Slate, Consumer Affairs Go Gunning For Game Violence

Slate, Consumer Affairs Go Gunning For Game Violence

May 1, 2007
Could the graphic at left be any more inflammatory or insulting to gamers? Or more gross, for that matter...

It is the companion to a feature article in Consumer Affairs, the title of which seems to mix its "games are bad" metaphors a bit.

In The Addictiveness of Virtual Violence: How Dangerous Are Video Games? (GP: that's not "if" but "how" dangerous) author Tom Glaister, a travel writer by trade, lumps a multitude of gaming sins into a rambling indictment of the pastime.

Perhaps not surprisingly, Glaister alludes to Cho Seung-Hui, the Beltway Snipers and the Columbine killers in developing his argument. Game addiction, increased aggression, and the spectre of forty-year-olds living in their parents' basement... Glaister raises them all.

Over in Slate gamers are treated to Don't Shoot: Why Video Games Really Are Linked to Violence. With a good bit more literary flair, Amanda Schaffer touches many of the same bases as Glaister, including the Beltway and Columbine cases. Still, she never quite makes the case promised by the article's condemnatory title:
Pathological acts of course have multiple, complex causes...  the subtler question is whether exposure to video-game violence is one risk factor for increased aggression... a large body of evidence suggests that this may be so. The studies have their shortcomings, but taken as a whole, they demonstrate that video games have a potent impact on behavior and learning.

To be fair, Schaffer admits that each of the study methodologies linking games to aggressive behavior has its flaws. Schaffer steps onto shakier ground in this heavily qualified paragraph:
The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. The games may also encourage kids (and adults) to rehearse aggressive solutions to conflict, meaning that these thought processes may become more available to them when real-life conflicts arise...

And, we must ask, intuitive to whom? Is Schaffer basing her premise on intuition or research? At best, she lays out the case for linking violent games to aggression. But as GamePolitics readers know, that's not the same thing as linking games to actual violence. Schaffer seems to know it, too. Her conclusion: 
Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.

Comments

Journalists sure like using passive language these days. Or as I like to think of it... 'Covering my ass language'.

When am I going to see journalists using active language and saying something like they mean it? What's with the prevailing use of 'likely', 'may', 'could', etc. Stick with the 'definitely', 'will' and 'would'.

Honestly if they are not confident enough to write something with conviction, they shouldn't bother writing anything.
*sigh* and I had such high hopes that the media might actually avoid turning out all the old cliches given what we've seen in the past few weeks. I suppose it was silly to think that we might be past the "scare the readers with a single all encompasing cause of all evil" guess not.
More lazy journalists practicing more lazy journalism. Even more depressing, though, is that they probably only put this much effort into a lot of their articles.
what is up with the thing talking about how the teens and kids he watched had like no emotions while they were playing. its called fucking concentration, you dont always express emotions your feeling while doing it. while im playing im usually into the activity too, just like i am while reading, writing and watching tv and movies. just because your stone faced while doing something doesnt make it a negitive response.
I love this "speak", suggest what you want, knowing that your readers are open to your sugeestion and when someone points out the flaws you can always claim that you whwre just talking about a possibility:

"If, by chance you would go and walk outside today you could be on the wrong street and it would be entirely possible that you clould be in just the right place to be possibly hit in the head by a meteorite. So it could be safer if you stay inside today."
This is kind of like trying to build the Empire State Building on a foundation of matchsticks, a huge theory based on shaky evidence.

Far too much 'what if' type situations and too much jumping for propoganda or the 'fear factor' to grab readers rather than actually analysing the facts.

Not the most non-biased piece of work.
Simply read the article and it's clear Glaister has absolutley no clue what he's talking about, though he claims too. Not even more than a few short paragraghs in, he claims GTA is about a hero who rides on a motorcycle with a prostitue and looks for his cocain...which is probably the most misguided and quite funny assumption about GTA's plot I have ever heard.

He also seems to really hate WoW, like it innapropriatly touched him or something. According to him, all guilds are filled with people who treat their members like crap and have high expectations of everyone or they get dropped. Funny, I'm on the second biggest guild on my server and I'm also the lowest level in the guild, almost 30 levels below the other members, yet my guild mates, people who I've never even met in real life (yes, he makes the real life vs internet assumptions in the article, but I'm not even going into that) give me silver/gold when I need it, enchants when I get a new weapon, and certain items when I need them for my professions. Of course there are a few guilds like he claims out there, but just because a small precentage of them are like that dosen't mean they all are.

Then he goes and claims the WoW episode of South Park was an accurate depiction of WoW player's and gamers. Yeah because you know, we stay up for over 48 hours playing the same game, pissing in bottles, and demanding other people in the house to get us food *End Sarcasm*. Again, just because a very small precentage of people have done it, dosen't mean we all have.

But all in all, he seems to hate us like we did something to him, playing on the typical "you have no life" saying (and yes Mr. Glaister, I do have a life, because right now, I'm writing this which means I'm alive, and being alive in defention means life, so that statement can't really hold up) and claiming at the end of his misinformed article we are all, or someday will be 40 year old virgins in our parent's basement playing in the fields of Karazhan, which he mentions quite a few times because an interviewed player mentioned it, and I guess he needed something to make him look intelligent when it comes to video games. Which even if someone is or ends up that way, why is it any of your damn buisness in the first place? But hey, that's just my ranting 2 cents on the matter.

