
Recently,
GamePolitics reported on a blunt editorial by gamesindustry.biz's Rob Fahey regarding Manhunt's ban in the U.K., which Fahey supported (see:
gamesindustry.biz Editor on Rockstar: Juvenile, Shameful, Irresponsible).
Rockstar has responded with its own
letter to GI.biz which reads in part:
We are still exploring our options for Manhunt 2, but how does banning our game support the industry or further the development of the medium? ...
a ban is a triumph for the industry’s harshest critics, not an act of diplomacy. A ban is only likely to encourage those who believe video games, already the most regulated medium in entertainment history, should be further restricted.
What about games make them deserve special treatment from the authorities? ...Yes, we have responsibilities as an industry... Creative industries have always faced harsh political and legal criticism...
We believe in a well-run ratings system. With the best rating system in history and the future of the industry and medium at stake, we don’t understand why it is necessary to effectively ban all games intended for players 18 and older.
Comments
At most.. if the game is really that bad.. no one would buy it, but the ban is to prevent people from buying it. Maybe it's a ban for the people and not for the game?
Nightwng2000
NW2K Software
In much the same way as keeping environmentalist extremists from blowing up oil rigs further the environmentalists cause: by avoiding them a bad representation when the lines of common sense and respect are crossed.
i have to agree with that why should games always be made for 15 year olds? especially now when a large part of the gaming community consists of 18 and older
I find it a shame that the over 18 gamer is stereo typed as a person who loves blowing stuff up.
I am 26 years old and I find more enjoyment playing Sly Cooper than I ever will playing Halo or Unreal.
What I would like to see are games with more sophisticated stories and game play geared toward adults rather than games with extra gore and nudity geared toward adults.
The focus should be placed upon the slippery slope of censorship in art/entertainment. If a non-politically motivated person were to compare Manhunt 2 to any other violent medium out today, more likely than not they would come to the conclusion that the whole ordeal is HIGHLY political & has nothing to do with common sense, respect or the need to "protect" our children. The banning of one can & if history should be a guide usually will lead to the banning of more.
Bad representation does not justify the censoring of work that is far less offensive, disrespectful then a variety of other pieces of art/entertainment available to the world.
Thank you for upholding freedom of speech rights.
Rockstar is spot-on with their letter and I agree wholeheartedly. Anyone who supports a ban does not, as far as I'm concerned, support free speech. The two are diametrically opposed.
@chadachada
Please don't dumb down GP with "first post" crap.
This is the clincher. How are we supposed to truly know how bad or evil the game is if we are not even allowed to play it? Just believe in the input of the BBFC and GIbiz's editor?
Oh, wise Editor. Pray you tell us how to think, as we clearly can't do it ourselves.
Does anyone else find that implication condescending?
So what is there in the game that would cause the BBFC (who apparently doesn't even mind simulated sex games) to refuse rating Manhunt 2? We don't know, and that is a problem. But Fahey's larger point is that Rockstar was going full tilt to push the envelope and cause controversy. Is there anybody who seriously doubts this? Do we really think Rockstar are such angels that they wouldn't court controversy in order to garner free publicity and potentially higher sales? And for what? It does something for the cause of free expression, I suppose, but it also stirs up a furor where there need not be any. And it reinforces the stereotype that videogamers are a bunch of adolescents being outrageous for the sake of being outrageous. And that's why Rockstar has been irresponsible and juvenile, even if not legally wrong.
T2 owns a number of brands that sweep the spectrum of genres. EA owns a number of brands that sweep the spectrum. There are a large number of companies out there that produce a large number of games and other software and those games sweep the spectrum of genres as well.
When you zoom out and look down on "the industry", you find that Rockstar is actually in a minority of companies that "push the envelope". But as with many things in life, it's their "shouting" (controversial titles) that gets them singled out. In fact, many blame T2, while they, as mentioned, own a number of brands that sweep the specturm of genres and ratings. And while they blame T2, they are misleading people into believing that Rockstar's products are all that T2 is responsible for.
As many have pointed out in the past, popular speech doesn't need protection. It's the unpopular speech that needs Free Speech and Freedom of Expression protection. Yes, there are a few companies that produce material that many find only appropriate for adults. Rockstar is one of those. And, yes, they are pushing the limits. And, no, I, as an adult, don't want to be forced to play "Furry Cutesy learns their ABCs" (made up generic name) simply because someone else may find more adult themed titles inappropriate for themselves and therefore inappropriate for the rest of the world.
