Researcher Disputes Reported Link Between Violent Games, Aggression

Researcher Disputes Reported Link Between Violent Games, Aggression

November 19, 2007
Texas A&M prof Christopher Ferguson has sent GamePolitics a copy of The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games.

The work represents Ferguson's latest meta-review on the effects of video game violence. GamePolitics covered an earlier publication by Ferguson in February.

Ferguson's review disputes findings by other researchers that link violent games to agression. Ferguson writes:
Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in players...

[Ferguson's] results indicated that publication bias was a problem for studies of both aggressive behavior and visuospatial cognition. Once corrected for publication bias, studies of video game violence provided no support for the hypothesis that violent video game playing is associated with higher aggression. However playing violent video games remained related to higher visuospatial cognition.

At the time that this article is being written the mass-homicide at Virginia Tech... is but a few months old. Not surprisingly... news media have indulged in speculation that video game playing may be involved in the etiology of this shooting although information about the shooter has thus far not supported a substantial link.

Ferguson notes that video game play is ubiquitous among modern youth while school shooting incidents are rare:
It is not hard to ‘‘link’’ video game playing with violent acts if one wishes to do so, as one video game playing prevalence study indicated that 98.7% of adolescents play video games to some degree with boys playing more hours and more violent games than girls.

However is it possible that a behavior with such a high base rate (i.e. video game playing) is useful in explaining a behavior with a very low base rate (i.e. school shootings)? Put another way, can an almost universal behavior truly predict a rare behavior?

Comments

Put another way, can an almost universal behavior truly predict a rare behavior?


Perhaps the best statement evar! No really, Ferguson has boiled it down perfectly into such a simple question.
and skirting around a ban won't do wonders either.
“Can an almost universal behavior truly predict a rare behavior?”

From a mathematical/statistical/econometric standpoint, a nearly universal behavior can only be helpful in a prediction model if those few who do not participate in that universal behavior almost-across-the-board fail to demonstrate the rare behavior. That is to say, in order to predict that video game playing increases aggression, you would really need to prove that people who do not play video games almost never display aggression.

I simply do not believe that to be the case; I have yet to see any persuasive evidence that the correlation between violent video games and actual, measurable aggression (or violence) is due to anything other than a sorting effect.
as of this day, i shall never tell another Aggie joke again.

kudos, Prof. Ferguson. Kudos.
Hmmm....

This person bears following. Still not quite Human v3.0, but getting there. Yes, getting there.

He's reasonable, rational, and thought provoking. Must read more when I have time. Yes, yes. Must read more when I have time.

Nightwng2000
NW2K Software
"Put another way, can an almost universal behavior truly predict a rare behavior?"

True. 100% of all school shooters wore shoes. Obviously we must ban them.

I think it's so biased and based on misinformation from people who disapprove of violent media. Why doesn't Simcity get blamed for people becoming town planners? Why don't Madden or the Pro Evolution soccer get blamed for kids becoming athletes? Why don't the Trauma Center or Phoenix Wright games get blamed for kids growing up to be surgeons or lawyers?

Answer: Because, just as in violent video games, there is no bearing on real life whatsoever. Violent video games can no more instill the desire to kill in someone, than they can train them to use a gun.
"Can an almost universal behavior truly predict a rare behavior?"

Why can't everyone else see it this way...
"However is it possible that a behavior with such a high base rate (i.e. video game playing) is useful in explaining a behavior with a very low base rate (i.e. school shootings)? Put another way, can an almost universal behavior truly predict a rare behavior?"



the shear fact that there are millions of gamers out there who play or have played violent games should be (and is) enough proof to put this game violence issue out of commission. if violent games are able to influence behavior in people to the extent of making them act out in real life violent acts so easily, you would be seeing millions of school shootings or whatever other things people try to link games to, rather than the handful that you see occuring now.

the total amout of gamers that exist that dont act out in violence compared to the total amount of gamers who do act out in real life violence sums it up quite nicely. unfortunatly the only people who seem to realize this are us gamers and the very few percentage of adults who still have some sort of common sense and good understanding of logic left in their heads.
Whoa, I would want to read his journal articles, but don't have time to comment. But judging from the present excerpts, he hits where it counts.
Both this article and an earlier article on GP imply that aggression is a bad and dangerous behavior. Agression is not a bad thing in and of itself. Good CEO's are agressive. Agression can cause someone to tackle their homework more vigorously to understand. An aggressive lawyer can be a great lawyer.

