GP Cops a Plea to Ian Bogost's Charges

GP Cops a Plea to Ian Bogost's Charges

June 14, 2007
After reading Designing for Tragedy, Ian Bogost's thought-provoking piece on the controversy surrounding the V-Tech Rampage and Super Columbine Massacre RPG games, I must enter the following pleas to charges leveled at GamePolitics by the Georgia Tech prof (who, by the way, I hold in high esteem):

Guilty: As Bogost correctly points out, I do find V-Tech Rampage in extremely poor taste (although I'm not sure why that's a problem)

Guilty: I did write that "some video game critics will cite fringe creations such as [V-Tech Rampage] to support generalized anti-game positions." (and that prediction has already come to pass in the New York State Senate)

Not Guilty: Bogost suggests that I "support the industry over the medium." That would be incorrect. First, in no sense do I consider myself part of, beholden to, or "supporting" the video game industry. I'm a writer. I happen to cover the industry, sometimes in a critical vein. The column of mine to which Bogost refers to is simply my commentary on what the industry should have done proactively in response to the Columbine game. Of course, the leaden bureaucracy of the video game industry did what it always does when there is controversy - nothing.

Second, I don't get Bogost's point about "supporting the medium." Sure, I like games - like 'em a lot. I've been gaming for a long time. Does that mean a game - any game - should get my support just because it's a game?

I like to read, too. Does that mean a book deserves my backing for being a book? Do I have to choose between a book and the publishing industry? Is one instrinsically good and the other, evil? Or is this just Bogost's bias as a game designer bleeding through?

Let me speak plainly. It's true that I don't care for Super Columbine Massacre RPG, while Bogost has praised the game. From a technical standpoint, I recognize that SCMRPG is clearly a much better design than the ultra-amateurish V-Tech Rampage. Danny Ledonne seems like a bright, articulate and sensitive guy. I'm sure he had no evil intent in creating the game. Guess what? I still don't like SCMRPG. It creeps me out. That's just me; your results may vary.

Not Guilty: Bogost writes that I would "banish" games like V-Tech Rampage and SCMRPG; Wrong. Never happened. I have never, in any forum, suggested banning or "banishing" any game. I don't dispute anyone's right to create any game they care to make. But on the other hand, they must live with any fallout or criticism. I've got as much right to say I hate V-Tech Rampage as Ryan Lambourn has to create the game. It's that simple.

Guilty: I will cop to believing that Bogost's suggestion:
"I hereby issue a challenge to the videogame industry: to create a videogame about the Virginia Tech tragedy..."

...is a really, really bad idea from any standpoint, including those of business and taste. Bogost knows this. He's too brilliant of a man not to. If he truly believes this, however, my challenge back to Ian is this:
If a commercial Virginia Tech game is such a great idea, put your money where your mouth is. Make the game yourself and see if the New York Times - with which you have a groundbreaking partnership deal - will run it. 

GP: Just to be clear, Bogost's article was written in the spirit of debate, as is my reply.

UPDATE: Ian has replied in comments.

Comments

GP Cops a Plea to Ian Bogost’s Charges...

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ROUND ONE!

FIGHT!

Honestly though, I'm surprised that he believes the points you labeled as "Non Guilty". I very clearly knew you disliked Super Columbine and figured you didn't like V-Tech, and I tend to skim articles more than anything. Not to mention I've never gotten the vibe that you felt things should be completely pulled from the market.
Seemed to me that Bogost's comment about critics who "support the industry over the medium" (and, in fact the tone of his whole article) is that games like SCMRPG are exploring the medium's capabilities for tackling difficult, serious, subjects of genuine relevance, whilst in comparison "the industry" (whatever that term means, I assume he means developers and publishers) seems to predominantly consider games to be meaningless entertainment.

I think it is important that "the industry" speaks up when controversial independent games like these are made, to explain that the games did not come from "the industry", and that they are not responsible for their content. But it sounds like Bogost is frustrated that in the process of wanting/trying to distance themselves, developers and publishers have overlooked the fact that these games show that the medium CAN be used to tackle difficult, important, meaningful subjects, however controversial. They just choose not to expand the medium to express those sorts of things, which is perhaps one of the reasons that games are still so maligned in comparison to TV, books, movies etc.

I'm not sure if Bogost literally wants the industry to make a V-Tech game - I'm not sure why anybody would want to, I see no connection between games and V-Tech, so it would be a strange medium to use. But I completely understand his challenge to developers to learn from the likes of SCMRPG and start trying to make games that actually have meaning and relevance.
Thanks for the detailed and considered reply, Dennis. I'll respond a bit here.

On poor taste: I wasn't suggesting it is a problem that you find V-Tech Rampage in poor taste. You'll note that my opinion of it is not dissimilar to yours. However, my opinion was also not driven by the very idea of a game on this topic, but what it had to say and how it said it.

On citing fringe games in legislative contexts: I think I was pretty careful to show how this concern has merit and that you're good at mounting evidence to support it. But I also think that having thoughtful counterpoints to games like V-Tech Rampage that do come from the industry would actually help demonstrate the medium's value in legislative contexts.

On the industry and the medium: by supporting the medium, I wouldn't suggest that you or anyone should support every individual videogame no matter its nature. Rather, I suggest supporting the idea of innovation in videogames of a variety of forms, not just the forms advanced by the mainstream marketplace. To be fair, you do indeed do some of this here (including having said very nice things about my work, which is way not the mainstream marketplace). But it's a very selective kind of support. Consider your dislike for SCMRPG. I'm not going to try to sway your opinion, you're entitled to it. But it's possible not to like a work and still support the vision and potential it represents.

On banishing games: I'll admit that you never used that word, but I also never accused you of doing so. Yet I think the rhetoric of the articles here on games like SCMRPG essentially amounts to banishment, even if it's shrouded in more euphemistic terms like "public distancing."

On making a different kind of VT game: are the hypothetical examples I cited in the article in bad taste? And I don't understand why such a game would be a bad idea from a business perspective, you'll have to explain that more.

On your challenge to me: It's indeed possible that we could make a game around this theme at Persuasive Games. I won't rule it out, and I do think our editor would consider it if done appropriately. But I'll also say that I have no plans to do so at present. My challenge was specifically directed at the mainstream games marketplace. It was meant as an example of what supporting the medium might look like. I believe that for games to grow in the way we all want, part of what we need are high-profile commercial examples that push the edges of the medium. Rhetorically, I think we also need some of this movement to come from the mainstream commercial industry. That's why I specified a "game in a box." And incidentally, there is clearly room for more than one game on this topic. It's big and complex and goes beyond the tragedy itself, as I tried to show. So even if I were to editorialize the issue in the NYT, my challenge to the big guys still stands.

I'll echo Dennis's sentiments about the spirit of debate and also note that I have a lot of respect for him and for this website.
Personally, I thin kthe Game Industry needs to take a more proactive approach to complicated and touchy issues. There is a lot that this industry can do and many developers are realizing it. Take Microsoft for example and their Global Warming contest. That is just one effort, but there is a lot the developers can do as well.

We need to stop letting the indie developers do the controversial stuff for us and do it ourselves.

Personally, I don't think that I could do something in the nature of V-Tech, but there are other issues that are more home to me that I could work with.
I think one thing to remember here is that the 'industry' is just that, an industry. They're looking to make money. Which is one of the biggest reasons you'll never see a 'game in a box' on V-Tech. I will agree with Knight in saying that game developers do need to take a proactive stance on these issues much like what Microsoft has done. However, I don't know if we'll see anymore movements like this from the 'industry' for a while.
@WinterNight
Why would making money and treating touchy issues thoughtfully be mutually exclusive? We see it all the time in other media.
Ian, no time to reply in detail now (and I've probably said quite enough on the topic already - LOL)... But the day the NY Times runs a VA Tech game, I will wear a shirt that says "Jack Thompson Rules" for 24 hours.

I'm pretty confident I won't be needing that shirt...
Dennis, from what I'm interpreting that Ian has suggested about the game going beyond the tragedy itself... I somehow think he means a creation of a video game to prevent the controversy amongst the lies by attending debates and such. I can almost imagine the gameplay being similar to the gyakuten saiban series (Ace Attourney). That would pretty much be a fairly decent game if done correctly, and that would mean you wearing that shirt.
However, judging by silly bet, I know you believe that it is nigh impossible for the NYTimes to agree on such a proposal.

