NIMF Recaps Ratings Summit, Terms Effects of Games "Devastating" on Kids

November 1, 2006
"Medical and health experts agree video game violence contributes to aggressive behavior in youth."

That's one of the primary conclusions offered by the National Institute on Media & the Family, which has released a recap of its recent National Summit on Video Games, Youth and Public Policy. The event, held in Minnesota on October 20-21, was sponsored in association with Iowa State University.

Organizers termed the summit a success. In addition to a number of academics and healthcare panelists, ESRB president Patricia Vance participated on the behalf of the video game industry. Of the summit, NIMF president Dr. David Walsh said:
For the first time ever, academic scholars, medical experts, child health advocates and representatives from the video game industry had a thoughtful discussion on the video game rating system and research on the impact these games have on our children.

Dr. Douglas Gentile of Iowa State University added:
I am optimistic that if researchers and health experts continue to have a meaningful dialogue with the video game industry, we can make great strides in improving the ratings, public education about how important it is to use the ratings, and in creating public policies that make
sense.

A NIMF press release says that on the summit's final day:
Medical and health experts and organizations agreed to a joint statement regarding the devastating effects of video games on children and youth.

Devastating? Pretty strong language... The NIMF release continues:
Behavior science research demonstrates that playing violent video games can increase the likelihood of aggressive behavior in children and youth.

NIMF says that in coming weeks, summit participants will release a "10-year plan" to outline benchmarks and offer solutions to addressing children's access to violent and sexually explicit video games. Part of the plan involves making the summit a yearly event.
Buzz It

Comments

We need a press release about the "Devastating effects the anti-game moral eleitists can have on the 1st Ammendment and Parental Rights".

are these guys gonna be feeding fish oil to kids to combat the evil video games?

http://news.bbc.co.uk/1/hi/england/norfolk/6101726.stm

Violent media may cause more aggressive play in children but aggresive play is a perfectly natural part of childhood and not harmful. There is a difference between real life violence/aggression with intent to harm and aggressive and violent play amoungst kids. Kids may pretent to punch and kick one another, wrestle, or shoot one another with toy guns or their fingers after playing a violent game or watching a watch a violent movie/T.V. show, BUT they don't intent to actually hurt or harm one another. And while some kids may get carried away and do hurt one another, they never intented to do that and are usually really appoligetic and sorry afterwards. Unintentional harm can come from anywhere though including playing violent sports like hockey, dodgeball and football but we don't consider those things devestating and harmful to kids.

Take note that the release doesn't say it makes children more violent. It makes them "likely to be more agressive". "Aggressive" is a nice word that covers a whole range of acts, like the word "Mess" (in the context of disorderly)- it could mean a kleenex on the ground or the aftermath of a bull in a china shop.
However since they do not say it "makes children violent" then the logical meaning behind their usage seems to be "these games excite kids and makes them more apt to wrestle with each other, be hyper and noisy."

Sounds like their next step is to have a hearing regarding the abuse and exploitation of easy sales made by the candy industry and the effects that their unfettered product makes "children likely to be more agressive".

There's three types of lies: lies, damned lies, and NIMF conference conclusions.

Lest we forget that this is the same organization that stated the games industry promoted cannabalism. They are also the ones who LIED about their involvement with the PTA.

Who is the NIMF trying to influence? Kids, they're beyond their reach. Parents? Try to reach a parent who have been themselves buying GTA or Resident Evil games for their kids, you think a warning of "this videogame might be harmful to your child psychological health" is really going to work? The gaming community? We already have formed our opinion about these groups and it will be almost impossible for NIMF or any organization to make a single dent in our behavioral attitutudes toward playing or puchasing video games. These groups seem to forget that the average gamer is 29 years old. Good luck NIMF and good luck Jack Thompson's of the world, we're too big and too powerful for you to ever become relevant or influential with our purchasing habits or our entertainment experiences. We're on the side of the videogame industry because we want our games unfiltered by politicians and what we see as the moral police, we want our games to push the edge in creativity and adventure, so keep up the good research on "likelihood effects" and get back to us in 10 years when you think you have a plan. I'm sure we'll listen...

"Medical and health experts and organizations agreed to a joint statement regarding the devastating effects of video games on children and youth... Behavior science research demonstrates that playing violent video games can increase the likelihood of aggressive behavior in children and youth."

