
Hal Halpin, president of the Entertainment Consumers Association (
ECA) has taken issue with a
study recently released by Save the Children, a British non-profit.
The organization surveyed teachers, more than 70% of whom worried that video games were causing children to become socially isolated. One-third felt that kids were experiencing lonliness and had difficulty in making new friends. Save the Children representative Lorna Redden said:
This research is showing that use of Internet chatrooms, mobile phone games and that kind of technology is making it harder for children to interact with each other.
What children do outside school does have an impact. If you're just sitting in front of a computer screen when you go home from school, it is not going to help you interact with friends when you go to school.
But the ECA's Halpin isn't buying the group's conclusions. In an interview with
IGN, Halpin said:
This is another example of real world anecdotal evidence consistently flying in the face of pseudo-research. If that's the case here, I've seen my son play DS with his cousins just as I've seen my daughter play hop-scotch with friends. Both sets of kids were having fun and communicating. Both were interacting and being social. One could even argue that the DS group was doing so in multiple channels more than the physical-only crowd.
Hearing about social isolation stories makes me wonder where the parent -- or in this case, perhaps the parent and the teacher -- has failed the child, not how the technology or media choices that he/she uses to pass their clearly lonely time has made them so...
I'm sure pointing fingers and laying blame elsewhere makes some adults feel better, but it just isn't reality.
UPDATE: GP reader Dave Hammill e-mailed Lorna Redden who responded. We've posted Dave's letter as well as Lorna's response on the
Letters to GP page.
Comments
It does sound like more of an opinion survey than a thorough scientific study, but they're not using it to push an agenda. That's why I can't comprehend the furor. I haven't read the study yet as their website doesn't seem to have any mention of it, where it can be found, or even if it's yet to be published and until I do I can't dismiss it as a survey rather than an actual study. Even then, taking into account studies done on the prevalance of alienation in technologically-advanced Asian nations such as Japan, it doesn't sound far-fetched at all and the whole "ZOMG they're blaming video games for all the world's problems" reaction by some seems completely unfounded.
Save the Children does have an unfortunate name but they're far different from similar-sounding organizations like the American Family Association or their ilk. Their primary involvement tends to be in decreasing mortality rates and increasing educational/healthcare funding among children in 3rd-world and war-torn countries. Stephen Colbert of all people raises funds for them.
This isn't a case where they're fighting for legislation to create nanny-state laws enforcing what parents should be doing in the first place. They're simply pointing-out a factor which many adults/parents may not have considered. Can parents and teachers do more to get children offline, off their cell-phones, and out in the real world? Of course, and the study is meant to ENCOURAGE that they do so. If a new study comes out on the detrimental effects of alcohol on adolescents, does anyone get up-in-arms and complain about how the study fails to blame the parents? Probably not, because it's a given. And no, I'm not implying that video games are anywhere near as harmful as alcohol or that kids shouldn't be allowed to play online games, post on bulletin boards, etc. in moderation.
I agree that some people tend to react defensively any time they perceive an attack upon their hobbies/beliefs/etc., and though I think you're right that that may be happening here to some degree, the arguments against this study are valid.
Claiming that electronic media--which is to say games, chat, the Web--are responsible to breeding a generation of socially-impaired kids is, I think, irresponsible. Take a typical worst case scenario: a kid who's been raised on videogames, who seems incapable of interacting with anyone, let alone other children, except via instant messaging or in-game chat. Is the "electronic lifestyle" to blame?
That's too easy--and ineffective--an answer. The real response should be: the parents. The teachers. Anyone and everyone who allowed this child to be raised without regular exposure to living, breathing people. Allowing a child to become accustomed, and reliant upon, a television or computer monitor as his window to the world is not the fault of anyone but those responsible for that child's well being.
This is the point I'm trying to make: people who are either too stupid, too lazy, or too cowardly to point the finger at the responsible parties always blame what's easy. That is why we need someone vocal to defend not just games, but the blooming electronic culture, from those looking for a convenient scapegoat.
I agree that kids shouldn't spend all their time playing WoW. But if they do, is it really WoW's fault?
