New Book Cites Research on Video Games, Kids & Aggression

March 26, 2007 -
Dr. Craig Anderson of Iowa State University has a new book out, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy.

It's pictured at left, with Manhunt on the cover.

According to an ISU press release, the book, co-authored by ISU prof Douglas Gentile and PhD candidate Katherine Buckley is the first work to link research and public policy in the video game violence debate.

Later this week Anderson and Gentile will present their research at a meeting of the Society for Research in Child Development in Boston.

Among their findings:

Cartoonish game violence (Captain Bumper, Otto Matic) raised aggression levels in the same way as more graphic T-rated games like Street Fighter and Future Cop. Said Gentile:
Even the children's violent video games - which are more cartoonish and often show no blood - had the same size effect on children and college students as the much more graphic games have on college students. What seems to matter is whether the players are practicing intentional harm to another character in the game. That's what increases immediate aggression - more than how graphic or gory the game is.

The researchers also found that among 189 high school students surveyed, those who had more exposure to violent games tended to hold more pro-violent attitudes, had more hostile personalities, were less forgiving, believed violence to be more typical, and behaved more aggressively in their everyday lives. Anderson said:
We were surprised to find that exposure to violent video games was a better predictor of the students' own violent behavior than their gender or their beliefs about violence... We were also somewhat surprised that there was no apparent difference in the video game violence effect between boys and girls or adolescents with already aggressive attitudes.

A third study detailed in the book looked at 430 children in grades three through five. Results showed that kids who played more violent games early in the school year saw the world in a more aggressive way and became more aggressive - both verbally and physically - later in the school year. 

Comments

Ironically, that noise-blast study was used by another researcher (Brad Bushman) who used it and found a link between religion and violent behavior. Remember that study? Dennis had it up on this site.

So I really doubt that Jack Thompson, Joe Lieberman, or any other critic would use Anderson's study and not see how it could implicate religion.

I just love how JT once claimed that Bushman is a credible researcher and also claimed that Bushman said there is a "causal" link between video games and violent behavior (even though there isn't). Now Bushman says religion is linked to violent behavior. Will JT still claim Bushman is a credible researcher?

even if this stuff is true, it all boils down to this in the end: who is responsible for their actions, the person themselves or the source of inspiration? you can be hit with violent images left and right but 99.9% of the time you never lose control over what you can and cannot do. people who say otherwise are just lying as an attempt and weasel their way out of whatever consiquences face them in the aftermath.

There have been far more sexual assaults perpetrated by high-school jocks than by high-school video-gamers (yes, yes, I understand the two groups are not mutually exclusive). Does that mean there's a causal link between playing sports and violent behavior?

More people have been killed "in the name of God" than for any other reason in history (this is still true even if you are only counting since video games were invented). Does that mean there's a causal link between believing in God and violent behavior?

Ban school sports and religion, then come talk about banning violent video games.

Oh... making laws against football and religion aren't so popular, are they? Not many soccer-mom votes in those topics... hmm.

(Not to mention that any law banning any kind of religion would be just as un-constitutional as banning video games).

"We were also somewhat surprised that there was no apparent difference in the video game violence effect between boys and girls or adolescents with already aggressive attitudes."

Hmm.

This is a load of crap. If they imply a violent video game causes violent behavior, the have to imply nearly all other forms of entertainment. Whenever a new form of media becomes popular, some jerks always go on a witch hunt. Music, Movies, Books, everyone is always looking for something to blame, some cause that makes people violent. They always forget that we are human, as long as life exists, there's going to be violence, getting rid of some "violent" video games aren't going to change the fact that people get messed up psychologically and sometimes those people hurt others. Really, they're trying to I guess, in a way, look at something objectively by generalizing everything, when that way isn't going to work. I guess what I'm trying to say is that one stimulus isn't going to affect every person exactly the same.

Why on earth are you people so convinced that children who sit in their basements all day pretending to kill people through realistic games could never, not ever, not possibly become anti-social or violent? It's sad, the denial. It really is.

I don't see this book being very successful.

"Violent Video Game Effects On Children and Adolescents"

How about something more marketable like:

"Games Eat Babies"
"Death, Destruction, and Video Games"
"Murdering for Fun"
"Virtual Armageddon"

I mean, THOSE titles will sell some books! With a title like VVGEOCAA (I refuse to type out the entire thing a second time) they won't even break even.

Any more than some guy who spends all day polishing guns or collecting tin cans or doing anything that involves shunning the rest of humanity you mean?

