Study: Fans of Racing Games Drive More Recklessly

March 19, 2007
So, does this apply to Mario Kart as well?

Reuters reports that a study conducted by German researchers concludes that those who play racing games are more likely to drive in a risky manner and have more accidents than those who don't. From the study:
Driving actions in these games often include competitive and reckless driving, speeding and crashing into other cars or pedestrians, or performing risky stunts with the vehicle. In short, most actions in racing games imply a very high risk of having an accident or severe crash in a highly realistic virtual road traffic environment.

Said Joerg Kubitzki of the Allianz Center for Technology, which took part in the study:
Risk-acceptance is one of the most prominent and important factors in the discussion of the origin of accidents caused by young drivers... The question of age restrictions, legally or voluntary, should be discussed not only for 'shooter' games but also for this kind of games, which have an impact on traffic safety.

Comments

@Kommisar
They thought of that. They made a point that the driving simulator had a completely different interface than the game and that it had previously been shown to have an 89% correlation with actual driving safety. That souns pretty solid to me. It seems like you're dismissing the study because you don't like the conclusion.

I've been wondering when they'd get around to connecting driving games to aggressive driving. And not just because some people will believe any claim of a videogame causing harm.

If I've been on a gaming binge, it *does* change the way I perceive the world, in the short term. If I've been playing Burnout, the way I look at traffic is actually different from usual - I tend look much more for openings and opportunities to "get ahead" than I otherwise do. I extreme cases, I have to make a conscious effort to drive more "low-risk" than I feel like.

Similarly, if I go outside shortly after an extended GTA session, I start scanning the roads for fast cars to jack. I really don't think it's all that controversial - it's no different from playing Tetris for two hours immediately before going to sleep. In that case, you'll start seeing falling blocks when you close your eyes.

Does that mean we should ban driving games, or put age limits on them? Absolutely not. If you're old enough to be given responsibility for a motor vehicle, you're old enough to be responsible for your own actions in general (although, for the same reason, I've never understood the low [compared to European standards] age requirement for a US driver's license). If there is a problem, there are other ways to address it. For instance, where I live, there are programs to increase awareness of the consequences of traffic accidents. They target young people primarily, and consist of having severely injured people give talks about how their lives changed after losing the use of, say, their legs. Usually, the cripples involved were themselves young and reckless drivers who took one chance too many.

Personally, I'd replace the word 'Reckless' with the word 'Aggressive', people tend to be more aggressive behind the wheel if they play driving games.

Thing is, being an aggressive driver does not neccesarily mean they are dangerous, it still leaves the challenge of teaching a driver when to be aggressive and when not to be, Once again, I'm sure no-one ever drive fast after watching 'Days of Thunder', just like no-one ever walks around dressed like a Klingon at a Star Trek convention.... oh wait.

Media obviously has an impact on people, but you cannot blame one stimuli above others unless you have a lot more evidence. I'd like to have seen more tests done across more media, it's already been proved scientifically that loud, fast music has precisely the same effect as this, and I don't doubt that watching the F1 racing or a racing movie would too.

Who were the street racers depicted in American Graffiti or Rebel without a Cause emulating, after all, there were no computer games at all when those films were made?

This assumption that young adults only started acting up when computer games appeared is starting to go beyond silly and into the downright 'head in the sand' attitude.

@ Brokenscope

I have a friend who says the same thing. Good thing he played it, too, because I was in the car with him at the time.

Will now driving games be considered as "killerspiele" in Germany as well, and will some of their politicians now want to put people who play such games behind bars? I know from my experience that frequent playing of driving simulators makes me drive somewhat faster, but running into pedestrians?? Have they been using Carmageddon for this study? Perhaps they even purposely used Carmageddon just to make results more likely to be against games. Germany might turn into a dream country for Jack Thompson if he loses his license.

@Kommisar

"Now… you show me a study where people who play driving games have a higher incidence of traffic violations and accidents than people who don’t play the games, and we’ll talk."

