November 11, 2007 -
So... explain to me again why homebrew can't be supported?Oh, right... it's DMCA thing...
Still, famed game designer John Carmack (Doom, Quake) recognizes the homebrew potential the Nintendo DS and seems to wish that all of those creativity-killing IP restrictions weren't in place.
In a lengthy interview with IGN's Craig Harris, Carmack said:
[The Nintendo DS] was probably the most fun platform that I have personally worked on. The early consoles that I worked on (SNES, Genesis-32X, and Jaguar) had fun hardware and full documentation, but a lousy development tool chain. A lot of later consoles had much better development tools, but they started playing secretive with the exact hardware specs, at least around console introduction time.
While there are a few nooks on the DS that aren't documented, they weren't things I cared about, so to me it was almost perfect. It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work, to be contrasted with the high level web and application work that so many entry level people start with.
Carmack's made his homebrew remarks while speaking to IGN about his upcoming DS game, Orcs & Elves.
Via: Next Generation



Comments
yeah, and the day that happens, all the lawyers on the earth are killed simultaneously from spontaneous combustion, and hell freezes over.
A miracle?
I would hardly call XNA homebrew. No love for C# from this man.
You produce machine. You sell machine. [RIGHTS OVER].
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IMMEDIATELY FORFIETED: Intellectual rights, property, licensing agreements, hardware modability.
If you can write an OS, or a game that has its own os, you can put it out for the console.
However they have hardware barriers that make it hard to do that. However you are within your rights to remove the things that make it hard.
They have control in 3 ways.
The software to run the hardware.
Control of the networks the hardware can connect to.
The gray area illegality of devices that can open up parts of the hardware.
2 of which I have no problem with, because they can be bypassed... eventually.
The third one I don't like.
Lisencing agreements are legal, get over it, its not going to change, least not anytime soon.
Reasons like that I would love to see the two Johns together again (thats John Carmack and John Romero, for those who don't know). I don't think it would work out though, them working together as well as the project but whatever. It would still be cool.
Actually, it'd be great to get all the big named id guys together (Tom, Adrian, American, etc) just to see what would happen.
@ DCOW
What do you call 200 lawyers at the bottom of the ocean?
ya Romero had the creativity (Daikatana is still mroe fun than q4 and D3..put togather) and Carmack has the mad skills, its a shame their planarity alignment clasped , great egos and all.
I wish ID would invest in a good team of writers and map builders and expand the normal design staff.....if anything get back to the old level design I so hate bland gun and run designs >
A good start.
Then there should be stipulations, like, well, not passing it off as a Nintendo sponsored product.
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