I mean while tech in general is changing the way we communicate, phone, texts, IM, email and chats I for one still prefer face to face or at least person to person interaction as I lay my smackdown. But for all I embrace tech I absolutely loathe talking on the phone and texting. Communication yes but but while you can play online I find talking smack to their face to be much more fulfilling.
It may not be that important to us, but younger generations who go home and spend more and more time playing WoW with their friends, who are doing the same, instead of going out dancing, playing sports, Dungeons and Dragons, or even hanging-out and playing 2-player console games like we did at their age are going to feel the effects. It's going to be harder for them to get and keep their first-time job if they mumble, forget to smile, or can't even engage in verbal small-talk with strangers because they never had to practice.
I don't mean this as a technophobic rant, but I think in this case it's a knee-jerk 'how dare they talk about video games as if there's a negative side!' reaction as opposed to a thoughtful consideration of the potential sociological implications of the increased use of not just MMORPGs, but all technology enabling long-distance socialization.
One online friend informed me that my favorite band, Porcupine Tree (who, ironically, just released Fear of a Blank Planet, a concept album about today's youth getting burnt out on sex, technology, and prescription drugs) was going to be touring in the US, and linked me to the ticketmaster page. So now I'm going to be surrounded by people who share my love for a relatively obscure prog rock band from the UK, possibly forging more friendships.
What a wonderful (e-)world.
I find it mildly amusing that this new technology is stopping kids from communicating and yet one of teachings biggests bones of contention is mobile phones in the Classroom, that, in itself, is an oxymoron.
Guess we better start burning books, after all, reading's even more solitary than games.
No, it shows that teachers THINK THAT.
This is exactly what Hal should be doing. It's exactly what so many of us have been saying we need: someone to stand up and oppose these unfounded and illogical "findings" that demonize videogames and Internet culture.
Studies like these are an attack on a medium that the researchers don't seem to have a firm grasp on. Chat rooms making it harder for children to interact? Just what the hell are they doing in a chat room if not... I dunno... interacting?
I'm thrilled that Hal took the initiative not only to respond, but to do so clearly and emphatically. None of that wishy-washy PR-speak rubbish. Instead, he responded exactly as I think he should: "No. Wrong. Try again."
That said, I don't think any responsible parent, Hal included, would suggest that an electronic-only social life is healthy. There's no substitute for real human contact.
@ Zengief
Uh... no.
there are billions of people that can get online and talk with you, all over the world. this helps me socilise more with people because i can learn how they might react even better and have a actual connection with someone. This ethnic diversity helps you learn more than peolpels reactions though, it also helps you with forgin culture and habits. this helps me so much becuas personaly im gona travel alot so i can be "one of the people" and relate to them.
I would much rather talk to people through the MMO's I play and have intellectual conversations with the friends I make, rather than going to the local parties where everyone gets drunk and rather stupid if I may add.
I feel bad actually for Hal Halpin. If you had to deal with all these people like JT, the bashing by the press, short sighted studies, etc. day after day, then I can see why he might be kind of angry, especially since the majority of the media will not listen to him, and continue their bashing. I would of probably went crazy so I wager his patience must be really great.
In the last few years, console systems have gotten in on the action and have greatly increased the popularity on online play. All the modern systems allow online play. This mostly manifests itself in First Person Shooters, but given time may expand to other games. This doesn't just encourage but requires teamwork to succeed in the game. People who come off as pushy, obnoxious, or just as a flat ass can be blocked from play. Conversely, helpful, friendly people who are fun to play with can be added to a friend-list and invited to play. This means good social skills (and gaming skills) are a must if you want play with anyone.
@ Dave
Yes, there are different types of games that parents need to be aware of. They also need to be aware of what kind of games their children is mature enough to play. The ESRB ratings are a good springboard, but ultimately, for better or worse, it is up to the parent. They control the full environment of their offspring. Who bought the game for them after all?
@ GoodRobotUs
I sympathise with the kid. Nothing worse than losing more than an hour of playtime due to power outage or unforeseen death. Fortunately, my mother always allowed me a few minutes to find a save point, before she would make me do something.
@ Nightwng2000
I've always found your posts well thought-out and written with excellent points. If nothing else, you definitely shine online.
LAN parties, Tournaments, and multiplayer games such as CoD and WoW... created exactly the opposite of social isolation, instead we formed a community.