I'd love to know the effects of violent games, but none of these studies are measuring the correct variables. Increased aggression does not equal increased violence. Becoming desensitized to violence does not mean increased violence. The truth is, if you are not measuring violent behavior as a result of a stimulus, you cannot make a correlation to increased violence.
@Robb, exactly.

Jack Thompson has an aggressive stance on Rockstar and their products, does that mean he is ready and willing to use violence against them?
I want a copy of this book.
2 GoodRobotUs

that was probably not the best of examples, reason being, the answer could well be yes.
I want to have this article's children.

Why is an article like this, where someone with a brain actually uses logic, so rare? Are those with intelligence too afraid to come forward, for fear of being harassed by fanatical zealots?

I believe that is precisely the case.
A fine point. Video games are not constant or stable variable across seperate instances of school shootings. There are several variables that are far more likely to tigger violent behavior:

1. Glorification of easily avaliable firearms.

2. Bullying and social outcasting.

3. Poor or ignorant parenting.

4. Lack of mental help.
@Peter Goudie

LOL Probably true, however, that in and of itself would prove his own arguments wrong ;)
I...uh...actually agree with Pandralisk...

Wow. Is it raining frogs outside?
@Pandralisk

5. Warped views of social Darwinism.

Most seem to have a strange view that "the masses" have been "sheepled" and need to be punished in order to "see the light."

It's almost religious in it's extremism...
@Jabrwock:

NO! STOP! YOU'RE GOING TO GET HIM GOING!

-.-
I wonder, however, just what amount of coverage this will receive in the mainstream media, and gaming press. My bet would be little-to-none.

I think this is huge news. Especailly considering the school violence being perpetrated recently, even this past weekend, where a couple of German youths' (did you say, 'yutes'?) plot was busted. Surely if you juxtapose the amount of coverage of violent videogames with the amount of 'games aren't evil' studies, it would only be good journalism to report it to the masses.
"However is it possible that a behavior with such a high base rate (i.e. video game playing) is useful in explaining a behavior with a very low base rate (i.e. school shootings)? Put another way, can an almost universal behavior truly predict a rare behavior?"

Holy shit on sherbet Batman, I think this 'logic' stuff might be catching on!
@Pandralisk

You missed:
6. Easy access to alcohol and mind-altering drugs.
7. Social stigmas outside bullying. (outcasts, discrimination, etc.)
8. Poverty (which is more often than not the precursor for all the other causes)
@ Jabrwock

The Masses HAVE been sheeped, or at least nerfed :/ Only such a society would even bother listening to the first 5 words coming out of JT/FOX news/Bill O'Reilly/Rush Limbaugh/CHAIRMAN MAO (seriously, causing millions to starve by taking away their WOKS!?!?).

It's maddening.
I did an analysis of all of the shootings that Jack Thompson likes to quote a few weeks back, here on GP. The most significant common thread among most of the shooters was abuse - social abuse, parental abuse, and bullying. It's my opinion that any other finger-pointing at other causes is little more than a smoke-screen.
* and especially bullying.

Oh, how I long for an EDIT button...
This study only reaffirms what inteeligent people already know about the link between violent videogames and violent behavior. How many of these reports have we seen on GP?

I don't mean to bag on this guy, really I don't. But if this report is going to do any good, it needs to be on the mainstream news. Somebody get this guy an agent!
I'm not disputing his overall assertion at the relationship between playing video games (violent ones included) and the frequency of agressive behavior (most emphasis was placed on school shootings), but the most recent study presented on this site seems to indicate that for specific age groups violent video games have tendancy to lead toward increased aggressive behavior over a given time period. Based on the information presented here, it doesn't seem as if this report is aiming to refute that. I'd like more information.

We can probably all agree that the increased interaction with video games does not overall affect the frequency of school shootings, but can we say that increased interaction with violent video games doesn't affect the aggressive behavior of specific age groups?

There are still questions I'd be interested in the answers:
1. What are 'violent' games?
2. What is aggressive behavior?

Those are the most prevalent, but they all go back to 'How did you conduct your study exactly?'.

I think this is some food for thought for the all the 'WAY TO GO HOMIE' people and spark serious conversation about the effects of media on learning and development. If anything, I'm interested in the methods, samples, results, and conclusions of these studies.

