September 12, 2007
IGN's Matt Cassamina has what appears to be an exclusive look at the M-rated version of Manhunt 2.Readers may recall that Cassamina was also the source on the oft-cited testicle-ripping scene that likely contributed to the game's original AO rating in the United States as well as its complete ban from British shores.
So what's different? How did Manhunt 2 downsize its ultra-violence to earn an M rating? According to Cassamina:
We recently had the chance to play the now-M-rated build of the game, and while it's mechanically identical to its earlier self, some cosmetic differences have been introduced... Indeed, the majority of main gameplay functions are intact, violence, gore and all...
But there have been some unfortunate content omissions, too. When we first wrote about Manhunt 2, we referenced a particularly nasty death sequence, in which [character] Danny could use a pair of pliers to literally rip the testicles off a hunter. That murder has been completely removed from the updated build of the game...
The biggest and most disappointing change relates to the major death strikes... In the M-rated version, Rockstar has added both an extreme blur effect and in most cases darkened the graphics so that it is nearly impossible to make any sense of what is going on... a garbled, motiony mess that's far less satisfying...
Rockstar's title may have dropped the AO label and toned down the presentation of death strikes for an M rating, but this blood-soaked effort is still one of the grossest and most disturbing titles we've ever seen.
GP: We're running a poll in the right sidebar, so be sure and tell us whether you plan to buy the M-rated version of Manhunt 2.




Comments
Grindhouse had a guy whose nuts decompose and fall off on screen.
Pretty sure another guy had hits balls shot off or something. Can't remember that one, though.
there’s going to be one guy who’ll find the blur code and will remove it.
Wouldn't surprise me. Code that is that easy to plug in would be relatively easy to remove too.
And then it's Hot Coffee all over again...
At least thq had the decency to release a unrated/uncensored patch for the pc version of the punisher ;3
Oy, that was a bad one.
I realize that many of you are upset that Rockstar took this route, however the long term survival of the industry is the more important issue. The console manufacturers won't liscense AO rated games and none of the major retailers would carry games with that ratings.
Personally I'm sickened by this game and have no plans to buy it. All it is, is controversy for the sake of controversy. Well its also Rockstar being stupid but that's just my opinion.
It sickens me, and I'm not speaking for him, for that very reason. It's disturbing, like guro (hentai that involves mutilation and excessive gore). While I don't like it, though, I'd still support the rights of people. But that doesn't mean I'll support the game itself, because I feel it was, as he said, made simply for "controversy for the sake of controversy," which can be both good and bad, depending on the context; in this case, I think it's bad. While it does raise issue about the AO rating, overall, I don't think it is worth it, and only hurts more than helps.
"whatever floats your boat"
Of course, for game violence, my speed is really more Prince of Persia, too, so it's possible that I'm just not on the same standards as folks.
The current one is especially bad, though many others often exhibit these traits:
"Given what you know about the changes Rockstar made to the game, will you be buying Manhunt 2?"
- I'm Buying
- No Way
- Not Sure
The wording of the question is specifically discussing it as if the decision to buy the game is affected by the changes currently made to Manhunt 2. These answers are directly interpreted as:
- Yes, I'm buying it despite the changes.
- No, I'm not buying it because of the changes.
- Not sure if the changes will affect my decision to buy Manhunt.
In other words, the answers assume that we were already going to buy Manhunt 2. What about those of us who have no interest at all in the game? We're not represented in the poll.
While I know that internet polls aren't really "official", polls written with this sort of bias help feed the common misconception that we're all frenzied in anticipation for the next Rockstar bloodfest, when I say "No Way" it will be interpreted by the pixel-anti and gamercore alike as being another vote toward "See R*, you shouldn't have censored it!" when my actual reaction is "I don't give two shits about this game."
If it was just this one poll I wouldn't feel the need to comment, but more often than not the polls on GP give me this same impression. I always want to put my vote in on the poll, until I realize that my vote will be biased toward the opinions of the person who created the poll. So usually I just look at the results and wonder "How many of these people actually meant what they said here, and how many just didn't read the poll closely enough?"
Enough ranting, carry on with the otherwise good work. :)
Its art, I may not like to see guys balls get riped of but if mainstream movies like sin city can do it then why not games?
As Nekowolf said, the AO rating was not originally intended to be reserved for sexually explicit games. The fact is, and I think we all can agree on this, the point where you cross the line in sexual content is much clearer than it is with violence.
Retailers, console makers, and the ESRB...of all of them, the ESRB deserves the least blame for the unavailability of AO games. Yes, they can indirectly control what gets released as we have seen with Manhunt 2, but anyone who claims that the ESRB is doing it deliberately, ask yourself this: WHY? WHAT'S IN IT FOR THEM? And spare me the old, "it gets the watchdog groups off their backs" argument. Anyone with half a brain knows those idiots can never be placated, and I feel confident saying that the ESRB knows it as well.
