
Matthew Devereux has a thought-provoking piece in today's
Christian Science Monitor.
The former
Edge magazine staffer ponders the morality - or what he sees as a lack thereof - in video games:
Most games operate within a moral framework: good versus evil (or vice versa). But what games conspicuously lack is moral consequence. Once you've killed someone, stolen something, or blown up a building, that's usually the end of it – you'll rarely get to see the emotional impact of your actions on the characters around you.
Every bit of mayhem becomes just another item on a video-game to-do list... Unbridled competition combined with no moral consequence eventually leads to a lack of compassion. And without compassion, humanity is lost.
What games risk instilling, not just in kids, but in anyone who plays them, is a kind of sociopathy: a dearth of conscience.
GP: While Devereux raises an interesting issue, he seems to overstate the case a bit. First, his point focuses primarily on violent games, a subset of the overall video game universe. Where's the moral ruthlessness in
Mario Galaxy, Madden, Nintendogs and
SimCity Societies?
Second, even in games which include violence, advances in artificial intelligence increasingly allow designers to explore just the kind of nuanced, cause-and-effect decision making Devereux claims is missing. Titles like Fable and Elder Scrolls Oblivion, for example, allow players to make moral choices - with consequences. Even that poster child for game violence, the
Grand Theft Auto series, will bring the wrath of law enforcement down upon the player under certain circumstances.
Comments
But I do like to see games that display consequences of actions, it adds realism and depth to gamplay, WHEN APPROPRIATE.
Recently played the witcher and that has a good system for laying out how some decision effect the later game.
People are indavendauls and will go where they will and think like they will to say people shouldn't think or be them selfs that individualistic fiction is more troublesome than domination by immature religious "idols" is sad and pathetic.
By the grace of god we are all already saved and we shall never more than sinners unless we are saints, thus in the end we are all simply human waiting for death to take us to the light.
January 6th, 2008 at 2:43 pm
Obviously, Mr. Devereux has never played a BioWare RPG."
Exactly my thought when I read this. Play about an hour of Mass Effect and you'll definitely seen moral decisions with good or bad consequence depending on what you do. Same with either KOTOR.
From what I've experienced, most good RPGs employ this tactic somehow. Fallout is another good (albeit less contemporary) example of this.
Expecting a person ot have played one video game before condemning them as a whole? perish the though!!!
Oh, and Dennis, ya forgot Bioshock.
And as with GTA, also, if you do kill someone, people will run up and be like 'What's the world coming to!?!?" or "Oh my god he's dead!!!"
"Expecting a person ot have played one video game before condemning them as a whole? perish the though!!"
"The former Edge magazine staffer ponders the morality - or what he sees as a lack thereof - in video games"
If an article is too long to read after the third paragraph why bother to respond?
m not sure anyone here actually read the whole piece, which is in no way anti-videogames. The heart of his argument appears in the middle of the second page:
'Unbridled competition combined with no moral consequence eventually leads to a lack of compassion. And without compassion, humanity is lost.'
By the end it's pretty clear that he's not dissing violence in games as much as he is the greater issue of competitiveness and consequence- So, the RPG argument is really moot. Also, he places responsibility pretty squarely on parents on the first page.
Not sure I agree with his conclusion, but it's an interesting line of thought that I haven't really explored before.
He's complaining about the same sorts of issues you see in action movies - it's the "nameless" factor. When something happens or when someone dies it doesn't matter if they're not a named character. There may be more of an emotional connection because it's easier to relate to an actor playing a role then a (relatively) low fidelity virtual version of a human being, but the idea is the same. However created the fiction didn't concern themselves with people who do not matter to the plot.
This "moral compass" will assert itself as games become more realistic and deal with more complex issues. The challenge is going to find a way to work it into gameplay in a meaningful way.
Exactly what I was going to post when I read the article
Your mention of Oblivion and Fable as haveing "moral choices - with consequences" shows you have not played either.
