Purdue Profs Brew Up Chemistry Game

April 7, 2007 -
Aliens are out to destroy the Earth and only you can stop them.

It's a familiar video game plot. But in this case you must complete seven chemistry-based challenges in order to blow up their reactor and save the world. Sound like fun? 

Good because that’s your homework.

Carlos Morales and Gabriela Weaver are Purdue University professors who have teamed up to develop a more engaging way to teach science.  The result is a video game called Critical Mass.

Morales, an associate professor of computer graphics technology, who also has experience as an Xbox developer, believes that kids retain information better when they can apply what they learn. Video games allow them to do just that.  Said Morales:
Listening to lectures and taking tests is not authentic to the real world and the way we learn concepts.

Weaver, an associate professor of chemistry adds her views on games as teaching tools:
I was somewhat familiar with video games, and what I had noticed with those I know who play them is their addictive quality, especially among young people.  I was taken aback by how involved game players become in the game microworlds, how that world inside the game works, how players learn to navigate in that world and continuously strive to improve their performance.

Weaver insists the game is not meant to replace traditional teaching methods:
Our goal was to understand the aspects of video games that make them both engaging and self-learning environments. We would like to see if we can use those characteristics of commercial video games to create a game that has the same level of engagement and interest for students but includes chemistry concepts as some of the story line.

The game, which offers three playable character classes, is primarily funded by a $200,000 grant from the National Science Foundation. It is currently being tested and evaluated using Purdue students.

Learn how to synthesize ammonia in this clip from the game.

Via: Reuters, Chemical and Engineering News

-Reporting from San Diego, GP Correspondent Andrew Eisen

Comments

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Re: Purdue Profs Brew Up Chemistry Game

The structure of objects we commonly use and the properties of the matter we commonly interact with, are a consequence of the properties of chemical substances and their interactions.

Now why does this make me think "Half-Life mod"?

"Listening to lectures and taking tests is not authentic to the real world and the way we learn concepts."

About time someone got that.

Could be a very interesting game. Particularly if they expand it to have more possible outcomes, to function almost like one of those home chemistry sets, but without the messy side effects.

As it is, in an increasing number of situations, they're using virtual simulations to determine the outcome of real tests, particularly as far as physics goes.

So, being able to turn something like that, into a game where the player has to come up with the result through trial and error, could allow for a good educational tool.

Purdue Profs Brew Up Chemistry Game...

...

As someone who's very into chemistry, I like the sound of this. :)

@Kuros:

Hah, yeah that sounds pretty typical of the anti-game media.

Seriously though, this is a step in the right direction. I think games could eventually be used as a replacement for traditional teaching, but not until a full, thorough, tested curriculum has been worked out. In the meantime, these kinds of games are probably the best kind of supplemental teaching aid that you can get. What kid wouldn't want to play games for homework? :)

@ vellocet

I can see the headlines now,

"Video games teach our kids how to make bombs!"

Funny, funny stuff.

OMG I'M GOING TO PASS CHEMISTRY !!!

..........

I'm gonna be rich.


I'm also going to be on the hit list of thousands of out of work instrument tutors.

It is amazing how quickly a skill can be learned when it is taught in both an addictive and competitive manner. I have to believe that if Guitar Hero actually used a real guitar as a peripheral, we'd have millions of new guitarists. I'd love to see that same concept applied to an instrument that could be taught in such a manner, like the keyboard.

I guess Purdue needs to make up for being the most pirated school in the US, and a science game would probably do it.

Actually, I'm thinking puzzle game, or something along the lines of The Island of Dr. Brain when I hear about this game.

Ah. cool i missed the tag in the video, thanks..

Nah, it's not Source. It appears to be using this engine: http://www.truevision3d.com/home.php

Haha, that fits rather well actually.

Looks like they're using the source engine.

I remember playing a chemistry game waaaaay back in the day. I think it was called "Chem Lab". But at the time I was too young to understand about chemistry so the only thing I ever succeeded in making was nitroglycerin (nitric acid mixed with glycerin).

n.n cool. I'd play.

how do you play the game?

like how do i start playing it?

is it for xbox 360 or something?

is it for xbox 360 or something?
 
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