The problem is not games, it's obsessive behaviour and societies 'trust no-one' attitude. You can point fingers at Video Games, Heavy Metal, Punk Rock, Comic books, and all of these had 'evidence', but the one constant with all the people who commited crimes was that they were compulsive obsessives with a grudge against 'humanity'.

And just to add to that, I've stated more times than I can count that the Manson Family used the Beatles White album to justify homocide, 2 years ago, a woman murdered her year old children because a spider crawled across her hand and she thought it was a message from God telling her to do and NO-ONE has a problem with an insanity plea....

http://www.click2houston.com/news/4046521/detail.html

@Oscar

"Why on earth are you people so convinced that children who sit in their basements all day pretending to kill people through realistic games could never, not ever, not possibly become anti-social or violent? It’s sad, the denial. It really is."

We're not saying that. We're saying that if they do, the games aren't responsible, they had a screw loose to begin with. If the games were responsible, then every 3rd household in the US would have a family member with violent tendencies...

Or are you one of those people who actually believe that "Catcher in the Rye" caused Lennon's murder?
-- If your wiimote goes snicker-snack, check your wrist-strap...

From Dr Anderson's site...

'Although playing a violent video game on an occasional basis is unlikely to produce any long-term harmful consequences, repeated exposure to violent entertainment media of any type is an important risk factor for later aggressiveness. '

In other words, anyone going after laws based on this guys research had better be prepared to either go for ALL media or face the 14th for descimination.

Once again, it seems to me that the problem here is those 'new fangled' computer games. Everyone admits that these media forms all have an impact of some kind, though no-one can agree what exactly, and yet are quite willing to single out computer games as a scapegoat for it.

"punished their opponents with significantly more high-noise blasts"

Like every other study he's done, when the differences was measured in milliseconds?

Hardly "significant"...
-- If your wiimote goes snicker-snack, check your wrist-strap...

Maybe they get more aggressive at the end of the year because they are constantly being pushed around and harassed as geeks thanks to the stereotypes Thompson and his ilk push around?

I say, once again, where the control? Are controls something that are considered too 'inconvenient' for including into research?

Frankly I have massive concerns as to Dr Andersons impartiality in the matter, he has shown time and time again to want to find these results, and, like cold fusion, you can always find the results you want.

I've heard of this guy before. He's in league with Thompson. His work, with all due respect to the man, cannot be taken seriously. It is slanted and I've heard of studies that aren't even peer-reviewed that are out there.

I am using some of Anderson's research in an English class this semester for College Freshmen. It's a good application of focusing and refining a thesis. Anderson's article don't prove that games make you a more violent person, but his research does show increases in short term aggression with his populations studied. For my students it's good practice in narrowing down a thesis to what the research can actually prove - not just want you (as a researcher) WANT to prove.

Anderson has consistently found increases in short term aggression with differently populations (age, gender, etc). While Anderson and his GAM model have led the way trying to connect video games to violence the evidence continues to show short term increases. As others have pointed out there are many additional factors that muddy the results in the longterm.

Research Quest - the gaming librarian

so take aggression and forgiveness from a person and you have SHEPPLE......plus this "study" uses 10 year old games in it.....heres a thought parents can not take kids to be proper sheeple thus kids now need to go into "training camps" to teach them to be good glamor poli voting sheeple!

@ Doggyspew the gaming Dutch: about less aggressive kids being less likely to play violent video games. It might be true what you said, however video games are popular and among other factors like you mentioned in a school environment can be problematic.
Focusing on peer pressure, kids not playing video games may lead to some social exclusion, especially when the very popular are playing the very violent VG which could lead non-aggressive kids to taking more violent video games in order to associate themselves to (role model-type) popular kids. Of course, unless these kids can assert themselves and resist peer pressure, then we're fine. But that's all theory and no empirical evidence...

@Beardogg-X

Can you tell me who exactly these researchers are that debunked Anderson's claims?

Um, isn't this the same loser that the courts keep telling us is a fraud and a failure?

Or is that jack? I can't help but laugh at it either way. Craig can't get honest work in research anymore, so instead he cranks out book deals.

Sad, but not at all suprising

what about the aggressive nature of kids who don't play video games? back when i was in school, the bullies and the sports jocks were plenty aggressive without the need of Pong to "injure" their little minds.

@Conejo:
I agree completely.. I didn't get beaten up when I was eight merely because of violent video games. I got beaten up because people think it's okay to harrass and pummel geeks and nerds. To say it's the fault of a video game will not stop somebody else from lying out on a cold field for several hours like I did, and to think it will merely mocks the cause of violence control in public education.

