Are Video Games Art?

September 9, 2006

Beyond the shrill, politicized rhetoric heard in some state capitols, where, in 2006, we've been treated to such gems as "This video game is not even speech. It is a device" and "yes, games are speech, but worthless, disgusting speech", a quiet debate has been emerging on a related front.

Can video games be considered art?

Alexa Moses and Elicia Murray of the Sydney Morning Herald examined the issue recently. The journalists found those who hold that games are not art include influential movie critic Roger Ebert.

The "not art" argument typically centers around the interactive nature of games. Following criticism for dismissing games as an art form, for example, Ebert explained why he considers the game medium inferior to film and literature:

"There is a structural reason for that: video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."

Some game designers, such as Brisbane studio Krome's co-founder Steve Stamatiadis, agree with Ebert. Although Stamatiadis believes games have the potential to become recognized as an art form in the future, they're not there yet.

On the flip side, Australia's John De Margheriti numbers among those who argue that games do represent a new type of art. De Margheriti is the foudner of Aussie development studio Micro Forte and considered a leader of the video game industry Down Under.

While De Margheriti acknowledges the interactivity argument, he insists that the video game experience is indeed controlled by the creative process.

"The author of the game has written some grand plot line, has created the races, the pretext of the stories... He's constrained you in a series of quests you must do, missions you must complete, objects you have to collect. There is a structure, but it's a structure that's interactive."

Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million.

"We control the delivery of the information... We give players a setting and a framework, we control what they see and do. So how are we not authors?"

McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing.

CM: GP readers, what do you think? Should video games be allowed the title of "art"? Or should a distinction be made between the art as portrayed through the medium, and the medium itself?

-Reporting from the Louvre where he is arguing that the Mona Lisa is not art because oil paints are "just a medium for relaying colour information into our eyes", GP Correspondent Colin "Jabrwock"
McInnes

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Comments

Does Ebert know what he's saying? Games have authoritative control--take Zelda, Twilight Princess as an example. I have input to the game, I can swing the sword, shoot the bow, but the story stays the same. Link has to go to X, these words have to be said. The basics of plot have to be followed in a game like this, so it's really not different from a movie. You could argue that say, Dungeon Maker and thelike aren't art, as they have no set story, but most RPGs, FPSes and adventure games have a linear story and all the plot elements of a movie. Pressing A doesn't mean it can't mean something, or be an expirence.

I believe that Videogames are a very big form of art. If you don't want to look at the entire game as art then look at the parts. there are movie scenes in almost every game that can be considered art. Then you have to take into account that everything behind creating what people see in a videogame is the same thing that goes into art images and computer based art. It is just on a much larger scale.

The final product of a videogame holds the same mystique of any piece of art. you can look at it, touch it, listen to it, no smelling or tasting though. And as mentioned by Barakku it comes down to the same thing as a movie except that you interact with the game.

I think it is possible that Ebert just feels shown up by the fact that videogames can last hundreds of times longer than a movie.

Though I must admit that he is great at reviewing movies. I still would like to say that he should not try criticising videogames.
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ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
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Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
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james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm
DorthLousWill do, my apologies.02/09/2012 - 4:14pm
Andrew EisenI appreciate the heads up but please keep typo alerts to the specific article's comments or PMs.02/09/2012 - 3:33pm
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