P.S. Glaister, I don't have a basement.
To be fair, "If Dangerous Are Video Games?" is a somewhat clumsy title.
Yeah, "Are Video Games Dangerous" would work as the speculative "if" rather than setting a falsified conclusion and seeking extent in the title.

Nightwng2000
NW2K Software
'Initially, gamers had to contend with the geeky image that came with training up onscreen warriors to hunt down orcs in the forest. Did they have no real life to attend to? But then came the filming of Lord of the Rings and suddenly the secret lives of orcs, elves, dwarves and hobbits entered mainstream culture and RPG’s (Role Playing Games) seemed a fairly innocuous hobby.'

Yes, because D&D, Warhammer and Conan the Barbarian didn't exist....
I stopped reading the first one when he started naming South Park as a good example of the dangers of WoW.

The second one was more balanced, as Schaffer articulates the positive things games can accomplish at the end. Still, that doesn't excuse her evasive "maybe" language and use of inconclusive research.
For some reason, this one just really pissed me off. Maybe cause I just woke up a few minutes ago...not a morning person.

*goes play Castlevania: Portrait of Ruin*
"The study downplayed any negative impacts but did find evidence the games were habit-forming because they filled basic psychological needs. Of course, the same could be said for heroin."

Wtf.
"the gamers, however, were all silent, staring at the screens with a single-minded intensity, their faces devoid of emotion."

Hmmm... that's pretty much what I look like when I play chess. Good God chess is turning me into an emotionless killer!
First off, yeah that graphic could be a little more insulting to gamers, if say one of the controller grips were covered in blood. Second, why are these people making articles like this, trying to prove a direct link when there is BARELY a correlation to ALL killings and video games?
“The study downplayed any negative impacts but did find evidence the games were habit-forming because they filled basic psychological needs. Of course, the same could be said for heroin.”

And love of course...
i think it's the times.. currently the people in charge are unfamilar with video games. In 10 years all of this will go away.
"I was in Thailand recently and, after a few beers and a night on the town I started feeling sentimental and decided to email an ex-girlfriend."
Your opening paragraph screams journalistic integrity, Glaister. And the "suggestion" that Cho played Counter Strike comes from the mouth of man who tried to bring racketeering charges against a webcomic. Check your sources butt-munch.

"“You can just hang outside in the sun all day, tossing a ball around – or you can go sit in front of your computer and do something that matters!” Such was the encouragement of Cartman in the South Park episode that was based on WOW, curiously enough made with the cooperation of Blizzard."

I think someone needs a lesson in humor.
These quotes from the Consumer Affairs article kind of jumped out at me.

Initially, gamers had to contend with the geeky image that came with training up onscreen warriors to hunt down orcs in the forest. Did they have no real life to attend to? But then came the filming of Lord of the Rings and suddenly the secret lives of orcs, elves, dwarves and hobbits entered mainstream culture and RPG’s (Role Playing Games) seemed a fairly innocuous hobby.

Seems to me like gaming has been an acceptable hobby for a lot longer than that.

With 8 million users paying $20 or so a month for their fix

rather tedious industry – such as repeating a single action like leather working or fishing a few hundred times until your character progresses.

Flying dragons across the Lands of Karazhan

If you're going to comment on WoW, try to do enough research to at least be able to pretend to know what you're talking about. How the heck did this guy get the monthly fee wrong?

Blizzard isn't evil and World of Warcraft is a great game. In moderation. But moderation is a rare quality in human nature and it’s an anathema to the business world who want consumers to buy more, more, more.

I guess you could say that. Then again, if I play 5 hours a day or 3 hours a week, Blizzard is still getting the same $15 per month from me (and I'm eating up less of their bandwidth if I only pay 3 hours a week), so maybe not...

Beyond that, I think Shadow-Breaker summed the article up quite nicely.
http://roadjunky.com/forums/

His stomping grounds, apparently.
If you comment, be civil. I couldnt find any specific contact info for the author himself.
you should check out the 'discussion' forums on this subject at Slate... yikes! It would seem as though no matter how 'un-religious' people claim to be (in my experience, 'liberals' tend to claim this most), they sure do hold onto unprovable beliefs and are quick to declair anyone a 'heretic' if there is disagreement over those beliefs.

hmmmm
I swear hating on WoW seems to be in style with some of the press recently. I guess for some of them facts will never be in style, then again vague opinions and wildly inaccurate assumptions will never go out of style.
"I kept watching the 5-year-old girl next to me play Grand Theft Auto, a game where the hero drives around on a motorbike with a prostitute on the back, attempting to track down his missing cocaine…"

Aside from the rather funny plot, does a 5-year old girl even have the
co-ordination to play a game like GTA? I mean, it takes some pretty good reactions to play it.

