Child Advocates See Wii Controller as Violence Training

Child Advocates See Wii Controller as Violence Training

February 18, 2008
While the Nintendo Wii  has been riding a wave of nonstop positive press since its November, 2006 launch, a physician and a child psychologist in Boston are concerned that the system may train younger players for violence.

A video news report on WBZ features Dr. Michael Rich of Children's Hospital:
You are learning the muscle memory necessary to do those acts, to stab someone, to chop someone, to shoot someone. It's one step closer to a virtual reality in which you are actually doing these things to people.

We see the folks that use more violent media tend to be more violent. What we're seeing [in MRI brain studies] is that on some level the virtual violence is equated by our brain the same as real violence.

Also interviewed was Dr. Susan Linn of watchdog group the Campaign for a Commercial-Free Childhood:
A significant number of [younger children] listed M-rated games as their favorite game to play...

I think parents are in the dark... You would have to play the game and you would have to get good at the game to get to the really violent parts, so it's hard for parents. 

Although ESRB content descriptors are already listed on video game packaging, Dr. Rich called for additional labeling:
What we need to do is give them the same information that's provided on a can of food they buy in the store or on a cigarette package that says here's what's contained in this, here's what it may do to you. You choose.

GP: Both Rich and Linn have been heard from before concerning the Wii controller. As reported by GamePolitics, the pair expressed similar concerns prior to the release of Manhunt 2 last year.

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Both these Idiots should probably play the games first before spouting there BS.

While the motion controls for a game like Manhunt mimic the motion, it in no way is even close to accurate, and in many ways is off putting as it makes what should be simple game mechanics must harder to do then they should.

BUt then again, facts mean nothing to these people anyway.
@Shoehorn O' Plenty

Your comments on the remark about having to get good at the game in order to see violence are basically what I came in here to post. Thanks for saving me some time!

I've been playing games since I was five, maybe less, and I'll be 28 in less than two weeks. I'm yet to play a violent game where the violence wasn't immediately apparent, in more than two decades of this.
You know, it's weird. I played a lot of racing games before I got my license, yet for some reason my thumbs don't try to steer when I drive. I must have been playing the games wrong. I also don't move my fingers when I communicate verbally, weird.
Yet again I welcome one of these reporters to play Wii boxing and get in the ring with a real heavyweight to see how far their "training" gets them.
Why are people in our country so stupid? First they complain about video games leading to laziness and inactivity and now that they have a more active console it leads to violence. There is no pleasing these uneducated people with nothing better to do than cast wild and incompetent accusations.

Two things.

1st they do realise there is a rating system for games right? God forbid a parent do their job and monitor their children.

2nd As someone pointed out the Wii has what 3 violent games.

The only thing that concerns me is that somewhere down the line, someone is going to listen to this nonsense and rambling and its going to impact the gaming industry through a pointless piece of legislation.

A lot of these so called studies are questionable at best in their methods of proving such links. One that uses brain scanning to prove a link of aggression neglects to mention that same part of the brain is stimulated by any type of action filled activity such as playing sports or even exercising. Should we jump on the band wagon to outlaw those too?
Considering that I grew up going to the arcade at every chance, and running to games like Time Crisis, Crisis Zone, House of the Dead, etc., by this guy's rational I knew how to shoot a firearm already. Except I didn't. That I didn't learn till I joined the army and actually shot one.
I have actively participated in full steel 11th century re-enacting (that is, dressing up in steel chain mail with a steel sword and wooden shield and beating the snot out of each other) and even that doesn't prepare you for a fight away from stylised rules of combat.

And that doesn't even factor in the difference between swinging a plastic remote and swinging 5 kilos (~11 lbs) of 4 foot long steel...

Anyhoo, let's just ban hockey, baseball, javelin, discus, boxing, martial arts and waving our arms about like the Lost in Space robot, cos clearly all of those things train you with muscle memory to do violence to others...
So? Waving a stick and pretending someones there can be called "violence training".
Would he be refering to the same Wii that has maybe 3 violent games? Or at least, 3 that aren't hugely cartoony
Muscle memory? By that rationale, we should ban martial arts training, water pistols, nerf guns, plastic swords and pointy sticks.
The Wiimote can't mimic weight, swinging force, resistance or any other characteristic a real weapon, argument invalid.