Now for games that DO see Fallout, Fallout 2, Planescape Torment, Arcanum, and The Witcher.
Woops,didn't see that part.
The fact that there is no real cause and effect is BECAUSE IT IS NOT REAL!
http://www.destructoid.com/hideo-kojima-likes-assassin-s-creed-and-viole...
I mostly play Japanese RPGs and the way characters react to violence in those is often a core tenant of character development, particularly at the beginning of the game.
Um, no. There are no "innocent victims" in the game. Everybody in it are either trying to kill you, or they work for the Project and are trying to drug and capture you so they can use you as an assassin. (spoiler warning, don't read anymore if you plan to play the game and care about anything resembling a story) The closest thing to an "innocent victim" is Daniel's wife, but she's killed in a cut scene flashback which may have been implanted. Even then, Daniel is made to feel guilty about that. Especially during the hallucination near the end where you have to bury her to make amends.
Besides, the main premise of the whole game is conscience and the morality of state sponsored killing. Your primary accomplice throughout the game is Leon, but he turns out to be an alternate personality created by the Project brain implant. He's inside your head like a reverse conscience, driving you to kill, even though Daniel doesn't really want to. And, of course, the whole point of the Project was to create a living weapon a la the Manchurian Candidate or MKULTRA. The Clockwork Orange-esque brainwashing video/slide show for the Project seemed to equate such killing with patriotic "duty" as well.
Granted, the story and gameplay don't always sync well because it's like they tried to do too much with the original game's structure. But either way, it's a lot deeper than just killing "innocent victims" or killing for the sake of killing.
"Imagine if that were the moral of every movie and TV show you ever watched. Would the world be a better or worse place? Would you let your children play a game that promoted such a dog-eat-dog mentality?"
People do it EVERY DAY. Have you ever watched a junior league soccer game, Mr. Devereux? Parents screaming at their children and their teammates from the sidelines, coaches who think they're suburbia's answer to Vince Lombardi, kids who are taught that it's NOT how you play the game and that winning is EVERYTHING.
I'm sorry, but it is STILL the parent's responsibility to teach that actions have consequences. The thought that you can leave the complete responsibility of educating your child to anyone or anything else - be it the classroom or a book or a video game - is absurd. Education begins and ends at home.
I'd also be rather hesitant to hold up GTA as something of a paragon of moral virtue. It simply isn't. The police will come after you and attack you but there are cheats that make the wanted system utterly useless (this is the objection the German rating board has with it apparently - hence why the German cheat only lowers wanted levels by one star rather than all the way) and even if you are busted there's no real punishment for it. Just cheat yourself some new guns or buy some.
Further still using things like Biowares RPGs as points of moral complexity just doesn't really pan out when you throw around Gamerpoints. You give a reward to the player (no matter how superficial or inconsequential in the game itself it may be) for being evil and morally corrupt.
Then again what the hell is Moral anyway? That's up to everyone out there to decide on their own.
Actually, i think i might make a distinction between "consequences" and "moral consequences". Things like police officers going after you is a legal consequence of your actions but i wouldn't say its the moral consequences. A moral consequence of such actions, i would imagine, would probably be something more like seeing and feeling the pain you have caused to the victims or the loved ones of the victims... you feel bad for your actions because of the pain you caused not just because you receive some kind of actual physical punishment... Regretting your actions because you hurt others not because you got hurt as a result. i think that's what he might be referring to when he speaks of "moral consequences"
Though i do agree he is still off base in that this only refers to violent video games which make up only a small part of the market and not the larger majority of games.
They have their own agenda, and it is stated in their title. TRUE science has no agenda.
(end rant)
I have to agree with GP, the guy is oversimplifying the problem, and not looking at the ways in which many games allow us to explore moral questions (and especially morally moot situations).
I understand what you're saying, but you're saying it at a site called Gamepolitics. What do you expect to be covered here? If you want to hear about Iraq and Darfur, both admittedly of more immediate importance then video games, there are other places to go for that.