And btw, a 5-year old girl in an internet cafe at 2 am... Where are the parents?
I remember reading that article when it came out, he made me yawn... About those studies he mentioned, it's that new book by Anderson and Buckley. If you visit Craig Anderson's website and watch his "Plenary Address at the National Summit on Video Games, Youth, & Public Policy". He admits that the studies needs more work and new ones to be made.
Print Media and TV "journalism" are in a really sad state these days.

Kind of like a dinosaur in a tar pit with its whole body below the surface, and just the long neck sticking up but slowly, slowly sinking down in to the muck...
"Kind of like a dinosaur in a tar pit with its whole body below the surface, and just the long neck sticking up but slowly, slowly sinking down in to the muck… "

You have such violent thoughts! You must be a video gamer.
@GameClucks

Actually, your comment made me think of the 5 stages of acceptence, as done by Robot Chicken. I love that skit.
Slate has annoying, misleading headlines like that all the time. It's all for the sake of catching the attention of the reader and actually getting you to click the link and read the story. I completely agree - the content of the article really didn't support its headline. I'm glad a breakdown of the article appeared here.
Well, I may be the few to say this but I would really like to shake Glaister's had. Not because I agree with him, but because this article is much more damaging to those of a similar stance. He obviously has no clue what he’s talking about, especially with the South Park WoW being an accurate representation, and the whole GTA being about a hero on a motorcycle with a prostitute trying to find heroin. Honestly, we should let people like him keep talking their talk; it only helps in their deconstruction.
I would like to do an entire newspaper column on a subject I know nothing about. Don't worry, I'll rely on heresay and flawed studies, so it will still have some "journalistic integrity". Can you help me out Slate?
"I was in Thailand recently and, after a few beers and a night on the town I started feeling sentimental and decided to email an ex-girlfriend."
I love the high morals of people writing this stuff, even i know not to write an email or call an ex after Ive been drinking. And this guy decides to write a report on violent video games. I say we saved him from making an *** out of himself.
"On The Daily Show on Thursday, April 26, Jon Stewart made short work of the suggestion that the Virginia Tech shooter, Cho Seung-Hui, might have been influenced by violent video games."
Great reason for writing an article on video games, I wonder what your thoughts really are? This one I was at least able to continue reading, but there is a large bias if you ask me. Not to mention the clear flaws in the studies that they reference.
I found it interesting that both articles use most of the same studies to support their stories.
What really annoys me are things like the recent mall shooting by a 50 year old man, where 4 people were killed.

Have you noticed how our 'caring' politicians totally ignore any multiple homicide that doesn't involve teenagers, as though it's ok to go shooting people when you are in your 50's but when you are teenager, computer games are obviously responsible.

http://www.theage.com.au/articles/2007/04/30/1177788003981.html?from=top...

It's this selective attitude towards dealing with these things that convinces me that politicians care more about peoples votes than about their lives.
While that graphic would most likely cause controversy, it would look great on a t-shirt or message board avatar, IMO.
Glaister comes off as one of those womanizing, condescending pricks who looks up to the likes of Ross Jefferies and Don Juan and has the audacity to look down upon those whom haven't had or have a successful social life.

See? I can generalize and act like a complete asshole too!

Obviously, the poor bastard is pandering to a demograph of people who don't know about games as a whole. (and hey, who wouldn't? considering the people he surrounds himself in are travelers as well.)
"A study last year found that adolescents who play violent video games may exhibit lingering effects on brain function, including increased activity in the region of the brain that governs emotional arousal and decreased activity in the brain's executive function, which is associated with control, focus and concentration."

1. Aren't video games supposed to be de-sensitizing us, not increasing are emotional arousal?

2. Decreases "control, focus and concentration"?! How can we have "single-minded intensity" with decreased focus?!!!
"On The Daily Show on Thursday, April 26, Jon Stewart made short work of the suggestion that the Virginia Tech shooter, Cho Seung-Hui, might have been influenced by violent video games."

And then, what did his roomie said? Anyone? Anyone?

He never saw Seung-Hui play games! Suggestion my ass. Apparently, either the video feed got cut at that moment, or they didn't bother to even watch the whole thing.
What, did this guy use JT has his research assistant?
That graphic offends the hell out of me.
This graphic is not particularly offensive to me. It is clearly a murdered xbox controller. It is a clever metaphor for what the writers attempted to do. hey... wait a minute. Oh that's what they're saying. Never mind that offends the hell out of me.
@GoodRobotUs:

It goes farther than that. The media is always jumping on the teenager and young adult as the most "dangerous" demographic, blathering endlessly about "how messed up kids are in these days, and that in the good old days blah blah blah I'm an old washed-up failure." It makes me ill. I remember in high school they would do random weapons checks, but statistically, it was more likely for one of the teachers to shoot up the school than one of the students. Maybe if we treated students like students and not like violent criminals, we wouldn't have the worst education system in the developed world.
About the graphic : in fact, it refers to last ConsumerAffair's 2-minutes report on "dangers of video games". Watch it on YouTube : http://www.youtube.com/watch?v=Yiu3dEF6dQc
Does it make me a bad person for recognising that blood decal from Counter-Strike: Source?
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