The study did show that those who were big fans of racing games tended to also be big risk takers, be involved in more accidents, etc. It didn't try to prove one caused the other though.
-- If your wiimote goes snicker-snack, check your wrist-strap...

I wouldn't be surprised if this study isn't on to something. I don't think pulling a trigger in a game is going to make you shoot someone in real life, but driving a car is a very different affair.

In a game you have an abstracted controller that you use to steer a device on a screen.

In real driving you have an abstracted controller that you use to steer a device that you see through a screen.

The difference is small enough that it may have some effect on risk-assessment. After all, if you play enough games you start to get used to cutting it close to other cars, after all there is little punishment for hitting them. Subconsciously I believe this may have an effect.

I actually have a personal story that somewhat proves the point. When I was learning to drive (at 15), I was also playing Ridge Racer alot. I noticed, at that time, that it was having a slight effect on my driving skill. Since I hadn't driven before, separating what it was like to drive a real car and one on the screen was more difficult than if I had never played Ridge Racer before. I found myself speeding and taking corners a bit too fast, because that's just what I was used to.

Oh, wait... I still do that :)

Read the full study. It's more than a correlation. Unlike the shooter studies, they were able to test something like a rea world reaction as it's much easier to come by ethical ways of simulating risky driving behavior than violent behavior. However, like the shooter studies, they only cover very short term effects for practical reasons. I thought the study was lacking for not extrapolating from the previous research they referred to how much this would affect real-world accidents. The difference is reactions times seems relatively small to me.

Ahh yes... it says "Those who played the games most often were more likely to report engaging in aggressive and risky driving and getting in auto accidents." Not exactly the hard facts, but... as you say, doesn't prove a correlation.

It also says, "The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game". Which to me reads as, "If you play racing games, you are more likely to drive aggressively in a racing game".

/shrug

GT save my life. I managed to stop my self from fishtailing once because of it.

I don't doubt that people who play racing games carry their experiences over to the road. It seems to make sense to me*.

I wonder if professional racing drivers are more likely to make risky or dangerous manoeuvres on the road. Take rally drivers, for instance. These people make a living out of pushing a car to its limits and knowing how to slide blind between trees sideways on the red line. In a storm. They are going to be better judges of what's going to happen to the road and how they can control the vehicle. (OK, so rally may not be a perfect example as civvy driving involves traffic, but you get the point.)

However, the "it's only a game" factor still stands. Play Burnout for a bit. Go on. Just for, say, ten minutes. You take stupid risks because that is what the game is *about*. Now, in those ten minutes, how many times was your car destroyed? Now, why don't you drive like that in real life?

*It also makes sense to me that other things carry over, because I've done them myself. Shoot-em-up fans may be better with spatial awareness and accuracy when taken to a firing range. War gamers may look out over a vista and instinctively see choke points and potential sniper nests. After a game of Pro Skater the urban landscape seems more angular and open.

I've played and enjoyed racing games and they've made me a good driver. Afterall, part of winning a race is NOT crashing.

From the article:

The differences in reaction time when confronted by real world risky situations?

Men: 0.14 seconds (1.34 vs. 1.20)
Women: -0.05s (women were actually better drivers after playing a racing game...)
-- If your wiimote goes snicker-snack, check your wrist-strap...

@jonc2006

Did I say that we should outlaw them? No, I agreed that an affinity for speed is the most likely culprit. Settle down, fella.

Aggressive music has been known to make people drive faster.

Personally, I'd be more worried about why they were play NFS rather than keeping their eye on the road ;)

Good lord, what a crock.

I drive very well in real life. Cautious, defensive, alert, etc. Never had a ticket or been in an accident (not as a driver, anyway).

When I play racing games, however, I am extremely aggressive, combative, dangerous, etc... because it's a game, and that's how you win.

No where in the study do they test whether driving recklessly in a game (even a "realistic simulation") has anything to do with driving recklessly in real life... because the subjects KNOW IT'S A GAME! (Duh).