In short, welcome to the niche and don't complain about Gamepolitics.com covering stories that could relate to games and politics.
Great point - there is a massive difference between general consequences and specifically moral consequences - but I think that the issue is that players who show a lack of regard for "moral consequences" are rewarded through practical consequences. Using GTA as an example oftentimes you do something immoral and you get cool stuff.
I think the argument that a lack of consequence erodes morality is simply begging the question. I don't think we need consequence to maintain what many call 'morality'.
Whilst games do exist that explore the consequences of our actions like Mass Effect (for instance by talking to people mourning over someone who was killed by your team claiming the person was 'a good man'), i think moral choices are all the more powerful when they don't and let us think about our actions ourselves. recently when playing the first level of Call of Duty 4 where you shoot the crew members who are asleep in their cabin bunks I really had to stop and think 'did i really just do that', it really affected me!
As a rational being I don't need the constant threat of our omnipresent, vengeful overlord to maintain a feeling of empathy and morality. Of course to accept that idea erodes the standpoint that morality is something that comes from God and not from the evolution of human society.
Mario=when you jumpon/spin attack/shoot little stars at people
Madden=When you tackle that poor helpless dope with the ball
Nintendogs=when you forget to feed the dogs so they resort to cannibalism
SimCity=After creating a large city playing around with the disasters button.
Check and mate videogamers.
But seriously...Video games are hardly ever about senseless killing,Halo is about fighting off a freaking alien invasion and somehow it gets attacked on occasion. But it dosent matter and you know why? because people are idiots who believe what their told no questions asked, they take what they read as fact and dont even bother to look into it and their not likely to change.
But the article's failing point is that it seems to be written by someone who, like most people, is uneducated about video games. People who critique the industry need to do more research and/or this medium needs to become more mainstream so the people viewing game players from the outside don't keep making the same mistakes over and over.
The general point of the article about conscience and morality is one that to me goes without saying, but seems one of those things that needs to be stated over and over again regardless. So basically, read the full thing before you send the writer a hateful email about how there isn't a gamer alive who cares about Manhunt 2 that much anyway.
Oh wait. Your warning level goes up and the cops get more persistent.
Same goes if you drive too recklessly in NFS: Carbon (And although it's quite the rush hearing 'a black mazda' (my car in the game) being the suspect, there's no way in hell I'd attempt that sort of thing in real life... )
They guy isn't a complete tool after all...
and then the bit where "john smith" is killed by the tarmac roller machine thingy and his mates are called at the bar where they say "it was his bachelor party tonight!"
That is the very reason we don't want to think about stuff in fantasy seriously, when I was a kid I took those scenes really seriously! (which was funny as heck now that I think about it) and thought very deeply about the consequences of my actions in GTA III, that lead to a semi-emo - semi buddhist phase, which I soon recovered from, but seriously I think it is probably best if we think about bad guys in movies and games as just that, the only time it should have any real meaning is in GTA story situations such as Asuka's despair over Kenji's death in GTA III or Big Smoke's Epiphany before dying in SA
And then I read the rest of the article and find that although he realises that there is a difference between real and videogame violence he cannot extend this realisation to the difference between morals and consequences in video games and in real life.
I mean this guy realises that just because someone has played Manhunt 2 they aren't going to attack him with a shovel, but he can't understand that someone shooting pedestrians in GTA (lets face it, they're like rats but noisier) realises that to do this in real life would be, not to put to fine a point on it, a bad thing.
Sort of hypocritical really...
"Next week on GP, the mormons and jehovahs witnesses don't like games too."
The Christian Science Monitor is a quite well respected newspaper.
http://en.wikipedia.org/wiki/Christian_Science_Monitor
@Fesh,
Why is it that whenever some religion hater is banned or leaves we get a new one?