The argument was also pointed out that the rating systems made an appropriate choice to effectively "ban" a game and that since we don't know what was actually in the game, we shouldn't be able to disagree with that.
My response is this:
John Bruce "Jack" Thompson sued T2/Rockstar over Bully. In his complaint, he stated that HE must be allowed to review the game and determine whether the game was appropriate or inappropriate for EVERYONE ELSE'S children.
I submit that the rating systems, by effectively banning any game, thereby denying review by individual consumers, has done the same thing. By not allowing consumers to make their own decisions for themselves as to what is or is not appropriate for themselves or their own children. The act of setting an effective ban on any game is the passing of a judgement (as opposed to merely informing consumers of content) and therefore tells consumers that they are not capable of making decisions for themselves.
Perhaps content in any specific media can be deemed inappropriate by a consumer for themselves or their own children. But no consumer has the right to dictate what is or is not appropriate for someone else or someone else's child. And that goes for any interactive or non-interactive, fiction or non-fiction, form of media that exists.
Nightwng2000
NW2K Software
"In much the same way as keeping environmentalist extremists from blowing up oil rigs further the environmentalists cause: by avoiding them a bad representation when the lines of common sense and respect are crossed."
It's rather hypocritical though, considering movies, TV, books, and even comics, are allowed to cross that line repeatedly, and no-one bats an eye. So the line isn't so much there due to common sense and respect (or even decency), but people like to pretend it's there where video games are concerned.
So it's more like keeping environmentalist extremists from blowing up oil rigs, unless they're with Greenpeace, 'cause then it's ok... /sarcasm
I don't disagree one bit. I think Rockstar pushes the envelope just for the sake of being controversial. That, in my mind, is dispicable (and further reason not to buy their products, especially Manhunt 2).
"Irresponsible and juvenile" describes them perfectly. However, I support their right to make whatever game they choose. I prefer to use (or not) my purchasing power--rather than a ban--to express my disapproval.
While I agree with Rockstars statement and reply, I don't like when a company uses hyperbole to try to get their message across. Video Games are pretty regulated, but no where near what Film went through with the Production Code and even worse, what Comic Books went through with the Comic Book Code.
Agreed
The average gamer thes days is in 18 to 30 years of age, and unlike in the past when it was a refuge of the more nerd-esque persona, it is now a wide spread and widely enjoyed phenomena.
Banning anything in the industry is likely to harm people, and shows a supreme distrust in the PEOPLE'S ABILITY TO MAKE THEIR OWN FUCKING DECISION ABOUT BUYING THIS GAME.
this isn't a 'fair treatment'. This isn't 'moderate'. This is just banning to make a statement.
Indeed I do seriously doubt that Rockstar was going "full tilt to push the envelope and cause controversy." I firmly believe that a substantial percentage of Rockstar's "tilt" was spent towards actually making a decent game that fans of the original Manhunt would want to play.
Do I think the Rockstar PR department might try to use the game's notoriety to sell more copies? I think they'd be foolish not to! But accusations that Rockstar's writers, designers, programmers, and audio and graphic artists sacrificed their creative vision for the sake of marketplace controversy alone should not be made lightly and, in my opinion, should not be made at all by someone who has never played nor even seen the game. I think that really would be irresponsible, and quite possibly juvenile as well.
To be clear, I did read the article, in which Fahey demonstrates his keen misunderstanding of the Hot Coffee scandal in North America and his ignorance of why, despite the mainstream and political overreactions, it was a crucial, precedent-setting event for the ESRB. In fact, he betrays his misconceptions of the purpose and practices of the ESRB a number of times throughout the article. Ultimately, his only real foundation he provides for his opinions is his trust in the level-headedness of the BBFC.
My point exactly.
This would be a good point if it was actually true.
Banning one game does not mean all games.
As Stinking Kevin said, yea, the marketing guys probably love to exploit the controversy. But from a design standpoint, the way the first Manhunt pushed the envelope was half the point of the game. The basic concept behind it was a satire of the world's obsession with "reality TV" and violence, carried through to its voyeuristic conclusion. In a way, it was almost a meta-satire of itself.
@Gwas
I think they were referring to the UK, being as that's where it was legally banned.