Is that what this study defined aggression as?

189 out of, oh, several thousands...And the same with 430 out of several thousand. Yeah, such a big percentages.

From the New Oxford American Dictionary
aggression |??gre sh ?n| noun hostile or violent behavior or attitudes toward another; readiness to attack or confront : his chin was jutting with aggression | territorial aggression between individuals of the same species. • the action of attacking without provocation, esp. in beginning a quarrel or war : the dictator resorted to armed aggression | he called for an end to foreign aggression against his country. • forceful and sometimes overly assertive pursuit of one's aims and interests. ORIGIN early 17th cent.(in the sense [an attack] ): from Latin aggressio(n-), from aggredi ‘to attack,’ from ad- ‘toward’ + gradi ‘proceed, walk.’

More Bullshit research from a moron whose research has been debunked by the federal courts over the last several years, a researcher from USC, and a researcher from Texas A&M.

Craig Anderson (forgive me if I omit the Dr.) has a long history of making his living 'protecting' children and 'educating' parents.

http://www.psychology.iastate.edu/~caa/

I hold anything this man says, especially in a book where he is not subject to at least some peer oversight, in high skepticism.

Now, it is interesting, but vague. Aggression? Like a spectator at a football game? Also, if I remember correctly, most young school shooters are NOT aggressive. They are calm and collected, right?

I'm not sure what aggression means, but I'm sure most people who already believe media can cause violence won't stop to think, "Wait, aggression is NOT the same as violence." I'm sure that will help well books, Craig. Now, perhaps he explains what he means by aggression in the book, so I won't call it out until I've read it, or heard more. But, my skepticism remains high.

~~All Knowledge is Worth Having~~

This just in: Teenage males become more violent and agressive as they reach adulthood and then mellow out in their late 20s. Also, some of them play video games.

So is having some "Pro-Violence" attitudes and being less forgiving a bad thing? Then again thats just me.

I just noticed:

Does the third study actually compare the increased level of violence to other kids who did not play violent games or just to the violent videogame players themselves?

And why would games be the only reason that the students got more agressive?
Maybe school life in general (with the jocks, populars, nerds etc.) was pising them of.
---- I'm not crazy, just ask the pink elephant...

Aggression is not necessarily a bad thing, it depends on what you mean by it. It's a wide reaching blanket term, encompassing many different things. For instance: I could aggressively pursue a relationship with a girl by walking up to her and asking to buy her a drink instead of sitting back and hoping she notices me. I could aggressively pursue my studies. I could play chess using an aggressive strategy, or aggressively chase the ball in a game of soccer. A business may adopt an aggressive marketing campaign.

Being aggressive does NOT mean being violent.

Okay then, you unquestionable Ph.D-wielding gods among men, explain to me why even as sales of violent games have been going up, violent crime has been going down.

It seems you can't. You also can't explain how correlation=causation. Which is why your studies are consistently thrown out by the courts when they are presented in game bill cases.

I'm sure the teenagers weren't aggressive because something simple like, you know, being a teenager sucks.

Quite so, the word agression has become a blanket term for so many different ways of acting and reacting that it is easy to use it in a way that suits your agenda.

And like Doggyspew mentioned, people who are not agressive by nature are less likely to play violent games, wich means that the "exposure" (another nicely loaded term I might add) to violent videogames will ALWAYS be bigger for the rest of the gamers.

I'ts the ancient "Chicken or the egg" paradox...
---- I'm not crazy, just ask the pink elephant...

New Book Cites Research on Video Games, Kids & Aggression...

...

Again the question rises: Are these kids agressive BECAUSE of videogames, or do they like agressive games because THEY are more agressive ?

Even so, what does agressive mean then ? More hostile towards others, or plain dangerous towards others. Being more agressive then the others does not mean you commit violent crimes.

Game "agression" is not the proper term for it...the real problem is that political advisors need to look past the video game violence and actually see what games are about. with some people they have trouble defining real life from the video game life in real life you dont have unlimited ammo unlimited health you have one life and thats it please guys in washington stop arguing about games and actually pick up a controller and play one for yourself.

[...] GamePolitics.com [...]

[...] GamePolitics.com [...]

[...] GamePolitics.com [...]

[...] Regarding the controversial Thompson, Porter said: Jack Thompson’s case has been greatly supported by the work of Dr.Craig Anderson… [But] Anderson has done some experimental work which we regarded as suffering from methodological problems… [...]
 
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