Tonight I'm gonna isolate myself (with 3 friends) so we can get in a few rounds of wii sports and monkey ball. Tomorrow I'll isolate myself in NWN2 (where we have a weekly DM'd roleplaying session with a group of about 5). This weekend I will isolate myself playing LOTRO, where I will either work on quests with members of my kinship, or else jump in to monster play and take part in some team PvP with Gujo, my warg stalker.
Save the Children? How much XP do ya get for a quest like that anyway?
Growing up in the '70s and early '80s, I had friends I hung around with. But I still had problems speaking and confidence problems. In some ways, I was an isolationist. Constantly verbally/mentally abused because I had difficulty speaking, pushed into situations, by adults, where I would futher self-isolate myself (as opposed to doing what some kids would do, rising to the challenge). And that path made things worse for how I was to be treated, and preceived that treatment, by other kids and authority figures.
When I discovered pen pals, I was able to open up vastly. Everything was written, and I could correct myself without looking horribly stupid. The few embarrasing phone calls I made/received from pen pals were few and far enough between to not be worried about much.
Then, online communication in the form ob BBSes, Online Services, chatrooms, and more came about. Dear God, a massive world to communicate with where I didn't sound stupid (only looked stupid :) ).
I've communicated with people all around the world. Even people locally. And thanks to boards and even email, I can better communicate with local friends because I don't have to worry about stumbling my thoughts into vocal sounds.
Do I communicate in games? Only in typed chat, not over a microphone. I haven't even unwrapped the mic that came with my XBox 360. I just wish I could get a keyboard for it.
I'd also like to point out that there are plenty of events where the schools authority figures are doing everything they can to isolate kids also. Teachers who ignore verbal, mental, physical, even sexual abuse against some students because those students are "different" in some way.
School officials who alienate select groups of students by referring to them with hate speech (remember the school official who referred to certain students as "faggots"?).
Schools that bring in computers for kids to learn most, if not all, of their subjects from, preventing interaction between students and between teacher and students.
Schools trying to prevent kids form communicating with one another on blogs, for whatever reason given.
Schools that ban certain events (sports, social, etc) for whatever reason to prevent kids from getting together with other kids who have something in common.
And many other situations.
Nightwng2000
NW2K Software
There was this Fretful Mum on there who, whilst her 5-6 year old son was halfway through a game on his N64, turned it off at the plug. When the kid started crying because he'd lost his progress without even being given a chance to save, the parent started claiming this was evidence of addiction because the kid was getting 'withdrawal symptoms'.
It's this kind of paranoia and, for want of a better word, falsifying of evidence that is is causing the general ignorance about video games.
Personally, I'd love to see a study to see what impact the Media Generated image of 'Geek', i.e. a Basement dweller with no social/sex life, who sits poring over the Internet looking for illegal sites has actually had on the IT literate generation. Certainly, in the UK we now have a skill shortage in the IT sector, I wonder whether the stereotypes and prejudice spread around about the pantheon of computer skills had an impact on that?
It would also be interesting to see how many kids harbor feelings of resentment not because they play violent games, but because everyone assumes that, as a gamer, they MUST therefore play violent games, since most major News outlets give the impression these are the only games there are, and that these people are to be ostracised, outcast and insulted whenever possible.
What? That's like saying the bulb in the flashlight makes it harder to see things in front of you. Today's technology is becoming a multi-faceted network with things like Xbox Live, MySpace, and talking to your business executive friend with your Blackberry.
In a way, I suffered (and still do but not to the extent as it once was...) what GoodRobotUs went through and that was self-esteem issues thus impacting my way of communication with others. Plus, the barriers of schoolyard cliques and social hierarchies make it much harder for kids to make connections whom are on the bottom rung of the social ladder.
Not everyone can be a social butterfly, f#@king live with it.
And there's no doubt in my mind that some games do have social benefits. I've seen more than one situation where friendships formed between various groups because of gaming that wouldn't have been otherwise. As one person said, the subject of mutually played games can serve as a great ice breaker for deeper, more meaningful friendships.
