
Searching for a used, level-60 Gnome mage and 500 in WoW gold for new gear? Don't bother looking on eBay.
As reported by
CNET and other outlets, the online auction giant has announced that it will no longer accept listings for virtual items and accounts for online games like World of Warcraft.
With eBay stepping out of the lucrative real money trading (RMT) business, it seems likely that direct sales from RMT vendors like
IGE will see an increase in volume. CNET's Daniel Terdiman cites estimates that value the virtual goods market as high as $880 million annually.
Of the change in course, an Ebay spokesperson said:
Any policy decision we make...has to do with...basically a good buyer experience and good seller experience on the site. We want people to continue to come back, and we want people to have good user experiences on the site.
Edward Castronova, author of
Synthetic Worlds: The Business and Culture of Online Games
, told CNET:
eBay is a big, well-funded company. If they turn their back on this market, they sense it's not worth fighting (the people who run the games) to keep this going. The other potential fight would be with the government. The Korean government is passing laws that regulate RMT. It seems like maybe eBay is just saying that this is just not an extremely lucrative line of business. In the long run, blue-chip companies are always going to see this as a rogue market with no future.
One MMO, however, gets a pass on the eBay ruling due to its special circumstances. Players of the MMO Second Life can create items and the game's user license specifies that players own items which they create or possess. eBay's Hani Durzy told Terdiman:
If someone participates in Second Life and wants to sell something they own, we are not at this point proactively pulling those listings off the site. We think there is an open question about whether Second Life should be regarded as a game.
Comments
Robb, I'm sure that what you said makes sense to people who play MMORPGs. I really never have. I've only seen screenshots of them. hayabusa75, in this case, it's not the blood that's the focus. It's the fact that I like games that look realistic and numbers coming out when you get hit, doesn't seem real and somehow the gameplay looks boring to me. Even if the numbers dripped with blood, I don't think it would make much difference.
Xlorep DarkHelm, Quake and Doom didn't have the numbers coming out when the player was hit. It somehow looks more realistic when blood comes out than numbers. MMORPGs look very weird and boring to me. I don't know why. It doesn't look that fun to me. I love certain games. Last night, I stayed up until almost four in the morning playing Scarface the World is Yours on my XBOX. I am addicted to that game because it's very exciting and fun. In my opinion, MMORPGs aren't.
I thought of one huge difference between Jack Thompson and me. I don't insult people when they don't agree with me 100%. I have never insulted you or Brokenscope. You should read some of the things he writes to people who don't agree with him 100%. You'll see one more huge difference between us.
You're right, but that wasn't the point I was trying to make. I was just saying it's not entirely accurate to paint something that exists in cyberspace as having no value simply because you can't touch it or pick it up.
@Daniel:
"I don’t insult people when they don’t agree with me 100%. I have never insulted you or Brokenscope."
Fair enough, I will grant you that. But, if you recall, I used to be very polite and respectful to you when you first started posting, when other people were jumping on you. I tried to help you multiple times in an easy-going constructive way, by making friendly suggestions. When that failed miserably to elicit any change in you, I warned you that I was done playing nice, and that I would be all over you until you stopped behaving like the poster boy for the anti-gamers. And by that, I don't mean you agree with them, I mean they can point to you and say, "See what I mean?"
I think that I'm not a poster boy for the anti-game activists because I'm not a violent person in real life and people would never be able to tie me in with any violent acts of any kind. Poster boys for anti-game activists are people like Eric Harris, Dylan Klebold, Micheal Carneal, and Devin Moore. You can point to them as gamers that have gone on crazy killing sprees. You can't say, "See what I mean" about me because I've never hurt anyone in the real world.
If someone did point at me and said, "See what I mean," other people would say, "What? Daniel's not a crazy psychopath. He's never even thrown a punch at anyone in the real world." I'm actually the opposite. People who are trying to prove that these games don't cause violence can point at me and say, "See what I mean? Daniel's been obbsessed with violent video games for years and he's never even come close to carrying out anything in those games." I'm a poster child for progame activists. I'm proof that violent video games don't turn people violent.
Even if you follow th logic of time = money, and you are simply selling your time for acquiring the item, you still are, in the end, not authorized to sell the item, by most MMO EULAs. You are violating the EULAs, which is a legal, binding contract, when you sell something that literally is not yours to sell in the first place. So the argument of "I'm just selling my time" is flawed.