Driving hyper-aggressively in games = rewarded with money, cars, game progress, etc.

Driving hyper-aggressively in RL = rewarded with traffic violations, license suspensions, and possibly death.

My brain comprehends this. I'm being optimistic and presuming that most people have a basic understanding of this difficult concept of "reality vs not-reality too"...


Now... you show me a study where people who play driving games have a higher incidence of traffic violations and accidents than people who don't play the games, and we'll talk.

The question of age restrictions, legally or voluntary, should be discussed not only for ’shooter’ games but also for this kind of games, which have an impact on traffic safety.
Unless they are suggesting banning 17 year olds and over from driving games, how does this make sense?

Note that quote at the end of the article :

"a limitation of our studies is that we only used games with road-traffic (street-racing) settings. Many racing games (e.g. Formula 1 [SCEE]) only let players drive around dedicated racing circuits without traffic and, thus, do not allow players to break traffic rules."

Yeah, I'm gonna be impressed by a study from Germany.

I believe we've seen articles recently on just how much we can "respect" or even trust the opinions of current German politicians and authority figures. Whether they are stories reported here at GP or elsewhere. After all, a country whose legal systems thinks that it is acceptable to have a teenager removed, by force, from their family's custody and placed into a mental institution simply because the teen was homeschooled isn't a country with a legal system of any intelligence.

nightwng2000
NW2K Software

Eh, I'd believe it. As was pointed out, this is basically stating that there's a correlation. It's not hard to believe that people who enjoy driving fast would enjoy a game where you drive fast. A significant number of NBA players love the EA games. That doesn't mean that EA games teach you how to play basketball at an NBA level.

Hell, I still remember the first time my friends and I got on a freeway after playing Burnout for the first time. We kept looking at areas of congestion and talking about what sort of multipliers we'd get if we could just hit that semi in the right spot. :)

well, I have to say after I beat Sega GT I felt like a better driver. Definitely playing racing games, SGT, NFSU 1&2, made me feel more "invincible" and I pulled some stuff I never would have tried before that. But eventually reality kicked in, got a new car I didn't want to wreck, saw some gruesome crashes..

ultimately for me, yes racing games DID make me want to risk more driving. But as stated before, this doesn't mean it's true for all or most or many. Maybe others are just already reckless and want to practice in game .Maybe I was at a reckless time in my life and just used games as an excuse to try things like 40 mph handbrake turns. I say there is def some truth in the study, but of course it comes down to chicken or the egg for many.

The study is here, for those who want to read it : http://www.apa.org/journals/releases/xap13122.pdf

Did anyone stop to consider that perhaps the people who enjoy these intense racing games simply gravitate to them because they enjoy the thrill of high speed driving? Once again people, correlation != causation. As my father used to tell me, statistics are like a bikini. What they show you is revealing, but what they cover up is essential.

>most actions in racing games imply a very high risk of having an accident or severe crash in a highly realistic virtual road traffic environment.

Am I reading this wrong, or has he just pointed out that racing games have that "showing the consequences" thing that JT et al claim shooters don't, so nullifying the argument?

/b

I don't think it is as much of a stretch to assume that speeding in a game can lead to speeding in real life as it is to assume pulling a trigger in a game can lead to the same in real life...nevertheless I imagine that what Dorkmaster says is true for most cases. Here in Indianapolis (as in the 500) I can't count the number of people I know who play racing games - and racing games only - as a part of their overall racing fanaticism.

@violetsun

yeah but so what? what are they going to do, ban them?

surely the kind of people who mostly play racing games etc are the same age group (i.e guys between 17 and 27) who have the most accidents anyway? everyone knows young men have more accidents than anyone else, it's hardly news, OR caused by racing games, as i'm pretty sure they were doing it before driving games came along too :)

To the point as always Dorkmaster. And not a moment too soon, either.

