January 19, 2007
Hal Halpin, president of the newly-formed Entertainment Consumers Association will be here (virtually) to answer any and all questions you have about the ECA or the game scene in general.Hal will be checking & responding to comments throughout the day.
Simply post your questions or concerns as a comment and Hal will respond, also via comments.
Full Disclosure Dept: GamePolitics is an ECA partner.




Comments
-Hal.
Now, having said that, we can look at other c4 orgs and see what change they've been able to affect with their membership numbers. And in that regard I hold a lot of respect for MoveOn.org - not necessarily because of their beliefs, but because of their methods of employing digital grass roots initiatives to influence elections, Presidential elections mind you. And with only 500k members.
So we look at the total US universe of gamers, which is about 30 million. And then we look at the realistic, feasable/plausable number based upon the largest of the paid enthusiast media, which is around 3 million and we use that for a realistic long-term goal. Would I be happy with 500k, absolutely… I'd be happy with 50,000… because it's fifty thousand more people engaged than there were before. How fast we get there… I just don't have any expectations. As soon as possible please. ;)
-Hal.
Without doubt one of the first questions I get from politicians when talking to them about video games and who plays is how many of them are voters. Are there any plans, or do you think it'd be a good idea to spend the money to figure out
1) How many gamers are voters
2) How many gamers are registered
3) How many purchasers are voters
4) How many purchasers are registered
You could do this by getting commercial data and appending it with voter roles.
If there are no plans for this I highly recommend it. This statistic could exist, and I haven't found it.
Brett
-Hal.
Neither Hal nor the ECA is a 'voice for the industry.' Research a little, plz. Also, you'll notice I voiced a very similar concern in both of my posts. However, I worded mine professionally and didn't use ad hominem attacks - therefore, I am more likely to get a real response. Try a little maturity; it works wonders.
You stayed on message well :). I think it's a false analogy to compare videogame players as a group to retirees/senior citizens? The issues related to ill treatment of a person just for being a certain age are far different from the issues related to a medium or a hobby.
Here's my follow up though: if the ECA is a consumer organization, why not protect gamers from the game companies? Games are $60 now. Game publishers take advertising now but still don't subsidize retail. Most games and consoles are effectively price-fixed. What about those issues? In the past you have compared the ECA to AAA, but yet your marketing and answers here are completely related to political lobbying. AAA provides services and negotiation between travelers and travel service providers. Where's the similarity?
What about internet-connected games data mining user actions? What about buggy software? What about all of the terrible malfunctions in hardware and the lack of representation against large companies like Microsoft and Sony?The ECA should have a downloads policy, a EULA policy, a used games rights policy, a privacy policy, a region encoding policy.
Aren't those the real issues for videogame consumers?
Last week, an article on GP made me ask a question about Maryland law, which required me to do some research on it. The ESA thought that the Maryland approach was an excellent approach. I actually agree now, and it's because:
1) Violence is not pornography. The laws that fail Constitutionality checks are the ones that replace "obscene" with "violent." These two topics are inherently different, can't be worded the same, the benefit/injury of violence in media is not thoroughly studied, and the aim of the law seems to be simply to reduce sales and profits to certain companies (like Take2).
2) The Maryland law added "video games" into the obscenity code as a possible source of what is now considered pornographic. So now it's magazines, video/TV, and video games. I can tell you that although the words used in our obscenity codes are vague and should have been struck down as unconstitutional, it really doesn't "ban" much from minors except out-and-out porn. We're talking porn movies and magazines, mostly. This is a case where the law was vague, but the enforcement has defined the boundaries of what is and what isn't considered obscene.
As I write this I've noticed that several of your fellow readers have answered the question thoroughly, so I'll leave it at that. Thanks for fielding guys!
-Hal.
-Hal.
Thanks,
-Hal.
Then another question is what to do about foreign games. There are bound to be culture clash and usually that is solved by not shipping certain games overseas or changing the game for the different audience, simliar to what they do with movies and some TV. But even with such precautions there are bound to be a culture clash, example pokemon and the catholic church. I guess the question is how to go about defending such games?
