
Could the graphic at left be any more inflammatory or insulting to gamers? Or more gross, for that matter...
It is the companion to a feature article in
Consumer Affairs, the title of which seems to mix its "games are bad" metaphors a bit.
In
The Addictiveness of Virtual Violence: How Dangerous Are Video Games? (GP: that's not "if" but "how" dangerous) author Tom Glaister, a travel writer by trade, lumps a multitude of gaming sins into a rambling indictment of the pastime.
Perhaps not surprisingly, Glaister alludes to Cho Seung-Hui, the Beltway Snipers and the Columbine killers in developing his argument. Game addiction, increased aggression, and the spectre of forty-year-olds living in their parents' basement... Glaister raises them all.
Over in Slate gamers are treated to
Don't Shoot: Why Video Games Really Are Linked to Violence. With a good bit more literary flair, Amanda Schaffer touches many of the same bases as Glaister, including the Beltway and Columbine cases. Still, she never quite makes the case promised by the article's condemnatory title:
Pathological acts of course have multiple, complex causes... the subtler question is whether exposure to video-game violence is one risk factor for increased aggression... a large body of evidence suggests that this may be so. The studies have their shortcomings, but taken as a whole, they demonstrate that video games have a potent impact on behavior and learning.
To be fair, Schaffer admits that each of the study methodologies linking games to aggressive behavior has its flaws. Schaffer steps onto shakier ground in this heavily qualified paragraph:
The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. The games may also encourage kids (and adults) to rehearse aggressive solutions to conflict, meaning that these thought processes may become more available to them when real-life conflicts arise...
And, we must ask, intuitive to whom? Is Schaffer basing her premise on intuition or research? At best, she lays out the case for linking violent games to aggression. But as
GamePolitics readers know, that's
not the same thing as linking games to actual violence. Schaffer seems to know it, too. Her conclusion:
Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.
Comments
When am I going to see journalists using active language and saying something like they mean it? What's with the prevailing use of 'likely', 'may', 'could', etc. Stick with the 'definitely', 'will' and 'would'.
Honestly if they are not confident enough to write something with conviction, they shouldn't bother writing anything.
"If, by chance you would go and walk outside today you could be on the wrong street and it would be entirely possible that you clould be in just the right place to be possibly hit in the head by a meteorite. So it could be safer if you stay inside today."
Far too much 'what if' type situations and too much jumping for propoganda or the 'fear factor' to grab readers rather than actually analysing the facts.
Not the most non-biased piece of work.
He also seems to really hate WoW, like it innapropriatly touched him or something. According to him, all guilds are filled with people who treat their members like crap and have high expectations of everyone or they get dropped. Funny, I'm on the second biggest guild on my server and I'm also the lowest level in the guild, almost 30 levels below the other members, yet my guild mates, people who I've never even met in real life (yes, he makes the real life vs internet assumptions in the article, but I'm not even going into that) give me silver/gold when I need it, enchants when I get a new weapon, and certain items when I need them for my professions. Of course there are a few guilds like he claims out there, but just because a small precentage of them are like that dosen't mean they all are.
Then he goes and claims the WoW episode of South Park was an accurate depiction of WoW player's and gamers. Yeah because you know, we stay up for over 48 hours playing the same game, pissing in bottles, and demanding other people in the house to get us food *End Sarcasm*. Again, just because a very small precentage of people have done it, dosen't mean we all have.
But all in all, he seems to hate us like we did something to him, playing on the typical "you have no life" saying (and yes Mr. Glaister, I do have a life, because right now, I'm writing this which means I'm alive, and being alive in defention means life, so that statement can't really hold up) and claiming at the end of his misinformed article we are all, or someday will be 40 year old virgins in our parent's basement playing in the fields of Karazhan, which he mentions quite a few times because an interviewed player mentioned it, and I guess he needed something to make him look intelligent when it comes to video games. Which even if someone is or ends up that way, why is it any of your damn buisness in the first place? But hey, that's just my ranting 2 cents on the matter.
P.S. Glaister, I don't have a basement.
Nightwng2000
NW2K Software
Yes, because D&D, Warhammer and Conan the Barbarian didn't exist....
The second one was more balanced, as Schaffer articulates the positive things games can accomplish at the end. Still, that doesn't excuse her evasive "maybe" language and use of inconclusive research.
*goes play Castlevania: Portrait of Ruin*
Wtf.