Pretty much. Hey I know, let's go interview children, and ask them if they think their teachers are cheating on their taxes. That's sure to elicit an accurate overview of how often teachers actually cheat on their taxes. Kids are total experts on what teachers do outside of school, right?
But this is coming from someone who's mother was going to get rid of the internet while I was a teenager. Sure, there was a problem.. but gettign rid of the technology isn't going to fix anything.
But hey.. we live in a time when parents are a bit disconnected from their children
I'm not saying all we do is play/talk about games, but that was an ice-breaker. Having the same interests is a cornerstone of friendships. I'm sure people who have never played a game could tell you similar stories about movies, music, books, cars, or sports. It's all relative.
@ GoodRobotUs and EvilJez
Agreed. Online socializing and play can encourage social skills and even forge strong friendships, but real life relationships are still very important.
@ David Ikari
In my experience, MMORPG parties are a hell of a lot more fun when you players talk and converse while slaying their foes. The most miserable parties are the ones where people are silent. That's true online and in real life. :P
@ Dan
I was wondering why he didn't point that out, too. He does refer to it as "pseudo-research". However, this is far and away from calling it the opinion poll it actually is.
In the IGN article he says: "Children don't choose to be lonely nor do they isolate themselves, generally, and games aren't necessarily a form of anti-social behavior. Just as the average Joe reads the paper, watches ESPN, or heads to Best Buy, children, too, will seek out ways to entertain themselves which may include reading books, listening to music, or playing games."
Bottom-line is asking teachers whats wrong with today's youth is like asking an outsider what's wrong with your local sports team. He only sees them when his team plays them, so his knowledge is based on an incomplete picture. While teachers, depending on the grade level, see the kids from one to six hours, five days a week, this is still an incomplete picture. They have no idea what happens in the house or between the child and other people. It's not like the teacher is unbiased. They will never assign blame to themselves or the school system.
Who is with me on blaming video games for starvation and the lack of sleep?
Here's my response if anyone is interested:
It's an outdated study. Things are far more social now.
But it's also a good example of causation versus correlation. A majority of videogame players are loners. Computer gaming's big advantage is that you CAN game alone. Before this it was Solitaire or you were a weirdo playing chess with himself.
Is this because of games? Or do they game because they're loners?
Also, man, book sure do make kids into socially inept loners. Seems that's a far bigger problem to me.
PS: With the MMORPG, DS, Wii, and 4-controller consoles, gaming is far more social now. That's where this study is woefully outdated.
I used to suffer from a terrible lack of confidence, for several reasons, I was constantly doubting my own views and opinions, and was fast becoming a recluse from society about 5-6 years ago because of it. I think if it hadn't been for the ability to communicate and intereact with peope in this environment then I would have continued sinking. The Internet, allowed me to debate, poke fun at myself or simply sound off my problems to people who didn't give a damn, which is probably the most theraputic treatment in the world. Theres nothing like talking to a Serbian who grew up in Bosnia during the War to make you realise there are bigger problems in the world than your own.
So yes, this research is complete Baloney. It is not the job of Computer to teach communication skills to children, that is the role of the teachers and the family. Listen to a child speak, you will constantly hear and see mannerisms from the parents. Why do the people who wrote this report think that is?
These reports always assume that there is no choice, that once the child is in front of the computer, the parent is somehow powerless over them. It's bullshit of the highest order, whilst the child lives under your roof, they live by your rules, it's cliched, but that's because it's true.
As South Park once put it, some Parents expect the Media to be some kind of Baby-sitter/Teacher/Social worker, and then complain when they suddenly realise they haven't been keeping an eye on their own children. When you sit down and think about that, it's utterly ridiculous. It's not like the tools aren't available, it's just apathy on the part of lazy parents first, and then finger pointing once their apathy has been discovered.
It's not like most kids are sitting in front of a blank computer screen, watching the pretty shapes their stark white monitor burns into their iris'.
If anything, I'd say activities such as "reading books" would be a great deal more socially isolating than a chatroom. :/
"For young people with communication or confidence problems, often the ’safety’ of the Web and other Digital devices, the ability to leave at any time you don’t feel comfortable, is an invaluable tool. I know this because it worked for me."