Certainly reasonable people can disagree about what Rockstar's motives are in creating their games, and I do respect your points. I tend to give them less benefit of the doubt than it seems you do. I think it's disingenuous to automatically applaud Rockstar for standing up for their freedoms as many of the commenters here have been doing (do you really think money has nothing to do with it?). And although Rob has not personally played Manhunt 2, many other game journalists have, and they have almost universally opined that if there was ever a game that pushed the envelope far enough to get to this point, it was Manhunt 2. I also think it's naive to think that programmers and artists in a development company have some kind of inviolable creative vision that's free of the influence of marketing and financial interests. But I do understand and respect your point that this is not an accusation to be made lightly.
I'm not sure I understand where you think Rob Fahey misunderstood the Hot Coffee scandal and the ESRB's position, though. What are you referring to specifically? Reading through the article again, I don't see him betraying ignorance of the ESRB "a number of times." He only mentions the ESRB by name twice. The first was to say that Manhunt 2 was given an AO rating in the United States which was a de facto ban, and that is correct as far as I can tell. The second was to say that the BBFC, and presumably the ESRB, did not find that Manhunt 2 does not represent worthwhile insightful commentary which is not correct because unlike the BBFC, the ESRB did actually give the game a rating and theoretically allowed it to be published (even if only on the PC).
The only other comment Rob Fahey makes is that the ESRB is a voluntary organization and that unlike in the UK, government censorship of videogames does not exist in the United States. And that is correct.
What exactly are the misconceptions about the purpose and practices of the ESRB that he betrays?
Microsoft, Sony, and Nintendo will not allow any game rated AO by the ESRB to be published for any of their systems, so really any game intended for 18+ that gets rated 18+ is effectively banned, if it is for a console.
As for PC games, it also is essentially banned, since no US retailer at least will carry an AO title. So anything AO'd is really banned in two steps; from a console licensing standpoint, and then the retail outlets themselves.
Then again, I guess it's possible to target 18+ with a game and have it not be 'bad' enough to be rated AO; and get Mature instead.
I have only one thing to say, since every videogame company is out there to make money, of chourse there is a money insentive to release the game. But the fact that R* is standing up for themselves (unlike with the Hot Coffee screwup) is a positive turn. Just because they want to make money does not mean that they are not right in their letter. This new guy at the helm of R* is at least stepping up to the plate. This is a change for the better and that is what people are supporting.
@ R*
Keep it up!
You make a good point, and I should clarify here that unlike Rob Fahey, I don't support the BBFC's decision nor do I support Nintendo and Sony's policy of never allowing AO games on their consoles. I think the whole thing was wrong-headed.
As to whether the game designers had a valid concept going with Manhunt 2 as opposed to pursuing it for publicity purposes, I should say that I don't think of it as an either/or kind of deal, and if that's the impression I was giving in my first post, I misspoke. It is possible to have development decisions made on the basis of valid design principles AND their potential for controversy as well . Although the programmers may have their own reasons for including certain acts of violence in the game, I can't bring myself to believe that these design decisions were entirely untainted by marketing considerations. And just because it is astute of Rockstar's (or Take Two's) marketing department to exploit the controversy doesn't mean it is necessarily admirable.
Also, you said government censorship - the BBFC is a body elected from the industry, which carries out a portion of the law to make media compliant. There is no politicians involved in their decisions directly, there are laws allowing a banned rating, this is the government part, but it isn't government run.
Rockstar are fair to make the point that banning it outlaws it to all adults. Because of it we cannot even make our own judgements on whether it should be rated highly or not, and anyone claiming they can, or that it is good for any kind of industry (this is a creative artistic industry as any other is involving money, don't push that it is all business), just cannot make those points with any kind of proof (nor can I say its a good game, frankly that is besides the point).
The BBFC banned Carmageddon remember? That game, the absolutely over the top and silly one where pedestrians could be run over in comical ways and races could be won by destroying opponents. If that had held up, imagine what other games we have now would be banned? Burnout and other racing games? GTA and other sandbox games? If SCI hadn't appealed, the BBFC might well have had a hard time with future ratings. Even Rob says this.
Rockstar is right this is not a good thing in my opinion. The BBFC has provided little evidence about the ruling, and I am glad Rockstar finally made a comment on it all, since this could change what happens to games in the future. Rob Fahey's original posts, the more factual parts, make these comments too, before he goes onto how he wouldn't play it himself and calling names at Rockstar.