Hmmm... that's pretty much what I look like when I play chess. Good God chess is turning me into an emotionless killer!
And love of course...
Your opening paragraph screams journalistic integrity, Glaister. And the "suggestion" that Cho played Counter Strike comes from the mouth of man who tried to bring racketeering charges against a webcomic. Check your sources butt-munch.
"“You can just hang outside in the sun all day, tossing a ball around – or you can go sit in front of your computer and do something that matters!” Such was the encouragement of Cartman in the South Park episode that was based on WOW, curiously enough made with the cooperation of Blizzard."
I think someone needs a lesson in humor.
Initially, gamers had to contend with the geeky image that came with training up onscreen warriors to hunt down orcs in the forest. Did they have no real life to attend to? But then came the filming of Lord of the Rings and suddenly the secret lives of orcs, elves, dwarves and hobbits entered mainstream culture and RPG’s (Role Playing Games) seemed a fairly innocuous hobby.
Seems to me like gaming has been an acceptable hobby for a lot longer than that.
With 8 million users paying $20 or so a month for their fix
rather tedious industry – such as repeating a single action like leather working or fishing a few hundred times until your character progresses.
Flying dragons across the Lands of Karazhan
If you're going to comment on WoW, try to do enough research to at least be able to pretend to know what you're talking about. How the heck did this guy get the monthly fee wrong?
Blizzard isn't evil and World of Warcraft is a great game. In moderation. But moderation is a rare quality in human nature and it’s an anathema to the business world who want consumers to buy more, more, more.
I guess you could say that. Then again, if I play 5 hours a day or 3 hours a week, Blizzard is still getting the same $15 per month from me (and I'm eating up less of their bandwidth if I only pay 3 hours a week), so maybe not...
Beyond that, I think Shadow-Breaker summed the article up quite nicely.
His stomping grounds, apparently.
hmmmm
Aside from the rather funny plot, does a 5-year old girl even have the
co-ordination to play a game like GTA? I mean, it takes some pretty good reactions to play it.
And btw, a 5-year old girl in an internet cafe at 2 am... Where are the parents?
Kind of like a dinosaur in a tar pit with its whole body below the surface, and just the long neck sticking up but slowly, slowly sinking down in to the muck...
You have such violent thoughts! You must be a video gamer.
Actually, your comment made me think of the 5 stages of acceptence, as done by Robot Chicken. I love that skit.
I love the high morals of people writing this stuff, even i know not to write an email or call an ex after Ive been drinking. And this guy decides to write a report on violent video games. I say we saved him from making an *** out of himself.
"On The Daily Show on Thursday, April 26, Jon Stewart made short work of the suggestion that the Virginia Tech shooter, Cho Seung-Hui, might have been influenced by violent video games."
Great reason for writing an article on video games, I wonder what your thoughts really are? This one I was at least able to continue reading, but there is a large bias if you ask me. Not to mention the clear flaws in the studies that they reference.
Have you noticed how our 'caring' politicians totally ignore any multiple homicide that doesn't involve teenagers, as though it's ok to go shooting people when you are in your 50's but when you are teenager, computer games are obviously responsible.
http://www.theage.com.au/articles/2007/04/30/1177788003981.html?from=top...
It's this selective attitude towards dealing with these things that convinces me that politicians care more about peoples votes than about their lives.
See? I can generalize and act like a complete asshole too!
Obviously, the poor bastard is pandering to a demograph of people who don't know about games as a whole. (and hey, who wouldn't? considering the people he surrounds himself in are travelers as well.)
1. Aren't video games supposed to be de-sensitizing us, not increasing are emotional arousal?
2. Decreases "control, focus and concentration"?! How can we have "single-minded intensity" with decreased focus?!!!
And then, what did his roomie said? Anyone? Anyone?
He never saw Seung-Hui play games! Suggestion my ass. Apparently, either the video feed got cut at that moment, or they didn't bother to even watch the whole thing.
It goes farther than that. The media is always jumping on the teenager and young adult as the most "dangerous" demographic, blathering endlessly about "how messed up kids are in these days, and that in the good old days blah blah blah I'm an old washed-up failure." It makes me ill. I remember in high school they would do random weapons checks, but statistically, it was more likely for one of the teachers to shoot up the school than one of the students. Maybe if we treated students like students and not like violent criminals, we wouldn't have the worst education system in the developed world.
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