Virtual Sex Toys + Hacks = Second Life Lawsuit

October 28, 2007 -
If someone swiped your SexGen Platinum Base Unit v4.01 (left) or your Classic DeVille Floor Lamp, you'd complain wouldn't you?

Hell, yeah...

A half-dozen Second Life entrepreneurs have done a bit more than that, actually. They've filed suit in U.S. District Court against a New York Second Lifer who, they allege, stole their virtual item designs and resold them within the game.

According to the New York Post:
Here's the catch: The products aren't real, and the alleged crimes took place in a virtual world on the Web. [The lawsuit] was filed last week in Brooklyn federal court against 36-year-old Flushing resident Thomas Simon, aka Rase Kenzo on Second Life...

"It's stealing," insisted Kevin Alderman, a Florida man whose Second Life alter ego is called Stroker Serpentine.

He operates the Second Life sex store Strokerz Toyz, which sells beds, sofas, rugs and toys embedded with computer code that facilitates sex between virtual characters...

Attorney Frank Tanney, representing the plaintiffs, said:
This is not a joke. This is not a game. This hurts them.

Defendant Simon told the NY Post:
They can say whatever they want to say. It's a video game. I didn't know you could sue anyone over it.

There's actually quite a story behind all of this, including private investigators, co-conspirators and manipulations of Second Life's inventory system, as described by Reuters.

Apparently the items were copied using an exploit, as reported by VintFalken. One of the plaintiffs has posted a lengthy set of screenshots, apparently documenting the allegedly stolen items, on Flickr. For those who want all of the legal nitty-gritty, here's the complaint (73-page pdf).

Comments

Re: Virtual Sex Toys + Hacks = Second Life Lawsuit

In my opinion virtual sex toys will never have success. Let’s face it! Sex is about contact and touch. People need something touchable. Tell me, how would work, for example, a virtual Penis Stretcher??? LOL

 

indeed... definitely a WTF moment

"indeed… definitely a WTF moment"

This isn't a WTF moment. The entire concept of Second Life is one giant WTF moment.

@someguy

actually, it's a civil matter, so 'innocent until proven guilty' really doesn't apply. A preponderance of information is required. Theoretically, if they can prove the IP address of the defendant is the same one tied to the account that did the duplicating and illegal transactions, then, in civil courts, they have a pretty strong case. Hell, a recent RIAA case in Deleuth was held on pretty much the exact same pieces of evidence, and the defendant was found guilty.

What I am really interested in is the application of copyright law in a virtual world. It is my understanding that these products are actually copyrighted by their owners, but how does Linden Labs certify a copyright certificate, and who do they go through?

Furthermore, if the defendant and the co-conspirators (or the other 10 does who were caught in this net) found an exploit, and reported it, will Linden Labs take action against the accounts. I mean, for this to get to this point after it sounds like LL was given a heads up by not only the plaintiff, but by several members in the blogging community, they'd have to do something to save face, and establish that they are indeed in control of their environment.

Stranger things have happened.

If anyone's going to go the whole "It's just stuff in a game" line, just remember that you can strip down any and all works into basic formats in the same argument.

Music is merely vibration of air molecules in a certain rhythm. Games are merely 1's and 0's coded into a disc, movies are nothing more than pixels on a screen, books are just ink on paper, computer applications are made up of data chiseled into the hard drive. The list goes on and on. These things, however, are all covered by copyright laws. How, then, should something like Second Life be different? The "it's not real" argument no longer holds any water because half the things we enjoy or use are 'not real,' in essence. The money in your bank account is electronic records of how much money you have. The entire internet is made up of nothing but code.

In this day and age the line between real and virtual goods is slowly, but surely becoming more and more blurred, so what makes people think they can judge what can be counted as 'work' or 'real' anymore? The only thing here is that it's less 'socially acceptable' and that's how people are going off of it.

@neoSpider

Not really. While still a few steps above a cracker, this Simon is still a poor example of a hacker. He wanted to make money off someone else's work, simple as that.