Yeah, we need developers who use more complex questions - questions of morality, society and philosophy - as fundamental gameplay elements. Otherwise it's all just window dressing.
If a game is an environment without chance of repercussions to any parties involved, then to me, morality is a moot point. There are other schools of thought, but if you believe in a moral system that hinges the good or harm done by any action, in games there is nothing to measure.
The columnist states:
So does every piece of media we absorb has to teach a positive message? You can put aside learned-behavior effects if you want, but to then take the wishy-washy stance that "this is bad because it resembles something that is bad in real life." is to completely divorce your argument from cause and effect, and that's asinine.
Don't fool yourself into thinking that GTA's wanted level system is some kind of teaching tool on the futility of a reckless criminal lifestyle. It's there because the police is a natural source of conflict for a criminal. The system resembles real life only as far as that aids the game design.
However all media makes a statement. If you want to write a story where the bad guy gets away, that says one thing. Or you can write one where everyone is a bad guy, and that says another thing. But please don't start talking about what authors should and shouldn't say.
"Take, for instance, the idea of ruthless competition, that for every winner there are necessarily losers. Regardless of what game you're playing, the message is almost always the same: Do whatever it takes to win, even at the expense of everyone else.
Imagine if that were the moral of every movie and TV show you ever watched. Would the world be a better or worse place? Would you let your children play a game that promoted such a dog-eat-dog mentality?"
Well I just finished watching the Raptors/Cavaliers basketball game on TV (damn Raptors can't hold a lead) the cavaliers "won" and the raptors "lost". In a competition there are ALWAYS losers. The NBA isn't going to cry out everyones a winner at the end of the season and give every team the championship like some stupid first grade spelling competition.
I think everyone knows how rough sports really are, they honestly have more to do with that first paragraph than video games. Players are hit, injured, and very rarely killed by others in a sport because of "ruthless" competition. I remember there was a story about an arena football player being killed as a result of a tackle, and a teenager in hockey dying of cardic arrest after being checked.
Now I know that it is almost never intentional and that both sides knew the risks of their actions from the start, but these people play to win and to achieve the glory of victory. And some sports stars, especially in baseball it seems, will even go one step further using their own "cheat codes" to reach superstardom. Everyone else can go pound sand or is just an obstacle.
Would I stop my child (if I had one) from playing sports or watching them, hell no. Or game shows, hell no. Or reality shows like survivor... umm maybe not although they do suck... maybe I shouldn't let them watch dog eat dog, although I don't even know if that is still on the air. :)
Video games have a similar mentality to competitive sports and other "competitions" like war, but there is one clear difference, video games will not injure or kill real people in order to achieve victory. The worst thing they can harm is someones ego, or maybe wrists from carpal tunnel. Yes you are forced to kill in order to complete 99% of videogames, but besides the fact they aren't real people, they are also trying to kill you. Think they have a second thought of cutting your head off or shooting you? Diplomacy or pacifism won't always get you very far.
I chose sports mostly for my argument not just because of the simple fact that they are on tv and even movies sometimes, but because they are also games in their own right, games where competition has reached an all new level. War is more of a competition than a game but it is even more ruthless and lots of people get killed daily while we see it every day on tv and movies too.
I won't rant on anymore, have a good day.
I have read the article (see my posts above) and must disagree with the moral concerns. Games are a fiction, an escape from reality. To bring in-depth moral dilemmas into games like GTA and Manhunt would lessen them. While I agree they are great in RPGs, I don't because of fear of moral bankruptcy but because they would lead to more interesting stories/gameplay.
In the end all this boils down to is the ability to distinguish between fiction and reality. As per my comment above it is hypocritical to believe that people’s behaviour will not be changed by violence but that it will by the lack of morality in a game.
I think that people who belive that absolutely any medical ailment can be cured by prayer alone should not be lecturing others on their ability to tell reality from fiction.