So a possibility - not an invariable cause-effect relationship, but "Object A might or might not cause Object B" - of an increase of aggression is a 100% across the board devastating effect now?

Well, guess we shouldn't be driving cars because of the devastating effect of the likelihood of being in a car accident. And no, that was not supposed to make sense.

How can "Increase the likelihood of aggressive behavior" equate to "devestating"?

Doesn't "Increase the likelihood" mean that they still can't establish a causative and direct effect between videogames and teen violence?

It's nice that they've reached this conclusion, somehow MANIFESTING the raw data from... what, exactly? Did this study emerge fully formed and ready to do battle from the collective wave of palpably willful ignorance? Is there some machine which processes all the pre-determined opinions these people brought to the summit into a force of oblivious focus aimed at everyone who wants reasonable discourse?

Maybe.

I'm curious to see the report, though I doubt it'll be very constructive. The fact he's proclaiming games to be "Devastating" on kids means he probably didn't listen to the two or three game industry reps who did show up.

"health experts and organizations agreed to a joint statement regarding the devastating effects of video games on children and youth."

"experts"? experts on what? It seems when ever some one brings up this topic, every one and their mother has an expert. JT had his expert gamer trying to find "violent content" in bully. NIMF has its medical health experts saying games are "devistating". Who are these "experts"? How do we know they even exist?

Also, Where is the proof that video games are "devistating" to our youth? The sad part is that they say stuff like this and no one has the guts to ask why? Or if they do ask why the people who said that it was devistating give no hard evidence to back it up. They just say some generalized statement we have herd before over and over again. Again, making this summit totally worthless!

Well, I'll withhold my judgement until they actually unveil this "10 Year Plan" of theirs.

While we may dislike the NIMF, you have to admit that out of all the anti-gaming groups out there, they've been more even-handed than most. And while we may dislike David Walsh, he has at least been willing to listen to us and has addressed us in a respectful manner instead of insulting us like Jack Thompson. And he's not a brick wall like Lelnd Yee, Keith Vaz or Liz Wooley. His past exchanges with us indicates to me that he's at least willing to listen, is open to our points of view, and seems genuinely interested in working with the gaming industry in working towards a solution that is accpetable to both sides. SWo with that in mind, I'm willing to give them the benefit of the doubt.

@ Verbinator

Exactly. I was going to type up this long-winded anti-academia/research group/"parental activists" rant, but you summed it up so succinctly.

Now my tax dollars go toward destrying my hobby. What a steaming pile.

@ NIMF

"Behavior science research demonstrates that playing violent video games can increase the likelihood of aggressive behavior in children and youth."

How?

@ Gaming Industry

Ask that one question. All you had to do was accept the invite and ask that one tiny question - How?
~~All Knowledge is Worth Having~~

Anyone else notice the following things?:

“Medical and health experts agree video game violence contributes to aggressive behavior in youth.”
-What medical and health 'experts' is he talking about? For all we know they could have a foot doctor an a proctologist agreeing with them.

"For the first time ever, academic scholars, medical experts, child health advocates and representative!S! from the video game industry-"
-I thought it I was only Ms. Vance who was polite enough to humor these guys with a discussion... Is she really more than one person?

Last thing I want to point out is that their still use the same flawed and pitiful arguement that every anti-gaming mouthpiece uses. They want to defend young kids against explicitly violent videogames they should never have access to in the first place(that part alone makes the entire summit a waste of time)... Shouldn't they just be making sure parents know not to buy these for their 5 year old instead of messing with one of the biggest industries in the world?

Give me proof or give me vague accusations, unclear studies, and bad science!

I'm certain that any number of folks came away from that seminar with the idea that they had found a new way to feed off future government grant funds for years to come.

Its nice they all agree it was devastating but where the hell is the proof? Oh right there isn't any. In fact the numbers show that violence among teens is decreasing.

No, they already agreed on the ten year plan, and it goes something like this:
Year 1: Make scary "Joint" statements about video games
Year 2-9: ???
Year 10: Profit!

This plan is being countered by the games industry's 25 year plan, which is:

Year 1: Do nothing to defend itself
Year 2-24: ???
Year 25: Profit! (since all of the anti-game advocates will be dead, in nursing homes, or off fighting some new cultural phenomenon)

So they sit around, discuss things and come to the conclusion that video games are, without a doubt, harmful? So is that how scientific research is done these days? Just sit around and decide what's what?

