Boston Globe Explores Concerns Over Violence on Nintendo Wii

Boston Globe Explores Concerns Over Violence on Nintendo Wii

June 24, 2007
Boston Globe reporter Barbara Meltz (we spoke, she's not a gamer) pens an article on the belief in some circles that game violence is somehow more violent on the Wii. That would be due to the system's much-ballyhooed motion control, of course.

Meltz began working on this piece early last week as the Manhunt 2 meltdown was in full swing. Much was being made of the Wii controller at the time by the Campaign for a Commercial-Free Childhood as they sought to have Manhunt 2 rated AO. Little did they - or anyone else - know that the game had already received the dreaded rating from the ESRB. Writes Meltz:
The Nintendo Wii system has been hailed as a revolution in video gaming because of its motion-activated controls... That's all well and good when the motion is a tennis stroke. But what about when it's a sawing motion, one used to separate a limb from a body, and the scene on the screen shows all the gory details?...

The Globe quotes Joanne Cantor, a Wisconsin research psychologist who studies the effects of media on children:
The more realistic and involving the game gets, and the greater the similarity between the action in the game and real life action, the stronger the negative effects would be. No, your son may not turn into a criminal. But exposure will take a toll on his life somewhere, probably in interpersonal relationships. These are subtle effects. They take time to surface. A teen isn't going to notice them.

So, play Resident Evil 4 on Wii today, turn into a spousal abuser when you're 30?Hmmm...  David Finkelhor, co-director of the Family Research Lab at the University of New Hampshire, counters with:
It's when you have other potentiating factors -- family problems, mental health issues, extreme stress, dangerous neighborhoods... Playing these games with or without the Wii enhancement is not going to take the typical teenage boy and make a killer out of him.

But pediatrician Michael Rich, director of the Center on Media and Child Health at Boston Children's Hospital is a critic:
Wii provides a double whammy - very violent content and physical involvement, which we know is how learning happens.

GP: It's a bit alarming to see Dr. Rich making this leap of faith without any research at all on the supposed effects of the Wii.

Comments

There's a way to keep kids from violent games. It's called parenting.
I suppose the thing that annoys me, and I mean no insult to anyone by this, but is it really all that surprising that the US population has a reputation for being 'Gung-Ho, Kill-happy Rednecks' to much of the rest of the world, I mean, even your own politicians assume that everyone under the age of 30 is just itching for a chance to grab a gun and go shoot up a school, all they need is the right 'stimulation'.

I actually find it quite depressing to see a government with so very little trust in the sanity of it's own voters, It's another one of those strange ironies in a way.
Isn't this the same damn argument they made when Mighty Morphin Power Rangers first came on? 20/20 did investigated reports, parents complained, tried to have it banned and so forth and how did that turn out? Power Rangers Whatever it's now is in like season 15 or something and not a peep, same thing with pokemon (execpt is was banned in some nanny cities) now it's in season 10, South Park, season 11, Simpsons? I think season 20. So all we have to do is wait until these complainers find something else to distract them.
SOLD im totally getting RE4 on the Wii, so the long term effects of being Leon will surface when i'm 30. I'm already packing my bags to some remote village in Europe to save the presidents daughter.
Remember, Boston is the same city that fears cartoon characters & lite brite.
And so it begins...
Can't say I didn't see it coming.

Also, "much-ballyhooed"?
@ZippyDSMlee:

Whether AO will be delegated to the position where it is kept hidden away or not remains to be seen. Midnight Cowboy (according to IMDB) won 3 Oscars (Best Director, Best Picture, and Best Writing, Screenplay Based on Material from Another Medium), had another 23 wins & 12 nominations. It forced the industry to change due to acclaim, which I don't see happening with Manhunt 2 for example. Right now there is no reason for the industry to change out of critical acclaim and artistic validation. Now there is merely a lot of unorganized gamers bickering and an industry that has to choose when to fight its battles. The industry allows the power to self regulate slip farther away the less they appear to be doing anything about the problem areas that they don't directly control or contribute to.