I still contend that Rockstar has been courting this controversy from the start and knew exactly where this was going. But besides that, I reiterate that I don't support the BBFC's ban nor the de facto ban that occurred in the US. On that point, we are in total agreement.
However, I do not blame the ESRB. Perhaps an AO rating is appropriate for the extreme content. (And honestly, the difference between M and AO is an entirely different discussion) The blame lies with the console manufacturers and retailers that make the rating an effective ban. Especially as the content in question appears to be no more explicit than what can be found in an R rated movie.
I don't think that rockstar is being controversial to gain publicity in the slightest. They have simply identified a niche market (the 'violence porn' market as it is sometimes refered to) and created a videogame to cash in on this market. As there aren't really any more games in that genre, manhunt 2 has become the essential item in that category by default.
Beleive it or not, not many people want to play Manhunt games because they think they are 'sick'. The vast majority of my friends have said they would never touch the games, and are quite disgusted by my own interest in them. Doesn't sound quite like the 'controversy made it popular' argument you are putting forward.
Rockstar aren't idiots, they know exactly who they are targeting, and are simply giving us what we want: Grade A honest-to-God gore.
And as for the violence being unnessecary, I would also have to disagree on that point. While I can't speak for Manhunt 2, I am a big fan of the original and can expain how I feel that the violence worked in that game, in hopes that the context will be somewhat similar. The violence wasn't nessecary game-play wise, but was needed to set the tone, the atmosphere.
Imagine if you will, Resevoir Dogs without the ear-cutting scene. The plot would remain bassically the same if Mr Blonde had been shot before he started torturing the cop. But seeing Mr Blonde torturing (and almost killing) a man for his own sick pleasure changes his character completely. He's no longer just in this for the money, he's in it for the fun. And that makes you feel uneasy, something that couldn't have been accomplished otherwise.
I think Manhunt 2 should take a leaf from Resevoir Dog's book and have the camera pan away during the more violent executions. Because, really, you don't NEED to see them, you just have to know that they're there, for the atmosphere's sake. That should (hopefully) get a 'M' rating over in america. Don't know if it would help things here in the UK though...
For every one of your friends who has said they are disgusted by Manhunt 2 and wouldn't touch it because they find it sick, I can probably find a commenter on Joystiq who has said something to the effect of, "It's banned? Now I really want to play this game and see what the fuss is about." Obviously, we don't have anything resembling objective evidence one way or another, but from where I sit, it looks like the controversy would have been pretty helpful to sales had the game actually made it to store shelves.
Indeed, violence can serve a purpose in a game, and from everything I've read, it did so in the original Manhunt. And that's why it's unfortunate that Manhunt 2 has been banned so that we are unable to evaluate how violence is used in that game. I can only say that every journalist who has actually had hands on time with the game said the violence is even more extreme this time around and that they were utterly unsurprised by the bans that resulted (even if they didn't agree).
I believe that Hot Coffee answered an important procedural question which no one previously had thought to ask: When publishers are called on to submit their game's most controversial and potentially objectionable content to be rated, are they supposed to consider "artifact" content, which no player is expected to ever see, as part of the "game"?
Common sense (and certainly RockStar) might answer "no," but the ESRB determined the answer is "yes."
I feel this was the one honest, practical question at the heart of the deceitful political controversy. This question was answered when the ESRB decided to re-rate GTA:SA. An important precedent was set, and labeling the entire affair as "a ridiculous storm which threatened to shatter teacups across the USA" dismisses that importance with prejudice.
Fahey also "lauds" the "rapid self-censorship" of the game in the United States, which I interpreted as meaning the ESRB's "AO" rating should automatically be taken as due cause for banning a game. That may be the way it works out, for console gamers at least, but it absolutely is not the stated purpose of that rating, according to the ESRB.
Most of all, I was put off by the comment you mention, saying the ESRB is "presumably" of the opinion that Manhunt 2 does not offer "insightful commentary." I feel a quick visit to the ESRB website should prevent anyone from "presuming" the ESRB makes any judgments whatsoever based on the subjective quality or "insightfulness" of the commentary that may be interpreted from the games it rates. There are no "SLAPS" considerations here -- the ESRB only denotes and assigns age-appropriateness suggestions to individual narrative elements it determines to be worthy of mention.
