10/30/2009 date is listed at the end of the trailer.

Perhaps even better than the trailer for the game is a mashup video that combines music from the game and interjects current heads of state. Click here to go to YouTube for that one.

Both videos are rather tame and should be safe for work viewing.

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Linden Labs Goes Corporate

November 5, 2009

Linden Labs has modified its popular Second Life virtual world to allow businesses to get into the act behind the safety of their own firewalls.

Launched on Nov. 4 as Second Life Enterprise, the new software creates meeting room environments for employees and use voice-over IP, text chat and 3D collaboration, but with businesses allowed to control the hosting and application management themselves, according to an AFP article. IBM, Northrop Grumman and U.S. Navy are among 14 businesses that are already using the $55,000 product.

So far those companies seem impressed. According to IBM:

"Second Life Enterprise version offers a great combination of collaboration, content creation and communications tools and resources," said IBM vice president of innovation initiatives Francoise Legoues. "We were one of the early adopters of the Second Life platform, and having that technology behind the firewall gives us the opportunity to expand our use of the platform enterprise-wide."

The Navy apparently likes the extra security:

"Virtual worlds have the potential to provide a safer, more cost-effective approach to some of the Navy's current mission areas," said Douglas Maxwell, program technology lead for NUWC Metaverse Strategic Initiative. "Hosting the Second Life Enterprise on a secured network allows us to conduct training, concept of operations exercises and collaborative engineering activities using sensitive information in safety."

Linden Labs said it has more business-related products in the works and plans a Second Life Work Marketplace for early next year.

No Doubt About It: Band Sues Activision

November 5, 2009

Hot on the heals of the release of Activision's Band Hero, the group No Doubt has filed suit against the game publisher for turning them into a "virtual karaoke circus act."

According to the Los Angeles Times, the suit alleges No Doubt's contract with Activision only allowed the band's likeness to be used in three of its own songs, but in reality the band can be made to sing up to 62 different songs through the game's Character Manipulation feature.

According to the band's manager:

“The band [members] are bitterly disappointed that their name and likeness was taken and used without their permission,” manager Jim Guerinot said today. “They agreed to play three No Doubt songs as a band.... Activision then went and put them in 62 other songs and broke the band up [and] never even asked.”

To which Activision replied:

“Activision believes it is within its legal rights with respect to the use and portrayal of the band members in the game and that this lawsuit is without merit.”

The LAT article quotes a lot of back and forth between the band's manager and Activision's official statement. It will be interesting to see how the suit, filed in Los Angeles Superior Court, will pan out.

This isn't the first time Activision's "Hero" franchise of music games has faced controversy. In September, Courtney Love complained of the use of Kurt Cobain's likeness in Guitar Hero 5. While Activision said it had approval from Love to use Cobain's likeness, she later said she never approved the avatar.

Not Many Christian Games Left Behind in Wal-Mart

November 5, 2009

Left Behind Games, which last month announced a pilot release of its Christian-themed games in 100 Texas Wal-Mart stores, reports brisk sales of their offerings in the Lone Star state.

Stating in a bit of PR that the experiment is “progressing beyond the company’s original expectations,” a company representative claimed that about 25% of their inventory has been sold in the two weeks since the pilot started, which is operating in Houston and Dallas area stores.

CEO Try Lyndon said:

At the rate Wal-Mart inventory is moving, they will be out of games before Christmas, unless they reorder. With seven weeks remaining, and accelerated sales expected as we near the holidays, we believe test results will be favorable leading to a broader national market for Christian based PC games.

In an effort to boost sales, Left Behind Games is sending mailers to areas surrounding Wal-Mart stores that stock their games, offering to send a second free game to anyone purchasing a Left Behind title from the world’s largest retailer.

Inside Germany’s “Killer Game” Fight

November 4, 2009

EuroGamer has an insightful piece up entitled “Killerspiele,” which takes a look at the state of controversial games in Germany.

The article begins by detailing the failed “Killer Game Drive” put on by the Aktionsbündnis Amoklauf Winnenden last month in Stuttgart, noting that Harry Schober (pictured left), a father of one of the German school shooting victims from earlier this year, founded both the organization and the game round up.

Other aspects covered include a detailed look at Germany’s game rating system, which “goes further than any other to ensure that unsuitable videogames don't get into the hands of unsuitable players,” and the positive effect that a gamer-driven, grass-roots effort had upon government.

Where the piece’s author—Simon Parkin—excels though is in his ability to frame perfectly both the anguish of Schober and the outrage of gamers, who feel that their rights are being affected by attempts to limit access to certain games:

We should always be mindful that videogames offer mere fleeting entertainment while life, in contrast, is infinitely precious. The former should never threaten the latter. Hardy Schober's anguish may be misplaced and his tabloid-friendly skip stunt deserving of mockery. But more than that, he deserves a conversation. If gamers cannot afford him that, then in some ways, they really are to blame.

Modern Warfare 2’s Loss is DICE’s Gain

November 4, 2009

A fan of the upcoming Battlefield: Bad Company 2 was so impressed with developer DICE’s efforts to include dedicated server support in the title he sent the company a check for $60.00.

The $60.00 was sent in lieu of Eddie from New Jersey (the letter writer) using the funds to purchase Call of Duty: Modern Warfare 2, which is opting to use a matchmaking service in place of dedicated servers for PC users. Eddie suggested to DICE that they use the funds to aid development on the upcoming game.

DICE posted a copy of the letter and check on their Battlefield website (thanks Joystiq), thanking Eddie and writing, “It's moments like this that make all the late nights and weekends of crunching to make the best game possible all worth it.”

