
South Texas station KIII-3 looks at online game addiction in a Friday
video report.
Reporter Bill Churchwell interviews a devoted World of Warcraft player as well as a local psychologist. The shrink, Dr. Kathryn Soward said:
I do see a lot of teenagers in therapy, parents come in and say, I don't know what to do they go to bed, I come in at midnight and the laptop is back out.
Like other addictions, it gives you that immediate feedback, like a drug, but without the need to socialize, its something people do by themselves for hours on end and limits their social activities, where their activities consist of isolated activities by themselves.
There is nothing wrong with playing video games for 30 minutes or an hour, but when it stretches into multiple hours, or parents are using it as a baby sitter, or people are using it in place of real relationships that's when it's a problem.
GP: I don't doubt that some people have difficulty moderating their game time. On the other hand, Dr. Soward's comments reveal a not uncommon anti-game bias. First, she really doesn't get the communal aspect of gaming - in particular online gaming. Anyone seriously into WoW knows that it's far from a solitary activity. Witness a comment made by the gamer interviewed for the piece:
The thing about it, it's a whole other community, you end up meeting people from around the world, I have Australian friends.
Also, Dr. Soward's remark about limiting play to "30 minutes or an hour" indicates that she's not really conversant with the nature of gaming. If one of her patients were to curl up all evening with a book, would that bother her? Watching a football game on TV consumes more than three hours. Does she have a problem with that?
Assuming that a person is managing the important aspects of his or her life, why, among all types of recreation, should games be singled out for time limits?
Personally, my belief is that when local TV stations throw together these "news" reports, they follow a formula and that formula requires a critic. So they need to find someone - often on short notice - who will provide the negative spin.
In our recent coverage of Dr. Susan Bartell's ill-informed appearance on the Fox Morning Show,
GamePolitics revealed how so-called "experts" can be thrown into the media mix without really understanding their subject matter.
Comments
I'm sure you have no shortage of stories or story ideas, but I'd be interested in learning if there might be any kind of eventual follow-up on this piece regarding this station or their chosen expert source.
With regard to your comments and previous story on a professional being dropped in blind on a story, perhaps it would be like a journalist being shown a story write-up and an associated photo and being asked to immediately, without time to research, verify the story was not plagiarized and the photo was not altered.
Myself, I used to be big into television news and used to catch Dateline and other news shows pretty regularly, and stuff like this would be main fare for me. However, recently I've found my life's a lot better with my TV being reduced to an average of about an hour a day. There's not much I'm interested in watching, and I really could care less about watching every little thing just because it gets hyped or advertised. I'm an adult; I can research television listings and news stories on my own.
Perhaps local news stations feel threatened that they are becoming less relevant and think marginalizing gaming and the internet as competition might improve their lot in the entertainment and information arenas?
They are just singling out video games...sigh..
calling it an addiction is silly
We could make this same argument for virtually any form of entertainment or social interaction.
---
in all seriousness, the title of that news story should've been "Hey, your past time isn't valid/ your idea of fun is wrong"
Or: "watch more tv"
I recently got sucked into the Halo 3 commotion. I bought the game purely for its multi-player component. 3-4 weeks ago, my best friend claimed he thinks the Halo series is not worth the purchase. Thankfully, the rest of his friends (and mine) purchase copiesd and he's changed his tune and been gaming with us for a solid week now (1-2 hours a night, which is all the gaming I have time for now).
What has multi-player gaming given me? Since us guys don't like to chatter on the telephone, Halo 3 (with microphones) has given us all a chance to hang out together once again, despite our geographical locations.
I think the article makes a wonderful point: at some point in time, people thought children who read for several hours a day (for leisure) were unhealthy. The same was said later of radio, TV, comics, etc...
The overly stated point that video games are the new evil (addiction, causes violence, downfall of our society, etc ad nauseum) is indeed an old trend resurfacing once again. Personally, I think video games will be as widely accepted as books.
What I look forward to is what possible new form of technology will replace video games as the new evil....*cough*holodecks*cough. =)
Would a television news station report on such an addiction? Most likely not. The reason they see enough need to single out video game "addiction" is that video games cut into people's TV watching time. They want people to scale back to 30 mins or and hour so that they can spend more time watching the crap on TV.