I think you misread my comment about what the ESRB may or may not have presumed in making its rating. The sentence you're probably looking at was a paraphrase of Fahey. He stated that "the BBFC, and presumably the ESRB" found that the game had no insightful commentary or merit. I pointed out that he was incorrect, and I don't even have to look at the ESRB website for evidence. That they gave the game any rating at all, unlike the BBFC, refutes Fahey's point.
Cheers anyway.
They are really the only ones that can, since consumers are to disorganized to have a unified voice.
and Comrade Phantom, if you really feel you need to be babysat by a conglomerate of multi-nationals, you can always set your console to not play AO games. Many people still believe in the ideals of democracy and liberty, and feel that as adults, they can make decisions on their own for themselves and their families, without corporate/governmental oversite.
Your version of freedom is trying a bit hard. I'll agree that retailers can choose what they stock in their stores, but the 'We won't stock it so no one else can and they can't make it!', is pushing the freedom of choice in a different direction.
As i said, you can choose to set your console to restrict up to any rating you want, and i hope you have the freedom to do this for many years. I hope to exercise my freedom making the same decisions.
" I’ll agree that retailers can choose what they stock in their stores, but the ‘We won’t stock it so no one else can and they can’t make it!’, is pushing the freedom of choice in a different direction."
I find your logic baffling. No one is stopping Toys R Us from stocking AO games except Toys R Us. No one is stopping Wal-Mart from stocking AO games except Wal-Mart. No one is telling Fry's Electronics to stock AO games except Fry's Electronics (yes they do carry AO games). No one is telling Sony to not allow AO games to be developed for their system except Sony. No one is telling Nintendo to not allow AO game to be developed for their system except Nintendo.
There is no outside influence in any of these businesses decision to not allow AO games. They made that choice to do so themselves.
That sentence on which I commented came straight from the "Sick Filth?" editorial:
"There are certain parallels for this in literature, of course - Brett Easton Ellis' American Psycho and Iain Banks' Complicity both deal, in very different ways, with murderers portrayed in the first person.
However, the clear opinion of the BBFC - and presumably of the ESRB - is that Manhunt 2 doesn't represent the sort of insightful commentary represented by those works. This is killing, maiming and torturing for the sake of it; this may, in fact, be the game which lives up to the shrill claims of the conservative wing that games are 'murder simulators'"
When you say you don't need to check the ESRB because you already know the game was rated, you imply that the assigning a rating imparts some sort of ESRB approval of the game's "insightful commentary" or artistic merit. That would be a misunderstanding of the ESRB.
Perhaps unlike the BBFC process, for the ESRB to assign a rating to a game implies no judgment of the quality or worthiness of the game's overall narrative message. The ESRB will rate any game that a publisher pays to have rated. The fact that a game's content is given a certain rating by the ESRB cannot be taken as any endorsement of or comment on the quality or intellectual value of the game's narrative by the ESRB.
To me there is a huge ideological difference between assigning a game an age-appropriateness rating and condoning a game's narrative message. I realize this distinction may seem of exaggerated importance to someone from outside of America, where the First Amendment is nigh sacred.
Many "cheers" to you as well, though; thank you for taking the time to read what I'm trying to say.
yea, not so clear, kind of in response mode.
Most of the retailers that don't carry AO titles did so together as a group, under the direction of the IEMA. Fry's, i don't think was ever a part of this group. ?
But, I believe that the gang of retailers (now under the EMA) can and does put pressure on the console makers, not to produce games they won't sell. Simply for the reason that they won't stand to profit on an AO game, but they can if it stays under the line of M.
This policy is isolated to those under the ESRB (like the usa, with retailers under IEMA/EMA). For example, the last version of Leisure Suit Larry, the 'uncut' one rated AO by the ESRB was rated 18+ by PEGI and was available to purchase, here in Germany, at Walmart, and was available for the PS2.
that's my baffling logic ;)
It does seem a little fishy though, no?
Thanks for clearing up your logic.
As for the Leisure Suit Larry game being made available in Germany, we are talking about different social norms and mores. It is acceptable for such content to be more widely available in Europe. I have only been to England so my European experience is limited to that country, but in England they had daily newspapers that featured a topless woman on Page 3 or 5 (can't remember which). There were even bus stop ads that featured a nude woman with painted on clothes( I can't remember what it was advertising). Neither of these two would be acceptable in the US.