"Behavior science research demonstrates that playing violent video games can increase the likelihood of aggressive behavior in children and youth."

Guess what that means? It means, "we have no proof, but we refuse to shut up." These guys are like a more dignified Jack Thompson. They're one-hundred percent committed to their views despite the complete and utter lack of physical evidence (as is clear from that quote), and they'll continue to parrot their lies until people stop sending them checks.

The worst part of groups like this is that they go about everything in an entirely wrong way. The problem is little kids gaining access to games created for adults, and that problem is proliferated by stupid parents who don't pay enough attention to their kids. Yet, groups like this try to change the ratings system and get games pulled from shelves when they should be going door to door and kicking bad parents in the sack.

"For the first time ever, academic scholars, medical experts, child health advocates and representatives from the video game industry had a thoughtful discussion on the video game rating system and research on the impact these games have on our children."

A bit too late aren't we?




"I am optimistic that if researchers and health experts continue to have a meaningful dialogue with the video game industry, we can make great strides in improving the ratings, public education about how important it is to use the ratings, and in creating public policies that make
sense."

You say that as if the ESRB is broken, which it is not.



"Medical and health experts and organizations agreed to a joint statement regarding the devastating effects of video games on children and youth."

1. Prove that they were "experts"
2. Prove that the effect of videogames is "devastating"



"Behavior science research demonstrates that playing violent video games can increase the likelihood of aggressive behavior in children and youth."

Yeah, and behavior science research demonstrates that watching violent television, "play fighting" and other violent acts CAN increase the likelihood of aggressive behaviour, but it's actually the parents job to ensure they know what their kid is playing.

http://www.psychology.iastate.edu/faculty/dgentile/publications.htm

Here is a list of studies published by Dr. Gentile. I actually worked with Dr. Gentile for an internship sort of thing. There is a big misunderstanding involved in a lot of what people say about these studies. The main thing they are trying to discover is whether violent media is a risk factor (like poverty, drug use, childhood abuse, etc.) as if it is, it is one of the most easily controlled.

"...there is one important difference between media violence and most of the other risk factors for aggression--it is the one that is easily controlled. Even the parent in a family living poverty... can say, 'No, you can't play that game. Play this one instead'"

Directly from the first study on that page. Take a look at the actual studies. It's important to look at the science and not the lobbyists.

No one is denying that's it's possible that violent media COULD have a harmful effect on people but like Brer said the burden of proof lies with the believer to prove it. So far the so-called evidence doesn't even come close to showing this.

Brer for President!

Seriously, I always find your posts incredibly enlightening. Not that I don't love all of you equally. I do, I really do.

:)

Soundbites and Knee-jerk profit making.

NIMF Hasn't changed much.

NIMF declares video games bad.
Cites vague sources.
Holds conference in state far away from game development.
Will give plan to make video games more Jes-- child friendly.

There. Now just copy and paste that to every release they give out and you won't have to bother reading it.

Sorry for the double post, but why am I not surprised that NIMF had a summit in which they went in with pre-assumed scape-goats for problems, and lo and behold, that's exactly what they found.

It's so cheap it's beneath nasty.

"NIMF says that in coming weeks, summit participants will release a “10-year plan” to outline benchmarks and offer solutions to addressing children’s access to violent and sexually explicit video games. Part of the plan involves making the summit a yearly event."

Why am I somehow not surprised that the first part of the plan they release is the one that gives them job security for the next ten years?

I am optimistic that if researchers and health experts continue to have a meaningful dialogue with the video game industry, we can make great strides in improving the ratings, public education about how important it is to use the ratings, and in creating public policies that make sense.

Eductate the public about the ratings? Isn't the public going to be confused considering how you've been saying the ratings are broken, meaningless, misleading, deceptive, and ineffective?

I'd love to hear what these "improvements" will be. There are some improvements that will help make the ratings more effective and informative. However if anyone mentions "playing the game all the way through", I'll remind them that other ratings groups (some government run) across the planet all looked at GTA:SA and Oblivion, and NONE OF THEM spotted the naughty content. Some of them even play the games they rate... So please, stop using those as examples of how the system is broken.
-- If your wiimote goes snicker-snack, check your wrist-strap...

Also needs to be borne in mind that the 'Naughty' content of Oblivion (not the violence) was not seen because it wasn't there, despite what certain lawyers would have people believe.

This just reeks of NIMF trying to justif their own existence and, as someone so accurately said earlier, giving themselves job security for the next 10 years.