I may be exaggerating, but that is what it seems. TV and video games are locked in a cultural war for the attention of the rising generation. TV has decided to play it dirty and demonize video games, while video games are trying to make more entertaining products. I wonder how much more time people would spend watching TV if there was more quality programming?
UUUUUUmmmmm........you have to SOCIALIZE in order to do drugs? And when did you NOT interact with other people in an MMO?
@E Zachary Knight: Yeah, you'll never see TV be attacked by a TV station. Biting the hand that feeds is what that is. On top of that, it's what all the critical old people and politicians do, sit for hours watching it, so really won't see anything like that.
Then again, we've not seen the video game manufacturers/distributors screw the creators out of royalties due to them like television. Perhaps this writer's strike will bring about a mass exodus from television to gaming? Gotta do something with the big box in the living room.
There are plenty of publishers that pay the developers a lump sum and never send another cent to the developer after the game's release. It is changing and royalty rates are getting better, but there are still some publishers that hold those outdated ideals.
Except video games are images on a screen, and drugs are chemicals you put in your body that eventually KILL you.
Nice comparison. Idiots.
I don't play WoW, but I do play RO. It's far from being unsocial. I'm in a guild, good people, and I'm logged in for several hours but all I'm doing just sitting there talking. I live out in the middle of nowhere, out in the rural, and there's not much to do around here at all. So why not go online and talk to people instead? And then there's partying, etc.
I play games for a few hours, my friends do, etc. but none of us are "addicted." It doesn't control our lives. In fact, those who do have some sort of problem, I'm willing to bet are a small percentage considered to the whole.
also don't think that it's a new thing; because a lot of Americans (children+adults) watch A LOT -hours and hours/day- of television...
i'll bet that there's a strong 'lobby' or whatever from entertainment companies that don't want public awareness ovf the effects that hours and hours of TV have on people (especially since entertainment companies control public awareness)...
but people should be able to decide for themselves what to do w/ their time... think it's the same argument as 'activists' who hate on McDonalds...
- - -
but i also agree with the psychologist for the case of a kid who'se maybe 11 or 12 years old who's totally hooked -if this 11 or 12 year-old was still able to manage his/her other parts of life and responsibilities, then of course there's no concern...
(also helping an 11 or 12 year-old manage his/her time is called "parenting")
but, i still think it's the same as McDonalds... Big-Macs and McWhatever-else aren't drugs like heroin -or maybe they can be for someone that doesn't have the inner-strength to stop eating Big-Macs... if there is an 11 or 12 year-old that's eating Big-Macs every day -it is a parents roll to put limits on Big Mac consumption...
(feel like a bigger dumb-ass than when i started writing)
Uh, here's a novel concept. How about taking the laptop away?
This is just SAD.
Interesting, I didn't know WoW was single player.
The difference between this and an addiction is the need for something. If the power went out twenty minutes after I saved, I would go, "Aw man, that sucks...well, I should go to sleep or something anyway." An addicted person would flip out, scream, cry...you get the idea. They've lost what they feel they need. That is addiction, not just enjoying something and being really into it.
That said, I have to admit I don't like MMORPGs for the simple reason that I've had friends that would play say, WoW, and I'd never see them again, both online or in real life. They'd stay in their rooms, door closed, and not even come out and say hi when someone stopped by. That's not really an addiction, but it's not healthy. The game isn't also free of blame either. I'm not saying "It's the game's fault the games are evil ban them!" That's stupid. But MMORPGs have no real "ending" to speak of, making them inherently unfulfilling. That way people are compelled to continue, unlike a console game with an ending that when you beat it you can say, "Well, done with this one."
I also realize that this not having a real ending thing is actually a necessity for the MMORPG to be functional in a business sense, but that doesn't mean I have to like it. Anyway, I've dragged this out for far too long, so I'll shut up now.
When I was in highschool, I would wake up at 6am, get ready and go to school, come home and game for up to 12 hours straight (assuming I didn't work that day). On weekends when I worked I would go to work at around the same time as school, come home and game for 12 hours.