...but by the yardstick of face to face social interaction the ability to deal with uncomfortable situations, to charm, flatter, and persuade those around you, are hallmarks of good communication.
It's all well and good being an eloquent communicator, when you know you can walk way from/ignore anything you don't like... but real life doesn't always give you that option.
Don't get me wrong, there is nothing wrong with socialising on the internet ect, it's just I don't think it is a substitute for face to face interaction, and I think that is the point that this 'study' was trying to make.
There's nothing wrong with communicating on the Internet, just like there's nothing wrong with shooting guns for fun, going fishing, collecting Star Wars miniatures or playing Grand Theft Auto. But when someone starts to show an obsessive urge toward anything that involves keeping away from other people, then is the time to worry, you don't need to look for flags like 'Computer Games' or 'Guns', merely 'Obsessive/Compulsive behaviour', and it hits people at any age, less than a week after the Virginia Tech shootings, a 50 year old man shot 4 people in a Supermarket parking lot, but because this person obviously wasn't a teen and had never played a computer game in his life, the Media weren't all that interested in him.
Basically, you only have to look at the Manson family to see what happens when you allow obsessive/compulsive behaviour disorder to take a grip.
Very good point you made here!
On my side of comments: I hate advocate groups always out on proving something without admitting faults or limitations on their studies or suggesting things that would please their own and upset others. Please stop hurting us!
If for one can see how communicating by text and chatroom is sufficiently different from communicating face to face, that children may find the later more difficult.
Still, the Save the Children report sounds like it's stating some teachers' concerns as proven fact, which certainly demands a strong rebuke.
I would say that althought communicating with people online and playing with them online (among other things *wink wink nudge nudge*) is fun and social, doing this in realtime face to face with real life flesh and blood people is MORE fun and MORE social.
But it certainly not isolating. Online you can have friends when in real life you don't have good social contacts (Because reallife assholes can't be banned).
Thus the real thing is extreme in both directions, it is more social as it is more isolating depending per person. Online it is LESS social, but also LESS isolating.
Reality? They don't need no stinkin' reality! Reality doesn't get politicians the votes or the (soon to be disbarred) lawyers the big bucks! Video games, rock music, comic books, & DnD are the tools of the devil that’s turning our children into mindless and unsocial psychopaths and that’s all they need to know.
Dear Dave
Thanks for your email.
I think my quote was taken out of context as I was simply stating the results of the survey and voicing the concerns of the teachers we interviewed.
Best wishes
Lorna
-----Original Message-----
From: dave hammill [mailto:davehammill@yahoo.ie]
Sent: 05 May 2007 17:04
To: l.redden@savethechildren.org.uk
Subject: Telegraph Article
Hello Lorna.
I have been compelled to write to you in relation to the article, 'Modern life has turned children into loners,' which I recently read online. I have to say that I would strongly disagree with some of the points raised in the article, and in particular, the following statement; "Lorna Redden, the charity's schools development manager, said: "Children have always played alone, for example with dolls or train sets, but these activities required a certain level of imagination - they stimulated their brains. That is not the case with modern computer games which do children's thinking for them and put them in their own little world."
I suggest you perform some proper research into the area of electronic entertainment before making such a sweeping generalisation such as that above. To say that computer games do children's thinking for them shows how misinformed you are regarding this popular form of media. Not only has research shown that the opposite is in fact true, but also it has been shown that certain videogames can be beneficial, not only to children, but to people of all ages, in terms of problem-solving and the social benefits which come from competitive and co-operative play. And certainly, at the very least, video games can be considered much more engaging and stimulating than a passive experience, such as watching television.
May I point you in the direction of the bbfc's recent report, which looks to improve understanding of videogames: http://www.bbfc.co.uk/downloads/pub/Policy%20and%20Research/BBFC%20Video...
It's in pdf format.
Similar concerns were levelled at novels during the 18th century by critics worried about the impact of a new medium on young people. Today the idea that novels can harm people sounds daft. And that is surely how history will judge modern criticism of videogames.
I wish you, and your organisation, every success in tackling social problems in schools, but such scapegoating undermines the seriousness of the real socio-economic factors responsible for such behaviour in young people.
Regards,
Dave.
gtg, gonna go to a friends house so we can talk about shit. I dunno.