Battlefield: Bad Company 2 is due out March 2, 2010 for the Xbox 360, PlayStation 3 and PC.

UK Conservatives Scored on Game Issues

November 4, 2009

A piece up on The Sixth Axis website poses the question, “What if: The Tories Win” and goes about breaking down what a Conservative Party win might mean for the UK developers and gamers.

The article kicks off by describing the ways politicians can shape gaming, including tax breaks for developers, deciding how games are rated and influencing the speed of Internet connections.

Ed Vaizey, Shadow Culture Minister is the focus of most of the piece, with the author offering “WIN” or “FAIL” grades for Vaizey’s inferred stances or public remarks on topics ranging from integration of videogames into the UK Film Council (a “WIN”), ways to help grow UK game development (a “FAIL”), developments in broadband (a “WIN” and a “FAIL”) and Internet piracy (a “WIN”).

Details on the “WIN” grade for involving the UK Film Council in games:

One of the best ideas from the Conservatives is to integrate video games in to the UK Film Council, a body that looks after the economic, cultural and educational aspects of the UK film industry both here and abroad. The council also distributes Lottery money to finance new independent UK films and I would assume they would to the same for games. This could lead to a more PSN and XBLA games.

The author finishes with an overview of the Shadow Culture Minister:

He appears to be enthusiastic about gaming and he does not assume that anyone who plays GTA IV will go and chainsaw a nearby prostitute – this is a very good thing. The bit where he understands gaming does not turn you in to a psycho, not the chainsawing of prostitutes.


|Image via LOLMart|

Letter to Obama Seeks ACTA Transparency

November 4, 2009

As the 6th round of Anti-Counterfeiting Trade Agreement (ACTA) negotiations get underway in Seoul, Korea, a dispatch has been sent to President Obama expressing concern over the “lack of transparency and openness” surrounding the initiative.

The letter notes that “Unlike nearly all other multilateral and plurilateral discussions about intellectual property norms, the ACTA negotiations have been held in deep secrecy.”

While a curious mix of entities have been allowed to see ACTA documents, after signing a non-disclosure agreement, the letter states that “there were no opportunities for academic experts or the general public to review the documents,” adding that “very few” public interest or consumer groups were included as well.

Among the signees of the letter were The Entertainment Consumers Association (ECA), Electronic Frontier Foundation (EFF), Knowledge Ecology International (KEI), Students for Free Culture and the Egyptian Initiative for Personal Rights.

Countries negotiating the agreement include the U.S., Australia, Canada, the European Union, Japan, Mexico, Morocco, New Zealand, Singapore, South Korea, and Switzerland.

BoingBoing (thanks Torven) sums up a few leaked bullet points from ACTA, among them:

•    That ISPs have to proactively police copyright on user-contributed material. This means that it will be impossible to run a service like Flickr or YouTube or Blogger, since hiring enough lawyers to ensure that the mountain of material uploaded every second isn't infringing will exceed any hope of profitability.

•    That the whole world must adopt US-style "notice-and-takedown" rules that require ISPs to remove any material that is accused -- again, without evidence or trial -- of infringing copyright. This has proved a disaster in the US and other countries, where it provides an easy means of censoring material, just by accusing it of infringing copyright.

•    Mandatory prohibitions on breaking DRM, even if doing so for a lawful purpose (e.g., to make a work available to disabled people; for archival preservation; because you own the copyrighted work that is locked up with DRM)

The EFF tears into the leaked material in a post on its website, saying that, “The leaks confirm everything that we feared about the secret ACTA negotiations.”

They continued:

The Internet provisions have nothing to do with addressing counterfeit products, but are all about imposing a set of copyright industry demands on the global Internet, including obligations on ISPs to adopt Three Strikes Internet disconnection policies, and a global expansion of DMCA-style TPM laws.


Disclosure: GamePolitics is a publication of The ECA

GamePolitics ShoutBox

Posted 11/08/09 at 09:02am
DarkSaber: http://tinyurl.com/yez7jyo
Posted 11/08/09 at 09:01am
DarkSaber: Oh for gods sake, the Gearbox pres is gobbing off about Valve again
Posted 11/08/09 at 08:53am
JDKJ: But cheer up, Austin. If the unemployment rate continues to double-digit as predicted for the next few years, your half-dozen stands a better than likely chance of returning to power.
Posted 11/08/09 at 08:46am
JDKJ: @DS: If he had added the line about "or hiring illegals aliens under the table to work as nannies," it would have been a completely perfect descripition. And, yes, it's about the same difference between a six and a half-dozen.
Posted 11/08/09 at 08:31am
DarkSaber: My god, that description makes them sound almost Republican. Still what did you expect, Obama is only marginally more left than republicans.
Posted 11/08/09 at 01:07am
Austin_Lewis: Health insurance, brought to you by the same kind of bureacrats who couldn't, in timely fashion, investigate the comments of any of the men Obama appointed Czars. Or their past. Or their history of not paying taxes.
Posted 11/08/09 at 01:06am
Austin_Lewis: Yes, and what a piece of crap it was. Arresting and fining people just because they don't make a personal choice to buy healh insurance, creating over a hundred new bureacracies, and worse.
Posted 11/08/09 at 12:24am
ZippyDSMlee: JDKJ:the only trouble is a bunch of witless hacks wrote it....its going to be a train wreck....
Posted 11/07/09 at 11:33pm
JDKJ: BREAKING: In a photo-finish at the wire, House passes health care reform bill. Relatedly, in a fit of pique, Austin Lewis kicks innocent dog.
Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
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