GP Exclusive - Audio of Today's ESRB Manhunt 2 Press Conference

GP Exclusive - Audio of Today's ESRB Manhunt 2 Press Conference

November 2, 2007
GamePolitics has audio from the ESRB's just-concluded press conference on the Manhunt 2 hack controversy.

Due to some hardware issues, we didn't record ESRB president Patricia Vance's statement, but we pick up just as San Jose Mercury-News reporter Dean Takahashi is asking the first question.

All media questions - as well as Vance's replies - are on the 8-minute mp3.

Enjoy...
Posted in

Comments

Thanks for the download Dennis!
"There are a lot of people reporting on this issue who are unsophisticated and not familiar enough technically with what's really going on here..."

Yep, she's right. And there will continue to be.

Good clip, but one thing that bothered me was (I think) at the beginning, where she said she didn't know enough about technology to explain what the hackers did. I've never programmed anything in my life, but even I know what a boolean variable is.
nice
Brilliant!

This should shut up the jibber jabbers. Of course, sadly, it won't.
Thanks for the feed. I will have to listen to it when I get home.
All due respect, what a stupid comment by Takahashi:

“I wonder why they allowed this to happen again. I would think if the just deleted whatever material was there that they had to blur out that it would not have been possible to do this type of thing.”

Dude, if you delete every stealth kill in the game, it’s not Manhunt anymore.

Vance’s response wasn’t much better. She basically said that hackers will find a way. That doesn't address Takahashi's comment or explain the reality of the situation.


Andrew Eisen
I can see... er, hear... a few places where you-know-who could ignore half of what is being said and yell "LAWSUIT!"

The message is still clear, though -- the ESRB knew what was there, and considers the use of third-party hacks to be the fault of those using them, not the manufacturer of the game.
Good lord! Croal doesn’t get it either! Again, all due respect.

At least Vance had a decent response this time.


Andrew Eisen
@bakaohki

Yes because the DMCA applies as you need to illegal modify your console to make it work.
@Paul Kerton
Exactly. Now try explaining that to a certain someone from Miami.
@ Andrew Eisen

Vance admitted that was a question for someone far more technical than her. She handled it the best she could--and obviously used [and reused] some fallback statements to those questions.

-----

To those who wonder the same thing as Takahashi, here's a bit about how 3D modeling and gaming works, based on our current programing standards...

Be aware, I'm not a game or 3D programmer. Just a techie who has a basic barebones knowledge of how 3D Video works.

Layers:

[Object] The character
[3D Models] The "Shape" of the Characters - Including Floors/Walls
[Texturing] The "skin" of that Character
[Animation] The action of the Textured 3D Model
[Lighting] - A (complicated) filter of how light-sources act
[Shading] - This leads to the change in color, as well as our shadows
[Special Effects] - The blurs, the particles, the pretty glowing orbs

Under this basic model, you can sometimes combine Lighting and Shading to just overall "Shading". To fully delete the scenes in question, one would have to go as far deep as removing the [Texturing] of blood and guts, the [Animation], and the underly script that controls the [Object] doing this. Bare minimum.

This leaves a few holes and pits.

The pit is a model or FUNCTION() will sometimes be left "orphaned". The FUNCTION() is coded, but it has no script that wants to call it. Yet the FUNCTION() has to be reported to the ESRB or Removed--once removed ,the game has to be recompiled AGAIN. That's a lot of time and money.

The holes are what to do with the scenes that suddenly skip the death scenes. Is it still the same game and story you want to tell? Even if it is, how do you keep the video and gametime fluid? That requires more planning, coding, animation, texturing, lighting, shading, filtering and compiling all over again . Again--that's more time and money.

Rockstar obviously feels (based on their press releases) that the mood of the game would be seriously affected by removing the death scenes. This means they had to choose a way that would keep the story--and the scenes--with the least amount of work that will go into compliance. They did that by adding a [Special Effect] - a simple blur filter. Minimal compiling needed--all they did was add a filter that goes over textured and shaded animations. There's no fault in this, and it's Rockstar's right to try to do the best they can to tell a story--and sell a product with the most profit.
This for the most part is the same thing as a wall hack in an FPS game. You simply change how the render acts.
It simply wouldn't BE Manhunt anymore if the kills were cut. Hell, they put filters in appease the nimrods. At some point, you blame the parents for letting the games get into kids hands. That my friends, is where it ends.
@Saladin

It simply wouldn’t BE Manhunt anymore if the kills were cut.