Boy do these researchers help the world by confusing the words correlation and causation... -_-

So? Sport fans rage about and turn cars over...lets ban all sports all they are is booze fests and support drugs for athletes!

Erwin wrote:

"Something that is not mentioned in this article is that they used a driving simulator to test they’re theory instaid of a real car."

This is far the most important detail, which makes results all but unexpected. Everyone who plays cars simulators will confirm that if a person used to arcade driving games like Need for Speed starts playing some realistic simulator (like Grand Prix Legends, or anything from SimBin), they will most certainly crash at every corner - they didn't had ro waste their time and money on stupid research. And yet they applied their results to real-life driving behaviour. Isn't that the same as equalizing FPS gamers with murderers? I fear to think what's next Germans will do in their increasingly popular anti-game hysteria? Perhaps finding out that it was "violent" video game "Pacman" (to my knowledge, the only game where you need to literally devour your opponents whole to survive) which attracted Armin Meiwes to cannibalism? I'm not a vegetarian, but it's still far more plausible to say it was the society which tolerates meat-eating which makes people curious to taste human flesh, and that there would be no cannibals if people wouldn't eat meat to begin with. I think German gamers should stop expecting that things will calm down and must start fighting for their rights actively and right NOW.

Dorkmaster, my dad plays Need For Speed Most Wanted for hours, the graphics are incredible in that game. Anyhow my dad plays NFS: MW and one day after a really long play session we went out to eat dinner in a city about 30 minutes away from our house and on the way my dad was accelerating just like he was in NFS:MW and in a tight turn he almost hit a railing. Luckily he stopped in time and realized where he was, in a real car, in real life, driving to a real destination. Now my dads a Nurse Practitioner and most of the time he's very rational but I think his playing NFS:MW with its realistic graphics kinda had an effect on him.

And this wasn't just one incident mind you there were several other similar incidents before that in fact they started as soon as he started playing NFS:MW hardcore. I'm not saying theres a sure-fire correlation here but I do think the adrenaline rush you get from playing racing games does have some effect. It's sorta like going to a NASCAR race and watching the races and getting all excited from the race and then hopping in your car and driving off, you tend to drive more aggressively.

Yes, the whole 'Fast drivers will be attracted to fast driving Games' occured to me as well last night. Kinda odd how I didn't think of it before, was probably just tired.

Yeah, in retrospect, this study actually doesn't show much more than the fact that some drivers like speed more than others, which is hardly a revelation. I'd still be pretty convinced that playing games like NFS does effect your driving in the short term afterwards, but no more than, for example, watching a racing movie or the like.

@ janarius

"But the study would probably convince some grant committee to further research on the topic and therefore make more reliable research methods possible."

Ding, Ding! Funding for $1,000, Alex!

This study shows nothing. But it does use enough extremely loaded language in both the conclusion and introduction that will lead activist groups to give them more money - hence the "This is a starting point" idea you came up with.

The difference between a "video game joystick," and a "computer keyboard" interface on a computer screen is IN NO WAY large enough to discount transference. Not even slightly. Now, if they had a simulator, or even real traffic course to drive on, then there'd be something. But they dismiss a potentially fatal flaw to the study without even a moment's time.

Fiction can be fun, especially when it's paying the bills.

@Erwin

True, the researchers put subjects in a driving simulator which they know is artificial. but given the exploratory nature of the study, it's only a starting point. the authors had made that point in the article. I'm not sure how studies get approval or how they get funded. But the study would probably convince some grant committee to further research on the topic and therefore make more reliable research methods possible.

On the subject of virtual reality, (ask Stephane Bouchard, universite du quebec en outaouais). if people believed that the world they're seeing is real or if their subconscious believe it so. then the problem of artificiality would be resolved. in short they would behave as if they were in the real world.

In other news, water is wet! Film at eleven!

[...] Source GamePolitics [...]