If the game that was being assaulted was somehow more "valuable" perhaps people would see it for what it most videogames really are: an expression of dedicated artists with the intent being consumer enjoyment and discussion. Depending on the story, gore and violence may be very necessary to play out the script and allow the gamer to challenge the landscapes that games can inhabit. The question remains of course where we as a society place value. If Manhunt 2's story allowed people to see sociological and ethical overtones present in the material, before and in spite of the violence, perhaps its value could be changed.

Take a Japanese film which is now a cult classic in America, "Battle Royale" in which society has given up on trying to control unruly and selfish children. Once a year a school class is selected to duel to the death on an island by authorities. They are given collars that will severe their heads via explosive charge if they leave certain confines or enter ever-changing "off limit zones". Given a pack contained a standard supply of materials and a random weapon, they are incrementally let out and only one youth ever makes it out alive. Supposedly. One youth is a sleeper in affect who actually likes killing, not in it against their will but for the fun of the competition. Watching this movie and its plot roll out, you can do nothing BUT question society not only in that movie's reality but our own and others around the world.

A film is different from a game in that the user dictates more of the action but often not more of the plot unless it is nested in such a way that choice dictates reality. Many games, for all their bells and whistles channel you to an end, dictated by the developer. You may be able to replay events, a level to hone your skill or watch a video of your past gameplay, but in the end a film and a game are not too awfully dissimilar. More and more consumers watch films at home instead of in theaters, with a remote dictating how we see our predetermined plot path. We can zoom in, advance frame by frame, replay and loop playback, adjust audio and color levels to suit us, change the language given verbally or via subtitles, listen to commentaries that change our experience, and consume bonus material to accompany the film that alters our perception or enjoyment of the message. This my friends, IS a type of controller input. You, the player sit behind the screen watching, always in first person. And right now, you can buy anything for your console of choice.

I do believe the rating system of games will get better and parents will learn more about it. This will take a lot of people supporting the efforts of the ESRB, the PTA (who distribute the ESRB material in some schools), and local communities (who sponsor education and discussion efforts). Right now the console makers play it safe content wise, with the PC/Mac platforms being the only major detractor into adult material. The envelope gets pushed but only so far as the glue will hold. Companies continually build the customer base, each year seeing their audience growing in not only wealth to appeal to but political power, access to social networks, and expectations that the bar be raised. I'm confidant the bar will be raised, despite these temporary setbacks. Choice will win out as more customers become more vocal and support for media freedom becomes something Joe Gamer can get behind as much as any other. The problem is, most people, Joe Gamer included can't even get behind long-standing issues such as education, poverty, equality, and so forth. What can you expect when a large bulk of the population doesn't act on the things they care about and we are seen as a nation of slackers?
"Wii provides a double whammy - very violent content and physical involvement, which we know is how learning happens."
Here comes the copypasta, violent games aren't for kids. Not to mention Wii doesn't exactly have a huge library of "very violent content" to poison little Johnny's mind with. The author makes the wiimote out to be the anti-Christ, jeez...

There's something odd about the website. I clicked on the link, read the story, then hit back to go to the first page of the story, but now it's only promoting a sign up window for the Boston Globe. I don't understand.

jakethe8lf Says:
Really, this is like saying Guitar Hero can teach you how to play guitar, or that light gun games fire a gun, despite the lack of range and windage adjustment.
Or that DDR turns you into Kevin Bacon. ;)
DragonBomber
wow I need more coffee to finish your post!

I see the AO debacle as like the X setup was for films it was in place to keep the more "questionable" stuff off hidden in the sidelines then came a movie that broke boundaries and made them rethink their preserved limits,I think the same will happen to AO in time unless the "industry" can agree to something better before its forced to a braking point.

Do you have any comments on how it might play out?

I been trying (much to the dismay of anyone who can write well) to discuss the ESRBs system as well as hashing out ideas to a better setup in the forums take a look if you have aspirins for the grammar headache that awaits you there *L*.
@Anon:

That decreasing crime trend is something good researchers mention while those led by their biased interests don't. Most of the "research" done is subjective and is being paid for those wishing to hear a certain result. The objective research is great, but usually quoted out of context to say the opposite of what the actual study reveals. It suits these attackers fine to use the often-more-violent media news outlets to lie and shock the public into a state of fear, but telling the truth rarely is a concern.