On another note, you two seem to be looking forward to this debate. It is a shame GP is busy now.
A published, main-stream VA Tech game would bring about serious reprehensions on the gaming industry. Any reasonable person knows this.
Ok, you could make a commercial game about V-tech.

But is it moraly acceptable if its fun to play?

Because I cant see an un-fun game selling.
Re: Ian's not understanding why putting out a VT game would be bad from a business perspective


1. Who'd buy it? You'd be targetting a small minority of people who'd want to have anything to do with subsidising a comparny capitalizing on a tragedy

2. Amid the predictbale storms of protests from public and private groups, the company publishing the game would suffer serious damage to their reputation, and ultimately their stock price. Can you explain to shareholders how you thought this would be a profitable idea that would benefit the company?

3. Marketing: can you imagine the ads? Even if the game is a survival/horror game from a student's perspective, I can't imagine any mainstream medium accepting the ad in their magazine or tv show, which would leave you with your own website ads, not very effective.

It's simply too soon. If Tragedy + Time = Comedy, then the same equation can result in = Entertainment if enough time passes, as the WWII Pearl Harbor, etc. type games demonstrate. But from a purely business perspective, I can't see how making a game like this now makes any sense.
I'm not talking about the morality of playing a video game like this, I'm talking about how if a VA Tech rampage game was published and released on the major consoles and PC, the anti-video game critics would go berserk, as would most of the nation, which would ultimately lead to unfair restrictions on the industry and would change the face of the industry. It would be like dumping thousands of gallons of gasoline onto the already fierce fire of anti-video game consensus.
Any company involved in a VT-Tech based game would be committing suicide, it wouldn't matter if it was done tastefully. All the Government and people like Jack Thompson would see is that company trying to cash in on a tragedy. They would beat their drums and automatically label it "murder simulator".

one of the few ways to treat this as a "game" would be to put the player in the role of the victims. But I notice that many games that try to pull off emotional elements just ring hollow, and most players (from my experience) don't respond much to those elements that are supposed to make them feel something, anything. I think my suggested approach would fail miserably because if you just drop the player into the role of a victim, there is nothing to build up emotion. In the classic examples of games that made gamers cry their was significant buildup and the players have time to get to know the characters. in my setup there isn't any of that so it would probably be lost.

hmmm, I have some time before work, maybe I'll try to figure something out.
@GamePolitics
I think it's a question of what "A VA Tech Game" means. It wouldn't be anything like Lambourn's game. It would have to deal with the social and political context for the tragedy. I'm certainly not going to do it just to get you to wear the t-shirt, but it is a sight I'd like to see :)

@JC
That's one option, but I actually discuss a number of possibilities in the column.

@John Kanders
My challenge was meant exactly to combat the idea that such a game would merely be capitalizing on tragedy. It would have to inform or inspire to be worthwhile. As for marketing, this would have to follow the idea just mentioned. As far as time, you should note that in the column I say explicitly that there is no timeframe on my challenge.

@ Wavinglighter, @Citizen_Snips
I know that what you describe is indeed the rhetoric of this website, as I mentioned in the column and my reactions here. But I just don't believe it is entirely true. I think thoughtful design and careful public framing are of course in order, but the idea that such a game is a priori offensive makes me scratch my head.

I appreciate the conversation here. I would, however, encourage folks to read my column on the topic before making assumptions about what I said based solely on Dennis's reply. He linked to it in the first sentence of his post here.
At this point in time, making a commercial VTech massacre video game would be the worst idea. It strikes me as an unbelieveably stupid idea; I use "stupid" b/c there really isn't any other word to describe it . . . other than "dumb" perhaps. The industry has been doing a piss poor job rising to the occasion and defending games as art; it wouldn't be any different with this hypothetical VTech game. The media, gov't and public backlash would be too overwhelming to handle. If the industry can't defend Grand Theft Auto, what makes you think it could defend a VTech game?

Writing from the standpoint of a college student, I can basically assure you that at the very least, if the reaction on Facebook is any indication, no college student would support this game, let alone buy it. That includes myself.
@ Ian

I read your column last night and I enjoyed it. I also could see things from your point of view.

The type of game that you describe, would be along the same lines of a documentary film, something the game industry lacks. Most documentary films are not made to make money, but to get their message accross (how biased or unbiased is irrelevant)

Whether such a game would be socially unacceptable or not is not an issue here either. I think that is someone were to go after SCMRPG they need to go after Bowling for Columbine as well. They touch the same event.

As a whole, the game industry looks at video games as that, a game. Sure they are starting to use them as teaching and training tools, but we do not look at them in any other way. I would like to see more games along the same lines as "Of Mice and Men" and "To Kill a Mockingbird" But right now as a whole we have no guts.
@ Ian
Ok I've read your article. And here are some more thoughts. The Game Industry is not ready to tackle subjects like this. I know there are mainstream games out there that involve some touchy subjects but they are often over looked and are really only mentioned, implemented in passing.

The game industry (over all) right now is still more concerned about making things look more realistic that to have substance. Personally, even as someone who has a job in the industry, it is getting stagnant, and I can't wait till this faze is over. I want to play/make a game that has substance, in depth storylines, and if it looks pretty so much the better. I believe the that most game companies are still in an infancy stage, making games that are deemed cool, or that they can cash in on. Eventually they will be ready to make games of the caliber you describe. But first, we, as gamers and the game industry, must wait for our lifestyle, hobby, and careers to become more accepted.
@E. Zachary Knight
As you might expect I agree with you. Thanks for reading.

@Citizen_Snips
Your assessment of current trends sounds right to me, I don't think that the medium will become more accepted automatically, without its own intervention.
If you’re offended by something, why not turn your head? If you don't like a game's content.... DONT PLAY IT. It’s a simple concept and it applies to other forms of art and literature as well. I don't like the Bible and I don't think it will do any good to society. But am I trying to prohibit others from enjoying its content? Absolutely not. I don't much care for many forms of art but do I believe they should be prohibited for all to see? Absolutely not. The same applies to video games. Sure I might not play a VTech massacre video game but I don't want to prohibit anyone else from making it or playing it.

I love freedom. Freedom is something I will NEVER receive enough of from my Government. Making a VTech massacre game is NOT "stupid" or "dumb". Sure it’s a bit extreme and it could possibly be done in poor taste but it hasn't even been made yet and everyone is putting it down. Just because YOU think something is a bit too out there doesn't mean it is. Just because YOU think something is offensive doesn't mean it is offensive to everyone. I personally enjoy being offended every once and a while. It reminds me that everyone has different tastes and desires and that variety should be preserved.

The only way to get freedom in this country is to take it. There are those who whine, cry then whine some more and get nothing done. And there are those who do what they want and do what they must to take their freedom. We as a whole must support all who wants the right to make a VTech massacre game even if you think its sick, irresponsible or in bad taste. Cowards.

Maybe if everyone weren’t so goddamn weak minded and cowardly the industry would have more respect. If you FEAR the government, public or media then they eat you alive. If you fear the government, public or media then you don't belong in an industry that is in any way shape or form related to art. So to be blunt... Kindly carry your weak, pathetic ass out and don't return until you've rid yourself of fear. At the very least stop getting in the way of progress.
Only have time to skim the replies, so I'll apologise in advance if this has already been covered.

@Ian Bogost:
I agree with you that "sensitive" issues such as the V-Tech shooting and colombine can be dealt with in a sensitive way and make money in other forms of media. Books, news, magazines, television and movies all hand information on sensitive issues to the viewer as just that - a viewer. Someone external to the case at hand. Someone with no stake (typically) in the outcome of the story.

Games have the unique ability to make the "viewer" interact with the concept being presented. For better or worse, the player takes on a role in the progression of the story. This sweeps away some of the impartiality of the player, by giving them objectives (defined by the developer in most, defined by the player in some of the newer "sandbox" games).