I've played a lot of games with no consequences for actions. For example, GTA with cheats on so you can drive around killing everyone you like without fear of the cops. The same with Doom, killing with no risk to yourself. An issue I would like to bring up is why it hasn't instilled this "sociopathy" in me? Perhaps it's that I'm smart enough to differentiate reality from fiction? Perhaps it's because games don't look or act anywhere near realistic enough to be compared with reality. Or perhaps it's that fiction CAN'T instill sociopathy in normal people.
Games are fiction but because fiction is your escape from reality does not mean that it serves the same function for everyone. Fiction has a very important role in society and it is not merely escapism. To suggest that in-depth moral dilemmas have no place in games is to suggest that either no fiction should deal with moral dilemmas or that games are not valid forms of expression. I would take issue with either stance.
Moral dilemmas, social questions and philosophical musings are the bread and butter of good fiction. It allows us to explore aspects of humanity in a relatively risk free environment.
Only if those things are the only moral guides they have. A child that has videogames to raise them instead of a parent could possibly turn into a sociopath. Same goes for any other media.
Haha, you to?
"One of many dubious arguments against violence in video games is that children find it hard to distinguish between "real" and "virtual" situations.
If that's true, is CNN not a more pernicious peddler of unsavory material for kids? When kids turn on the TV and see footage of soldiers shooting each other for real, is there any substantial difference between that and playing a first-person shooter game?"
I do think he's being somewhat overly concerned that games will eventually teach a lack of compassion due a lack of moral choices with consequences. While he says:
"What games risk instilling, not just in kids, but in anyone who plays them, is a kind of sociopathy: a dearth of conscience. Whether this might be imitated outside of gaming is beside the point. What we should be asking ourselves is if we really want to spend ever more time playing things that encourage these values. That's a moral question, one that's easily sidelined in favor of simply having fun, but it's something we all must consider as the pastime grows more popular."
I disagree, I think the question of imitation is a fair part of the point. If the win at all costs mentality doesn't extend beyond the games, then a player's compassion for others as a whole isn't going to be harmed. To say that people should question how much they want to play games that lack moral consequences, is to condemn people that play games for a bit of escapism. Given the shitty shades of gray that reality normally is, I'm not about to criticize people that look to fiction and/or competition to get a bit of simplicity for a while.
I didn't mean no moral questions. The point I was trying to make was that some games wouldn't function if you had "moral" consequences for every action you make, take GTA SA for example:
I love sticking det-packs to peds or cars and blowing them up. I don't want to know that Mr Pixel whom I incinerated had two pixel daughters a pixel husband and a little pixel dog that all committed suicide because of his tragic immolation.
I understand that blowing up a car while its driving past a crowd of people isn't something people do in real life. If I wanted to hear about how I affected so many lives with my vicious car bombing I'd do it in real life instead =)
Exactly, I'm pretty sure reality itself should be the first on the list for more "moral consequences".
I think I get what they are now - see Mr Pixel above, at first I was like what the fuck are you on about? You get cops chasing you for killing people in GTA etc. But now I see the Light... or is that fire...
If you want my theory on school shootings that doesn't blame videogames, click on my name. The page still is under construction, but you can see what I've got.
I don't agree that some games wouldn't function if they had moral consequences. If game makers add more depth to games then they provide the player who experiences the game more possibilities to experience an expressive work. Whether players take those opportunities is up to the player.
To use your example, would it matter if Mr. Pixel was the head of a whole clan of Pixels? Would that hinder your enjoyment of his conflagration?
To use another example taken from movies - The Matrix. Many people enjoy it as an action movie but many people also look for deeper significance in what it says about society. Many more people watch it with sadness because they know the horror that the series is to become, but I digress.
The Lord of the Rings novels - people can read those as simply a fantasy adventure story or one can take them in a much deeper and more meaningful way. Are they worse for having that depth? Does the person who enjoys them as a simple fantasy story enjoy them less because of that depth?