So it goes to show that these console manufacturers would fit their content to the social norms of the area they are marketing. They could just as easily say 'No' to 18+ games in Europe, but then people would be just as outraged as the US would be if they allowed AO game here.
As for the EMA, I have been to their website before and have not seen any requirement for their members to not allow AO games to be in stock. You may not have meant that, but that is what it sounds like. They may have made a joint decision that carrying AO games would not be in their best interest as retailers, but I don't think that it is a requirement.
Simple. Rockstar simply has to include a new hot coffee as part of GTA 4's main game, and present it to the ESRB so the game can equire an AO rating. Microsoft could refuse to allow the game, but then Sony would snap it up (due to their dire lack of exclusives). After PS3's start selling like hotcakes, Microsoft would agree to release it to try and steal some of the thunder. Then, BAM! Both of those companies would have changed their policies, and R* can argue a release of manhunt 2 on their consoles.
No idea on how to solve things with Nintendo though, I think they'll remain kid-friendly forever.
It says here: http://www.entmerch.org/ratings_guidelines.html
“4. Not rent or sell videos rated NC-17, video games rated Adults Only, or videos or videogames that a reasonable person would consider to be legally "obscene for minors" to persons under age 18.”
I don't think its an absolute requirement either, its a voluntary thing and obviously one does not need to be a member to sell media. But, I do think their members follow these guidelines like the ten commandments. I also think this organization has substantial power. This is interesting too: http://www.entmerch.org/strategic_plan___mission.html
As for the Larry thing, I get that regional differences are an issue. (like when i was in the states and thought i could drink a beer in a park, lol, i was almost arrested) yea, there are inconsistencies in the policies of Walmart and sony, you know same content different pile. It just seems to me that these inconsistencies have a political reasoning and not a moral one, or whatever they claim as the reasoning. It's not that sony won't allow certain content on their system, because they have, and probably will again when the 'uncut PEGI 18+' manhunt2 is released. I'm probably screwing logic a bit again..
It's not a company wide policy of Walmart or Sony, as they've both had relationships with adult content. It makes me curious to know where the pressure is coming from, in the US, to have the console makers restrict content... but you say people in the US would be outraged if AO games were allowed on consoles, but which people and how is it they have the power to take decisions out of the adult consumers hands. In the land of the free market of all places too, its odd.
The American politicians, who are in turn still heavily powered by conservative social and religious figures. The American public is still generally prudish about sex and violence, which is why adult content can be sold in a German Walmart while staying verboten from the same company's stores in Nashville. They have that power because they can threaten to take their business to other stores that don't carry objectionable content. It's mainly the big-box stores and nationwide chains that have to deal with it, since they make their profits by targeting the largest possible denominator. They have to appear family friendly, or else those families won't want to bring their business to the store.
The wording says that they are not to sell them to minors. It does not say that they are not to sell them all together. Many retailers probably choose not to sell them at all to avoid any chance that a minor would be able to purchase them.
Devs should at the least be able to make AO games for the systems and the retailers can pick up the slack from there but with the console makers saying no theres no middle ground with that and the issues is stalled until a new rating is made or the console makers break.
As for laws...do you really want fed/states choosing what adults can buy because that is what it will come down to because that is the kind of country we are in, if we were no,the "think of the children crowd" would not have so much power.
So the impression I get is that all these console makers have effectively banned AO games to protect themselves from distributing pornography, and this Manhunt 2 ban is unfortunately incidental since it falls under that same rating.
It may not solve anything, but I would suggest two seperate AO ratings. One for predominantly sexual content and one for predominantly violent content. (If something contains both it could simply get slapped with both labels.)
The two bring up vastly different moral issues, and though I'm sure we could debate which form of content is actually worse, the point is that they are different, and should probably be handled differently. Personally, until games start showing genuine footage of death and murder (thus turning the games into violence porn), I think sexual material is more objectionable.
"The American politicians, who are in turn still heavily powered by conservative social and religious figures."
Actually, Conservatives (for the most part) are against censorship, and more for letting people run their own goddamn lives.
Hence why I quantified it with the social and religious modifier. True conservatives and Libertarians follow that hands-off approach, but others (like Romney and Brownback) are clear examples of pro-censorship conservatives.
No one is forcing us to play certain games other then ourselves. If we find them untasteful, we won't play them. It's the same with TV and other things, it's up to the consumer to act when stuff like this comes up.
That's what boycotts and other things are for.