How would you recommend dealing with a sensitive issue, one the elicits an emotional response in the "viewer" while at the same time giving them a personal investment in the very topic at hand?

I think it's a topic worth pursuing, but I also worry that any solution - or even finding a sensitive solution, is enough of a challenge that many won't be ready to take it head-on. I'm curious to hear your thoughts on the matter.
@Lord Covamust

Actually I don't have to support a game such as VT Tech massacre, thats part of my freedom you are so busy rubbing our noses in.
I would also like to know what you think about Wolfstar76's question.

I also had another question:

One of the movies that Ian lists is Elephant, a movie essentially about the Colombine massacre. However, in it the names are all changed as is the location and many of the details. It gives that wonderful disclaimer at the beginning about how any resemblance to actual events or people is coincidental.

The question is:

To Dennis: Would playing a game that took a similar stance (no particulars, but still covering the issue of school shootings) remove the creepiness from it?

To Ian: If such a game was made, would it satisfy your challenge to the industry to produce a thought provoking game on the subject, even though it is not specific?
Ok, a game based on the VA tragedy wouldn't go down well in any context right now. Be it due to ignorance of the general public towards games or the context being too sensitive or whatever, the industry wouldn't touch it. That ins't to say a good,thought-provoking game couldn't be made if it was done in good taste and appropriately explored the political and social aspects of the individual involved.

But what about an identical game based on a fictional, yet similar event in a fictional, yet similar enviroment? Common sense says that the 2 should be treated no different, but public reaction and common sense are rarely the same thing. I could honestly see something like this being succesfully released on one of the more edgy consoles like the DS, and before anyone publically criticises the obvious VA tech metaphor in this fictional game, it would already have enough exposure for people to recognise the art and provocation that a game can have in a sensitive context (whereas a flat out 'VA tech: the game' would simply never make shelf - and idustry releases do need to make shelf, virtual or otherwise).

Just a theory, of course.

@GP & Bogost, keep up the good debate, its great distraction from my raid :)
Bah! that took too long to write. People beat me to the punch.
@ WolfStar76
I offer a couple of ideas in the column, but here's another approach. One of the more persuasive arguments to me about school shooters is that no one influence leads them to the actions they commit -- its a complex of factors, media, home life, friends, etc. Everyone who visits this site should read Gerard Jones' book _Killing Monsters_ for more on this. Anyway, that's an interesting theme for a game. The longevity of factors that create sociopathic behavior.

@Tiler
Yes, in my opinion a fictionalized game that dealt with the same issues would satisfy the challenge.
Citizen Snips: I'm not asking you to support it, I'm asking you to support it or get out of the way unless of course you don't wish the game industry to make any progress in which you would be asking for convenience not freedom.
@Lord Covamust

Of course I want the Industry to progress, if you ready my other comments you would have seen that. But right now at this time it would be bad for the game industry to make a game such as this. A smaller independent game company might get away with it, but a large publisher with several developing houses underneath it would surely be destroyed by the amount of lawsuits and the government that would surely crush them under their ginormis legislative heel.

no one is willing to take that risk right now.
The life of a large publisher is not nessicary for the progress of freedom. Id rather see more smaller companies begin to make it big. I actually think the death of a few large publishers would be a good thing. Not only for progress but just the genuine quality of gameplay.
Sounds like a debate between art vs. commercialism.

From on art standpoint, games labout V-Tech and Columbine are edgy, invoke a strong emotional reaction, and can be argued that they needed to be made just to force people into dealing with these tragic stuations emotionally.

But we are also a business. As much a busness as People magazine. No one has demanded that People magazine elevate the art of photography. In fact, it's unnecessary as we have many fine photographic artists in the world.

"The Industry" has a responsibility to NOT make games like V-Tech unless they can be reasonably assured they will sell. They owe that responsibility to the company, the workers, and the shareholders.

However, there is nothing stopping individual artists from making such commentary, and using video games as a medium. An independant artist is responsible only to his art, and that is precisely where games like V-Tech and Columbine belong.
Yeah well, My paycheck depends on one those larger publishers survival. I like being able to pay my rent if you know what I mean. ;)
I also wanted to add how balance is nessicary to make progress. Before you go and bash me for saying this understand I'm only trying to illustrate a point. I think a good balance between conserative approach that Citizen_Snips illustrates(not right at this moment and time) and Lord Covamust's more strait forward get out of my way approach is needed. Kind of like how Malcom X and Martin Luthor King Jr. approached the equality issue. I know, I know that Malcom X and Martin Luthor King Jr were fighting a much, much more important battle but the fact that they had two different approaches was a good method. It was the right thing to do and things eventuallys started to move in the right direction.

Again I realize its silly and maybe offensive to compare the two movements but I was just trying to illustrate a point so please understand that.
@ Terrible Tom

thats a really hard balance to strike though. And there are so many factors that go into the view of the Game industry as a whole (mostly misinformed, some blatant lies), and with people (Americans mostly) being so easily swayed in opinions its almost not worth it. And that might be why most Companies stay quiet when the People's Public Microscope(TM) is upon them. what better way to make someone go away then to make them bored with you? granted this is not the best coarse of action at all (I'd rather be on the battle line duking it out) be it's worked so far and it won't change until something goes horribly wrong and the Industry pays.
The reason I say that I don't mind if large publishers suffer is because after the fall more small companies will spring up and I think that smaller companies can get away with more than large publishers. Especially if they are privately owned.

The film industry has been through it, so has the music industry. It seems all art is made the scapegoat until something else takes the spotlight away from it.
@ Jonny MonRoe

I agree with you, but judging by some of the responses here and elsewhere to this issue Dr. Bogost has raised, I dare say there's a lot of ignorance not just among the general public but also within the gaming community regarding the potential of gameplay to challenge and promote ideas in a way that's NOT edgy, NOT confrontational, and NOT offensive.

It seems that some people are having a hard time imagining a game that doesn't involve killing everything in sight.
I apologize in advance for not having read the article just yet, as I don't have time, but the discussion here is very interesting. I never played either of the controversial games discussed here, because frankly I never saw any real artistic value to them. VTR in particular seems designed purely to offend people, with little regard for actual innovation or insight. To me, a game like that may as well be garbage.

But still, as WolfStar76 pointed out, games have a uniquely powerful ability to put the "viewer" directly into a role in the story. When that's done well, a highly immersive game...immersive in the sense of background or context, rather than graphical realism...could actually go a long way towards illuminating new perspectives and helping to understand why or how things happen, which would indeed be very worthwhile to me, especially in the context of something like the Virginia Tech incident.

Existing games don't aim to do that though. I think a huge part of the roadblock here is how we perceive what a video game means. After all, we refer to them as "games". The word itself evokes the idea that you're supposed to derive pleasure from whatever you do in them. And, so far, most games tend to put you directly in the role of the central character. Presumably, you are supposed to find pleasure in doing whatever that character does. So in the case of games like Super Columbine Massacre, I think the mainstream perception is that this "game" is created so people can gain pleasure by re-enacting the shooting.

Other art forms are also frequently designed for entertainment, but it is widely understood that, often, they are meant to make you think and not simply to provide a fun romp. That makes it possible for those mediums to explore such sensitive issues as school shootings or, say, the holocaust. If a new movie comes out about a troubled teenager who eventually cracks and shoots a number of classmates, people will say "Oh, that looks like an interesting issue to explore." Because they assume, from previous experiences with movies, that it will look at that teenager's life in and out of school, and provide some valuable insight into why such things happen.

Video games, on the other hand, are still largely judged in terms of *which children's age group should be getting pleasure from them*. Even among the gaming community, we are constantly talking about parents, children, and "playing". If the same school shooting concept is made in the form of a video game, the initial public reaction will be something like "What kind of sick people want our teenage children to have fun shooting up a high school?" I suspect this perception is largely the basis of Dennis' belief that such a game would be a bad idea.

Honestly, though, I think Mr. Bogost is probably right in this matter. We need more mainstream games that are designed to make you think, rather than to simply entertain. Unfortunately, big companies are notoriously resistant to stepping outside what they're already doing. I doubt they will invest in such games until they have already been proven to be profitable. EA will not publish a serious, thought-provoking Columbine game until they know the public majority will find that acceptable and, more importantly, worth buying. At the same time, public perception is based on past experience - those conditions will never exist if no one creates such games to begin with.