@Daniel: Doom (1 & 2), Quake (1, 2, & 3 if I remember correctly) used numbers to represent your health. So, did you also think that was "strange" of them? WoW has health bars, and you can even have it display health bars on the creatures (plus, you *can* turn off the numbers that scroll up above the creatures, if memory serves). Blood isn't shown, because of the desire for a "T" rating, simple as that.
Good points, but to say that the items are phony and not real omits one important fact: time is money. While you may not be able to slap a paper price tag onto something in cyberspace, the time invested in obtaining said item is very real. Your example above also applies here. A player who isn't very good and doesn't have the time to power his character up to the point where he can be competitive may find the purchasing of items to be quite useful.
I'm generally against buying power because I think it does a disservice to those who have spent the man-hours to do it the conventional way, but I think there's something to be said for levelling the playing field quickly so more people overall can enjoy the game.
@Daniel:
If the numbers were dripping with blood, would that make you feel better?
I agree with you about the non-worth of "imaginary" products. There's an economic reason beyond simple good sense and EULA's. First, maybe they're responding to private correspondence of a legal variety. Second, Ebay's insurance policy cannot cover virtual goods. There's no item, therefore no worth. It's a great way to make that unequivocal. Finally, economics in virtual worlds are 100% pure inflation when there is no invested funds to back the economy.
Let's say I make a game. Now let's have some players. Player 1 has played for 7 hours and has 2 gold. Player 2 has played for 20 hours and has 100 gold (he's a pro!). Player 3 has played for 100 hours and has 200 gold. Player 2 offers player 1 50 gold for $250. Player 1 buys it. $250 worth of inflation has just occured, because though the cost of the virtual item was real, the value is perceived. Player 3 discovers he has put too much into my crappy game and quits. His gold has not appreciated, so it is still worth $0. Word of mouth and actual play proves I made a really crappy game. Everyone else quits playing. Player 2 still has 57 gold, but that gold has a perceived value of $0. The bubble burst. Player 2 wasted his cash, and there are no real assests to cash in on.
The lesson to be learned here, which will become plainly obvious in the very near future of Second Life, is that games, unlike real assets, can be abandoned for better games. Sometimes it happens with real assets, but if you compare virtual items to food, for example, you can see why real assets have real value. When WoW is no longer popular, no longer supported, or both, all of that in-game stuff will IMMEDIATELY revert to it's original value: $0.
I'm not against the buying selling of virtual items, but buyer beware: you're buying nothing. Who will be the last holding the bag?
I guess I always thought it was weird that instead of having a health bar like most games, in mmorpgs, they show numbers when a character gets hit. That seems a bit weird to me somehow. They should have health bars like regular games. I'd definately rather see blood than numbers come out of a character because seeing numbers come out of an enemy character is weird.
Whether or not you should or shouldn't be able to sell the account key is irrelevant to the discussion, simply because what should and shouldn't be done isn't what is discussed. What is and is not authorized through the license agreements with the company who made & operate the game, *that* is what is being discussed. Honestly, I'm not a big fan of the massive lockdown & proprietary BS that runs rampant through software companies, especially game companies. But my personal view on it isn't what I'm discussing -- that is a subjective viewpoint, where everybody can voice their own opinion on it.
The objective viewpoint is what I'm talking about -- and that is, that most of the EULAs for MMO's -- and the EULA may not, as the1jeffy stated, actually affect companies like eBay directly or not -- but as the software is never actually *owned* by the individual making the sale, then it is legally questionable as to if the individual attempting to sell what they don't own is able to. I don't actually own anything within World of Warcraft. I have licensed my copy of the game, and my account key. I am using Blizzard's property as a form of entertainment. But I don't own my characters, their items, or their gold. I can't go sell any of it for real-world money legitimately, because it isn't mine to sell, any more than me putting up an auction to sell the Hoover Dam would be. I can't go buy the items legitimately from sites like eBay as well, because once again, the individual I am buying them from, doesn't legitimately have the authority to sell it to me.
That said, "fair use" laws and rulings do state that an individual does have the right to sell the software (packaging & all) to another individual (just like making a single back-up copy of the software is permitted); but the "fair use" laws and rulings don't really cover the selling of the actual account that was made on an MMO -- you can sell the account key, but it is really quite utterly useless to anyone if you've already registered that account key to your account. You don't even have the software that actually contains your account in your possession, you only have the software that allows for a connection *to* the servers. It is like owning a driveway, but leasing a car to put in it. You don't own that car, but you do own the driveway. And you have to pay for the gas to put in the car, but that doesn't somehow make you entitled to owning the car at all.
