ESRB Begs to Differ With NIMF Summit Recommendations

July 12, 2007
vance.jpgESRB President Patricia Vance (left) takes issue with some of the recommendations issued this week by the National Institute on Media and the Family and Iowa State University researchers.

Vance was the lone video game industry participant in last October's National Summit on Video Games, Youth and Public Policy, but the views in the NIMF report, which appeared some eight months after the summit, are largely in conflict with the industry's position, especially in the area of legislation and universal game ratings.

In response to a request for comment by GamePolitics, Vance provided the following statement:
We're pleased that we were able to participate in last year's Summit, and encourage those who share our desire to help parents choose appropriate video games to continue to have an open dialogue with us about ways to make our rating system even more useful.  We only hope that, in the future, NIMF and [Iowa State University] will consider including members of the academic and scientific communities whose opinions differ from their own in such discussions.

It should be noted that study after study, including those released recently by the Federal Trade Commission and the Kaiser Family Foundation, show that parents are overwhelmingly satisfied with the ESRB rating system.  Even NIMF's own age ratings for video games agree with ESRB's the vast majority of the time.  That being so, we hope that NIMF and other Summit participants will consider devoting more of their energies to encouraging parents to use the valuable tools already available to them, such as ratings, reviews and parental controls.

As always, ESRB is firmly committed to ensuring that the ratings are as effective and useful as possible.  Enhancing the system and launching extensive initiatives to educate parents about how to be a better-informed consumer when it comes to games are a vital part of what we do.  We will continue these efforts and stand ready to work with others who wish to help.
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I have to side with Hayabusa75 on This One, Changing The Name Of The Rating Will Not Only Seem Like A Superficial Move But It Would Also Be Offering A Chance For Games That Are Far Too Inapropriate For A Parents Rating Scale Into The Hand Of Those Who Really Don't Need To Have It. I Find Nothing Wrong With A Teenager Playing Doom 3 If They Can Handle It, But I Do Find One With A Teenager Playing A Sexual Explicit Game Due To Relaxed OR Easily Mistakeable Ratings.

Or all that left is the slightly profitable shovelware.

They suffer the consequences of lost profit.

@Tom

Fine, what happens when the ESRB reforms and the big 3 and retailers refuse to stock/license the M18+ games of any type, sexual or Violent? Also, what if a game is both violent and sexual? Which ratings takes precedence?

I am an artist who does not censor himself, I suggest you rephrase it in the future to "every artist I know". You certainly do not know every artist. I don't find censoring myself primary to the creative process, It has never played a hand in me being creative, it usually just restricts me.

Those who've educated me about how the ESRB works and how the game development process works have said that the ESRB DOES infact give the AO rating out a lot and that causes them to water down their product to get it rated M. You simply CAN NOT get an AO rating, its the kiss of death. OF course these people tend to like the ESRB and place the blame on the big three and retailers...

I'm not one to blindly follow what I am told. I do my own research and make my own mind up based on the information that has been given to me from those with experience. And I also do my own research so I can develop my own opinions. So sure they might not agree with what I say but I strongly believe that they would have had a much easier time if the ESRB rating system wasn't geared to benefit the Big Three and Retailer's efforts to boycott games with large amounts of violence and sexual content. Its a joint effort by all three parties and I will continue my stance against all three.

Nothing posted by GP readers has been new to me in terms of the ESRB, Big Three or Retailers. I've heard it all before and I've pondered those possibilities. However, I tend to think the opinions I've developed over the years tend to make more sense to me personally. And I've talked to quite a few others who have very similar opinions so I'm not some crazy guy. Others have put the pieces together in a very similar way I have. You can dismiss those who wish to place some blame on the ESRB all you want but we aren't dumb, we have done research and we understand the situation. It just seems like a few of you seem to think we are ignorant on the situation when we most definitely are not.

I probably did misunderstand some of your underlying point, and I apologize if so.

I hope you won't misunderstand mine: I have no objection to studying the workings of the human brain, in any context. I have great objection to using interpretations of such studies to create assumptions (or, God forbid, legislation) about what I (or any individual) should or should not think or feel in those contexts.