When I moved and came to college, my game time cut immediately, now I am happy if a get one or two hours in a week. However, I didn't watch much tv in highschool, and I spent much less time online. Now I am online almost constantly, and watching tv when I'm not doing that or working on things for school.
I see it as a trade off, I fulfill my obligations and when that is done I fill my leisure time with activities I enjoy, no one has the right to tell em I'm addicted, regardless of the time I spend.
so, if i was addicted to a deadly drug, that would be better because i would socialize with my dealer and other druggies?
that may be the single greatest line EVER! :-D
That's the first thing that I thought of too. Logic and responsible parenting for the win!
Seriously, in that situation the failure isn't in society for creating the games that these kids are "addicted" to, it's in parents who are unable or unwilling to exert control over their children - probably because they don't want to be the "bad guys."
Yeah, drugs and games are an EXCELLENT comparison... Right...
"people are using [video games] in place of Real Relationships(tm) that’s when it’s a problem."
Not all video gaming is (inherently) social, just as not all video gaming is non-social. I myself used to play Korean grind MMOs with the chat disabled. That said, Dr. Soward, normal video game players:
a) Do have Real Relationships separately from whatever their video gaming habits are (social or non-social)
b) Do have Real Relationships and game with said people, possibly in addition to others
c) May be too shy/geographically isolated/not sharing interests to form Real Relationships, but enjoy healthy socialization through online gaming
d) Are uninterested in having Real Relationships, and would CHOOSE to continue doing non-social activities if you took their games away!
True, some people are addicted to video games. Perhaps they e) formerly had Real Relationships but neglected them to obsess over gaming (ruling out that they may have wanted to discontinue said Real Relationships for non-gaming reasons), and "that's when it's a problem." However, these people either e1) have parents who need to do some actual parenting (the real problem), or, if they're already adults, e2) are too busy raiding/grinding/stalking 9 year olds with Tourette's on XBL to care about this program anyway.
/rant
...still too lazy to think of a Real Name(tm)
this is sad, beacuse these parents dont have any control over what there kids are doing or even playing..... cant just they turn off the PC or take away the power cord, or even "take away the laptop" i mean come on do some parenting for god sake.....
Doesn't matter though, I'm a more fan of our channel 6 news. Less random reports like this.
From personal experience, I found it natural to sleep-in as much as possible and do everything else in the evening - mainly because there wasn't anything of interest to do in the morning, and nothing to "look forward to". This was also pushed by taking additional night school courses in order to "speed up" high-school. The direct result was that most (if not all) of everything that I needed to do was already completed.
Not all families are the same - mine in particular was not the single-worker with the 9-5 shift, which prevents some tactics on encouraging an early morning (although in my case, early mornings would result in insufficient sleep.)
As a side note, the laptop or computer is "something to do". If you want to take it away, you need to find a suitable replacement (e.g a hobby).
most of it is what GP has already said...what should playing videogames for more than 30 minutes ever be considered as an addiction???
When there are so many other things like movies, sport, TV that go for much more longer...
Also I love videogames, online or offline.
Also I am from Australia so you have a friend in me too I talk to many people on my email about videogaming issues...
anyone who does play mmo's knows the exact opposite is true.
as a result of mmo's I now have ffriends close enough to meet them with no misgivings whatsoever in the USA. denmark, belguim, france, oman, italy and eygypt.
it's painfully obvious that anyone saying mmo's are antisocial do not have the faintest clue what they are talking about...
These days, the media just focuses on shock value, not actual truth, just for them to do popular culture witch hunts they so desperately desire.
Besides, playing online games is a social event. And what's wrong if you just sit there killing giant rats with your friends for 2-4 hours?
Just goes to show you how biased they are, just because they never grew up with games as part of their system.
There is nothing wrong with playing video games for 30 minutes or an hour
If the kid played for 30 mins it would suck since the kid would get bearly anything done and porbabry rush though the levels.
I found playing with friends is better than talking to them over the phone or MSN.
Seriously, how long can they keep getting shock views from doing this?
*Watches the Wii News Channel attack TV*