EULAs are not exclusive to MMOs, or other games. They are pretty cut-and-dry, standard operating procedures for commercial, proprietary software. Legally, if you buy a copy of Windows, you are authorized by the EULA for Windows to install that copy of the operating system on one, and only one, computer. Unless you bought more "site licenses". Legally, if you have 3 computers at your house, you have to buy 3 copies of Windows. However, not many people actually do that (and it is rather hard to enforce such a law anyway) -- but that doesn't make it suddenly legal to install that one copy of Windows on multiple computers.
Where MMOs have an advantage (for the companies that release/maintain them) over other kinds of software, is part-and-parcel with the very online nature of MMOs. The client-server operations require logins to get access to the servers. A CD-Key/Account Key from a specific box can be made to be connected directly to a specific account -- and can be made to ensure that one, and only one, box copy of the game will allow one, and only one Account to be created. It is devious, to be sure, but it is completely legitimate, and is more or less a standard kind of transaction to perform. Honestly, I'd not be surprised if other companies begin to adopt this idea more and more in other areas (future developments of "Genuine Windows Advantage" anyone?). It eliminates the morally ambiguous, and illegal acts of installing multiple copies of the software on multiple computers -- because without the Account/CD Key, those copies are more or less pointless. And since the actual account resides on computers that are completely controlled by the company in question, that company can dictate how and if accounts can be transfered from one individual to another -- which is usually defined in EULAs.
I have bought acouple MMOs off ebay for 20ish with a intact account/characters its how you sale it really, you should be able to sell off a account/key WITH the game so you can update the account info and I dunno USE the game,the selling of account for 50+ is stupid,hell if ebay would step off let MMOs be sold for less than new price and the MMO makers would update accounts for the price of the monthly everyone would be making money,but no they would rather force you to buy new for 50$.
Daniel
like some people think hacking up people in a bloody beat em up is boring or GOW is boring or any OOT violence ridden game is boring,ect,ect,ect ^^
What? Its so easy to copy and paste replies to Daniels post now.
EULA covers their ass in a way that lets them get rid of disruptive customers.
So, the Linden Labs/Ebay connection makes this move entirely clear.
Anyway, anyone want to start a RMT-only action site with me? I'd love to retire next year.
After you're done trying to explain that stuff to Daniel, I have a brick wall for you to ram your head against if you're interested.
That being said, I'm sure that some wise-guy will start an auction block SPECIFICALLY for game-related items. Hell, if I had the time, I'd do it. It'd be a lucrative industry to get in on.
Are you... retarded?
Not everyone is going to share your same opinions. Not everyone is going to have your same infatuation with every violent game that comes along.
You see some people play multiplayer games for competition. They derive their enjoyment of a game from the struggle to win. That is one drive, others play them because it gives them a chance to work with other people. The fact that they are interacting with other people is fun. With MMO games you tend to get the competitive, the social, and an added group effect that adds even more fun to it.
Essentially some people play games for reasons other than witnessing violence.
As for FF and other RPGs, that is a purely stylistic thing. Typically, knowing how much damage you did or you took is more important than being able to see huge amounts of blood gushing from the arteries of your enemy.
I hate to burst your bubble but the money we buy everything with technically has no real value. It is only given value by the ruling powers. It is not back with gold or any other precious metals. I think the right term is a "fiat money" system?
Some portions of this article sounds interesting. May be you have some links where I could read more about this topic?...
Agreed. The typical transparent tactic (alliteration FTW!) is to suggest the buyer is not buying the gold, etc., but the time. These tactics are seen right through.
I think games like Final Fantasy and games where you go around in a magical world hacking up magical things and numbers come out of them is boring. Why do numbers come out of them when you hit them? That's ridiculous; blood should come out. The only game that comes close to that description that I ever even liked was Gauntlet Legands. That one was fun, but I don't understand why people get addicted to boring games like World of Warcraft. It's boring.
The "buy this bottlecap and as A FREE SPECIAL BONUS you also get this wad of in-game money" is transparent bullshit, and eBay would treat it as the transparent bullshit it is by shutting it down.