@The Unholy:
"A lot of us (gamers/supporters) are missing the point. It’s not all about these people not knowing what they are talking about. It’s about these people finding things that are offensive to themselves and actively trying to take them away from everyone else."

When we hear stupidity, lies, biased frauds, and hypocrisy fall out of an "expert"'s mouth, the first thing someone naturally does is exclaim "hogwash" or "typical" or "I hate you". The problem is that these people are raised to levels of power and influence because they support the cause. They swell our levels of disgust that their opinions are taken as fact by so many against an issue we feel strongly about. Dwelling on the statements to some degree makes sure these moronic quotes remain in the canon and are saved to be brought back later when someone flip-flops.

Some people haven't swallowed the whole meal of what this battle means to be sure. They still think it's a bunch of meddlers who will whisk away when they have some of what they want. It isn't over a game, a TV show, or a movie but over a moral view of the world held above the industry standard of today. The standard that allows content of all range and level of expression to be obtained or avoided as the partaker desires. Freedom is a very scary thing to a lot of people. As long as there is a way to look busy fighting a war on a perceived evil, freedoms will continue to be cut out of the budget. Most people don't care about inequality unless it's affecting their money, their privileges or their back yard. Right now it's not their freedoms they see being stomped.

'But we cannot just blame the media for this can we. It is impossible.
In the end these people cannot blame one influence on a person without blaming another. “Where did we go wrong?” some people ask. I generally like to answer, “At the beginning when they were first born."'

The nature vs. nurture argument is a compelling one. A violent behavior triggered by a book, movie, altercation with a bully or game could be genetically predetermined. It also could be learned if that is the wish of the user. Serial killers often manifest this learning of malice and cruelty through the damage done to animals but also a bad bit in the brain could also be partly to blame. I believe that a mixture of both should be held up when discussing how content is handled. This forces discussion and thought to go into the topic rather than wild speculation and fear naturally.

For me though blame should be dispensed in many cases, if nothing more a means to prompt continuing freedom. For example, take underage sales to minors of game content deemed potentially hazardous due to extreme violence. Some of those youth will react well to the content. Some will feed upon it and avoid other activities that potentially have more beneficial outcomes. A few may prove to learn from the material in ways others activities failed to stimulate them, and others still may grow violent due some latent disposition to act out. A range of other states occur every day. There is blame to be shouldered here, both to the positive and to the negative.

Firstly: the industry and the marketplace owns a major responsibility of furthering the rating and sales policy to dissuade youth from games that were not created with them in mind. If a store sees a problem, they handle it on a micro level. If the industry notices a problem with a chain, then dispense punishments to show the market that rules are rules. Dispense fines to stores, with the money going into funding better education of parents and society, more advocacy, and better rating quality. We need society more educated, especially as technology improves. In severe cases, deny titles projected to be high-selling to the chain or store, forcing them financially to comply. Self regulation is an easily viable way to handle the problem. In my experience many clerks of large chains DO check ids like rabid fiends because they are so used to doing it already and can't risk getting fired. They also advise parents of the content and try to dissuade them from purchasing. Flea market vendors, thrift shop, and garage sale operators on the other hand are a lot less inclined. All places where children probably shouldn't be on their own anyways.

Which brings an obvious and often eased off field of blame: parents, caregivers, teachers, and those with jobs where they interact with children (in papers I have referred to these individuals as parental-agents) own a major responsibility in deciding what content is appropriate for their youth and enforcing it. There are lurking variables here that vastly contribute to how a child reacts to content. Everything from family dynamics, perceived worth, level of attention to child/affection, emotional stability, abstract concept recognition, to a slew of other factors determine how a child will cope with a stimulus, be it a bully, peer pressure, schoolwork, or a game. Does the child understand reality, let alone take actions that fit with our mores? Is the child being made a part of the process, where discussion allows them a broader understanding of society, life and death? Whatever the environment of the child, there has to be more work done by parents/teachers and others to forge a healthy foundation.