"hacker ethics" are generally about the ability to play, explore, learn, and create. Not 'screw with people', 'do harm', or 'steal stuff'

The entire 'information should be free yay we're all cowboys stealing stuff!' junk comes from bad 80s movies.

I'm equally amazed by the responses to this, and by the attitude in the original article. Someone creates something and puts it up for sale (for actual money) then seeks legal action when someone else copies the thing and distributes it themselves. And people think he's being ridiculous?

I wonder how many of these people have ever tried to make money themselves.

Anyone else think we should hire JT to go after Second Life? I mean hell, they're made for each other.

If the plaintiffs wins I am going to be rich. I mean who hasn't gotten hacked. So now I can sue all those that have taken items for on Runescape and other game. GO PLAINTIFF!!!!

Yah hmmm... When i get hack on a game i don't sue. I suck it up and i ether quite or I just try to make it back. It not the big of a deal. I am sorry but this is not a legal matter this is matter for the game designers and admins not the courts.

These fucking lamers need to get an actual life instead of suing people over virtual sex toys. Oh god what has this world come to......Second Life must be the place where the worlds biggest losers spend their time.

IT'S A GAME FOR FUCK SAKE! GO OUT AND GET A REAL JOB YOU SOCIAL RETARDS!

Well, it's definitely a form of plagiarism or stealing of art design. Even if it involves sex toy designers. Yeah. It'd be like someone stealing my design for a website and using it for their website, except instead it involves virtual sex toys.

Personally a cease and desist is probably all they need to do, though, suing over it seems pointless. Unless they want money, in which case it becomes yet another frivolous lawsuit.

Oh, and I believe copyright or something along those lines can take place without a formal copyright written up. It's a lot easier to defend your works without it, but there are basic rights involved if you have written or made a work of art or what have you and you can prove you wrote it prior to the other person (and probably released it publicly, as well, I mean.) You don't HAVE to have the copyright certificate to have copyright rights. Uh, yeah.

Oh, and Second Life is apparently going to be the source of a CBS Evening News story. And yes, it's sensationalist ("SURE IT'S JUST A GAME, BUT IT DEPICTS MURDERS, AND DO YOUR KIDS HAVE TOO EASY ACCESS TO IT?!")

What.The.F***?

You know I've been waiting for something like this to happen in second life. With the way it is set up it was just a matter of time...

Personally I hope they win and I'll tell ya why. They spent time on those items and if he truely did just steal a copy of them and start selling then he deserves it. It would be akin to someone stealing a game mod, slapping his name on it, and then selling it.

Though my support for the fellow ends if he can not prove that the fellow stole his coding. I think anyone and everyone has the right to make an item "like" his if they put in the work.

*Smacks head* Well, we can only expect more of the same as technology advances further. It'd be nice if we advanced along with it, but of course that seems to be asking too much of ourselves as a whole.

This is what happens when you introduce a real world monetary system into a virtual world.

He can say "I didn't know you could sue anyone over it" as much as he likes but I don't believe a word of it; there's constant talk about copyright law, filing DMCA notices etc in SL, particularly amongst people who actually make their money from it (as you might expect).

What that means is "I didn't think *I* would be sued over it, and I'm trying the 'it's just a game' line because I think it will get me sympathy". The exploit is pretty well-known and there's no way one individual could somehow recreate the work of *six* designers by hand. Either there's some sort of incredibly complex and coincidental explanation here or, much more likely, he's been duplicating their content and selling it and been caught red-handed.

I'm sure there'll be the usual "just a game lol" sort of comments, but this sort of behaviour is ripping off small (in overall industry terms) designers who spend ages on what they make. Just because it's being distributed and used in Second Life doesn't make it any different to it being distributed etc via Steam, or for that matter, on the web.

This just reinforces my theory that Second Life is only populated by sex fetishists and politicians.

Well this does bring up an interesting question... How does one go about protecting their virtual stuff?