Because of that, I really hope some of the bigger independent developers, including Persuasive Games with their now immense public visibility (Congrats by the way), will be bold enough to create some shining examples of how much value games can provide with regard to such sensitive topics as real-world tragedies. Someday games can have the same level of esteem given to other arts, and the world will be better for it. But it won't happen if no one is willing to put their neck out there to begin with.
Haha...sorry for the length of that. I got a little carried away..
I agree completely with Ryusage's deconstruction of the word "game" and how that's a major roadblock. Although the term "serious game" I believe is gaining some traction.

Comic books may be going through a similar kind of struggle for acceptance as a serious artistic medium, I'm not sure. They have developed new terms to help the public understand their nature, though, like "sequential art" and "graphic novel."
The 'Modest Proposal' system is over-rated. It worked at the time because it was such a massively outrageous suggestion that the sarcasm was obvious, however, people seem to use this as a template for forcing discussion on issues, Thompson uses exactly the same technique, by making outlandish statements, he draws attention to the subject.

The fact is, if a computer game organisation made a game based around the VTech shootings, it is a sword that could cut both ways, whilst I fully agree that the right to create such a game should exist, but the problem is that there are enough people out there who will believe what the news tells them without question, that any such organisation would be putting itself at the mercy of the other Media formats, not the First Amendment. The very 'New Media' that is used to 'brainwash children' is also used to 'brainwash adults' into believing that their children are being brainwashed, it's a vicious circle.

Such a game could be used to force discussion, it could also be used to further turn public opinion against a technology that is, for the most part, misunderstood and demonised.
@ Ian Bogost

In regards to the creepy comments in the game you think are the creator's call for help... You might want to go read the two creepy plays cho wrote and were released by his english teacher post-shooting. They include the same kind of creepy comments, and it's very likely they were included in the game to represent Cho's F'd-up viewpoint of the world.
Personally, if you really want to create a VT game, you better try a different tactic, that may even defeat the whole purpose of a VT game, but would generate enough profit.

Instead of playing as the villian/villains, you play as the good guy, the Cops. Your goal is to save as many people as possible from the mad shooter. You are running the hostage situation, listening to the person's demands, rants, etc. You want to stop him from shooting, and you want to capture him, so what will you do? Will you allow him to air his rants on Live TV, or will you attempt to storm the building and stop him from escaping? Will you do this, will you do that? And you do not want to appear too weak...that may encourage future people on the edge to go and do the same thing...

...Actually, now I think about it...it can expand. Make the whole game focused on stopping mad shooters. Will you spend money on security checkpoints? Will you invest in therapists? Will you ban video games? And how will you handle mad shooters when they shoot up and attack schools? How safe the kids are? How violent the kids are?

You might be wondering how will this help understand the events at VA. Well, it does give you insight in how many social issues such as medical privacy, gun shootings, etc. actually works, so it is nice from a strat. game viewpoint, but it will not actually enter into detail the actual mindset of a school shooter. Instead, its focus will be on saving people and preventing tragedies. However, the goal is to commericalize a product, and make money off it, so anything that attracts sales are a good thing. And, that's where the rants and the reports come in, where you listen to why the mad shooter is doing such things and attempting to correct said issues.

Would this actually sasitfy your demands, Ian? It could work, but I fear I defeat the whole purpose of a VT game by suggesting it.
@ Silent,
That is a very good premise for a game; and it does lead it self to be expanded greatly.
However, I get a vision of something similar to Sim City, except you control the safety of the city. That's just what I see just reading your statements above.

For a game like V-tech, I was actually thinking on something similar to SCM-RPG.
Follow Cho's life via a series of mini games. Shooting hoops alone, a mini game following one of his plays. a mini game of Cho at the shooting range. a mini game focusing on avoiding traffic to get the package to the post office. I would stop short of shooting victims and have those elements just for the story portion. and after the package mini game, just story board of what happens ending the game.
Of course commentary on his life.
@ Silent

If I'm understanding you, you're saying about a hypothetical VT game "the goal is to commericalize a product, and make money off it, so anything that attracts sales are a good thing."

I believe the goal of such a thing should not be to make money, but to expand people's expectations of what a game can accomplish in terms of public discourse and addressing a weighty topic.

Seeing a VT game "in a box, in the store" does not necessarily mean that it should be a multi-million dollar blockbuster (surely exploitative), but that it is seen as having the same representation of "games" as Doom or Mortal Kombat.
@Ian
Could you provide an example please.
[...] Gamepolitics, one of the sites I peruse daily, recently became involved in a back and forth with game designer Ian Bogost over controversial games and their place in gaming as a medium. I want to air my views on the topic. [...]
Don't get me started on the "call for help" issue. Thats bogus. It actually makes me feel ill. I can't count how many times in high school a teacher or administrated was on my back because of my taste in music or my artwork. Everytime someone marches to the beat of their own drum in a way that people find to be offensive they automatically think they just want help. What a load of crap.
A brief moment of disclosure: I wrote the above linked post at Nowhere-fast.net before reading the comments in this thread and the post includes a concept with elements similar to what Silent suggested.

I noticed a few things in reading the comments here. First, if gamers aren't ready to accept controversial games then we can't even begin to suggest that the mainstream media accept controversial games. It seems that we have a number of "I support someone's right to make a VTech game but I would never ever play it ever." That's the wrong way to look at things - if someone makes a controversial games it's the responsibility of serious gamers to play it in order to comment on it in a meaningful way. I found the VTech game disturbing and offensive but I still played it because it's relevant to an important, divisive topic in the gaming community and as an intelligent gamer who wants the medium to remove itself from the shackles of pop entertainment I need to be able to comment intelligently on all aspects of the medium.

At the same time we need to realistically understand and accept the limitations of the medium. Gaming will never be able to deal with intimate emotions as well as film or prose however gaming excels at confronting the audience with difficult choices and forcing people to examine their beliefs. As much as I applaud Dr. Bogost for pushing for a VTech game I think more consideration needs to be given to whether or not gaming is the medium through which a VTech inspired message should be delivered.

The other issue that's being raised is whether or not the gaming industry should distance itself from controversial amateur creations. The short answer: no. Long answer: the industry needs to protect itself but it also needs to understand that it has reached critical mass financially and socially. Electronic interactive entertainment is a part of our culture and it's not going away. The next few years will be bumpy, however, as the boomers grudgingly relinquish their control over culture and society. Considering this, the industry should support controversial independent games - though they probably shouldn't actively develop them - in order for the idea of controversial games to flourish. If that happens you'll eventually see a Dark Horse Comics-type gaming company bring controversial games to the mainstream in a big way.

Also (this is getting long :)) a "real" VTech game isn't going to come along for years, if at all. Considering the turn-around involved in creating a game that's more then a derivative spin-off we really don't have to concern ourselves with any major player dropping the virtual VTech bomb any time soon.
Ian,

I'm sorry, but I've to disagree with you here. VTR has no redeeming qualities (being little more than comparable to an average snuff film) and your "challenge to the industry," is wasted net-space. The main stream industry isn't ready for the "Schindler's List," of video games - not yet. Mostly because I believe video game industry hasn't found it's Spielberg. Perhaps our Spielberg hasn't been born yet. Perhaps he/she is reading these comments right now. Personally, I hope the latter, but my head tells me that we have a long way to go before your challenge can realistically be put into practice - and I'm talking years. Maybe decades.

Anyway, good point/counter-point between GP and yourself. I like a hearty video game discussion after a bout with Montezuma's Revenge. OK, back to relaxing after my honeymoon ...
@the1jeffy

Congrats on the wedding!

We do need more people in the industry like Spielberg. It would help out a lot. I also agree that that person is not in the industry currently. Hopefully they will be soon.
@Ian

Well, read through your article, and my thoughts on the matter is that the mainstream game industry is just not in a position to make such a controversial game, no matter how good the merits are. The Problem the game instry faces right now is that it is currently in the crosshairs of those in the mainstream media, Pundits, politicians and all their like. Many of them are a "shoot now, ask questions never" kind of bunch. Couple that with the lack of respect the game industry gets from being seen as child's playthings (even though it's very untrue), and you get a situation where the industry would get seriously scarred for such a game, no matter how good it is.