That's what I'm saying - added philosophical depth and moral complexity wouldn't hurt games, they would just add more layers.
To use GTA as an example again you could say that the lack of consequences is a moral statement in that it allows players to be as sadistic as they like - or are able - in a consequence free environment. Isn't one way to look at GTA as a moral statement on who you are or who you could be?
No, you're the one who hasn't read the Bible. What did you do, google for "Bible + kill", read a link or two, and decide that made you educated enough to comment? Hint: If you stopped at genocide, you might be able to ignore historical context enough to have a point. It's when you add the rape accusation that your ignorance shows.
Besides, "Christian Science" and "Christianity" are two different religions. Learn the difference before you shoot your mouth off again, bigot.
To use your example, would it matter if Mr. Pixel was the head of a whole clan of Pixels? Would that hinder your enjoyment of his conflagration?
That depends, is there the opportunity to immolate them as well?
Seriously though, the whole thing depends on the game, but in the end it shouldn't matter what the game is like as long as you understand the difference between fiction and reality.
Nor do I know of any psychological studies which suggest that sociopaths are created through environmental influences (unless you want to count people denied all human contact), although many dissociative and attachment disorders can arise that someone simply spouting an opinion without any actual knowledge on the subject might discount as psycho- or sociopaths. But there's a huge difference between those who don't think about (or realize the impact on others of) consequences of their actions and those who just aren't wired to empathize or care about other people.
But I don't suppose it's surprising to any of us, anymore, that those who believe videogames do X harm don't actually do research before saying as much.
"Why can’t everyone leave Video Games alone?? Call me crazy but I THINK (not possitive) THERE ARE SOME BIGGER ISSUE THAN VIDEO GAMES!!!! How about Iraq or the Genocide in Darfur that no one seems to give a fuck about? People like these people need to stop going after stuff that really doesn’t matter in the long run."
Right, that's like saying that abortions and California's upcoming propositions for the election are lesser issues than say, Iraq or Darfur, and that we should completely ignore everything not as important as the latter.
Anyways...
Some examples of consequences for violent actions:
The Journeyman Project: If you kill an enemy robot the "non-violent" way (i.e. capturing his ship with a tractor beam instead of shooting him into pieces), you get bonus points.
Red Steel: When you defeat someone in a sword battle, you have the option of killing him or sparing his life for "respect points." You can also gain respect points by disarming enemies and making them surrender, instead of just shooting them silly. Sometimes if you spare someone's life they will help you out later on.
Metal Gear Solid 2: Some of your weapons don't kill the enemy, but instead knock him into sleep. If you finish the game without killing any enemies, I believe you get a special rank.
Also, Raiden once asks Snake if he's ever enjoyed killing anyone.
Castlevania - Portrait of Ruin (SPOILERS IN ROT13): Vs lbh xvyy Fgryyn naq Yberggn, lbh trg gur onq raqvat naq gur tnzr raqf. Gb cebterff, lbh unir gb hfr gur Fnapghnel fcryy ba gurz.
Search the newspaper archives. You'll see that videotapes used to be the punching bag for all the bored or stupid journalists and politicians. They were supposed to be evil incarnate, turning kids into monsters. Now nobody gives a damn about videotapes. When virtual reality (or anything that replaces videogames) comes along, gamers will finally have some peace.
Metal Gear Solid 3:
If you go about killing every single soldier you find, they come back to haunt you during your battle with The Sorrow, and you see how they suffer after you took their lives.
its because games dont have a broad enough look to their stories to incorporate this sort of thing, players play the main storyline. there is no 'behind the scenes' bits, with the characters interactions, friends, family, or w/e.
Pretty much, with opponents of violent games, you are danged if you don't and danged if you do.
The Christian Science Monitor does not equal a newspaper for and by Christian Scientists!!!
The Christian Science Monitor is a quite well respected newspaper.
http://en.wikipedia.org/wiki/Christian_Science_Monitor"
so...