The same goes for endemic media outlets. Our position remains: we want to give you every reason to work with us, support and empower gamers - your customers - and we do so via barter agreements, no cash. We're not beholden to anyone, nor choosing sides. Companies that decide to partner with us are doing so because they're putting their money where their mouth is. For the past decade I've heard from countless execs, "Our company believes in our consumers, we care about them and want to do right by them." Well, here's their opportunity, and hey, it doesn't even cost them cash… just effort. It speaks volumes about the companies who are early partners of the ECA, and even more about the few that choose not to…
-Hal.
I'd also point to the success of parallel membership organizations, without whom life as we know it would be incontrovertibly altered. Imagine where the elderly would be today without the AARP for instance. In the years before the baby boomers were potential members, previous groups were thoroughly underrepresented and as a result were taken advantage of. In subsequent years, they have managed to turn the stereotype of being retired from a bad thing to a definition that no longer defines one's age. There are tens of millions of proud car-carrying members of AARP for crying out loud! I wouldn't have thought it possible, and yet by coming together they have taken ownership of who they, as a group, are and how they are perceived. I see no difference for the challenges that face gamers and we are simply uniting for that cause.
It is a good and valuable question though, as there are always people that say, "I don't need to do any work, it'll be done by others for me." That too is an attitude that is socially acceptable for some reason that escapes me. Here, we are presenting an opportunity to get in on the ground floor and help shape destiny. To stand idly by and do nothing empowers others to do something which you likely will disagree and empowers the masses to decide how you are defined and create perception.
-Hal.
Thanks for addressing my concerns, I agree 3 million is an outstanding very long term mark. I'd suggest starting with a 10K goal personally, because I think that is very attainable, but not too easy as to trivialize it. The time frame, I am forced to leave to you. Hopefully your 'soon' as soon enough that We don't lose momentum.
Ian Bogost,
I don't see how it's even possible to put 'video gamers' into a demographic, even if we form a group. To me that criticism seems based purely in a sociology class, and not in the reality of the situation.
Never before has such a diverse crowd of persons, gamers, been subjected to such open scorn by the MSM, their supposed 'representatives,' and the general public view. By standing up to be counted, it can be shown that gamers only defining characteristic is playing video games. Because I think sashimi is weak sauce, and you don't - but we both are gamers, and that term carries baggage. To both of our mutual frustration.
I am pondering a chicken-and-egg question about politicians and parents in the debate over violent video games. Are politicians just reacting to actual voices in their constituencies when soccer moms complain, or could it be that they just see the gaming issue as something they can convince parents is a real issue, and when they bring it to the forefront, the soccer moms drink the Kool Aid?
If it is indeed parental groups who do start the controversy, and politicians react to pander to them, what steps can and do the ECA take to change their minds? If they do not raise the issue, politicians will be less likely to sense an opportunity to create it themselves. Are you familiar with Gerard Jones' theory that violent media is actually beneficial to kids by giving them an environment to safely and creatively navigate through their emotions? If this viewpoint is expressed and publicized as much as the views that violent games are harmful, perhaps some of these critics will reconsider their position.
Since I've caught up with the posts finally and it's gettin' late here in CT, I thought I'd take my leave. But before I do I just wanted to thank you all for the opportunity. It was invaluable feedback and I appreciate the time and thoughtfulness you put into your questions, which were insightful and intelligent.
I wanted to thank Dennis for arranging this again and encourage you guys to invite other execs in the business to participate in this type of forum.
And finally, if I haven't pitched you enough already, I'll put one last plug in for joining the ECA if you haven't done so already, which we make really easy in a convenient online form ;)
You can expect to see a lot of things from the association in the coming months and with your help we can truly affect change.
Thanks again and please do keep in touch via Dennis. We're all quite lucky to have him.
Best,
-Hal.
Hal Halpin, pres.
ECA
http://www.theECA.com
And to your point, we can and do need to do more, to be more proactive in the messaging to parents. And we have a few ideas that we're working on presently for a Fall campaign, so stay tuned ;)
-Hal.
-Hal.
Your other points, however are valid in my mind. The questions aren't what are all the good and valuable things that the ECA could do on behalf of its members - to which you seem to have more than a few suggestions - but rather, where would we as gamers be without it in ten years time? Join us and we'll discover it together. :)
-Hal.