Something that is not mentioned in this article is that they used a driving simulator to test they're theory instaid of a real car.
(the article can be found on www.tweakers.net but its in dutch)

Also on a side note: people that like driving fast cars will likely like racing games.


in fact, they took the drivers who had played racing games, waited 5 minutes and then put them in the driving simulator. which by any means is NOT a real car (driving environment).
A driving simulator does not make the driver feel his mortality like a real car on the road would do. if you crash in the simulator you reset and start again. if you crash in real life you'll probably regret it, that is if your not dead to begin with.

by putting the gamers in the simulator they removed the instinctive factor that every driver gets. A real driver wants to protect himself and his car from harm. thats what you think. but instinctively that person knows that if something happens he'll be in danger, thats where a person starts to act different and will try to preserve himself. only people that can override this instinctive feeling will actually take those risks. I for example who play racing games and drive a car don't start to get reckless on the road. I recently was playing a videogame (NFS most wanted) and had to drive shortly after that, and if anything, I was more carefull, maybe to carefull.

in short, this research project does not mean anything, they where taken from a racing game to what is essentially a driving game. even though the environment might look the same, subconsiously you know you are not in danger of anything and thats where your basic survival instincts shut down, or at least are lowerd. the only thing you drive on at that moment is your mood (which was set by the playing of a racing video game, because the thought of this is still fresh and going trough your mind) and your knowlage of how your suppost to drive a car.

Just a few observations based on the cnn article:

"The researchers first questioned 198 men and women."

No hard facts here, the answers could be dependent on the way the question was formulated, where they multiple choice questions?


"The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game."

Not questioning their conclusion, but 68 is not much of a sample group, in percentages 1 person stands for 1.47 % and with 68 people out of millions you hardly get a good representation of the average person. Also, what was the age of the subjects? Younger people are naturally inclined to take more risks.

"Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others."

Again 83 is better, but still not enough. Also: how many of the 83 played the racing game? if it is just 10 and the rest were playing platformgames or non-violent games the results won't mean much.
( I did not have time to read the report so please correct me if i'm wrong).

Also, I sometimes have plenty thoughts about risk-taking but that does not mean I actually take more risks in real-life.

A racing game causes risky driving... I don't think so. I live in a small city here in Manitoba, and I know people my own age, younger, and older (16-33) that do somethings that are plainly risky, and/or 'aggressive'. However that is because due to the geographical layout of my city there isn't exactly a lot to keep us occupied, so we go screw around with our vehicles. Racing, mud bogging, and climbing the one hill.

As well because most of us are mechanically inclined we aren't overly worried about breaking/wearing out things that we can afford, hence why we straight pipe vehicles, and burn out our tires whenever the roads are good.

Anyway, most of the stuff that I mentioned above is performed by people that either don't play games or don't play racing games. So that tells you that despite the fact that these "scientists" might think they're correct about video games, they aren't.

First time posting. Just wanted to add some comments/concerns after reading the studies:

Study 1 - shows correlation (as mentioned, not causation) between "self-reported" indicators and playing racing video games. Meaning, participants were asked questions such as “I like to participate in street races”. The reliability of these indicators is highly suspect however, as they asked very few questions per indicator (3 questions per 3 indicators, with the indicators being "competitive behavior", "need to impress", and "cautious behavior"). Generally, for self-reported metrics to be considered to correlate with real behavior, a larger set of carefully selected questions would be used based on some established theory. That does not seem to be the case in this study, as although they cite particular previous work, they do not use the same approach as that work.

Study 3 - they use the Vienna Risk-Taking Test. This involves a participant watching a high-risk maneuver on a computer screen as if they are sitting behind the driver's seat of a car (the video is of a real-world driving scenario). The participants are shown the scenario without interacting, and then interact by pushing a key to indicate when they wish to abandon the high-risk maneuver. The longer a participant waits, the more risky their behavior. A concern with their approach, however, is that any correlation between this test and "accident free/accident prone" drivers previously shown was done in isolation - participants took this test and nothing else. In this case, they are confounding variables by asking participants to play a game for 20 minutes and then immediately take the test. Strong arguments can be made for the similarity of playing a racing game and interacting with the Vienna Test, as both are "virtual" views of a driving situation (albeit one of real-world footage) and pose no "real" risk to the participant - no one is going to actually die taking extra risk in the Vienna Test (well, probably not - weird things happen in research sometimes...)