NEXT!!!
They said "something" but there is not a study that supports that.

For this maybe the ESRB should give to the Wii games a "special" rating.
"We see the folks that use more violent media tend to be more violent."

Are you sure? Did they ever stop to consider that folks that are more violent tend to use more violent media? Just like every other study done into the alleged effects of violent media, this is called correlation. It's a loose connection that proves nothing.

"I think parents are in the dark… "

They aren't the only ones Dr. Linn...

"You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents. "

That's completely untrue. Look at Devil May Cry, the lead character is impaled through the chest within 30 seconds of the opening cut-scene. Look at God of War, the very first level has people being killed by undead soldiers, and there is a tutorial showing you how to rip them in half. Look at Counterstrike, the current critics target, there isn't even an intro, simply straight into the shooting, no matter how good or bad you are.

Hey, you don't even have to play the damn game, just read the back of the damn box for the content descriptions or go online and read a parent friendly review on Gamerdad.com. It's incredible that these people view parents as being so dumb that they can't figure out what is in a game with all the information that is available. Although, it's equally incredible that parents can and routinely DO ignore the available information, not through it being hard to find or esoteric and difficult to understand, but out of sheer laziness and ignorance.
"A significant number of [younger children] listed M-rated games as their favorite game to play…"

If parents are letting their under-aged children play M rated games, they forfeit the right to complain.
@Kula

Keep in mind these same parents are the ones buying the games since I'm sure Jr. doesn't have a job and such a young age.
"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose."

What. This... this is so...

The stupid. THE STUPID. It ... it physically burns.
"I think parents are in the dark… You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents. "

Umm... no, you don't have to play it... the ESRB did that for you and rated the game... u know, it's called a rating... its on the box. It looks like a big M and it's really hard to miss. What are they complaining about exactly?
" A significant number of [younger children] listed M-rated games as their favorite game to play…

I think parents are in the dark… You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents. "

Then what the bloody hell are those ESRB ratings emblazoned on the box for? You'd have to be blind not to see them, or just plain ignorant. In "Dr." Linn's case, I'm assuming it's the latter.


@kurisu7885

Untrue - have you seen what sort of damage a flying Wiimote can do? It ain't pretty.
@Twin-Skies

I've heard stories,but I was speaking of one one would intentionally do
@Twin-Skies -

If your WiiMote goes flying then either you are being *way* too energetic when your using it and the strap breaks (which I have never personally seen or heard of first hand, but there are stories on the net...) or you are not wearing the strap... which means you're a muppet and you basically asked for it.

So the argument is still invalid :)
After playing 10 minutes of wii boxing i was able to knockout mike tyson...and destroy our new plasma screen T.V.

"What we need to do is give them the same information that’s provided on a can of food they buy in the store that says here’s what’s contained in this, here’s what it may do to you. You choose."

Calories-0 Calories from fat-0
Total Fat-0g
saturated fat-0g
trans fat-0g
Cholesteral-0mg
Sodium-10mg

Need I go on?
"You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents. "

Should read "You would have to read the box to find out about the really violent parts, so it's hard to excuse parents."
---------
"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose."

I'm sure what he meant was "We currently give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. It's called the ESRB label, and parents should know about it already."
lol wow i didnt know playing video games had 10mg sodium
(i hate how you cant edit)
okay okay okay okay okay okoay HOLD UP!

lemme get this straight mr Michael Rich and mrs susan linn, parents have NO CONTROL over the games their kids play so that they cannot tell if they child is playing a game where you STAB PEOPLE.

you call for additional labelling Rich, but take a look at a dvd case. the labelling on that is even smaller.

if you can't be bothered to take a look at the case of the game your kid is playing to notice it says "M" and then "mature 17+" on it, then your failing as a parent.

Spend some time with your kid already, and discuss the games he/she plays.