Moreso, I'm interested in the conclusions and the impact on the extent of oversight that might need to be paid to the distribution of media...
@ Robb:

I don't think the earlier article implies that aggression is bad behavior at all. I think it even made the point that it wasn't the objective to create a positive or negative stigma about it... that the research conducted just implicated that violent video games teach aggression.

It didn't seem to say that aggression is bad to learn or should be avoided... I think it just said there was a relationship. How strong, I can't say I know.
Damned, no editing... I do agree with your conclusion though.

Neither of the articles are testing for violent behavior and frequency as a result of interaction with violent video games (and neither define violence as far as I can tell).

Therefore, I can't determine the overall importance of either study. However, the age based aggression report is more interesting in my opinion.
The funny thing is aggression and violence aren't the same thing. For example a particularly aggressive lawyer that we all know and laugh at. Just because a person is aggressive doen't make them violent. I know fencers who are quite the aggressor on the fencing strip, but off of it they are the most passive person you'd ever meet.

Basically, this study proves no link between violence and video games, only agression and video games.
I'm pretty sure that almost every shooter ate bread regularly. That stuff messes with your mind.


And I wonder how many of the shooters grew up in a Judeo-Christian environment. Tales of holy genocide and warfare and plagues upon your enemies and intolerance for other religions and ethnic groups in your country in addition to labeling every human drive a sin must totally mess people up.
Just kinda bothers me that a lot of people's reaction is 'PRAISE THE GAMING GODS' vs. my reaction of 'So? We (including a lot opponents) already knew this... where is the real information?"

In the alternative, only a very small percentage of politicians will use a death by video games defense to limit the distribution of media, but it's portrayed that almost all politicians do this.

Both sides of the coin. Neither is useful.
I'd be tempted to say "No [expletive deleted], Sherlok!" but sadly there won't be many people outside of gamers who will back me up on this.

So I'll say "Keep on man!" because we need him to keep on.
@Thomas

Well, unfortunately, is is the media which has been the driving force behind a lot of the anti-game rhetoric that has been seen as of late. And people will believe something if it is on the news, or a talk show, or whatever -- many people will believe it at face value. So, studies like this help debunk what is being portrayed as the "evils" of video games. Sure, the gamers already knew this. A few of the anti-game "activists" knew this as well and were not putting it forward as a legitimate argument against games. However, if the media pushes it as one, there will be a large percentage of people who will continue to think it *is* a legitimate position.

Politicians will often go with the direction their constituency appears to be going (in order to continue to get votes and continue to be in office) -- so legitimate or not, there are several politicians that will jump on this bandwagon simply because their constituency appears to be on this bandwagon -- one of the methods to determine the views of the constituency, once again, is to monitor the media -- both as a force that tends to persuade the population, and as an organization/outlet which portrays what the constituents want in a reactionary stance.

Studies like the one in this article helps to debunk these fictitious claims still prostrated by the mainstream media.
[...] Gamepolitics.com was sent a copy of The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games by Texas A&M professor Christopher Ferguson.Ferguson’s review disputes findings by other researchers that link violent games to agression. Ferguson writes: “Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in players… [...]
@ Xlor

Yes and no. The media perptuates the situation because it's a sensational topic. However, the debunk isn't a sensational topic, so it probably won't be reported.

Thefore, the existence of the report doesn't really help all that much in my opinion. It definitely doesn't hurt, but I just can't see the significant impact.
Shoehorn O'Plenty Says:
"True. 100% of all school shooters wore shoes. Obviously we must ban them."

Alecks Says:
"I’m pretty sure that almost every shooter ate bread regularly. That stuff messes with your mind."

No, no, no! You people are just clouding the issue. The real problem is water. Did you know that every criminal act in the history of mankind was performed by a water-drinker, or "Hydroante," as I like to call them. If we could just get everybody on the planet to stop drinking all forms of water, I gaurantee you that in a few weeks, there would be absolutely no crime.
@ Thomas, Xlorep DarkHelm

I wonder if every time JBT or one of his ilk can point that some vaguely unheard of study from 1985 says this we can get Dr. Ferguson or his kin to show proof otherwise. Print books, go on the talk show circuit and in otherways be a mirror and offset to jackie

I like this article myself. I shows in a more concrete from what many here have been saying for a longish time. Every study that "proves" so and so, there is another side that also tends to prove otherwise. Sadly without telepathy or something of that level we will never know the true effect games have on the kiddies, or any.

