Once High-Profile, Utah's Video Game Legislative Effort Fades to Black

March 5, 2007 -

Not with a bang, but a whimper...

T.S. Eliot wasn't writing about the ending to Utah's recent efforts to legislate video games, but he could have been. If you haven't been following the Utah situation - perhaps "circus" is a more apt description - by all means, check out GamePolitics' coverage of the failed legislation.

The short version is that HB50, a measure equating games with pornography, was blocked in committee when the state's attorney general raised concerns over its constitutionality. Rep. Scott Wyatt (left), a Republican, sponsored the bill.

As a compromise, a non-binding resolution was drafted which gutted the original bill's enforcement provisions, replacing them with a directive to the A.G. to provide support to other states involved in litigation over game violence statutes.

Even that watered-down solution appears to have failed, however. GP notes that the compromise resolution, HR15, has been quietly moved from committee to the Utah House file for defeated measures.


Comments

Re: Once High-Profile, Utah's Video Game Legislative Effort

[...] Original post by GamePolitics [...]

It still amazes me as a parent that people think that doing this will 'save the children'.

Its funny. Its almost like the final years of the pacific campaign. Except we haven't gone on the offensive and the supreme court is the legal equivalent of a nuke.

@ DoggySpew
Not the war, but a battle… for now...

"We’ve pretty much won EVERY battle." - DoggySpew

Yes and they keep trying untill they stop trying or untill a final blow is struck to either side this culture war will go on.

I love good news.

Zerodash said:

"He may be laying low because of his current troubles with the Florida Bar. I also believe his wife is ill- he mentioned it when he was fighting with Joystiq (maybe it was Kotaku?) over the reports of his past problems with the bar."


Hopefully nothing serious? I don't like the guy, but don't wish anything upon his long suffering family. As for the BAR troubles, well he's right to lie low; he's in a world of **** there and I predict a big smackdown on the way he has conducted himself. They may fall short of barring him from practicing law, but I seriously doubt he will get off scott free.

On an only vaguely related note: It made my day to see a quote from T.S. Elliot in a news story about video games. Especially one from one of my favorite pieces. Who says gamers aren't intelligent, eh?

About the legislation: Even the law journals, in which there have been MANY comments and articles covering this anti-video game legislation craze, almost universally condemn such legislation as being unconstitutional. And we law students do our research, too.

Allie

@Sidewinder

We've pretty much won EVERY battle.

I predict a similar outcome for related legislation.

He may be laying low because of his current troubles with the Florida Bar. I also believe his wife is ill- he mentioned it when he was fighting with Joystiq (maybe it was Kotaku?) over the reports of his past problems with the bar.

I am sure he will be back in full-force soon- the GTA 4 hype will be picking up once the trailer launches later this month...

Given Jack Thompson's attack on the AG when he opined that the law was unconstitutional, I'm surprised we've heard so little from him on this. Not that I'm complaining, mind you, but it really is a surprise. I expected similar "taking a dive" rhetoric to what he used in the past.

I can only hope that, here in my home state at least, game legislation is starting to be recognized as too much of a hot potato. It doesn't hurt at all that we have an AG who - while personally opposed to violent videogames (and hey, when you get right down to it, so am *I*) - fundamentally disagrees with the government having the authority (let alone competency) to control it with anything resembling fairness and adherence to the First Amendment.

As can be seen by the storm of contrasting opinions concerning Super Columbine Massacre RPG!, it can be a really difficult thing to judge between art and exploitation, or the meaningful versus the gatuitous.

Spambots eh, what a blast....

Surprised this went onto the back burner to be honest, but with the volume of reports that have appeared in the last 3 weeks which basically disprove every criticism aimed at computer games and the increase in volume recently from those defending video games, I suppose they decided it was best just to take a step back from it all.

@ DoggySpew
Not the war, but a battle...

Huzzah for the shop-keep!

@ Calvinball

No, I'm sure they'll find some other way to piss away their constituents' tax-dollars. Give them time. (Call me cynical, if you will)

~~All Knowledge is Worth Having~~

Idiotic lawyer press release in 3... 2... 1....

"We're going to ban this filth and protect our childrens!" ->

"We won't do that, but we're going to write a document saying that we frown on it and will assist other frowners" ->

"Actually, we won't even do that"

It's funny, although this assembly should be given a lot of praise for actually realising the problems with unconstitutional laws and not forging ahead for the sake of being seen to "protect the childrens".

You mean they're actually done throwing money away? I can't believe it!

Does that mean we won the war ?

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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