@dog_welder

I assume those are the only people who would be able to deal with the crappy controls and still want to be there.

personally I, at one time did try Second life, but after about 10 minutes, trying to understand the "flying" controls and how to make items, I simply gave up and resumed playing World of Warcraft (btw, anyone play on tortheldrin here? =p )

It's appalling what's happening here. How are these pornographers expected to make their second-livelyhood in the abscence of justice?

@fridgemagnet

While I'm onboard with ya on most your stuff. I just have to say this:

Innocent till proven guilty.

It can "seem" like the dude is guilty till the end of time, but unless they can prove it..... Now don't get me wrong if the dude did steal said items/coding he deserves whats coming to em. Though in a game like that theres only so many ways to code the same effect and you in my opinion can't hold a copyright to that. Perhaps he saw their business and made his own? Sure most likely not, but still...

Incidentally this isn't just the sex bed stuff, that's just one example, a whole bunch of different objects were involved.

> Well this does bring up an interesting question… How does one go about protecting their virtual stuff?

The protection is supposed to be built into the SL system, you can set permissions for things that you sell that determine whether someone can modify them, copy them, and/or transfer them to another person. For the most part, that does work - but there are always some bugs and exploits. After a while people have to take other measures, like legal action. The fact that it's _possible_ to do this doesn't make it _legal_ after all.

@dog weilder

I could go into second life for a class on how to make video games. I stopped going after i dropped out of the college. But i still get emails for it.

What the fuck.

@someguy: Sure, quite right, and sometimes big content creators in SL are ridiculously snippy about chasing people who have, in fact, just made something that looks like something the creator made.

However, having looked at the screenshots, reading up on the exploit and the history and the letters sent, I'm very very very suspicious indeed, put it that way. This isn't simple stuff to duplicate, it takes a long time to make.

There's a lot more about it on Virtually Blind:
http://virtuallyblind.com/2007/10/27/content-creators-sue-rase-kenzo/

What the hell...?

They can say whatever they want to say. It’s a video game. I didn’t know you could sue anyone over it.

Doesn't Second Life's terms of service (among other things) spell out pretty clearly that everything a player creates in the game becomes his or her intellectual property?

SECOND LIFE: SERIOUS BUSINESS

yet more proof to my theory that everyone who obsesses over Second Life doesn't have a first one. (also, Germans Love David Hasselhoff)

but i was pretty sure SL has all sorts of things in the ToS to protect against people stealing your crazy ideas.

@DarrelBT

JUST AS SERIOUS AS JACK THOMPSON ACTUALLY STOPING VIDEOGAMES

To clarify, not all of the creators in the suit make sex objects. Nephalilne of Pixel Dolls is a long established clothing maker, as is Munchflower Zaius (Nomine), LeCadre sells a variety of things...

o/~ Futures made of virtual insanity...o/~

@Ghost coins: if there was a successful court case I think LL would certainly end up banning the avatars concerned, that would be a breach of their ToS. But they're taking a very hands-off approach at the moment as far as I can see, like they usually do with "resident disputes". The account certainly isn't banned right now.

In the past people have been suspended for just _posting_ exploits even after they've reported them, so I doubt that if the defendants actually _used_ exploits, having reported them would save them.

Wow... what a sad day for gaming...

Just pretend it's music and not video game code and there's no question this lawsuit would be a cakewalk.

Electronically-distributed 3D models that retail for money can't just be stolen and legally distributed by other people. These models are made for Second Life? Does that make them different to models made for Cinema4D, 3DS Max, Vue, Poser, Carrara, or any other 3D app? Is it because Second Life is a game? Is it a game?

No really, what the f***?

Hacker ethic has some great ideas.

I hope Simon wins.

This might actually be more interesting than people give it credit for. According to the brief, the plaintiffs are claiming they've lost over $75,000 in stolen sales. If the creators have the intellectual property rights to this (SL pretty clearly states they do, and several of the items are actually copyrighted under federal law), then this is, in fact, a pretty hefty theft. The analogy made earlier about this being akin to music piracy is fairly accurate - the defendants took the items sold by the SL merchants, and promptly copied and resold the items without paying the merchant. If this was a real world situation or dealing with pirated music, this would barely register as news.