Kids have to truly matter again, and not be used merely as tax credits, or pawns in a war against drugs, violence, and all the other moral crusades they are currently being used for. They are a reason to make society better, not a political device to be cast away and forgotten when you've been reelected. Youth are a lot wiser than many give them credit for and internalize all the fake affection and symbolic caring that goes on, making adults who either are wise to the deceit or use it themselves to make it in what they see as a faulty system.

Lastly, blame is due everyone standing around allowing it to continue. Blindly turning of the TV and shrugging it off when their favorite network station parades morons around to waste tax dollars and effort better used at solving real problems underneath it all. Networks airing repetitive trite that is often more fear-mongering and political agendas that actual news. Education systems in such a state of decay that games are seen as the choice of fun entertainment by youth when with a little prodding and a better presentation: science, physical activity, math, sports, reading, writing, and other technologies and hobbies are just as enjoyable and beneficial. People not voting but thinking in the end that "the right thing" will be done, or worse yet not caring what is done while all the same complaining about the horrors and inconveniences. Highest on my detested easily however are any designers, marketing hounds or industry people who personally would market to children if they could, be the product an illegal drug, a violent game, a cheap toy, or a cigarette. This scum is no different than politician they are fighting against over censorship and regulation. They are even worse in my opinion.

I, like others am glad there is a healthy range in software being sold, everything from E to AO. I look forward to where technology continually converges, when a game is no longer a mere game and television and movies are somewhat different as well. Education, medicine and science are all benefactors of the technology used in games, further honed by the advancements in the videogame industry. Thank you for all the comments people.
[...] GamePolitics are inviting gamers and non-gamers alike to give their two cents on whether the Nintendo Wii is a violence-breeding machine. And here’s my 2 cents…As a gamer for two decades, I can safely say that violent games don’t make me a violent man now. I love violent, versus fighting video games such as the all blood and gore Mortal Kombat, they even have the Wii version now, but does that make me (or a gamer) crave for blood in reality? Maybe in your gaming or non-gaming life, you can hear some Kombat fanatic screaming “Finish Him!” every now and then, but that’s about it. [...]
Hasn't Nintendo dropped support for this title ...
Here's a "Fanmade commercial" for the Nintendo Wii

http://gameads.gamepressure.com/tv_game_commercial.asp?ID=4770

Honestly. Being a fan of Japanese Wrestling like I am.... I WISH that Nintendo had acctually made this video and used it as a commercial
"But exposure will take a toll on his life somewhere, probably in interpersonal relationships. These are subtle effects. They take time to surface. A teen isn’t going to notice them."

The potential effects of the Nintendo Wii on a child's brain are horrifying! The scariest thing about it is that there ARE NO SYMPTOMS, OR WARNING SIGNS, OR ANY EVIDENCE THAT IT'S DOING ANYTHING TO YOU AT ALL. That's what's so scary about it.

Kid's are a lot more resilient than people give them credit for. I just don't buy this argument that scary movies can ruin your child forever. That every bloody shootout or fiery helicopter explosion you see on the screen erodes away your humanity.

Violent acts are usally the result of anger or frustration, not playing Mortal Kombat with your friends. Nobody can hurt a child as much as a bad parent can.
I agree with Joanne Cantor and David Finklehor, the more realistic it is the stronger the negative effects, but we should remember that individual differences and personal history, which includes parenting, may have protective properties and/or negative-enhancing properties to aggressive behaviours. And we should have some corroborating research based on other peripherals like those laser guns in the arcades. But all in all, it's just simply a small (insignificant?) risk factor among many for aggression.
Coming from the same mind set that calls pushing a mouse "gun training", really people get over you selfs and look at the history of the "anti pseudoscience mob" ,theater was bad because common folk would not understand it books where doubly bad because of that and giving knowledge to the common man radio was a villain in its day as well as dime store novels,TV,films and comics follow your fing history games are merely the newest scapegoat for societies busybodies to have a "new" hobby with.
I've said it once and I'll say it again. If you are performing the action, such as sawing off a guy's arm as Meltz says, that's it. You've done it, you got some satisfaction or entertainment that you wanted, and you won't likely due it again. And if you do, will you do it in the real world to a real person? No, you'll do it in a fantasy world with no harm done.