And then, in turn, how long until the crack hits the mainstream media, kinda like how the mod to get 'topless' females in Oblivion did. If R* aren't careful about how they implement this they'd be setting up for another media explosion just like they did with Hot Coffee!
You are absolutely right about challenging developers. Challenging them by restricting them to some tired and terrible fad. Why release a non-motion sensing Wii game? It just wouldn't work due Nintendo's zaniness developers are restricted to Nintendo's vision when it comes to hardware output. Kind of like the vision that ESRB,Sony,and Nintendo had of what Manhunt 2 should be. Rockstar is to blame as well. Why focus on releasing Manhunt 2 for the kiddie-biddie Wii? If Mh2 were to only come out for Sony systems we'd never be having these discussions. Completely under the radar just like the first game. WHICH HAS NEARLY IDENTICAL CONTENT WITH THE SEQUEL. Only difference like with ALL sequels is the fact we get added features, more levels, gameplay adjustments. Shit, the graphics are almost the same as Manhunt 1.
I don't know what to say. Having both played and developed on the Wii, the DS, and on other non-Nintendo consoles, I have to say that there's more than enough diversity in the motion control arena to produce a huge library of unique and fun games. Nintendo simply isn't hurting anyone with this.
Most any gamer playing that would cringe and look away as they accidentally activate something like that. Doesn't sound like something to be 'enjoyed' any more.
So why should the game get lower sales from the toning down of a non game play element? If people aren't going to buy the game anymore because of the toning down of this element then they were buying the game for the wrong reason anyway.
Lastly, before anyone drops the "freedom of expression" line, show me a mainstream movie where a man removes another mans "kenobis" with a pair of pliers and it's fully shown on camera (and it has to be mainstream).
It's not necessary, it's entirely optional. Which each weapon you are given three levels of kill; hasty, violent and gruesome. The castration move would almost certainly have been classed as gruesome, so anyone pulling off that move would have some idea of the level of gore they were about to see.
Besides, most of us manhunt fans were looking forward to that move. Ah well.
@ Rob
I can't find anything completely matching your criteria, but the scene at the end of Sin City when Det. Hartigan pulls off Juniors testicals with his bare hands then beats him till he's dead comes pretty close. Fairly mainstream movie as well.
Pun intended?
/b
Why? The game still plays exactly the same. No game play mechanics were removed.
Does THIS satisfy Yee and the Parent's Television Council? It tells them what was dropped after all.
And think of the uproar then. Still, 2d sprites in an arcade figther. A very different game to Manhunt 2.
Sounds like it was a combination of two of the scenarios Andrew Eisen predicted.
@Erik
Kind of takes some wind out of the opinion of Jack and yapping watch dog organizations that the rating was changed arbitrarily doesn’t it?
Nah, they'll just latch on to that "still the goriest game ever" comment as "proof" that the ESRB is morally bankrupt.
So animation bad, real good... I see how the mind of the censors work. If Manhunt 2 used real actors then it would be fine.
Back in the day, the original Tenchu on the PS1 gave players very satisfying death cut scenes as rewards for effective stealth kills. I agree that those cuts scenes are not 'mechanically' important to the game play. However I disagree that they are not emotionally important to the game experience.
Adding filters to a cut scene breaks the player out of the moment / reality, and that reality is the entire draw for a game such as this. Frankly, why else would you play a game like this other than wanting to experience something that you would never do (unless you are an idiot) in real life? I mean this is rockstar, it's not like they have Ubisoft's record for tight controls / rewarding stealth action. It's on the PS2 as well, so it's not like you're getting astounding graphics either.
So I have to say, making a blurry muddy mess of the super death kills does hurt the game. It breaks the fantasy, it takes away a game play reward, and don't even get me started on how candy-coated violence (glorified killing, vs cold factual murder) seems like a worse idea in the first place...
but how does this sort of game appeal to anyone?
Appeals to fans of movies like Saw III I imagine, or some other disturbing movie. Sometimes it's fun to walk on the dark side. Stuff like that would get you arrested in real life...
And I'll retort that the most gory, sick game ever (that I played as a youngin) is the arcade game Chiller.
Boogie Nights was rated R.
In my strange little world games are meant to be about GAMEPLAY, so why anyone would have a problem with Manhunt 2 being released with the gameplay and story being kept intact, but the gory executions being a little blurry or dark?
@Sammy, I hear the same thing happened in another game, blur code was removed or something. No media outcry though; This time it is likely to happen.