The latter is exactly what I see as being proposed by this latest NIMF missive.

My post was an attempt to express the range that video games as an interactive media rich of qualities that enhance user interaction, possess. There are different rules in the virtual world of a game than in your town. There are different consequences of your actions. It isn't real, yet it does real things to you. These things are still being found and discussed. The problem is not that changes appear upon the user during gaming, it is that without adequate proof of these changes, people are deciding policy, clouding public opinion, and demonizing something that they may or may not benefit from.

Some enjoy the boost video games give our local, state, and national economies, yet they desire them dead. They watch movies and use technology that would have been impossible without the need for better and faster computers to run ever-more diverse and complicated software. I don't much care for these hypocrites. I understand those that don't see the value of games, but to blindly say games do no harm to some in some instances washes away their ability to say it does any good either. Education to me is never a bad thing. The consequences of having that knowledge however are open for dispute.

@Stinking Kevin Says:

No, you seem to be misreading everything I've posted on this site. I think you a) don't read much media research/think it's worth anything, or b) are mistaken about what I am saying. There is no true way to show absolute causation of X upon Y, regardless of our attempts in laboratory settings. However, we usually learn a LOT about the topics and in the end it aids us as consumers. Qualitative and quantitative studies offer a lot of info if we understand their weaknesses and their strengths.

The research I am advocating would not judge how people appreciate the material or whether they consider it art. The idea is to see what effects the stimulus (video game, TV, other media, etc) have on a human under varying conditions. A lot of leg work and a lot of money, but in the process discovering a LOT more about the brain than we know now. If you don't believe video games can have ANY effect on a user you are sadly mistaken. The question is what can be learned from humans using video games. They're going to play them, so why should we not know more about them?

There are a LOT of things however that could be done with video games to make the battle over conflict make sense to more people. For example, video games are not given any weight or air of importance, just a game I'm playing. The player understands this and goes with it. He or she accepts the agreement of what the main message of the content is, that it's a game. It's not real and it's just for fun. However, there are those outside of the user base that are not accepting the cues and agreements not being gamers, so they ONLY see the content out of context. They don't understand the components of the medium nor do they look at the issue the same way.

A gamer could do the same if they chose. They could step out of the role as participant and digest the virtual world as a representation of various mores, taboos, and social messages relative to that virtual environment of the particular software title. A duality of sorts where they digest and question everything they see or analyze their own consumption as they go. A sociological gamer basically. One who looks upon the virtual environment to try and understand it through similar tools used in real society.

Kevin, video games are not designed to be broken down such as this initially, but this does happen. Art is broken down and dissected for messages ALL the time. That is what you do in an art appreciation course. Understanding or putting your own perception of the visually stimulating content (though it can be other forms as well) onto the scene is what has made art ART. If people want to do that with games, let them. I am not saying games ARE a drug. I am saying they are NOT a drug. They can evoke emotion and give people a stimulation that they will take to different places depending on the variables that run our mental facilities. If games did not do this, we would have stopped playing them long ago.

@Terrible Tom:
The ESRB does not suppress creative freedom. This is exactly why there is an AO rating in the first place.

As in your past posts on past topics, your alternatives suggest a system like the UK's BBFC, under which games with content that exceeds the standards of an M18+ rating cannot be rated or released at all. (Now that is what I'd call "suppressing creative freedom.")

Either that, or you are suggesting we should lump together all games determined to contain any "mature"-oriented content, assigning the same catch-all rating to Diablo and God of War that we assign to Thrill Kill and All Nude Nikki, as if there is no value whatsoever in distinguishing between the ways the mainstream public might interpret the appropriateness of the content in those different games. On the contrary, I believe there is value in such distinction, both personally and politically.

Every artist censors himself or herself. This is primary to the creative process. If you feel artists have degraded the quality of their work for the sake of wider exposure or higher sales, go ahead and blame them for selling out. Don’t blame the entire game industry for its mainstream obverse, and don't condemn the voluntary, non-legally binding rating system for being consistent with its clearly stated guidelines.