Another issue is that these doctors and specialists insult us gamers by saying we can't tell the difference between reality and fantasy. It's a terrible viewpoint on teenagers (which goes back to the fact that if you're sawing a guy's arm off, it's an M game) and needs to be changed.
A few of you have made mention of reading, or watching a movie and acting it out as a child. Anyone who grew up with Atari has done this. Played war, fought, tried to be like Bruce Lee, TMNT, or Rambo. The fact is we all had parents that taught us the difference between a game and real life. Between a story and fact.

One of you reference how similar a tennis stroke is to a wild knife slash. Well tennis was developed to help train knights. It helps with eye hand coordination and arm strenght. It develops good sword play. Tai Chi is typically used as an exercise in our society but it is actually one of the most powerful Chinese Martial Arts. Violence is innate in our culture. It is our parents and mentors that have to teach us the difference between right and wrong. A discipline in morality is greatly missing because the Hippie generation is too afraid of violence, too afraid of saying what can and cannot be done. Too afraid of being something other then a victim.

It's time for Baby Boomers to realize that they were/are the worst generation.
"Wii provides a double whammy - very violent content and physical involvement, which we know is how learning happens."

I want the research and evidence that supports this. All people learn in different ways. Traditional learning models are usually the lecture-listen variety (as taught in tradtional schools). The learn-by-doing part are mostly skills-based (ie: Martial arts and sport; for example).

If VR took off in the 80's (head displays, hand-held remotes, datagloves), we would have already gone through this debate and moved on (I don't think games HAD ratings systems at the time).

Pandora's Box has been opened and it's too late to lament the fact that people will use the Wii controller, or any other technology, in somewhat controversial ways. Controversy is inevitable in any medium, given the tools we have to explore and create them.
Analogy time:

How is the Wii's controller on FPS games any different to a steering wheel/pedals on 'street-style' racing games?

Going by what this person is saying, any driving game that can have a steering wheel attached to it should receive a higher rating than those that can't...

Ban steering wheels! they make people dangerous drivers!
"A tennis stroke, is basically the same stroke as a wild slash of a knife. The difference is not much. That’s kind of like saying it’s okay for a swing of a baseball bat, but then think about hitting someone in the back with an ax. It’s still about the same motion."

Quote Rob. Or like hitting someone with a bat....

There are alot of good points made up there, most everything i can think of has been covered.

Wii provides a double whammy - very violent content and physical involvement, which we know is how learning happens... Uhh the only thing i think a wii could actualy teach well with the wiimote would be lightsabres, since there is no blade, bat, saw, racket, anything.
You know what people? Censoring and banning are the worst things to happen in this world, it can also cause people to commit murder in order to "silence" the people who don't agree with their views. Just like Hitler did of course.
You know what else involves performing a sawing motion? Sawing.
Really, this is like saying Guitar Hero can teach you how to play guitar, or that light gun games fire a gun, despite the lack of range and windage adjustment.
Play Mario Party 8 today, become Hannibal Lecter tomorrow.
Ah, the mystery of my swordsmanship has been solved! It turns out Twilight Princess taught me how to use a sword! Next I will learn how to do headshots and roundhouses with RE4.
Does this mean that kids who learn how to box at the local PCYC are going to grow up into violent thugs? I mean, those kids are learning how to hit people! And they actually do strike other people! What greater act of simulated violence IS there!?

But I Meltzs point. It's a video game where you pretend to do things to virtual characters in an artificial environment with unrealistic tactile responses. It's definitely much more damaging than slugging a friend in the face at a youth center. :/
Problem is, people go by what 'appears' to be the case incredibly often.

Take a 'Mosh-Pit' at Metal concerts. Most of the people dancing in the Mosh-Pit are just out having fun, the 'Pit' is an environment where certain rules apply and others don't. Some people in the pit get carried away and don't even operate within the usual rules, these are 'Griefers' for want of a better word. Now you get the people who are worse than that, they have trouble telling where the boundary of the pit is, and continue their behaviour outside the pit, despite the fact the vast majority of people know where the line is.