The Merits of the game can only be seen IF, poeple play the game and actually listen to reveiwers of the game. As seen with SCMRPG, there are many poeple who condemn the game on just the subject matter alone without even bothering to really listen to what the reviewers have to say, or trying to play the game themselves (to them, the reviewers are probably seen as baised gamers who like it just because its a game)... the majority of these would be politicans and pundits in the media. The Merits of the game become ignored by their pure ignornat and/or agenda pushing ways. Furtharmore, because games are an often talked about issue these days, the pundits won't forget the controversal game, and everytime something bad is being said about video games, the controversal game would be brought up as an example of what's wrong with them (no matter how un true the statment may be); they just simply would never let it go.

The Movie industry however does not have this same problem. They won their fight for free speech a long time ago and pratically ignored by those who would attack it. (The Movie indsutry shares many of the same "problems" the game industry, but only the game industry is attacked) Movies have gained respect as an artisitc medium which has an audiaence of all different age groups. The poeple who review films are well reguarded as being unbaised poeple worth listening to... When a Controversal movie hits the screens, the press make sure to see what reviewers of the film have to say, and if the movie reviews are good, then the media will roll with it; unlike with video games where the media won't mention reveiws, but will only talk about what the ignorant pundits say. Since attacking movies is not an issue (unlike video games) and there are so many good things being said about the controversal movie, politicans and Pundits in the media will be a bit more hesitent to touch the movie... sure, some of the more extreme poeple will still condemn the movie, but others will watch the movie and give an educated opinion, or they simply stay quite... With positive news outweighing the negative news, the negative news will die out with time and only the good stuff will be remembered.

That's how i see that Movies can make controversal stuff while Video games can not... Games would get condemned from every angle with only the outspoken groups to actully realize the merits of the game, while Movies would get mostly ignored and forgotten by attackers with the Merits being praised...

Basically, i think if the mainstream game industry wants to make such games, it's got to first win its cultural war just as the movies had to do a few decades back. Once those poeple who currently attack games ignore games just as much as they ignore the Movies, then Video games can start making their way as a respected medium that can tackle such issues... right now, a game company would be commiting Suicide by touching those issues

After thinking about it, that's more or less how i see things... i'd love for a video game to try a tackle such things, but realisitcally, it ain't gonna happen in the current politcan media weather.
Ya, i made quite a bit of assumptions to how things break down in that rant... but meh, that's just how i end up thinking
regardless of how you approach the subject matter at hand, there are people out there who would see this as a stepping stone. they would sensationalize any game content and lie to create sound bites. the gaming industry has a hard enough time supporting originality as it is, even if someone would be able to create a game that could merge playability, enjoyment, respect and sensitivity for the subject matter, it would be left up to the independent publishers because the majors would see it as a liability and would pass. the only publisher i could even see at this point in time contemplating it would be rockstar. and with as much flack as they catch now, releasing a game like this would be seen as nothing more then an attempt at cashing in.

so lets say someone does manage to create the game and a major publishes it, the reaction would be the same as both SCMRPG and the Vtech game are currently receiving. there are people who would judge it before playing it and their judgment wouldn't even be about taste or content. it would be knee jerk reactions and a feeling that something like this concretes their view of the world. thats all the talking heads and jack thompsons of the world need. cooler heads will not prevail as they come up with whatever lies they want. even if a majority of the victims families do not feel offended by it, the gaming opponents will find one group who are outraged and then they'll be pasted all over the news. there would be no real room for debate, as there are enough people out there that would be sympathetic to them and join an uproar aginst, and the would be wavied infront of every other view point as some sort of victim trump card as if to say that you dont understand because your not them. news stations would give this side of the argument more air time because tradgedy+emotion+fear=ratings. game developers don't have the same face recognition as its detractors, leaving us wishing for a frank zappa like figure against these people. we don't have a lobby as strong the MPAA in washington to defend us, so the conservative bases will have more pull on the political workings. more and more states would follow in new york's footsteps because politicians know that its the people who want the children protected by censorship are the ones getting them elected. then they will finally of found a way to word a violent game ban to where it wouldn't be in breach of the first amendment, and then the battle would be even harder.
[...] Wake Forest University Link to Article GP Cops a Plea to Ian Bogost’s Charges » Posted at GamePolitics.com on Thursday, June 14, 2007 GP Cops a Plea to Ian Bogost’s Charges June 14th, 2007 After reading Designing for Tragedy, ...  by the Georgia Tech prof (who, by the way, I hold in high esteem): Guilty: As Bogost correctly points ... Ian Bogost’s thought-provoking piece on the controversy surrounding the V-Tech Rampage and Super View Entire Article » [...]
@monte', @random j03:

First of all, monte', we don't have to win our right for free speech. It is very, very important that you, as a gamer, understand this. We have a right to free speech but we need to ensure that it is defended. The bill pending in NY would deny free speech protection from games so it needs to be defeated. Other similar laws in other states have been knocked down because they violate free speech, but it is important for us, as gamers, to be as active as the lawyers of game developers.

There will always be knee-jerk reactions to controversial media whatever the medium. Controversial movies get the same reactions from the same ignorant nut jobs as controversial games. I don't suppose either of you remember when the original Exorcist came out, but the reaction wasn't pretty.

The thing is that there are more people who are ignorant about gaming then there are people who are ignorant about movies and therefore they are more likely to believe the vocal minority. As time passes the numbers will shift in our favor but for the moment we, as gamers, need to arm ourselves with information and communication. When someone you know tosses out a piece of mis-information about the effect of gaming on society you should politely correct them. When one of the anti-game nutjobs is spewing their rancid vitriol over the news networks call your local affiliate and inform them of the other side of story or possibly even request an interview to present it.

The reason why the Jack Thompsons of the world are getting the airtime isn't because they're crazy and knee-jerk, it's because they know how to work the system. Remember, you're a voter as well as a gamer. You're a viewer as well as a gamer. You're a consumer as well as a gamer. Remind the world of that and you'll find the tide begin to change.

Reading your posts it seems as though you've both resigned yourselves to a losing battle but the fight, so to speak, hasn't even begun.
I simply don't understand the willingness to concede our higher aspirations merely because the transition toward that end is a challenging one. Of course there was going to be widespread opposition to SCMRPG. I made it anyway. Of course people insisted that I take the game down and apologize for having made it. I defended it anyway. Apparently my game creeps Dennis McCauley out. Good. It creeped me out to make it.

If we're not willing to make the challenging films, write the difficult books, or perform the disturbing theater, we may as well concede the ability to create any of this art at all. Games are much the same; if we've already decided that games aren't "allowed" to be about the despair, confusion, or terror in the human condition, we may as well stop pretending that we ever had an art form to begin with.

Here is a promise: more games about school shootings will be made. Perhaps the game "industry" will never come around to the idea that such a topic is valuable for us as a culture to encounter - but independent developers will continue to make the games that "the industry" won't touch. While it is clear to me from conversing with Ryan Lambourn that his intentions with VTech Rampage were vastly different from mine with SCMRPG, it remains evident that we will be seeing more games that deal with tragic events and troubled times - not fewer.

As a filmmaker I will say this: the American studio system distanced itself from the renegade auteur directors of the late 1960s and early 1970s. They scorned the coarse subject matter, the crude verite style, and the heightened realism of sex, drugs, and violence as portrayed in these films. They effectively "distanced" themselves from the films that would "creep them out" and they assured themselves that audiences would never want to see films that exposed the gritty underbelly of social unrest. They were wrong.