@DragonBomber:
Again, I am a little put off by your willingness to consider aesthetic appreciation like a medical procedure, and creative expression like a controlled substance. Art is subjective; trying to objectify it misses its best points.

@Ms. Vance:
Thank you. I hope you will continue your good work and know that many of us are rooting for you.

I'm not saying they are more deserving, but they are just as deserving because the root of the problem is in their rating system. If you can't realize that their rating system is partially the cause of the problem... then I'm sorry I can't help you out.

@Terrible Tom:

What responsibility? Why is it the ESRB's responsibility to adjust its system to avoid de facto censorship when they had nothing to do with the boycott? Again, without the Big Three's/retailer's boycott we're not even talking about this, so how can you say that me putting the blame on them is foolish?

BTW, I'm not trying to stop anything, I'm trying to understand where you're coming from. I just don't get why you think the ESRB is so much more deserving of blame than the actual AO censors.

Sorry, Its not wasted and most definitely not misguided. I agree some blame rests with the Big Three but I also think the ESRB could take some responsibility. The logic behind just blaming the big three and retailers is plain foolish and while I can't say it is a waste of your time, your efforts to stop those who feel they are being effected negatively by the ESRB is.

@angry dude:

What the Sam Hill are you talking about? Patricia Vance, sleazy? What action should she be taking? How is she supporting corporate censorship? And what actions, for that matter, CAN she take? She's the head of the ESRB, not the ECA.

Sorry for double posting...

@Terrible Tom:

Am I understanding you correctly in that the root of the problem is one of semantics? That simply changing AO to M18+ will have a significant impact? If so, I believe that to be something of an oversimplification.

First of all, before I get to that, the ESRB has always had conditions for assigning an AO rating, or any rating for that matter, and their job is to stick to them as honestly as possible. It's not their responsibility nor their concern whether or not the Big Three will license a game, or whether a retailer will sell it, and if you say it is you're saddling them with a burden they weren't designed to shoulder. That's like saying the MPAA should give a very sexually explicit movie a lower rating so that Century or United Artists will play it in their theaters.

As far as your solution goes, I somewhat agree that AO carries a more negative connotation (read: porn) than M18+ would. However, I believe that no matter what you decide to call it, the Big Three and the retailers will still boycott it because it's the WORST rating, and I think those decisions are made from a PR/political standpoint. Besides, even if you are correct, don't you think the AO damage has been done? Don't you think critics of the industry will scoff at the change as being merely superficial? Just trying to think like the enemy.

Anyway, I respect your opinion but I think your rage against the ESRB machine is wholly misguided and ultimately a waste of your energy. To me, the blame rests squarely on the Big Three and the retailers. If they grow a pair and license/sell AO games, the AO rating is a non-issue.

I've never liked the ESRB, but I won't argue that it works most of the time. Anomalies are rare, and generally not their fault. To point them out above the rest of the times that they (usually) work is failing to see the forest for the trees.

And never mind that most of the alternatives are worse in some fasion.

And wait... Didn't NIMF disown JT at some point? I guess even they have standards.

I am in for the ESRB and the ESA. NIMF, Jack Thompson, LaRouche and other wackos can stay out of our lives or else....

@angrydude

Don't tell me you are some sort of Gamarchist who wants absolutely no regulation. Censoring free speech is one thing. Censoring gratuidous violence to 6 year olds is a compleately different ball park.

@Angry Dude

Do you have anything to back up the "Sleazy" claim, or is that just a personal attack on someone who you disagree with but can't actually come up with any good reasons?

Michael Moore kinda did a documentary on how entertainment media is harmless in his Bowling for Columbine documentary. Moore talked about how the so-called "experts" had an answer for what happened at Columbine - from violent video games, to heavy metal music, to Marilyn Manson. Moore even talked with a father of one of the victims at Columbine and they discussed how people in other countries play the same video games, listen to the same music, and watch the same movies as we do yet don't commit violence like what happened at Columbine. Ironically, part of the problem in our society, as shown in Bowling for Columbine, is our sensationalistic news media who use fear to get attention and boost ratings. I say ironically because it's the same tactics used by the NIMF and lawmakers when talking about video games. They try to instill fear in people, hoping to boost votes or sell more books.