Now, you don't get more 'interactive' than dancing, but if someone headbutted you in the face for no reason, do you think the defence could, in any way, claim that 'repeated headbanging movements made in a Anger-filled musical environment' could be used as a defence to that persons' own choice to headbutt you? They could try, but I get the feeling it would be taken a lot less seriously by the Media than someone saying 'I was told to use the controller like a knife, I used it like a knife, and now I know how to use a knife.'.

It's actually an oxymoron, it's like saying that you can learn to bowl using the Wii controller. If that's the case how come so many TV's have ended up damaged because people HAVE tried to use them like the real thing, and ended up regretting it? You can't learn how to Bowl on the Wii, what you can do is learn how to play Bowling on Wii with it.
Okay, can't copy and paste, but yeah, that thing is true, however, the politicians and people who write articles like that just choose to ignore it.
so,that means that there going to pull zelda of the shelves from stores, and kids are already hacking and slashing with links sword. Metroid your target pratice. wii sports, your really swinging really hard. does anybody see the trend that the nintendo wii is going for. by the way this is a sarcastic comment. :)
Sorry going to double post here but i found this very interesting.

"There is also the simple truth from David Finkelhor, co director of the Family Research Lab at the University of New Hampshire who points out that in the 10 to 12 years in which violent video games have exploded on the scene, the juvenile crime rate has gone down. Oops! Could violent video games actually be giving kids prone to violence an outlet for rage rather than increasing the probability for violence?"

Interesting....

http://www.joystiq.com/2007/06/23/boston-globe-wii-puts-violence-in-moti...
This is so upsetting.

All these people ever do is talk about the negative effects. They set up senarios that ARE possible, but they are a very very small percentage of the player base.

Sure, you WILL have someone play a game, flip out and try to imitate it. It happens with movies, with books, with imagination. HOWEVER, the facts are clear that these people were messed up to begin with and that video games, while a factor, did not play a significant role.

Yet, we still see people ignorantly bashing and slashing at video games. The government needs to stop busting our chops. We have to stop this shit. First, its video games, then its going to be movies, and so forth until the government starts making our choices for us.

Manhunt 2 is an adult game. The only way a child would ever be able to get this is if the parent is dumb. The Wii has parental controlls that a parent can place to prevent games like Manhunt 2 from being played. That rules out the child getting the game without the parent knowing. Secondly, any responsible parent would be able to prevent and punish their child for playing such a game.

I hope all parents that are going along with this video game bashing understand that the government is actually claiming your bad parents. Since, you know, they are making the decisions for you.

Big Brother is here to help!

*puts tin foil hat on*
Games are going to get realistic at some point in time, but heres a funny thing. We've basically seen the height of the Wii's graphics! As most have already said elsewhere, the Wii is a souped up Gamecube with new way to play. That's it. The best graphics I've seen on the GCN was RE4. That's as real as you can get on the system. The first Manhunt, though violent, graphics were about par, it had its realism but seemed a bit choppy in areas.

Theres already that sawing motion, case you didn't know. Cooking Mama for the Wii (Budum Pish).

Nintendo won't put an AO game on their system. They haven't yet, and probably won't ever.
so they couldnt thing that violent games come out on EVERY system!
besides im sure nintendo will draw the line. it would be a VERY BAD move if they put manhunt with a AO rating
"I think they’re missing the point: THIS GAME ISN’T FOR KIDS. Neither is Resident Evil (4), they even have a disclaimer in every game saying that it’s intended for mature audiences."

Yeah, though of course, its to bad that RE4 and another game like Scarface don't receive the attention this did. I bet its just because this is Rockstar that its getting this much attention.

Sad really.
"It’s not the dedicated game stores that aren’t carding kids, it’s big chain stores like walmart, and bestbuy that don’t do it all the time…"