Let's face it, neither the American nor British censor groups spotted a man exposing his genitals directly behind M.J.Fox in Teenwolf (iirc), and that went out in cinemas across both countries, and that only takes 2 hours to watch the whole thing, so 'playing it all through' actually gives people more excuses to pick as to why they think the ESRB is 'broken' it's not about fixing it, it's about making the odd error seem even more serious than it actually is.

There was a really good quote in The Escapist yesterday about aggresive playing.

This might be paraphrased a bit since I'm just remembering it off the top of my head.

"Even among primates there is a clear distinction between play fighting and actual voilence."

What amazes me the most is that all these "experts" can't seem to grasp that concept.

the amount of ignorance the NIMF has is just appalling to me.

Isn’t the public going to be confused considering how you’ve been saying the ratings are broken, meaningless, misleading, deceptive, and ineffective?

I’d love to hear what these “improvements” will be.

My best guess? A red tape-laden, heavily bureaucratic system where every last thing about the game has to be properly documented and broken down into a series of codes and/or labels. The end result would be a heavy, complex system that nobody understands because instead of a quick E or T, games would have long, indescribable ratings like 5/5/3/red/blue/double-black.

Think, HHGttG Vogons and you get the idea.

Fixing the italic. ;)
-- If your wiimote goes snicker-snack, check your wrist-strap...

I want to know how NIMF thinks thier experts are so more more "experty" than the man who wrote "Seduction of the Innocent". A book that said that comic books would lead to DOOM!

Comics are still around, there was no doom. That expert was wrong. So what does NIMF have that Dr. Fredric Wertham didnt?

@Kharne

But "Rated 5/5/3/red/blue/double-black" is completely obvious! It's instantly clear how appropriate it is for children... ;)
-- If your wiimote goes snicker-snack, check your wrist-strap...

This seems odd to me. I thought, despite all the media hype, that youth violence and crime (and violence and crime in general) have been in decline over the last decade...a decade that marks a rise in the prevalence and sophistication of videogames.

http://www.cjcj.org/press/hype_skews.html (sorry, from 2001)

and also: http://www.cjcj.org/jjic/myths_facts.php

@David Demchuk

There are lies, damn lies, and statistics. Never trust them to support either side.
-- If your wiimote goes snicker-snack, check your wrist-strap...

“Even among primates there is a clear distinction between play fighting and actual voilence.”
Why stop at primates? Look at my friends' cats. The bite, claw, and scratch at each other, but it's just for fun. Neither of them get hurt or anything, and a moment later, one will start grooming the other.
Anyone who suggests that children can't tell the difference between fantasy and reality is effectively saying that children are less inteligent than cats.
That being said, it can sometimes be difficult for a small child to tell where to draw the line. That's why it's important for a parent to sit down with their child and teach them wrong from right. Trying to shelter them completely from violence isn't going to work. Violence is everywhere. TV, movies, books, sports. It didn't start with video games.

on Dr. Douglas Gentiles piece

If this is the same guy i think it is from an Iowa State psychologist study that was completed recently that part of my report uses as a source, then the study that i looked at is a total piece of ****. I read up on it and they used they used some violent games and non violent games, took some heart rates and such, and then showed the study group violent TV EPISODES of some shows, then took more heartrates and such to try and prove that violent game desensetizes college students from real violence.

Problem with the study that basically negates the whole study, they used television as the medium for the real life violence, television that included crime dramas, shootings, and prision fights amoung other things. All of what the study classified as real violence was just another type of fictional violence, and i do stress fictional. Real violence and violence on TV are two different entities. The entire Iowa study is a farce.

It sucks seeing lies upon lies upon lies like these get spewed out by the NIMF, PTC, peacaholics,JT, and other politicians with little hope of retribution on the industry's part. they need to get off their asses!!

@David Demchuk

That evidence has been around for a while, but the anti-gamers never acknowledge it for some reason. Probably because it would deflate their entire argument if they did. To borrow a phrase from Al Gore, it is "an inconvenient truth" for them.

The thing I always love about this: numerous studies (I don't have citations, but someone less lazy than I can find them) have found that videogames are not harmful and do not cause increased violence or aggressiveness in children/teenagers. Some studies have shown a correlation between videogames and violence, but a correlation is not causation; in other words, violent people are more likely to enjoy violent videogames, but those people were already predisposed to violence anyway.