I believe that the best decade in American cinema didn't come from the studio system; it came from those willing to take risks for their medium. The medium grew immensely as a result. If we ever hope to see videogames grow beyond their current specialization as escapist entertainment, we ought to take Ian Bogost's challenge seriously. Indeed, some of us inevitably will whether the detractors approve of our efforts or not. In the end, I know which side of history I will to be on when this is all said and done. In my upcoming documentary "Playing Columbine" I intend to demonstrate this.
@ Tom:

There already is a Dark-Horse Comics of the games industry. It's called Running With Scissors. You guys seem to have forgotten about the Postal series. Almost everyone who knows about games knows about Postal, and if they haven't played it, regard it as the most crude form of games entertainment conceived. However, if you've actually taken the time to check out the company statement and website, and played through the game a bit (OK, the gameplay is pretty bad so you probably won't get too far) you'll realise that the vast majority of the game is satirising what was, at the time, the most controversial subjects. Postal 2 was a successful commercial game.

Not only do Running With Scissors tackle really controversial subjects, they push the boundaries on what's considered normally acceptable. Joints that increase your health, excessive violence, a wild sect of crazy Bin-Ladens etc. I would class that as edgy. Here's there company statement, direct from their site. Please forgive the crudeness, it's their style.

"We are Running With Scissors, notorious video game developers despised by Senator Lieberman, the United States Post Office and the Australian legislature (to name but three), for daring to produce the tasteless and insensitive videogames POSTAL and POSTAL 2.

Contrary to the "fear-enema" that some politicians and religious organizations would like to spray up the collective ass of the entire planet, we believe that the vast majority of people are, in fact, NOT inbred zombie murder-bots just waiting for some entertainment product to finish their "programming". We also do not believe that ANY creative industry should ever have to castrate itself under politically-motivated censorship guidelines designed around the imagined needs of six year-olds or clinically psychotic persons (unless that is their intended target audience, of course).

We believe that violence belongs in entertainment products - not in the streets.

But what do we know, we're just ignorant videogame developers."

SO, they're not the most articulate and subtle designers, but here is a company that constantly pushes the boundaries on the limits of commercial games.

As to creating a commercial VT games, what you must realise is that most publishers and developers are privately funded. What the investors care about is money, not agenda. And saying you can make a commercial game like a documentary is ridiculous. Documentaries can be filmed on a 10 year old camcorder, AAA titles require teams of 50+ people, huge advertising campaigns and localisation teams. We're talking millions of dollars for some pretty small I.P.

My point is, IF games are to push social agendas and politics it is going to be delivered via well constructed story and game elements not just pimping the latest controversial world event. A good example is the Fahrenheit 451-esque Half-Life 2 atmosphere, or the introspective musings of the incredibly unappreciated Psychonauts. Games about world events such as the VT massacre should never be made into commercial games, although the emotions and circumstances may be used succesfully as a factor into a larger game design.

Commercial games are about interacting with alternate worlds and particular events that happen in the world are not large enough in scope to make a fun, full-featured game. Silent has the right idea. If this issue was to be explored as a commercial game, it would need to be expanded and probably not use any of the actual settings and names involved in the tragedy. If you want to explore these particular events, the only outlet will be smaller teams creating indie games and possibly the XNA/XBL/PSN networks which are a haven for smaller developers.

And that's my two cents.
The periodic absence of fun can actually be as effective an artistic tool as the induction of fun. Since games like those discussed here haven't proved it in the minds of even the most ardent enthusiasts, then I'll make my attempt. I would say more, but I feel it would be inappropriate given the adversive climate that currently exists regarding games that challenge on a deeper level. Stay tuned.
"I will cop to believing that Bogost’s suggestion:
“I hereby issue a challenge to the videogame industry: to create a videogame about the Virginia Tech tragedy…”…is a really, really bad idea from any standpoint, including those of business and taste."

It is true that none of the key game publishers will ever take on this subject matter. As of current, the majority of the public views video games as merely a form of entertainment. While video games may be very entertaining, many overlook their legitimacy as a valuable media source. Video games, while providing entertainment, can also convey messages…such as how/why the Virginia Tech massacre occurred and how to prevent it. Unfortunately the game publishers themselves contribute to the belief that video games’ sole purpose is providing entertainment by creating new games with the exclusive purpose of generating profits. It is much like films and music. Yes, they are entertaining, but they can also provide insight into issues and convey powerful messages. We need people like Danny L. and others to challenge the way people view video games and continue to use video games as not only entertainment, but as a legitimate media source.

Ryno M. VPO, Gamers, Inc.
@ Danny

To be fair, the entire auteur movement is the antithesis of the studio system. They were never going to embrace it because of the power it put in the hands of the directors rather then the subject matter it presented and the style of presentation.

Every artist takes risks in their medium but the success or failure stems for a society that is either ready to embrace these new, controversial ideas or not. Going back to what you mentioned, French society in the late 60's and early 70's was primed to embrace the verite style of filmmaking. There were riots, political unrest and massive upheaval. People didn't want the escapism that was selling in America, they wanted a real reflection what they were dealing with as a society.

I applaud you for creating Super Columbine Massacre RPG and you can can be sure that you'll be remembered in the gaming history books. At the same time the mainstream audience is not ready for controversial and disturbing games. That doesn't mean that they won't or shouldn't be created and that doesn't mean that the audience won't ever be ready for such content.

As people understand that games can be art and begin to do complicated and challenging things with games they will expand the medium and they will take risks. Some people will cross the line, some people have already crossed the line. As this becomes more widespread acceptance will gradually follow. Nothing is going to change it overnight despite the best efforts of independent artists and the impassioned pleas of intellectual gamers.
@ Juggernautz

I didn't forget Running With Scissors. I was a big fan of Postal in theory when it first came out - it just wasn't much fun. Postal 2 is still a guilty pleasure of mine even though it did run like crap when it was released :)

The thing that they didn't do and couldn't do was bring the Postal series to the mainstream. It remained a talking point for the Jack Thompsons of the world who wanted to get more airtime on Fox News.

Postal III, with its eminent release on the XBox 360 as well as the PC, may develop the momentum into the mainstream that Postal II missed and become the kick in the pants that gaming needs. If it doesn't sell well, though, it'll just go down in history as another reason to legislate our favorite medium.

My gut tells me that society isn't at that point yet, though. Even if it does sell well it still won't crack the "games as mindless entertainment" barrier. I just hope that it's smart and witty rather then juvenile.
@Tom:

Thank you, I wholly agree with everything you've just written. I applaud indie game developers and the "serious games" movement for what they are accomplishing. Through their efforts, gaming has been thrust into the limelight, and whilst some may think that's a terrible thing, the fact is that now people really have to sit up and start taking the games industry and medium seriously. It's no longer simply an "escapist activity" for children, it is an interactive medium for portraying ideas and exploring deep emotional issues.

And believe it or not, that is also translating to the multi-million dollar games industry. Emotion and atmosphere are starting to play a much larger part in games. We are starting to actually care about the characters in our games, we have games that move us, terrify us, make us think on a deeper level. There are situations in games that are obviously related to real world occurences, and the exploration of the subject in parallel is a powerful tool indeed. For those of you who don't know who Tim Schaffer is, please do a bit of research. He has been pushing this agenda for years.

But, as you just explained, there is a financial side to the games industry which must also be supported. Just like the sea of generic pop and rap music, there is a whole ocean of generic, bland games out there. But there are also some fantastic examples of games, both commercial and indie, pushing the boundaries.
@ tom

i haven't accepted any form of defeat. all forms of entertainment have hit the same snag, the difference is the way that the others have to get out their message. one of the major setbacks for this type of game and discussion was when SCMRPG was pulled from competition. if it was left alone and win or lose, it would of made a larger statement and would of been a true stepping stone to get people talking. it brought attention to the question of if gaming is an art form and if it can be capable of telling the same stories as other forms of medium. by pulling it, the argument goes back to intellectual gamers and talk of it in the mainstream died down. no story to get ratings means they didn't need to continue coverage.

the other thing that's hurting is the way that games are delivered to the masses, and i think where we really should point our attention in this argument. PC gaming hands down has and will continue to have the capability to evolve and tell these stories. the real issue is with console gaming. thats where the most growth and evolution is required right now for the public and mainstream media to be able to accept these types of games. with the way that all 3 console makers handle content, they are only willing to push the envelope so far. i had hoped that the 360 would be more open and a free type of market for independents to do things like this, but at the end of the day all three would rather go with something safe then to take a chance on a game like that. if the only stamp of approval you needed was game testing and they wouldn't judge on content, then there would be a way for these stories to get told. these games will get passed on because to them content also matters. look at microsoft's choice for their contest. how many other social issues that a quality game could shine the light on and get people talking about it? they choose something that was safe, because its an easier route then the harder issues. if there was a way for independent console games to be distributed in the same way that independent books, movies, and music, then there would be a greater chance that all gamers would be having some of the same conversations as intellectual gamers.