That would explain why they don't want AO games then, pft.
It's not the dedicated game stores that aren't carding kids, it's big chain stores like walmart, and bestbuy that don't do it all the time...
A lot of us (gamers/supporters) are missing the point. It's not all about these people not knowing what they are talking about. It's about these people finding things that are offensive to themselves and actively trying to take them away from everyone else. Like many of you said or are implying, "THIS GAME ISN'T FOR KIDS," these people are not concerned about that. These are the people that are quick to point out that a person that plays video games have the potential to hurt/kill innocent people. But they are not thinking about how television (certain programs not necessarily violent) affects people more.
For instance, when I was in school and Columbine occurred everyone was afraid of that happening in their school. Some kids even tried imitating the situation across the country. But how did we all here about Columbine in detail? The news media. In every bit of detail told the story of the kids and how they obtained the guns and practiced shooting (in real-life). But we cannot just blame the media for this can we. It is impossible.
In the end these people cannot blame one influence on a person without blaming another. "Where did we go wrong?" some people ask. I generally like to answer,
"At the beginning when they were first born."
yes lady, because the Wii mote have magical weights or something in it that can accurately imitate wight, swinging, and resistance when that something strikes a solid object, and for guns it completely accurately imitates recoil, kickback, reloading, and jamming [/sarcasm]
@jakethe8lf

In 4 consecutive places. On the front of the box, on the back of the box, on the disk itself, and when you boot up the game, five if you count in the TV commercials for the game.
I think they're missing the point: THIS GAME ISN'T FOR KIDS. Neither is Resident Evil (4), they even have a disclaimer in every game saying that it's intended for mature audiences.
@Gil

I've mention the idea of being 'trained on Wii' a few times myself. But I always figured they'd blame a shooter first. Hell. I'm kind of surprised they let Red Steel slide, and nobody's jumped on the Wii version of RE4 with it's new wiimote aiming system.
Hey, I can't say how it is everywhere else, but I can guarantee that they take the rating system serious around my way at the local EBs and GameStops. I've been carded a few times and I'm over 20 with almost a beard most of the time. If I can be carded, I don't see how kids are getting a hold of these games without a parents participation.
Again we see the implication that videogames are "kiddy" toys. I doubt these people are even aware that someone under seventeen cannot buy an M rated game without being carded. Sure there are slip ups from time to time, but then again underage teens sneak into R rated movies all the time.
"But what about when it’s a sawing motion, one used to separate a limb from a body, and the scene on the screen shows all the gory details?…"

I'm sure the resistence caused by trying to saw through bone can't be duplicated and the particle effects for "all the gory details" don't compare to FMV cutscene quality, much less actual gore.
A tennis stroke, is basically the same stroke as a wild slash of a knife. The difference is not much. That's kind of like saying it's okay for a swing of a baseball bat, but then think about hitting someone in the back with an ax. It's still about the same motion.
Besides, what in the hell is a kid that can't tell the difference between fantasy and reality (which has to be pretty young, I'd think) doing playing RE/Manhunt 2 anyway?

But then I guess that ruins their argument, so I can see why that was never mentioned.
So basically, most of those researchers (except Finklehor) are saying that violent video games can affect someone in some way.

Well, no s***, Sherlocks. Media in general is SUPPOSED to elicit a response from the viewer. Nobody wants a game, book, or movie that makes you go "meh." But that's still a long way away from proving violent games (or any violent media) will make you predisposed to violence. I'm just glad they all agreed on that (except that fool Micheal Rich).
[...] The Boston Globe explores this very question and GamePolitics.com does a smash up job sorting it all out. In the wake of the Manhunt 2 debacule (is that too strong a word?) these are good questions to ask. Ponder on. Boston Globe reporter Barbara Meltz (we spoke, she’s not a gamer) pens an article on the belief in some circles that game violence is somehow more violent on the Wii. That would be due to the system’s much-ballyhooed motion control, of course. [...]
I understand there's concern with the interaction of a video game murder. Although it wouldn't make someone a killer, it definitely could leave an emotional scar on someone depending the context. To me, that's not that big of a deal considering some of the parents leaving much bigger scars on kids.

Here's the thing that I do not understand, "It's a learning mechanism." Ah, it's only a learning mechanism if a kid has no idea that a gun can kill or a saw can tear bone. I'm 100% certain that no murder went to a training camp as a kid to learn how to kill. Someone can argue military, but how many murders are done by ex-marines, ex-navy, etc? I certainly don't know, but I doubt it's very high.
Michael Rich is the same idiot who testified in Illinois on behalf of the violent video game bill, which was ruled unconstitutional, costing tax payers well over a million dollars.