Besides as stated here (thank you GryphonOsiris) and stated myself in the past aggression is not violence. The whole idea is to teach the kiddies (and displaced adults) to reign in anger and violence... not point to it as the blame for the worlds ills.
Well it is a shame that this study will probably be ignored.
@Vinzent:

Shame that's not the type of fearmongering 'WHAT KINDS OF VIOLENT GAMES ARE YOUR CHILDREN PLAYING WITHOUT YOU KNOWING? STORY AT 11' headlines the public wants to watch.
@ DarkTetsuya

Don't you know that the new only shows negative things when it comes to video games. They don't want to upset the crazies.
@ Skylar

You don't see information on studies like this because it isn't as sensational, entertaining, or advertisement dollar friendly. It's the same reason the mainstream media in the US spins the "facts" like good 'ole Jack all the time.

I totally agree with you though that more unbiased, logical, philosophical studies such as this need to be done and released. However, then you'd have an educated mass of people and we can't have that now can we? Otherwise you wouldn't be able to blame your problems/issues/stupidity on something else like [insert noun here].

Kudos to GP for posting this information.
@ Loudspeaker

Good idea except...................... what if it isn't unbiased just in our favor?
@ Xlorep DarkHelm

But they are just telling people what they want to hear.
"Why can’t everyone else see it this way…"
@JB

Because humans are naturally stupid ;).
@Soul

A person is smart
People are dumb panicky animals.
Unbiased is enough. Let a thing speak for itself and be judged on it only values or lack. If it has faults address THOSE faults and problems. Those things that are good should also be acknowledged.

One cannot address a problem until a problem has been spotted and understood.. All else can be related to running around like a headless chicken.

I am much in agreement with Loudspeaker on this (sarcasm and all). If actual "facts" are allowed to be shared with the common people it tends to head off witch burning and other fear induced activity. Obviously cannot allow that. No there will always be those that need to be able to find something to point out and show as being to blame, and to make a profit from.
@icehawk

I wonder if every time JBT or one of his ilk can point that some vaguely unheard of study from 1985 says this we can get Dr. Ferguson or his kin to show proof otherwise. Print books, go on the talk show circuit and in otherways be a mirror and offset to jackie

He won't get invited. Nothing kills a talk-show fear-fest faster than a credible researcher saying "everything's fine, see? you're hyping this way out of proportion..."
@ Jabrwock

Damn bro did you have to go and pop my ballon? Everyone needs a dream and there has to be Some common sense and decency left out there somewhere.... right?

Goes off to sulk in a corner
i read a report on this form the APA (American Psycological Association) and it said that video game violence leading to violence is only Plausible not proveable

w00t
@Icehawk

Ummm maybe u can hope for micheal moore?
@Arlen "you would really need to prove that people who do not play video games almost never display aggression."

And that's impossible to prove since history has already shown us otherwise: Not only was their violence before pong, there was tons of it to go around.
"Can an almost universal behavior truly predict a rare behavior?”

I love this line. It's succinct and beautifully phrased.

Good Dr. Ferguson, you win the Al Gore Award. You don't need to win the Internet, because you invented it. :D
inb4 "but they said in (single newspaper) that game connection to violence was true!"
@Shaesyco & Ron Bison

Hear,hear!
Heh... finally, someone gets it! I love the line about "Universal behavior"!
@Shaesyco & Ron Bison

That is, by and far, my favorite quote from MiB.
The correlation that people like Jack Thompson are desperately trying to prove will ultimately prove to be fruitless. Whether or not it it true, it is impossible to prove without falling into an ethical black hole. Until they realize it, they are only blowing hot air trying to jibe the sails of the ignorant.
@ Skylar

Good arguement, the only flaw (as such) is basing it on JBT having eithics. Sadly he sold his in an attempt to make bank. He has fallen to (at least) one of the 7 deadly sins.... Greed. ie in his parlance. The Love of money is the root of all evil. All he has left is hot air and shadows. All he can hope for is to attempt to dazzle and delay.
Um can you please provide a link to this study, I could really use this for a paper I'm writing.
JT threatens to sue in 3 . . . 2 . . .
JT won't be posting here
he's been ip banned due to litigation.
If more people like this make more non-half assed studies, games will soon be in the clear.