The minute I read the CSM name in the gamepolitics, I already knew what so many comments would say. 1. bash christianity 2. not take into account there is nothing really reliigious about the article, it's JUST AN OPINION. 3. bash the writer based on what is writing for, as if there opinion would change if this came from Newsweek or something. 4. and not take into account that perhaps some games can become more interesting if the game writers put more thought into thier writing by evoking an emotional response after your actions.
Makes me kinda embarrassed to be associated with the sterotypical, closed minded "gamer."
They still push some very kooky ideas though, just not as hard as a lot of other Christian denominations.
Unfortunately games intended for mature teens and adults have come under attack so many times in the name of 'Christian family values' that it seems gamers do feel the need to return the favour these days.
Morality isn't something that should be taught by video games, games can use it, but it's a parents job to teach their children their beliefs about what is right/wrong. Not a video game, not a movie, and not television.
If you let your kid play a violent FPS and never bothered to tell them that shooting someone in real life was "wrong" then honestly you been neglecting your job as a parent.
.... This is very well applied to most major professional sports today.
For example Adam "Pac Man" Jones of the Tennessee Titans. He's gotten away with a lot, possibly murder, with no consequences because he performs well in unbridled competition.
It's not a video game issue. It's a socital issue.
Good point, lost because it tries to pin itself onto a hot button target.
How many of you people actually read the article, instead of seeing the small part quoted here and deciding that was more than enough for you to post?
The CSM actually rivals most publications for it's levels of accuracy and intelligence. It is not wholly for or by Christians, just like the New York Times isn't wholly for or by New Yorkers. Rather, the CSM is a considerably well researched and unbiased publication in a world full of Rupert Murdoch owned tabloid publications.
But no. Most of you see the word "Christian" and instantly poo-poo the article.
I'm an Atheist, and I disagree with the writer about where the so-called lack of morality comes from, but at least I took the time to read the article, and can form a valid criticism of the piece and answer this critic of gaming.
All most of you people do, by adopting your instant reactionary stance, is give gaming and gamers the bad name we've got.
There is much more blood, mass killing, decapitating, and gutting than a silly cartoony video game. A slaughterhouse worker has highest turnover of any job...
You will never see meat in the same way again...
People call themselves christian while they eat meat 3 times a day, so they can't say they support non-violence. Its a paradox.
I can't stand readers who say they have the right to play video games if they want to and then automatically respond "OMG STFU PLZ" when someone talks about censoring video games or the moral values of them (censoring the censorer...what's wrong with this picture?) . It's a fundamental flaw of free speech: you may not agree with what someone else says, but they have as much right as you to say it.
While I agree that we can be quite reactionary at time, I would like to point out its not exactley a feature unique to any group or subset.
It doesn't help that our medium is under constant attack from people who are: misinformed, ignorant or just plain liars (the article writer strikes me as the former). I feel our strong reactions are more from being persecuted than from a complete and utter lack of intelligence or understanding
As for the "flaw" of free speech, some would see it as an asset rather than a burden.
Sorry but I am siding with Fesh on this one. I take it you are one of those that like to ignore the O.T. and like to pretend stuff like Numbers 31 do not exist in your "perfect moral book"
They are myths about killing and war, some proberbly derived from wars that really did happen, some just fiction.
Moses is reverred for using a rod to kill babies and anyone else for that matter, David is revered for using a slingshot (something condemmed in Bully) and decapitating someone. "Happy is he who taketh thy little ones and dasheth them against the stones"
Your very own symbol is a guy nailed bloodly to a roman crucifix. And what else???
"Think not I am come to send peace on earth, I come not to send peace... but a sword" - Jesus of Nazarath (Matthew 10:34)
"For those enemys of mine who wish not that I reign over them, bring hereth and slay them before me - Same fictional character (Luke 19:27)
If that was from me, I thought I had closed that. I think my browser might be having issues :(
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