I would also like to know who the experts were at this panel. Was Steven Kent there? Henry Jenkins? No, not likely.

So I'm calling bullshit on this NIMF ridiculousness.

i just read the "review" of bully on the NIMF site,its seems as though these moralist morons havent even played the game

Sadly, we gamers can't have a voice, for most of us are citizens still in a formative stage. Academics and researchers who have studied games certainly see them under an old fashioned optic that doesn't apply to our psychology, nor to the context games are being developed and played. Many of us have used the art argument before, because it's fair: Every kind of art or entertainment (or entertaining art) has been seen as a terrible influence for the youth, such as homosexual tendencies, Rock and Roll, non realistic paintings, the Werther and many, many other things most of us can think of.
However, our time will come, when most of us understand what gaming means and have a "license" to be considered experts in different fields.
Yes, we are revolutionaries.

Hmmm....on their site, they gave Bully a red flag for language even though it has next to no foul language in it, yet Halo 2, which had plenty of curse words, only got a yellow flag.

Looks like NIMF reviewed Bully without playing it!
*Feigns Shocked Gasp*

I've decide to do a short post. What goes in will come out, this is true of books and everything else. The truth is masking their intentions and their just looking for controllable factors. My sentences are not very well conected, in fact they could each be a paragraph. That would be stupid though.

If you honestly care about this issue to the point that you wish to avoid repeating their errors, however much good that will do you, figure out why the Democrats are in the picure and understand the meaning of federalism. Consider the difference between trying your best in an overwhelming situation and being prideful enough to believe you can "try your best" by focussing on problems that you feel are controlable, yet have nothing to do with you.

I'll tell you right now that video game violence does result in real-life violence, in the same way owning a hangun doesn't force you to murder someone. Legalitic control of morality and ethics though, is man's pathetic method of pretending that he is even capable of doing what is productive, that he is winning whatever fight he's cooked up in his head.

There is a difference between seeing a hooker's head bashed in with a baseball bat on tv and doing it yourself in a game. I don't care what science has to say about this, everyone already knows and has forever. We can't control the world and it's a good thing to do what you think is right, because the consequences are outside the logical grasp of any human being no matter how paralyzed and quirky. So you can't easily fix a danger because you honestly can't comprehend any of the real factors.

Everyone believes they have the answer in some form (consider how preachy my own writing sounds) and it is out there, but arrogance nullifies truth. People like JT shouldn't exist, logic should be plain enough, but they are there. In fact, you are a crazy fanatical monkey incapable of understanding reality, you might even choose to believe the world has no basis, as if your stupidity and ignorance proves the immaterial foundation of our world. And we all believe that on some level because we're all crazy ignorant fanatical monkys, it is pride that makes us deny the state of our species as a self-representing testemant to that very fact. I firmly admit to being an idiot, I admit that I do not know what I'm talking about on any level, but incredibly I believe the same of everyone I have ever spoken to. Yet we still converse and as long as we eventually do end up somewhere other than what we intended we know that we have made the effort to not be completely stupid.

Every word contains its own poison and sugar and people must be seeking something incredibly darker to waste everything on a lifelong of witch hunts and voluntarily rabid personalities. People like Jack Thompson suffer from the same illness as everyone else and thus the only way to "win" is to actually care about the negative content people spew in hatred and provide an example of the result. We can't fight our own ignorance and all destructive intents serve to do nothing more than destroy. If you set out to destroy pedophilia for instance, you will make human beings bleed and if you seek to solve not the problem, but the human being you're still only halfway there. If you intend to win in a situation you will find it incredibly easy, because people are very easy to infuriate, to mutilate and otherwise twist, destruction intended is destruction performed if you will.

So "activism" by many definitions will simply bring more pain outside it's intended bubble of reality. If people are willing to villainize games and go out of their way to detroy the evil, they destroy much more in the process. Essentially any solution not enveloping the whole of humanity and beyond is usess (if not openly maliscous). To seek action against people that oppose your beliefs (such as Jack Thompson or scientists restating common knowledge) is to do exactly what they are doing and it is not any more noble to try to protect something by deestroying with activism. "Bible-Thumping Parents" want to protect their children by destroying art and imagination, "Smelly Hippies" want to stop world war by making people late to work, "Dirty-Harry Rethuglicans" want to stop murderous mass slaughter by taking unwilling human lives, the list goes on and on because it includes the basic activities of the human race for the last ten-thousand or so years.