If I was a parent I'd be insulted by what these so-called doctors are saying. It's also an insult to the Esrb when she says "I think parents are in the dark… You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents. " because the ESRB IS THERE TO TELL YOU IF IT"S VIOLENT OR NOT. once again, LOOK AT THE FRICKIN CASE!
Why are you even bothering, guys?

Do you think any of these guys care? They just want attention, and it works.
"After playing 10 minutes of wii boxing i was able to knockout mike tyson…and destroy our new plasma screen T.V."

Hmmmm... after playing months of many, many Wii games, neither myself nor any of my friends have managed to get so carried away that we let go of the WiiMote... I dunno, maybe u have a mild case of MS or summin?

We have also tried an experiment where we tried to break the strap by lobbing the WiiMote as hard as we could towards the couch... this have been attempted quite a lot and so far no-one has actually managed to get the strap to break either...

/is suspicious
I just took a look at the Campaign for Com. Free Childhood website.

That is the most pathetic thing I have ever seen in my life. A bunch of idiots that got together and decided that no matter what the Constitution says, they feel it necessary to ruin the fun of adults and kids alike.
wow the muscle memory to stab some1



i mean if not for the game my muscles would be completely incapable of technically challenging..um... movement... toward..something...

god i need a wii so i can train my arms. for years i didnt know how they worked. im actually typing with my teeth.
Lets see, I look at my M rated Wii game at it says:
"Blood and Gore
Crude Humor
Intense Violence
Sexual Themes
Strong Language"

You're right, I think the entire back of the box should be the warning. And we should also design a robotic arm that will bitchslap anyone under 18 who tried to pick up the book.
oh n i hate teh way the reporter says, nintendo says they do include information on the violence in the games but on the PACKAGING of the game...



err why say it critically... where else are thye going to put it you moron..
"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose."

Okay, I've never had problems finding out what's in the game. Content descriptors are already there. As for what it may DO to you, this exists purely in a realm of science fiction. There have been NO studies which have positively identified violent media as a causation factor in violent behavior. So what you are demanding is inaccurate health risk labels...

and you call yourself a Doctor...
oh n finally the uk did give rating infomation like on food packaging with the PEGI descriptors

and .. suprise suprise.. parents still ignored it and (pending the byron review) it is expected they actually will reccommend only the BBFC rating system.
It should also be noted that 90% of the wii motions in game prepare you more for jerking it vigorously until you go blind than anything else.
Isn't the ESRB content descriptor on the back the "information that’s provided on a can of food" they are looking for?
@ DeusPayne: I can prove that, just say the word.
"It’s one step closer to a virtual reality in which you are actually doing these things to people."

>Virtual reality
>Actually doing these things to people

Idiot.

"...they rack up points for every person they kill...."

Very few games these days give you "points". This just goes to show you these idiots don't know what the fuck they're talking about.

"You are learning the muscle memory necessary to do those acts, to stab someone, to chop someone, to shoot someone..."

Yes, because the only way to know how to stab or chop someone is by playing with a Wii controller. I am sure everyone, including those who don't play videogames, know how to stab or chop. And is holding a remote control type object in your hand really that similar to holding a gun? No.

"You would have to play the game and you would have to get good at the game to get to the really violent parts, so it's hard for parents..."

Bullshit. Show me a game where it's not violent at all and then it gets really violent once you know how to play.

"What we need to do is give them the same information that's provided on a can of food they buy in the store or on a cigarette package that says here's what's contained in this, here's what it may do to you."

He's right, we don't have a ratings board that puts a big letter on the front of the box and then content descriptors on the back.
This just in: children learning to cook are learning the muscle memory to chop, slice, dice, boil, scald, burn, stab, carve, cleave, tenderise and (god help us) refrigerate.

Hand out the bubble wrap...
I once learnt how to cut vegetables and gained the abilities "to stab someone, to chop someone," and I am obviously now in jail because learning these drove me mad.

Move over Thompson and all other alikes - no-one buys this crap anymore.
Oh come now, Jack Williams, (the pictured anchorman) i have too much respect for you for you to be bought in by this crock!

"You are learning the muscle memory necessary to do those acts, to stab someone, to chop someone, to shoot someone."

The Wiimote is so sensitive in its motions, you could do something barely related to the same motion and still end up having the action take place on screen sometimes.