An overall comment - I found some of the language in the authors' intro and conclusion suspiciously loaded. It seems as if their agenda is to support the general statement that "playing racing games can cause unsafe driving behaviors" and they wave their hands a lot to support this, even though none of their evidence can say this. At best, it can say "German males between about 18-30 years of age who play a racing game for 20 minutes and then immediately drive a car may engage in more risky driving behaviors."

All I'm going to say is that Gran Turismo 3 taught me how to take the race line/apex of a corner at high speeds. It's quite fun.

Meh, after playing Initial D at an arcade for 4 hours I use to feel like I wanted to drift around every corner.

Luckily I have a Ford and if I even tried it'd blow up. This feeling only lasted for 10 minutes or so though.

Other than that, I'm a naturally aggressive person, thus an aggressive driver, so I lean towards aggressive games, including aggressive driving games.

The two have a link between them, for sure, but they didn't touch the right one.

The thing about these studies is that you basically can conclude what you WANT to conclude. You test in a way that favors what you want to be the right answer. But hey...maybe it's true. Sounds kinda dumb if you ask me because I play racing games and I drive just fine.

But then again I play shooting games obsessively and I have yet to feel the impulse to shoot someone in real life.

Oh and I play fighting games and have never gotten in a fight.

Though after playing Okami, I did feed a cute little squirrel by my house. So yeah...I guess games CAN make you do stuff.

Aren't the people who play these games males from the ages of, say, 16-30ish? Isn't that already a high risk driving group?
I mean, I'm not saying that girls don't play video games, I certainly do, but jeez. Lets look at the facts.

One movie that has influenced drivers to try something risky.
I've heard stories about it, Fast and the Furious Tokyo Drift.
From what i heard, after the movie, these young kids tried to do drifts in their cars in the parking lots.
----------
I agree with the point that a simulated environment is NOTHING like a true real world environment.

i haven't read the study yet

@ Dorkmaster
statistics are like a bikini. What they show you is revealing, but what they cover up is essential

That is awesome. I will have to remember that phrase.

3. Why did they only use men? Is there any reason for this other than to enforce stereotypes about gamers?

Skipping all other comments and reading the study itself, at a guess I'd say they used all men in an attempt to cut down the number of variables.

@NoFish
1. THat's why they had the control groups play other exciting games: in order to focus specifically on the racing content. Having people come back over the course of several weeks is the opposite of practical. You do easier tests firsts, then continue studies if they're promising. They include suggestions for further studies at the end of this one.

2. THat's why they made a point of the (very strong) correlation between performance on the vienna risk-taking assessment.

3. They didn't onyl use men, but only men seemed to show the predicted effect.

It seems most of the poster here are raising objections that the study addressed or just that it wasn't comprehensive enough, which is reason to do more comprehensive studies, but not to dismiss this one.

Three points:
1. If you're playing a hihgly enjoyable racing game, or any fast-paced game, really, you're likely to experience an adrenaline rush. If you're then put into a situation where you're supposed to react calmly then of course you'll be more likely to do some rash. A more practical study would be to have these people play the games for a few weeks, then administer the test on a fresh day.

2. People are more likely to take risks in a virtual setting than in a real one. A more accurate experiment would be to put them on the road, or even on a closed-course, and see what happens.

3. Why did they only use men? Is there any reason for this other than to enforce stereotypes about gamers?

Okay, so this isn't one study, but three, here's my thoughts on them:

Study 1: This I believe was the best of the three. However, I don't see any indication of a control group, meaning a group of subjects not exposed to the dependent variable (in the case of these three studies, the games). Without it, we can't be sure if racing games actually do have an effect on driving more agressively or if it's mostly a conicidence. And like others here have pointed out, the study at best shows correlation, not causation.