-Hal.
-Hal.
That's pretty much it- mainly I just wanted to say hi.
Although, come to think of it, I don't think I have your new contact info- shoot me a line?
--Ryan
I wondering what the differences and similarities between the legislation of TV and Film in comparison to Video games? It seems to me that history is repeating itself where a new media is presented and then being underattacked since...well because its new.
-Hal.
I know you directed this at Halpin but I couldn’t resist adding my two cents.
“…just because you have the right to do something in no way makes it the right thing to do. …where do we draw the line at game content?”
We don’t draw the line. You do. If a game’s content offends you or you find it inappropriate for you or your children, don’t buy it.
Is there a subject that should be taboo for games to tackle? No. Game makers can make any type of game they want. It’s up to you if you want it or not. That’s your choice, your freedom. What is not up to is what I can and cannot play.
Andrew Eisen
I feel very strongly about the members who have chosen to join the ECA early. To me it represents such a statement that it's hard to put into words. Without a clear understanding of all of the benefits, the value proposition, or what any one individual can get out of it, approximately two hundred people signed on, paid their dues and lent un their faith. You're not joiners because it's the popular thing, your Founders because it's the right thing to do!
So OK, before we all get too misty: I believe we just recently update a page on the site (not sure if it's after you login or not) that lists all of the things that you can start expecting now or in the very near term. This list is updated live, as it happens… which is a point of enormous frustration for our amazing public relations firm (ONE PR), who would like to leverage some of them as press opportunities - and understandably so. The reality is that we've been working with most of the sponsors for months ironing out logistical, legal and contractual details before we can realistically offer them. So once we get to that stage, everyone involved wants it launched.
Ok, here's the publicly available version (copied from theECA.com). I believe the better-detailed list is available to register members on the login page:
Chance to win a new PlayStation 3 console
Discounts off of 1up Network
2 free issues of Electronic Gaming Monthly offered from Ziff Davis
5% off of any Hyatt Hotels in the United States
Free copy of new feature- length film "Gamers" as supplies last
Free resume uploads to ECA’s job board site, GameJobs.com
30-day Free Trial to GameFly, the leading online video game rental service to the first 1,000 registered members
Discounts on consumer shows such as GameCon, VGEXPO, and other trade events, conferences and concerts
WarCry free 30 day Trial membership in WarCry Choice for each member
New York Comic Con 2007, 2008 show will give 20% off to all ECA members
VGEXPO will provide ECA members 10% discount off of admission
Career Discover Series offers 10% discount off of admission to ECA members
Hardcore Gamer Magazine™ will offer a discount price off of the 12 month subscription cost of $24.99 to ECA members for $12.99
And there's about double that amount that we're actively working on that we can't, for both legal and PR reasons, go into the details on - although some savvy enthusiast journalists are putting some of the pieces of the puzzle together on their own.
Generally, we're trying to make the value proposition a 10x multiple - which I think I mentioned earlier; for your 20 bucks we hope to deliver over 200 bucks worth of services. The reasoning is simple: we want the organization to be self-funded, meaning that the members are the main source of income and that we're not reliant upon publishers or others for our survival. It helps us remain independent and frankly is the right way to go about it. The risk we run is offering so many free offers, discounts on game rentals and purchases, et al that it's overwhelming. So we're trying to be selective. In the end, we'd like to make the value prop so compelling that gamers will look at it and say, "I'm spending this money anyway, I'd be an idiot not to join."
-Hal.
I'm sure your more than familiar with the recent "Video Games as Pornography" line of legislation that has been proposed. I quote GP:
"This is the same legal concept traditionally used to block distribution of pornography to minors...would block underage buyers from purchasing any game which:
* depicts violence in a manner patently offensive to prevailing standards in the adult community, so as to appeal predominantly to the morbid interest in violence of minors
* is patently contrary to prevailing standards of adults in the county where the offense was committed as to suitable material for such minors
* and lacks serious literary, artistic, political or scientific value for minors."
Now games like Custer's Revenge for Atari aside, I'm having a very hard time understanding what games fall in these categories. How do we define the "prevailing standards in the adult community" when each year then number of gaming "adults" increases? What is this "morbid interest in viloence" that we are appealing to? But more importantly, what does the final standard mean? Is naked shakespere okay for minors? What about a game that explores the anatomy of a person being tortured?