-DarthCylon
Jack will soon commit career suicide and be forced to sell "Hot Coffee" on the streets, if you catch my drift.
@Icehawk
Point taken. Truth doesn't seem to concern him too much these days, based on what I've see of his "lawsuits."
I'll read more into what this study has done, and if they follow the right procedures (that is, the intent of the study cannot be noticed by the surveyed and so on). If you get asked by someone just two questions "How often do you play videogames?" and "How aggressive are you?", the study would be fundamentally flawed, obviously.
oh and there are two different Skyler/ars on here now. Just hope that Skylar doesn't think I'm stealing his/her thunder.
@Father Time
You have to actually buy the report. It costs $30 and would probably a very dull read.
@ Shaesyco & Ron Bison

Oh if the info isn't unbiased just in our favor then I'd definitely have to play devil's advocate and take the other side.

I have to believe that 90% of us here who follow GP would be very much against violent games being played by the general public if causation was found between them and violent acts on society (i.e. school shootings, homicide, armed robbery, etc).
@skyler,

Would that be the old report referenced in february or the new one? If it's the new one then I'd still like to have a link anyway.
@Father Time
The old report in February is one of Ferguson's previous works, but now Ferguson is responding to some of the newer studies.
Old Ferguson work: http://gamepolitics.com/2007/02/19/researcher-finds-scant-evidence-linki...
The kinds of stories I think he's responding to:
http://gamepolitics.com/2007/11/19/study-finds-violent-games-can-teach-a...
@Sean & Conejo

And if even he isn't banned, it wouldn't look good for his case against GP and the ECA to be posting on their forums.
@Verbinator:

Since when has that *EVER* made a difference to JT? Posting gay porn in a legal filing doesn't help make cases either.
@skyler

I need the link to the actual study not the gamepolitics story about it, (and I want the one posted about today, not the one in february)
"And if even he isn’t banned, it wouldn’t look good for his case against GP and the ECA to be posting on their forums."

Asif he cares. He acts like he's the second coming thus he can't be touched.
Check out sarcasticgamer's song about ol' Jackie boy... Sorry to go off topic.

http://www.youtube.com/watch?v=QiT2cbyRtAI
If there are any universal behaviors all school violence involved guns. to keep to the constituion which gives the right to own guns, we should make a single bullet $5000 and all guns pneumatic. its possible look at deer hunters revenge with a beer can gun why cant it be a possibility lol. Video games are not the reason for violence but Barney and Squiggles and all those shows are the real source of evil. violent video games have made people mellower in many studies
[...] via GamePolitics [...]
Hah, I was just working on gathering sources for a research paper that refutes the common belief concerning cause and effect with violence in video games and violent behavior.

This was one of the sources I found on EBSCOHOST.

Interestingly enough, another source I found was "Not in front of the children" by Marjorie Heins. It mentioned a study decades ago where one researcher asked several juvenile delinquents if they read comic books. Most of them answered yes, so he came to the conclusion that comic books were to blame. It then cites someone with some common sense, who explains that if they had taken a more varied cross-section, they would have found that 90% of the kids in the city ream them as well.

Also, did you know that 100% of murderers and rapists consume some sort of liquid? DOWN WITH WATER! DOWN WITH MILK! DOWN WITH ORANGE JUICE!

etc etc
You know what causes violence?!

Paying $30 to read a report on violence when Game Politics gets as a freebee!

I'm gonna punch the first kitty kat I see I'm so angrY!
Seriously, I would like to see the full report if that's possible.

How can I find out where or when it will be published?
[...] Then they compared the effect sizes of media violence with other medical disorders. This was criticized by Christopher J. Ferguson and Jerald Block (see [1], [2], [3], [4] for bad methodology. [...]
Re: Researcher Disputes Reported Link Between Violent Games,

Look the guy is right. END OF STORY!!! video games have been around longer then I have. so why is it that when I get to be about 12 i start to hear about how video games lead to violent crimes. because its a new topic no matter what you say thats all there is right now everyone is looking at video games because like anyother contraverse its new and so everyone just has to get there two cents in. but this guy is someone i'll more then listen to. he is calm and has no predispositon to blame video games while at the same time is not likely to be bias in there favor.

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