Study 2: Not very found of this study. First, it focuses on word association, and similar studies that have used this have been declared inconclusive by the courts here in the States. Second, the standards in the study were made from the ground up by the researchers, so their reliability is dubious at best. They even admit this:

"Because no homonym measure existed for the accessibility of
risk-promoting cognitions in German, we had to construct this
measure (and, thus, no validity or reliability coefficients are available
for it at present)."

Finally, I still don't find mention of a control group. Do they just not mention them or something?

Study 3: A lot like Study 2, except instead of using their own standards, the researchers use something called the Vienna Risk-Taking Test. The problem is, instead of using racing games, this method entails videotaped driving situations and pressing particular buttons on a keyboard. Even the researchers admit it's not the same as playing Burnout or NFS.

Lastly, I'd like to point out that since the researchers knew about the study all along, they may have subconciously influenced the results (raising eyebrows, tone of voice, etc.). This might (note, I said "might") lead to a self-fufilling prophecy (http://en.wikipedia.org/wiki/Observer-expectancy_effect), which is anathema to the intergrity of any psychological study.

Conclusion: I skimmed the documents a little, so I could be wrong. From what I've read, however, these studies don't seem to prove any relationship, let alone a causal. Don't get me wrong, I think this subject is interesting, and it merits further research. However, it does not justify government censorship, which is what this Joerg Kubitzki seemed to be proposing.
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
ZippyDSMleeTIme or an operation!05/24/2012 - 6:43pm
ZippyDSMleePC parts are in wish me luck or hell!!05/24/2012 - 6:43pm
MaskedPixelante38 Studios and Big Huge Games are pretty much dead now. http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs05/24/2012 - 4:39pm
DorthLousActually, nop, I did miss the emoticon for some reason (getting used to pics?) and I didn't know you changed it since (since I posted previous to my shout and it was still there.) Anyhow, thanks for taking it out!05/23/2012 - 6:01pm
james_fudgeWell we were just testing it. but it is still on the submission to fight $pam.05/23/2012 - 5:48pm
E. Zachary KnightJames, No I don't have it. I was just wondering who does and why. More curiosity than anything.05/23/2012 - 5:38pm
james_fudgeDid you not see the emoticon and did you not see that it has already been changed back?05/23/2012 - 5:10pm
james_fudgeLOL05/23/2012 - 5:07pm
DorthLousWhy? Not shocked that people are barking to an additional hoop to jump through when posting from their already logged in account or just mentionning this to try to paint me as one always complaining?05/23/2012 - 4:45pm
james_fudgebig shock there ;)05/23/2012 - 4:30pm
DorthLousI'll add my voice to those wanting it gone :S I'm already logged in, I don't need a captch'a. That's for those registering.05/23/2012 - 3:54pm
james_fudgeEt tu EZK?!?05/23/2012 - 3:51pm
Craig R.I'm a One Man Quorum! And it's working for me now, thanks. :)05/23/2012 - 3:48pm
E. Zachary KnightHow do we determine who get's the game/captcha thingy? Is there a certain posting threshhold users have to meet before it is turned off?05/23/2012 - 2:25pm
james_fudgeGive it a chance, we're still adjusting it ;)05/23/2012 - 11:20am
james_fudgeOne does not a Quorum make Craig.05/23/2012 - 11:16am
Craig R.If I complete the stupid game, and it just deletes my comment, what's the point?05/23/2012 - 11:15am
Craig R.Ok, the little captcha game? You can get rid of it already.05/23/2012 - 11:13am
Craig R.FCC boss is giving the thumbs up to usage-based pricing for Internet access05/23/2012 - 11:08am
Andrew Eisenbeemoh - Yeah, Miyamoto was awarded the Spanish prize for Communication and Humanities.05/23/2012 - 10:36am

Be Heard - Contact Your Politician