What are we supposed to do about this? How do we make the politicians listen to how stupid they sound? When both political parties see this issue as a sure "save the children" case and both sides are fighting to get these types of laws passed, we cannot really use voting as a voice of disappoval. Do we have to wait until a large organization (like the ECA) initiates an organized revolt? It's obvious that we can't stay silent, but we all know that politicians don't take us seriously unless they feel threatened by what we can do.
And yes, I realize this sounded more like a rant than a question, but that's how frustrating this issue is.
Thanks a ton,
Ryon
-Hal.
I'm not sure about counter-protests per se. I think conceptually the idea of gamers showing up in person could be employed as a great tactic, not unlike the aforementioned chapter folks attending and testifying at hearings as THE voice of the ECA (supported by our GR and PR folks of course). To continue on that logic strain, I'd also advocate the use of chapters to visit district offices for Federal-level politicians… very effective. In essence, they need to put a face with the label and presently we're allowing others to define who a "gamer" is, and in not too bright a light. That simply much change.
OK, the goal question for the near term is simple: grow the organization and make sure that we're building the infrastructure and architecture right while consistently delivering on promises to our members.
Ice cream: chocolate and peanut butter. Damn New Year's resolution!
-Hal.
As for a question, I really only have one. Videogames have recently become quite the political issue, and one that I feel very strongly about. Stongly enough in fact to join an organization that was little more than a web page with a promise. Now that you seem to be getting off and running, what opportunities do you envision for your members to get involved? Giving $20 a year is all good and well, but I'm sure that there's a lot of us who would be willing to do more.
-Hal.
Thanks again for the kind words though.
-Hal.
I have just one question I'm curious about. At the moment the ECA is centred around American gamers. I was wondering if there are any plans (especially with all the European Union stuff going on) if the ECA has any plans of expanding or branching out into international waters?
-Hal.
Part of the aforementioned strategy that we're going to employ is establishing regional chapters of the organization, again not unlike the IGDA does for developers. Creating chapters has very few downsides (more admin, expenses, etc.) but some enormous upsides… one of which that I'm particularly fond is our ability to have actual constituents of these legislators involved in testifying. I'd love for us to grow to the stage where we can have the chapter leaders work with our government relations and public relations staff to "bring the pain" to the politicians… and I don't mean that in a physical way, of course. You see to-date there has been no downside, no pain if you will, for legislators to advance anti-games and anti-gamer bills. They're seen as pro-family values and doin' somethin' for the kids… awww. They're under the misguided perception that that strategy will appeal to the soccer moms in their next election. We need to show them that we too are constituents, voters who are just as vocal and just a powerful - that we too can influence their career trajectory. And chapters are simply the most effective in-your-face way of accomplishing that.
We're not there just yet, but as we build membership it is certainly one of the to-do items that I'm most looking forward.
Thanks for the question.
-Hal.
The ECA purports to be an organization designed to serve the needs of gamers. To that end, does the ECA intend to address the negative stereotype promoted by anti-game lobbyists? We have been labeled degenerates, lowlifes, terrorists, murderers. Many comments made by one gentleman in particular seem to, in my limited understanding, fit the definition of libel (assuming libel applies to groups of people as well as individuals). Also troublesome is the tendency of legislators to rely upon and even propogate misinformation, false statistics, and outright lies (often acquired from the gentleman in question).
What ability and/or desire does the ECA have to address these concerns?
The forums, like a lot of the technology-related matters, are a work in progress. At present, Dennis is establishing and hosting them through this site. But it's very likely that they'll be moved behind the login page on theECA.com going forward, and in that event you'd need to be a paid member to "see" them. We certainly don't want to stymie conversation, but believe that the $19.99 per year membership price is a compelling value proposition (we hope for there to be a 10x return, over $200 worth of value going forward).
-Hal.
I'm hoping to have more interesting questions later, but after reading your review of Moral Kombat, I really want to see it. I went back to your brother's MySpace about the movie, but could not see any information about a release date. Do you have any information about that? Will it be released to theaters at all? Will it be released directly to DVD? I'm assuming you're privy to such information, or at least have easy means to get that info.