I don't believe that this entertainment medium is on the path of complete ruin. I mean, look at our critics. No sense of common sense, no sense of intelligence during debates, nothing that I would even think is any kind of threat. Downright pathetic if you ask me.

I'm with GamerDad, short and sweet.

Well done Ms. Vance.

@ Tye The Czar

Maybe Mr. Moore should make a documentary on how a harmless entertainment medium is on the path to complete ruin.

CyberSkull-

For the 100th time on GP(and these arn't all my ideas)

Hmm lets see, reform the rating system. Either drop AO and make M 18+ or Make an M18+ and an AO18+.... or Make an 17+ and two 18+ ratings. This could lend itself to minimize censorship... actually I think dropping the AO and making M 18+ would greatly reduce the game industry censoring itself.

We don't need the government censoring games cause the industry is doing a really excellent job of suppressing creative freedom in terms of violence, sex and drugs. Not to mention the game play may change during online play warning might end up biting them in the ass as online gaming becomes more popular.

ESRB's main concern is to provide self regulation within the game industry... which translates to the game industry censoring itself. Its pathetic. I'd much rather the government be doing it so we could just protest, and fix it through court cases but as of right now game designers who wish to be creative in such ways that may be somewhat similar to Manhunt 2 are greatly restricted, gamers are also effected because they will not be able to play the games they want to play.

*clapping*
I agree they need some real intelligent people on their team

I don't know who's worse, the insane NIMF and Iowa guys, or the sleazy Vance who is all talk and no action (except when it comes to supporting corporate censorship).

The ESRB isn't for the parents, it's for the industry. The Game Industry screws Gamers in the end.

Every time I hear someone bitch and moan about how the ESRB is broken, they never do so with a good suggestion on how to fix/rebuild it.

Bravo Ms. Vance.

These guys are getting nowhere with video game legislation, oy. They all just need to see some Michael Moore movies. Sicko was brilliant and facsinating.

And just to clarify what I mean, I'm talking about his method, not his reults. Galileo once looked up at the Sun and wondered if we went round it instead of Vice Versa. Do you think that he performed one test and then went and ganged up with the 'Round Earth Organisation' to lobby the Government, or do you think he brought it up first with other scientists, who contested and disagreed and tested the theorem until it was proved he was actually right?

What Craig Anderson has done has skipped from 'Maybe' to 'Definately' without taking his findings through other members of his own fraterntity. Remember the Cold Fusion guys who made an announcement without getting their work checked? Craig Anderson is the same.

Precisely, there are a whole series of reports that either are middle of the road of positive about Video games, from all over the scientific fraternity. Then there's Craig Anderson and a couple of others, who seem to be stooges for NIMF. I detect bad science, and here, if you use the scientific method, it's not hard to find the common denominator in the Bad Science.

IF only they would try to fix their crappy rating system everything would be fine.

@MachShot:

"One example being their demand for public health officials and scientists to do extensive research on the alleged side affects of video games. Not to mention their ‘game ed’ course for elementary school."

Modified those are both valid directions we need to be going into as a society. Research into side effects, while in this use is deemed "negative" is not always bad. There are positive side effects with some medication for example, often used by the doctor/nurse practitioner to combat an unrelated condition. "Yeah, I want to lose massive weight doc!" "Oh really? Well, take this pill for depression which also causes weight loss and you'll be set!" Only some sort of investigation into video games and other media will set the record straight that is being shot cockeyed ever more by those who care about their crusade instead of children.

The school game ed idea is not a bad one, if it were framed as a media awareness course where a child learned early about the role of media in society. They could overlap the lessons with science, math, and technology courses to make the learning a bit more interactive. There are such courses in college, but not all children GO to college. To aid better informed media decisions by adults you have to make some dent on them as children to be able to catch them again later in life if you lose them from using their noodle with respect to intake. We live every day in a more media-rich environment and to keep children at the mercy of learning from their families or from the media itself is a bit irresponsible.