That's pretty much what Vance said in the interview.
i'm a game programmer (kinda), and i think that rockstar really wanted to not stir up all this controversy, they would have decided to omit the AO content back when the game was just getting started, before it was too late to easily remove the content like what silphion said
TheBird,

Well, according to Rockstar and Take-Two, they truly felt that the original submission deserved an M rating.

Andrew Eisen
@TheBird

In other words, they wanted to stir up controversey because they didn't material months, maybe years, before the ESRB rated it? I mean really...they're not psychic. Yeah, they probably knew they were pushing the envelope, but the guidlines are vauge.

"Violence" can apply to Looney Toons, Fable, Halo or Manhunt. It's the arbitrarily determined "level" of violence that makes the rating...there's no way to know what rating it will get until it's submitted. And by then, the game is basically done, and you're in the situation that Silphion described.
i hope this interview will end this so-called Witch-hunt because all these people who trying to get their name out there because of an issuse, all their doing is pointing fingers with out "seeing" or "hearing" the real cause of the this matter.
~A deer dance... and inventation to peace.. with war staring you in the faaace. With a helment.. feirce~

for somereason i always think of that song with these mondern day whitch hunters on the prowl.
Uh huh.

Right.

She goes to a press conference about a specific hack done by users, a hack the ESRB has been investigating, and she doesn't know enough to give any kind of specifics.

*coughBScough*

This sounds a lot like Mr. Gonzales' "I can't recall" defense. Or the new AG nominee unaware of what Waterboarding is.

It's a defensive tactic that gives you a quick out on any tough questions, even though you look like an incompetent fool for not coming prepared.

My bet? Rockstar made the change and forgot the make it hard to remove it. Rockstar did enough for the ESRB to label it as being the Hacker's fault, but not enough to not look partly responsible in the public's eye.

Why don't we consider, for a moment, that maybe not everyone attacking Rockstar and Manhunt 2 are evil douchebags with their head up their bums? Maybe they have a valid point!

Or is that too complex a thought for Game Politics?
@Wraithfighter:

You are right. Be sure to consider, however, there are limits on what one can do in a short amount of time. See my above post about 3D Modeling.
Making something hard for a hacker to remove doesn't mean it is impossible...
As for people who attack R*, a lot of people do, just that you may be mixed in with the silly lil bandwagon as the long-time haters never generated enough noise.
Forgot to make it hard? It's just in an INI file for Christ sake! There's no way they could accidentally over look that. This shouldn't be that big of a deal, except for the attention whores with an agenda.
@ PheonixZero

There are a LOT of things contained in .ini files. Anything in them can be removed. But they are needed to configure game parameters and renderer parameters (lots of other things too). If you don't have .ini files, you have to recompile the game every single time you make a change. You think 5 years is a long time to wait for a game?
but it's not even the filter that got them the M rating. I believe that there was a castration scene that was removed. And also looking at the file structure of the game (I was looking at it on a site that had the hack posted) level 13 is completely missing.

Assuming that the game was lowered to M because of some silly render effect I think is irresponsible and ignorant. It's obvious that there was a lot more removed (a lot more offensive things) to obtain the M rating.

GamePolitics ShoutBox

Posted 11/08/09 at 09:02am
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Posted 11/08/09 at 09:01am
DarkSaber: Oh for gods sake, the Gearbox pres is gobbing off about Valve again
Posted 11/08/09 at 08:53am
JDKJ: But cheer up, Austin. If the unemployment rate continues to double-digit as predicted for the next few years, your half-dozen stands a better than likely chance of returning to power.
Posted 11/08/09 at 08:46am
JDKJ: @DS: If he had added the line about "or hiring illegals aliens under the table to work as nannies," it would have been a completely perfect descripition. And, yes, it's about the same difference between a six and a half-dozen.
Posted 11/08/09 at 08:31am
DarkSaber: My god, that description makes them sound almost Republican. Still what did you expect, Obama is only marginally more left than republicans.
Posted 11/08/09 at 01:07am
Austin_Lewis: Health insurance, brought to you by the same kind of bureacrats who couldn't, in timely fashion, investigate the comments of any of the men Obama appointed Czars. Or their past. Or their history of not paying taxes.
Posted 11/08/09 at 01:06am
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Posted 11/08/09 at 12:24am
ZippyDSMlee: JDKJ:the only trouble is a bunch of witless hacks wrote it....its going to be a train wreck....
Posted 11/07/09 at 11:33pm
JDKJ: BREAKING: In a photo-finish at the wire, House passes health care reform bill. Relatedly, in a fit of pique, Austin Lewis kicks innocent dog.
Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
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Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
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