there is also the issue with gamers themselves. if there was ever a studio that pushed games as art it was clover. but gamers didn't put their money where their mouths were, and rarely do they go for unfamiliar territory and originality will be pushed to the wayside because of it. if you look at the lists that always come up for most underrated games or ones that people miss, most of those weren't even looked at until it was too late. they make the lists because just now they come across them, because at the time they weren't willing to take the chance on something new. if those same people would of took the chance in the beginning, word of mouth could of pushed them along. instead they play them to late and suggest purchase when the numbers no longer matter.

i cut a lot out of the earlier post, and i didn't mean for it to sound defeatist. conversations like this one are a step forward in the right direction, but more and more people need to have this out in the open. with non-gamers and gamers a like. thats one way a gamer can help with the situation. but until we as gamers and the industry itself start to make changes, its only going to get harder and harder for gaming to become the respected art form that it should be.
@ Juggernautz:

Thanks for the comments :) Emotion, atmosphere and real character resonance are becoming important parts of games as developers better learn how people interact with virtual characters. That really is the way that it's going - look at the power and impact that was present in HL 2 because of their unique and groundbreaking facial animation system.

@ random j03:

Sorry to have painted your post as defeatist, but that was the vibe I got from it. I think you've really touched on a key point with your last comment, though.

From an independent developer standpoint, PC games have a low barrier for entry and a reasonable prospective audience but in order to break that mainstream barrier games need to be released on one of the big three consoles. Because the barrier for entry onto a console is so much higher and because the content available is much more tightly regulated (SCMRPG on Xbox Live Arcade? Not likely.) gaming has a very difficult situation in the future. It is unlikely that an independent developer will be able to produce a game for one of the major consoles and even if the game is produced it's unlikely that it will ever see the light of day.

Until there is a way to get around this roadblock controversial games will remain on the fringes. Can games designed for XLA be burnt to a disc and installed onto an XBox 360 the old fashioned way? That could be a potential solution.

Forgive any gross oversights, logic flaws or bad grammar in this post. I'm getting very, very tired.
@Ian
First, of all if this was already brought up I am sorry and you don't have to respond after the first 40 something responses I kind of drifted off. Anyway, I do see what you are saying about a documentry film-style game or one that explores the cultural context and ramifications of the event, or whatever, basically I just want to establish that I am not under the impression that you're proposing Resident Evil: Virginia Tech. The problem that I have is that SCMRPG was already a game quite similar to that suggestion (i.e. documentry-style without grotesque violence), and that came under the same fire that V-Tech Massacre came under. Some things I heard ant-game critics say completely stretched the bounds of reality beyond comprehension, suggesting that Cho "trained" on SCMRPG (an interesting proposition for a turn-based RPG, I have to wonder if he allowed his victims to input the run command.) I therefore have to ask how you believe that your proposed game will not fall under the same criticism as SCMRPG and V-Tech Massacre for that matter, regardless of how tasteful it may be?
@Marlowe:
Just maybe such a game WOULD fall under the same criticism - in fact that may be unavoidable... but games will grow anyway. I'm arguing that criticism is GOOD and we needn't be afraid of receiving it (even in spades) from critics - especially critics who never really wanted to understand the potential of games to begin with. Fear of criticism should never stop us, rather it should encourage us because it demonstrates that we are raising issues worthy of debate. Some contemporary studio cinema makes "raising discussion" a point of the actual work and I think the same can be said of videogames - even commercial ones. The alternative, really, is adopting the value system of reactionaries in order to appease them. This seems like a very bleak prospect for art of any kind.

On another note, I really hope would-be killers use SCMRPG to "train" before their murders - because surely then the death toll would hover neatly around zero.
@ Marlowe
As Danny says, there are no guarantees. Part of what makes it a challenge is that it would to be hard to accomplish. But I also think the commercial industry needs to start framing their work more deliberately -- not because they can design the public's response to them, but because they can play an active role in explaining why and how they might attempt to create a videogame about a controversial or difficult subject.
@ Danny, Ian:

Danny, when you made SCMRPG I'm guessing, and please correct me if I'm wrong, but I'm guessing that you weren't a programmer but rather an avid gamer who had an easy to use toolset available to him.

My point here is that the technical knowledge required to make a game with the current tools is so high that finding an artistic person with the technical knowledge to create a game and the intellectual, critical art background required as well as the charisma to put together a team and get funding could well be a mission impossible.

Maybe we're looking at the problem of controversial games from the wrong side. If this has been discussed here already forgive me, but wouldn't it make more sense to create tools that open game development to a less technical crowd? It's been proven multiple times that to make a successful film all you really need is a camera and passion but to make a successful game it takes a helluva lot more then that. What about a tool that was the virtual equivalent of an old Super 8?
@Ian
'its a complex of factors, media, home life, friends, etc. Everyone who visits this site should read Gerard Jones’ book _Killing Monsters_ for more on this. Anyway, that’s an interesting theme for a game. The longevity of factors that create sociopathic behavior.'

I have a definate problem with this line of thinking and a video game. No offense, I believe most of what you say is true. To lay it all down, I haven't played either SCMRPG or V-Tech rampage, not because I wasn't interested but I haven't got around to it. But my idea of them is me traversing through the 'believed' mindset/actions of the perpetrators with various options. The problem with the above idea (progression to sociopath through 'the longevity of' 'complex factors') is that in order to enact it in a game you have a few problems:
1. WHICH ones result in sociopaths (please tell me and the rest of the world so that we can prevent it from happening again). I am somewhat more critical of this being a behavioural neuroscientist :)
2. We are not sociopaths or the perpetrators of these acts and as such our perspective of these factors may be very different
3. I believe the end result will be boringly linear.

Don't get me wrong I like the IDEA but this perspective is ultimately doomed. A movie can pull it off, purely because you see the characters reaction (i.e. the happiness of the mother in Requiem for a Dream) because it is telling a story (complete 3rd person perspective). If a game has me as the main character (I have to be involved as that is what games are about) I will not see this; I have to feel it myself and everyone responds differently to various stimuli (like being on TV or the seat by the sun, doesn't mean much to me, in the latter example).
A solution to this, as has been mentioned, is a fictional setting, where you are 'a psychopath' or 'a victim' but not to re-enact the story of others in particular, as both SCMRPG and V-Tech rampage have done.
I do like the idea of being a victim trapped in an environment with a killer wandering round hunting you; do you hide (sitting duck), confront (they have a gun - generally a bad idea), try to stay in another area away from them and possibly find other survivors with which you can work together to escape. A successful result would be an experience (hearing your own breath it is that silent or the footsteps of the gunman walking past your hiding spot etc) more so than a story (stories are inevitably linear). I would want to be frightened by small unexpected events that startle me (like a really good suspenseful horror movie but I AM the main character), FEAR had some good parts that utilised this type of suspense and done well in a game like this it would convey the desperateness and helpless situation the victims are in ( resulting in MY frustration with the game - not a bad thing).
On a positive note it may also present the human side of others to people who lack empathy. Generally I believe sociopaths lack empathy (IMO of course and there are exceptions) and as such, a game that displayed the fear and helplessness of potential victims this upfront may allow them to see these acts form the other side - rather than games always having you as the killer for example. Additionally, you would never need shoot a gun or kill anyone to complete the game.

Admittedly, it would take a stroke of pure genius (not to mention decent gunman AI) to convey this apt enough that people would enjoy it beyond mild curiosity. Sorry if this is a bit disjointed but I am writing it in between experiments. I enjoy this type of discussion and unfortunately, my gamer friends aren't interested in this side of games... leaving me to spend too long reading websites like these :)
Tom--

Why not hit up www.garagegames.com

Their engines are perfect for indie game developers from 2-D to 3-D to next gen 3-D. Not to mention they are affordable if your really intrested in making a quality game. Yea you have to learn a few things but there are plenty of resources available and i think there are like 50,000 or 70,000 members in their community so I'm sure if you had a hard time with something they could point you in the right direction.