Yeah, we can all make the jokes about "OMG, stolen virtual sex toys? LOLZ", but there is a legitimate case here. These SL merchants filled a niche, and their sales were demonstrably hurt by this theft. I imagine any judge who is able to get past the 'virtual' part of the suit will rule in favor of the SL merchants.

Oh for crying out loud. This is at least one reason why I don't want to touch Second Life with a ten-foot pole.

Addendum: Was only skimming over the brief (IANAL - yet) - the $75,000 may be including penalties sought, and not just lost sales.

Yeah I read about this earlier on..

What I've understood so far is, the game's protection system is based on a copy and/or give system. For example, an author makes an item, and can give and copy it as he/she pleases.

He then sets 'it' for sale. Basically, people buy a copy of his item with limited rights, either being unable to make any copies of it themselves, or being unable to hand any copies of it to others.

What the defendant is guilty off, iirc, is using an exploit to create a copiable and givable duplicate of what wasn't his, and then selling restricted copies of that duplicate to others. (as though he recieved an unlimited copy from the original author)

Technically speaking, this would be similar to stealing blueprints, materials and factories from Ford, then selling the product of these items for profit.

And I DO believe that Intellectual Copyright exists within a virtual world which most news-sites describe as "not a game!"

So yeah, if he (the prosecutor) wins, basically just chalk it up as one point for private user IP.

@-Jes-: Pretty fair summary of the permissions system, I'd say. What I understand happened here is that items marked "transfer no-copy" (i.e. you can give them to someone else or resell them, but only once, you lose it once you've transferred it as you can't take a copy) were duplicated many times by using an exploit involving server rollbacks. This means you can sell the duplicates, even if you don't, yourself, have full copy permission.

("Transfer copy" permission enables you to sell as many copies as you like, but nobody's fool enough to actually sell items with those permissions unless they want them ripped off everywhere. "Copy no-transfer" is also popular as it means you can make copies of things for your own safe-keeping, in case the server crashes or you delete them by accident, but you can't then sell or give them to other people.)

@ Neeneko

You are right. I forgot he was trying to make money with it. I think it would better if it was all free, both Simon's and Alderman's. I wasn't thinking in regard of profits, rather just on the issue copyright, since I was originally going to put a lengthy post about how I don't feel code belongs to anyone.

@neoSpider

Yeah, even I have to agree that the 'code should be free' has some interesting arguments behind it. I kinda straddle the boarder since I work for a commercial software company which also interacts with the open source community.

I think the big issue here is that the artist didn't want his creations to be freely distributed, Second Life had a framework in place to implement that desire, then someone found a way around that. Reselling the items for a profit took away any support the guy might have had ^_^;

For mediums that don't have natural tie ins (Movies have merchandise, music has live shows and merchandise, software MIGHT have 'services') this becomes a big deal. It is tempting to say 'the right balance is hard to reach' but in the end, we need multiple balance for multiple needs.

Here is a good way to solve this problem without getting the law involved. Stop using Second Life for business.

It is my understanding that these products are actually copyrighted by their owners, but how does Linden Labs certify a copyright certificate, and who do they go through?

The way I understand it, copyright certificates are proof of copyright, but they aren't a requirement for a copyright to exist. The essay I'm writing for my college English class is copyrighted by me automatically because I created it. Hypothetically if someone took it and started printing copies of it and passing them around without my permission I could take action, but I'd have a hard time proving it was mine originally, which is what copyright certificates are for.

Again, I'm no expert on law but that's my understanding. Second Life probably has its own ways to keep track of who made what, so if Linden Labs were willing to cooperate and hand that information over a copyright certificate might not be necessary to prove anything.

@Terrible Tom

That doesn't really help the people who, say, want to use it for business. That is a bit like saying 'oh, there is piracy with downloadable games! rather then get the law involved, they just shouldn't have game download services'

Second Life is a bit of an odd experiment, but it raises questions that WILL have to be answered at some point in the near future as more and more business moves purely on-line (and only sell products that exist on-line)

Somehow, I don't think the law of the United States applies in the virtual world.
 
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