Yet Michael Rich is still talking the talk without walking the walk. Hey Mr. Rich, why don't you pay the Illinois tab, since it was your bogus statements that were used to convince the spineless Illinois legislators to vote for the video game bill?
Everyone was thinking it.

I know I was, at least as the reason why people (nongaming people) seemed more against the Wii version then others.
All this hype is just going to make people want it more...nobody complained about the violent stuff on Jaguar and nobody execpt a hand ful off people bought it.
You know, back when I was a kid, a friend of mine and I both enjoyed reading fantasy books. For a while, around the time of eighth grade, we would go at it with sticks in my back yard having "sword fights". After a while we got some wooden swords instead of random bits of tree.

Both of us have yet to try and chop someone up with a real sword for the fun of it. So I rather doubt that video games are going to have a greater impact than play fighting.
IMHO Violent media research is just a load of psudoscienece bullshit. The fact is people are all fundamentally psychologically different from one another and how they react to different stimuli. It's impossible to pinpoint exactly how each each game/movie/song/book/ect. out there effects each individual person. People get different ideas and have differing viewpoints based on each single game/movie/song/book/ect. out there let alone lumping all violent media or violent games all into one. Not to mention the shitload of problems relating to violent media research in the first place (eg. using proxies to determine aggressive behavior, experimenter demand effect, the difference between aggressive and violent play and aggression and violence with intent to harm, correlations rather then casual links, the significance of the supposed increased aggression or negative behaviors/reactions are incredibly small) and pretty much on and on and on.
And again, it's still a controller.
Some of these people really need to get a grip on fantasy versus reality. Its just a game.

GamePolitics ShoutBox

Posted 07/04/09 at 03:48am
Michael Chandra: I missed out on Jack? =(
Posted 07/04/09 at 01:52am
Escanor94: hmm, looks like when someone gets banned all their comments are automaticly deleted
Posted 07/03/09 at 11:46pm
Arcanagos: aww, did i miss the JT party? :(
Posted 07/03/09 at 11:00pm
Leet Gamer Jargon: Where's the recent JT bullcrap? Which comments section has he vomited on? EDIT: Nevermind; it's in the "Radio" thread.
Posted 07/03/09 at 09:17pm
BearDogg-X: I wonder what the Metropolitian Moron of Miami said in response to my comment saying that he got a dose of his medicine on the SGC09 Debate thread?
Posted 07/03/09 at 06:51pm
Rodrigo Ybáñez García: He gets offended with a bunch of flowers.
Posted 07/03/09 at 06:49pm
GoodRobotUs: LOL He takes offence at the fact he might have *chosen* to be crazy?
Posted 07/03/09 at 06:47pm
Rodrigo Ybáñez García: He warned me to get a lawyer after I called him "crazy by his own choice"... that´s libel for him
Posted 07/03/09 at 06:45pm
HilaryDuffGta: "libel" what did he threaten now?
Posted 07/03/09 at 06:44pm
Rodrigo Ybáñez García: Was fun to be threatened for "libel" again.
Posted 07/03/09 at 06:26pm
HilaryDuffGta: hey so what did i miss??? the usual spam of "crap"
Posted 07/03/09 at 06:15pm
FlakAttack: Jack ruined his chance to have civil debates with us here. Glad you banned him (again).
Posted 07/03/09 at 04:04pm
Krono: Unexpected is probably the best word to describe it. Particularly as no decent reason is given.
Posted 07/03/09 at 03:59pm
GoodRobotUs: Just heard about that myself... kinda unexpected
Posted 07/03/09 at 03:58pm
Krono: Huh, apparently Sarah Palin is resigning.
Posted 07/03/09 at 03:34pm
GoodRobotUs: Sounds like he's been mainlining the Angel Dust again
Posted 07/03/09 at 01:50pm
ezbiker555: I'm back. Just in time too, my Jack Thompson sense were going wild
Posted 07/03/09 at 01:47pm
DarkSaber: You mean "playing with himself"? :-P
Posted 07/03/09 at 01:16pm
Matthew: Oh, Jack's back? I guess he got bored of playing single-player.
Posted 07/03/09 at 01:05pm
Andrew Eisen: I'm leaving most of his comments up but he'll be banned again shortly.
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