Activism creates the governments they intended to fix. We can't seem to stop hating because our ignorance doesn't provide alternatives.

So you can give up caring, or you can take every kick in the face until you can figure out what you're actually supposed to be doing.

Sacrifice...is a different sort of thing than destruction though. It may exist only because it is the corresponding irony to our life. To let someone kick you in the face and not ask for "anything" in return. To let the man keep you down because you don't wanna be like him. To be the loser, not because it isn't worth it, but because your sacrifice is the only thing different thaan the destruction you could bring the world.

Catholics are sometimes known for whipping themeselves for sins they have commited. for destruction they put on destruction and that isn't real sacrifice, simply more destruction. If both guilt and will allow you to, go deep into the inner city in the dangerous places for no other reason than you feel you might be needed there. See what people think of your religeon, be beaten, stabbed, even raped, not because you sought that pain (for that indeed is self-mutilation), but because the alternative was to destroy human beings in some way. If you can do that 24/7, you might become noble, might even begin to escape the cycle of ignorance that makes you stupid. I mentioned the Catholic self-punishment not because I condemn it, but because if taken at face value it seemed to make a reasonable example.

And I certainly can't do what I mentioned (I could, yet won't) and I'm not ordering because it's not my business.

News like above will keep coming, in one form or another and you're no better. If you want to change the world, you can't play by the rules. And if you don't, then it's you against everything mankind has done since its conception. Good luck keeping "the man" from taking our games.

Babus

PS: If you havn't already noticed, that might have been a tad longer than I intended. And actually, I meant it when I said good luck, I'm a tad frustrated right now and have opted to go play Disgaea.

The first one mind you, I sadly get distracted and don't finish very much.
Ever

I can't believe they let this bull actually continue. What ever happened to movies? I mean, they complain over games when kids go to see movies like Saw every day?

And what is this sexually explicit crap they throw out at us? WHAT SEXUAL EXPLICITY?! 007 movies have more sex than GTA. Why are games the target?

@Claudius

VIVA LA REVOLUTION!!!!! :p

Seriously though everything from rock and roll to videogames has been considered harmful to youth. What makes NIMF think that they are right?

"Research" from idiots like Dr. Craig Anderson makes me ashamed to want to pursue a career in science (probably not psychology). The problem with most of these studies is that they are too short: Only one year or more. In the case of young people, the data gathered from them in only that short a period of time is virtually usesless. Since many people don't stop developing physically, emotionally, or socially until they are in their 20s, you will usually think you've figured out a 12-year old until he/she becomes a completly different person by the time they reach their teens.

Take me for instance. Until I went to high school, I was an agressive, unsociable monster. Exactly the sort of person you would expect to grow up with violent tendanceis. However, due to a number of factors that hardly includes video games (as I've been playing them since I was 5), I have become an extremely polite, intelligent, and empathitc person in my teen years. This is the underlying flaw in these "studies", they often don't monitor what behavior the subject exibits AFTER the study is finished.

You've also got the problem that most of the studies only deal subjects of only one or two age groups and/or only one of two walks of life. Then they use their already inconclusive findings and make it look like they represent the whole of humanity. For example, the recent "study" that indicated that people who play violent video games will have more permissive attitudes towards drugs and alcohol comprised mostly of college students. I shouldn't have to explain the inherent problems in finding increased permissive attitudes towards drugs and alcohol with such people.

What really needs to be done is a nationwide, 10-year (at least), meta-analysis on the effects on ALL violent entertainment (not just games) on a fairly large sample of people from many different age groups, economic classes , and occupations. Sadly, this is not likely to ever happen because 1: Such a study would take a riduculous amount of money (not to mention time) to put together. & 2: Such an objective, unbiased study would not be likely to produce the results wanted by those who have the money for such an endaevor (namely, people like Joe Liberman and David Walsh).
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Andrew EisenThat article is over five years old, Uncharted. A fun blast from the past though.02/12/2012 - 10:47pm
Uncharted NESCritics: 'Left Behind' game glorifies violence- http://tinyurl.com/wu64s02/12/2012 - 4:34pm
ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm
DorthLousWill do, my apologies.02/09/2012 - 4:14pm
Andrew EisenI appreciate the heads up but please keep typo alerts to the specific article's comments or PMs.02/09/2012 - 3:33pm

Be Heard - Contact Your Politician