We all have our opinions obviously. I grew up in a very liberal California school district that had NO money. To make up for that my teachers found ways to catch the imaginations of the poor children stuck in that system. Video games and computer games were used more than once to illustrate lessons or to promote thought in class, usually as a reward to get good grades or try harder on difficult topics. Mr. Brinkerhoff used an Apple IIe and some Star Wars hangman game to spice up his awesome science demonstrations. Mrs. Rapp used her old Atari 2600 to give us a treat if we finished our work early and it was all right. Mr. DeCecco used episodes of the Simpsons to point out various things (though I was absent from that class due to my mother's insistence it would be a bad influence upon me, an idea she did a 180 on a couple years later).

Video games can be used to get across social messages and allow discussion just like reading a book, doing a report, then watching the movie. The power of games as a teaching aid is just dependent on people using them, including the necessary ratings system content descriptors and so forth. Video game magazines alone are treasure troves for primary document studies, by which the content inside can be used to investigate groups of people in some sector of society or society as a whole. People just don't always think enough about media so that those applications can be utilized, since they're just games, right? Anthropologists do the very same thing with the materials left behind of the Greeks, the Egyptians, and other cultures, so why does a living culture have to suffer late cognition of such useful information?

I believe Patricia just 0\|//V3I) NIMF bigtime.

[...] University of Texas Link to Article iowa state university ESRB Begs to Differ With NIMF Summit Recommendations » Posted at GamePolitics.com on Thursday, July 12, 2007 ESRB Begs to Differ With NIMF Summit Recommendations July 12th, 2007 [ vance.jpg]ESRB President Patricia Vance (left) ... and the Family and Iowa State University researchers. Vance was the lone video game industry ... to make our rating system even more useful.  We only hope that, in the future, NIMF and  Iowa State View Entire Article » [...]

pwned!

Some of the things NIMF wanted to legislate seemed a bit vivatious to be taken seriously. One example being their demand for public health officials and scientists to do extensive research on the alleged side affects of video games. Not to mention their 'game ed' course for elementary school.

I do, however agree with NIMF on one ideal. That parents are the top defense in violent game distribution. But their demand for legislations seems a bit flip-flop from their Family ideals.

As long as the NIMF is run by Walsh, I absolutely do not trust them. Walsh has proven time and time again that he is a liar and uses fear to bring attention to himself and his organization. Remember, the NIMF was actually slammed by the National PTA not long ago. The NIMF gave video games an F grade for causing obesity in children. The NIMF claimed there is a cannibalism trend in video games. The NIMF claimed the ESRB is "broken and beyond repair" yet now they praise the ESRB. The NIMF stated that the Beltway Sniper "may be a frequent gamer" because the tarot card found at a crime scene said "Dear Policeman. I am God" on it (they actually sent out a press release regarding it, with Walsh's contact info for news media to get in touch with him). The NIMF claimed that video games have "devastating effects" on children. The NIMF praised Illinois Governor Rod Blagojevich when the guv signed his unconstitutional video game bill, which ended up costing over a million tax payer dollars (some of which was taken from child welfare agencies) - yes Dennis, Walsh has always been an advocate of legislating video games. He pretends that he is against legislating games to make it seem like he supports the First Amendment, but we all know better. His best friend is Joe Lieberman for goodness sake.

Write this organization and use this complaint against them:
http://www.d3dgames.com/bbb.html

"We only hope that, in the future, NIMF and [Iowa State University] will consider including members of the academic and scientific communities whose opinions differ from their own in such discussions."

I LOL'd at that.

Thanks to the leadership of the ESRB and the ESA, groups like NIMF, and wackos like JT, are going to have a very hard time trying to push their agenda. Keep it up!

"We only hope that, in the future, NIMF and [Iowa State University] will consider including members of the academic and scientific communities whose opinions differ from their own in such discussions"

HAHAHAHA, exactly. I like her education over legislation message. Let's hope NIMF will actually listen.
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