Thanks,
Ryon
I'm a first year college student in the U.S. and I was wondering if there are any employment opportunities within the E.C.A. and if so, what qualifications would you look for in an applicant?
Thanks for helping us all out by answering our questions,
Daniel Schneider
What do you say to the following potential criticism/objection:
I don't belong to a Book Consumers Association or a Filmgoers Association, or even a Sashimi Eaters Association, although I do all those things.
The very notion of an "Entertainment Consumers Association" might be absurdist and isolationist. It ghettoizes videogames in the broader media ecology, and it reinforces the (bad) impression that gamers are a demographic group, rather than encouraging the (good) impression that videogames are a medium of expression that can touch everyone's lives in different ways.
Someone under such an opinion -- even a supporter of videogames -- might argue that supporting the ECA actually damages, rather than improves videogames' place in contemporary culture, by reinforcing the isolationism just mentioned.
Ian Bogost
Persuasive Games / Georgia Tech
Congratulations, and give me a call when you graduate. I
passed your question to one of the attorneys centrally involved in the
violence issue, Stuart Spencer. He formerly worked for the IEMA and VSDA and
now represents the combined org (EMA - Entertainment Merchants Association).
In addition to being exceptionally bright (a Princeton law grad) and a
veteran on The Hill, he's a good guy. Here's his recommendation:
Stuart Spencer: sure -- off the top, Constitutional Law, possibly
Administrative Law (FTC and FCC) are all part of the mix at the federal
level. Even Criminal law, since harmful to minors statutes keep impacting
video games issues. But Constitutional Law is the cornerstone.
Also, I'd highly recommend summer internships as a way to get a load of
experience and a foot in the door. They're often posted on GameJobs.com right
before the end of the school year, or you can use the
VideoGameYellowPages.com or Gamasutra.com to find local developers and
publishers - many of whom have at least one legal person on staff.
Hope that helps.
Therefore, my question(s) would be:
Hal, how much of a gamer are you? What is your favorite series/genre? Ever got really hooked on an MMORPG? First game? First console?
Though I ask mild ponderables, I would like to know.
-JQD
Thank you for your work. Too many politicians see video games as an easy way to make a name for themselves.
My question to you: What is the ECA's stance concerning the SAFE Port Act of 2006 which outlawed internet poker? I feel this was a violation of gamer's rights. Taxation was the proper solution, not prohibition.
Secondly, does ECA plan to get involved in advocating the rights of MMORPG players? I see a relationship between the SAFE Port Act and specific MMORPG's which allow real-money transfer, such as Second Life.
Do you anticipate that politicians will "go after" these types of games as they have internet poker?
Perhaps the recent change in the political flavor of Congress will help.
Thanks again and best of luck with your enterprise!
-Epictetus
1. Humm, that's a challenging question. Generally speaking, the US is certainly more puritanical than many of the countries in Europe and perhaps that's to do with the Judeo-Christian ethos, or perhaps just a newer/younger society… I don't know. I am usually very proud of how the balance that we, as a culture, tend to come out. The eventual understanding and compromise is a learning process, that at times costs us dearly, but it's only through adversity that we learn the truly tough lessons. One of the most significant matters that change the very core of the violence in games debate is our First Amendment and that alone changes the dynamic of the discussion.
2. I have been profoundly interested in this wave of interest overcoming politicians at every level of government. Over the past few years it has become as front-and-center as any other nationally-recognized debate, and that just confounds me. I know that violence and sex in games is topically important and that people feel strongly about it, but really? In the context of health care, war, starvation, homelessness, disease… etc.? I don't know how they, as leaders of their people (here, or abroad) can justify spending valuable taxpayer resources on games as a priority when there are so many other much more worthy concerns in my opinion. A good domestic example for me was Louisiana; people displaced, homeless, isolated, jobless and the legislature spends their time and people's money on passing a law that they new in advance wouldn't pass muster! People should be outraged. OK, rant over… :)
-Hal.
First great job with the ECA, I signed up the day it was announced. Secondly can you move down to the DC area cause I really want to work for the ECA sounds like a great job. Really don't have a question I was just saying hi.
-Jay aka Awol