Part 1: Damn. I made good beer money selling Diablo 2 stuff back in college... Annihilation runes especially.
Part 2: So you sell your copy of the game, instead, and "FOR A LIMITED TIME ONLY!!!" include the character/weapon/item/whatever. Then you contact the buyer and ask if he REALLY wants the game. If not, things work as normal. I can see the comments now "Love the game! The +10 Vorpal Sword of Invulnerability and Ultimate Godliness was a great freebie, too! A steal at only $400! A++++++"
I think compromising to lose money just so you can get square enix/blizzard/those folks that make city of heroes off your back will eventually lead to you bending over to be a a target latter on for other states/companies
excessively non legally binding garbage.(examples include jt attacking them for selling M games ect).
They really should of bared their teeth at these folks instead of backing off in a unprofitable unfair compromise.
I used to work for a MMOG publisher in Asia on managing MMOGs and have encounter case of RMT quite often. Often, if not all, RMT does not end with a pretty sight.
Too many time the game masters have to work overtime just because someone sold his or her account to another player, only to later have the seller come back claiming account hacked and want to get the account back so he or she can resell it to another victim.
I applause the move by eBay to shutdown RMT on their service. As some of you have mention here, it is against the EULA to sell part of the game for profit. Some MMOG does actively track down and remove accounts and items used in RMT.
Just my point of view.
One of the problems that many people seem to misunderstand is how commercial software generally is handled. When you go to a store, and buy a game, you technically do not own that game -- you only licensed it. As a licensed product, you are entitled to do only what the producer/seller of the product says you can do. For example, you cannot "reverse engineer" the product to figure out how it works. You can only legally make modifications to the software that are authorized by the EULA's, and you legally are not allowed to go and redistribute the software -- for money or not.
With MMOs, this EULA frequently extends to include anything within the game -- which has a double repercussion because everything your characters have on them -- money, equipment, even the characters themselves are not even coded/found on your computer, but rather in the server's database. You don't possess really anything other than a copy of the program that permits connection to their servers. MMOs also usually have a kind of CD Key to register a specific account -- one account -- and that account is, once again, on their servers. Sure, you might have the CD-Key in question, but you don't really own that account -- you are leasing access to the MMO servers, with what basically amounts to a "site license" -- one account per CD Key. If you want to get technical, you could possibly sell that Key, but you can't sell the account, and once the Key has been used, it is rather worthless.
So, eBay is simply protecting themselves from "legally questionable" situations that providing access for the sale/purchase of electronic goods that the seller doesn't even have the legal rights nor permission to sell could bring. They aren't stopping free enterprise, they are simply finally correcting a mistake they've had on the books for a while now.
eBay has apparently had a policy against allowing the sale of "virtual" items for which you don't have the right to do so (so SL is exempt) for a while now.
They just only decided over the past few months to start enforcing it.
What is it with you? You repeat yourself all the time so you feel the need to force others to do it too? I've gone over this with you time and time again. THE ANTI-GAMERS DON'T GIVE A RAT'S ASS THAT YOU'VE NEVER THROWN A PUNCH. MANY OF THEM THINK WE'RE ALL WALKING TIME BOMBS WITH NO INTELLIGENCE OR CAPACITY FOR INDEPENDENT THOUGHT. IT'S ALL ABOUT P-E-R-C-E-P-T-I-O-N, AND MOST OF WHAT YOU WRITE AND HOW YOU WRITE IT PLAYS INTO THAT!
If you ever learn how to view things in other shades than just black and white, if you ever learn to acknowledge that these issues have many layers and subtleties, and if you ever learn to express your views in a way that doesn't make you come off as an acolyte, people just might start to respect you more around here. I won't hold my breath, though.
Regarding Castroneva, I'm a fan of his work but he is such a Luddite when it comes to RMT. He wants to be locked in a little fairy land when he games, and people who try to introduce RMT are evil to him. Thus, he supplies quotes all over the internet demeaning people who engage in RMT and overtly trying to destroy it.
If you don't like it, don't participate. But please let the rest of us continue to try to get money for our valuable personal time.
Additionally, selling in game currency/items on sites like eBay has a negative impact on the economy. The value of gold or an item drops when it can be purchased en masse by anyone online.
If I wasn't clear, my apologies. It means that you can't sell in-game items like gold, weapons, characters, accounts, etc. Sales of games themselves are not being restricted.