I personally can't wait until I can afford the TGEA. Its gonna be a blast(and probably a headache.) But I'll learn whatever I need to to make games. Exciting stuff, I'm like a little school boy on X-mas eve.
@ Terrible Tom

Nice :) I've been trying my hand at Panda3D but I haven't gotten anywhere worth mentioning just yet.

Even so, though, it still seems as though there should be a more seamless, intuitive way to design games.
Tom--

Could always use RPG Maker or something. I used to enjoy messing around with that. But the trouble with that is it still has a generic feel to it and you can only make an RPG. I never got far enough into a design to really call it finished.

But I see your point and It would be a good thing. A nice simple way to make games might bring more people to be indie game developers. This will help people make better games that don't have access to millions of dollars and a professional team.
@Dan, Ian
I understand your point that we shouldn't be afraid of criticism, my point however is these critics ignore the truth and reason. When the movie Flight 93 came out people criticized it as being "too soon," in other words they criticized it with in the context of what the movie was, no one criticized it for being some insensitive action-packed overtly violent Vin Dieselesque film, because it wasn't and they knew it understood that, their only criticism was a simple timing one which objectively even its defenders would have to admit it came out somewhat close to the event in question. Using SCMRPG as an precedent, it is clear that any video game on the VT incident would not be granted this fundamental right of being criticized for its actual content and context, but would instead receive criticism based on information that would quite frankly be completely fabricated, and, what's worse is the majority of people would believe these critics, just as the majority of individuals outside the gaming community believe SCMRPG is a senseless bloodbath that could "train" killers. When the average person hears “video game about Columbine” the thoughts that go through that person’s head are automatically quite different than when people hear “movie about Columbine,” anti-gaming critics know this and are quite ready to take advantage and play off of this fact.
Terrible Tom:

I actually have RPG Maker open right now :) It's a fun program to whittle away a few creative hours but I do agree with your assessment of it.

I have at various points been involved with various technologies that are used in game development and every time, even after I learned the ropes, I couldn't help but notice that there was a simpler way to do things. The problem, I think, is that a lot of the people who create these tools are not designing them to be easy to use and even those that are tend to look at the process as something that should be difficult. People are coding in learning curves that really don't need to exist.

This certainly is way off topic, but I'll continue anyway :)

Consider how simple and enjoyable it is for you to create a character in your favorite MMO. Consider, also, how clear and concise something like the tile-based RPG maker world creation system is. Also, using software like Sophocles (my personal favorite) or Celtx writing scripts and organizing stories is simple and intuitive. Logic routines already exist to do grant simple yet effective AI for a variety of situations. Put all of that together...

All I'm saying is that technology has reached a point where I should be able to say, "I want an office building" and the software should have at least a basic idea what an office building is. Throw something like that out there and you'll see a flood of absolutely horrible, half-completed games cobbled together by lonely teenagers BUT you'll also reveal a number of gems. Figure out a way to sort the wheat from the chaff and you're golden :)
Tom-

Maybe Will Wright would be down with that. Maybe incorporate it into a spore expansion pack might as well just make it a game that does everything.... too bad if that were to happen it probally wouldn't be out until 2012. And according to some the world will end so we wont get any practical use of it.

And on another note... freedom cost a buck-o-five....
@Tom -

I'm gonna post here, though the thread is probably dead by now. What you are speaking about is procedurally generated content on a scale that would take years and years to develop. Most game dev teams have upwards of 20 people on the team. Our current project has more than 80 specialised professionals working on it. Unfortunately, games aren't like movies. You can't just have a "handycam" of games and get a decent end result. That's the unfortunate truth.

Having said that, there are quite a number of procedurally generated modules being incorporated into games in the near future. The new Indiana Jones has procedural animation, as does Spore. Spore also contains (kind of) procedural texturing and voxel terrains. But, and here's the sad part, all of that stuff still needs multiple specialised roles to work in an engine. And hundreds of thousands of dollars to license if you don't wanna create a similar function. Even if you had software that had basic parameters to say, create a basic template of an office building at whim, you still need someone to create that original template, someone to texture it and code to implement it.

What I'm getting at, in my verbose kind of way, is that to create top notch commercial games, you need more than a couple of guys with good ideas. You need a team of highly trained (talking university level) professionals who are willing to work late hours. You need a strong PM who can stand up to the feature creep of publishers, and you need a LOT of time and money. There ARE great tools out there, tools which are quite simple to use. Most toolsets that are released for modding games can be used extremely well for that purpose, but the problem is you need the game to play the mod.

I think what you are proposing could eventually become a reality. I'm thinking of an open source game dev tool, that works in a similar vein as Wikipedia. Meaning that people all over the world can create, say, a texture or a model and incorporate it into the larger software base for others to use or manipulate. The problem then becomes I.P. If someone creates something truly amazing, chances are they don't want everyone around the world using their assets. It's kind of a catch 22.

In any case, that's why the indie games scene and GarageGames should never ever die. Sure, the games won't be as amazing as the latest multi-million dollar blast fest, but they will carry the boundaries and intelligent designs of games further into the limelight. As Danny has said, criticism is good.
@Juggernautz

Indeed, long live indie game developers and GarageGames!
clover group...

Thanks. I gave a link of this letter in my blog....

GamePolitics ShoutBox

Posted 07/04/09 at 05:54pm
PHX Corp: JT is afraid of such ban then advocates it That's what i call a total Hypocrite
Posted 07/04/09 at 05:50pm
PHX Corp: AE: JT is a -Bleeping- Jackass
Posted 07/04/09 at 05:07pm
Andrew Eisen: JT "knew it would be a good audience." Not what he said on Tuesday.
Posted 07/04/09 at 05:01pm
Andrew Eisen: VG cause violent behavior. VG companies influence behavior to get sales. Yeah, that makes sense. (To be fair, the Twitter feed makes deciphering JT's point a pretty tough.)
Posted 07/04/09 at 04:52pm
Andrew Eisen: Yes, it's been proposed but as far as I know it has not been passed. Big difference.
Posted 07/04/09 at 04:50pm
Cheater87: http://www.gamezine.co.uk/news/formats/xbox360/all-violent-video-games-be-banned-in-germany-$1301757.htm
Posted 07/04/09 at 04:49pm
Andrew Eisen: Far as I know, Germany has not banned all violent video games.
Posted 07/04/09 at 04:44pm
Cheater87: Jack wants the US to follow Germany's total video game ban.
Posted 07/04/09 at 04:42pm
Andrew Eisen: Note to JT, it is not illegal to sell kids a ticket to R-rated movies.
Posted 07/04/09 at 04:39pm
Cheater87: Jack said we would be better with no rating sytem.
Posted 07/04/09 at 04:35pm
Alareth: So what was the introduction used for Jack?
Posted 07/04/09 at 04:31pm
JDKJ: Heard one, you've heard 'em all. He repeats the same act, with the same half-truths, over and over.
Posted 07/04/09 at 04:31pm
Andrew Eisen: Using a credit card as age verification is not illegal. Hope Mark called him on that and his made up statistics.
Posted 07/04/09 at 04:30pm
Alareth: Jack is special, his mommy always told him so.
Posted 07/04/09 at 04:29pm
Andrew Eisen: JT lied about that APA causation thing again. Wonder if Mark called him on it.
Posted 07/04/09 at 04:04pm
Andrew Eisen: Follow the JT/Methenitis debate on Twitter: http://twitter.com/jtdebate
Posted 07/04/09 at 01:18pm
Andrew Eisen: Rodrigo - A fun idea but you might want to fix the typos.
Posted 07/04/09 at 12:57pm
GRIZZAM PRIME: Happy 4th of July!
Posted 07/04/09 at 12:44pm
Yuuri: Happy Blow Crap Up Day!
Posted 07/04/09 at 11:09am
Rodrigo Ybáñez García: I designed this shirt for Jack debate today: http://i44.tinypic.com/2552t89.jpg
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