Persuasive Games: Fatworld Chews on Food, Health and Politics

Persuasive Games: Fatworld Chews on Food, Health and Politics

January 14, 2008
Good timing, Ian.

In recent weeks soft drink makers and even fast food giant McDonalds have tried to shift the blame for childhood obesity from their own high calorie products to video games.  Today, Ian Bogost’s Persuasive Games is set to release Fatworld, a new political game which examines that very issue. Of the project, Bogost writes:
Fatworld is a videogame about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S...

The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations.”

In Fatworld, players create a character and run a restaurant in a perpetual virtual world.  What you eat, how active you are, and how you run your business all have an effect on you and your town’s health.
By choosing your character’s dietary and exercise habits, you can experiment with the constraints of nutrition and economics as they affect your character's general health. Will it be wheatgrass and soy? Or fried chicken at every meal?

How much can you afford to spend on food, and how does that affect your general health? Characters who eat poorly will get fat. Characters who don’t exercise will move around the world more laboriously. Disease and death will eventually ravage players with poor health, while those with good health will live to a ripe age.

Enterprising players can also influence public policy and merchandizing guidelines in Fatworld in an attempt to discourage the consumption of fatty foods.  You can even force the town down the vegan path by banning meat.

User-created content such as recipes and meal plans can be shared with other players online.

Fatworld is published by ITVS Interactive, and funded by the Corporation for Public Broadcasting.

Via: Water Cooler Games

-Reporting from San Diego, GP Correspondent Andrew Eisen wrote this story while eating a well-balanced lunch

Comments

very good, i do like this idea, i've always liked simulation games :)
Umm... if they ever ban meat... im killing the creator and eating them. As soon as they say they dont want anyone eating meat, they are below me on the food chain. Me carnivore, me demand meat! har!
I think I'm going to download this because I am curious if Professor Bogost and his team encourage a vegan lifestyle + exercise 100%, or if some sort of balance between exercise and regular eating habits is encouraged. We shall see.
Like many of the great edutainment games of yesteryear ("Jimmy's got dysentery."), I wouldn't be surprised if this started popping up in classrooms all over the country.
Quite a creative idea.
"Enterprising players can also influence public policy and merchandizing guidelines in Fatworld in an attempt to discourage the consumption of fatty foods. You can even force the town down the vegan path by banning meat."

My first reaction was that I don't like that they're rewarding "enterprising players" who "influence public policy" to change how people act. I don't think that legislation is the way to change how people consume and the idea of banning meat is, to me, patently absurd.
Love the idea, can't stand the implementation. Too much of the game is just plain old broken. After 10 minutes of play, my character "weighed" 32 lbs, because I hadn't eaten anything. I went to my house and customized my menu for what I wanted to eat. Go the the grocery store, turns out you can see what Meals you have on your list but not the ingredients you need for them?

Maybe I overlooked something, but it doesn't change a lot of the major errors, oversights, and otherwise silly things that ruin the idea.
Great idea!
Wow. This is even funded by the Corporation for Public Broadcasting, oy.
Verlyn Ross owns and operates a website dedicated specifically to providing health and fitness information. It includes a wealth of free articles in which you may have an interest. I invite you to access and freely explore my website.

GamePolitics ShoutBox

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JDKJ: BREAKING: In a photo-finish at the wire, House passes health care reform bill. Relatedly, in a fit of pique, Austin Lewis kicks innocent dog.
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JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
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JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
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JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
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