"It’s one step closer to a virtual reality in which you are actually doing these things to people."

And by that time the systems will be so freaking expensive NOBODY outside of the insane hardcore people are going to buy them.

"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose."

"Here's what it may do to you??" Excuse me?? THERE HAS BEEN NO PROOF IT DOES ANYTHING TO ANYBODY.

More than that, what are they looking for? They already have, like, a dozen different 'violence' descriptors. What more do they want? A list of every fatality move on the back of an Mortal Kombat box? The list of weapons you can use on the back of a Halo game? How many sexual referance VA lines are within a GTA title?

This ISN'T food. This ISN'T a chemical. And i've said it before, and i'll say it again, THIS ISN'T THE MATRIX. It's SOFTWARE.
Damn it... I'm emailing the mythbusters now to test the study if virtual violence equates to real violence on any mental level. People listen to the Mythbusters, but they won't listen to common reasoning, and that's okay, I can handle most of the world being retarded, ass-backwards simpletons. However, I can't stand idly by while self-proclaimed experts shoot their mouth off about just how much they know about a subject they admit to knowing nothing about.

"Hey, it's a game that occasionally has you make a generic movement while you play to simulate things, it must makes you want to murder!!" Genius. Just genius.

And food label styl rating descriptors? Are you kidding me? Can we ban people from appearing on television? There has to be some sort of legal reason we can use to forcibly stop the stupid. This isn't just about videogames anymore, since anyone stupid enough to believe in this half-assed excuse for logic is not fit to tell anyone anything.
Typical CCFC crap.

If more children are playing M-rated games, then why aren't the parents doing anything about it?
@Buckeye531

I'd change your phrase to:

"Typical watchdog group crap."
"You would have to play the game and you would have to get good at the game to get to the really violent parts, so it’s hard for parents"

Apparently sitting down with your kids and watching how they enjoy the game YOU BOUGHT THEM is too much of a burden for everyday people. We need the government to watch our kids for us. If it's too hard for you, heaven forbid you spend time with your child.
Sorry for double posting.

I forgot to mention the Wii also has parental controls.
I learned more about swordplay by watching movies, then going outside, picking up a stick and swinging it around at a playground set, to see how fast I could strike the bars.

Going outside is a murder simulator.
"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose.”

ESRB has been pointed out, but I thought i would mention that food nutrion labels make no mention whatsoever of what a food or one of it's contents might do to you. Before I knew what it was, I thought high fructose corn syrup couldn't be that bad, because it comes from corn. "What it may do to you." That's just stupid.

@myrpok:
I agree one hundred percent. Parents today don't want to make the extra effort, or any effort. Like that woman on the Fox News Mass Effect thing:
"You have to pick up the box and look on the back of it and be really involved. It be really difficult."
Clearly food labels have had an outstanding impact since no one in the US is obese.

And clearly those smoking warning labels have had an effect since no one smokes. And smoking has a lot of benefits too. Like zero of them.

Most parents won't care about some label on a videogame, because most parents don't care about videogames. They don't see the harm in them. Why does the media?
"What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose."

The jury's still out as to what violent games do, and to whom. The chemicals in cigarrettes effect all smokers, this is fact. But when dealing with psychological effects, there are no blanket statements like "will cause cancer."

"Chopping?" The only chopping I seem to recall doing via Wiimote was Cooking Mama.
If ANYTHING in video games trains muscle memory to make people more violent, it's the pulling of the Xbox controller's triggers to fire weapons in Halo.

They're talking about a device that looks like a TV remote and that children can flail about like a club, because that's about as much as you'll be doing with it. The last time they had one of these shows where someone was "demonstrating" the Manhunt 2 controls, he didn't look like he was bashing someone's face in: he looked like he was about to have a seizure.

Damn fear mongers.
It just occurred to me that many children learn martial arts these days. Even if the instructor chooses not to teach weapons, the classical styles still contain many lethal techniques within their forms.

The whole point of martial arts forms is to learn "muscle memory" on how to hurt people. Why has there not been a backlash against martial arts instruction for children/minors?
All of these SO CALLED reports and studies claim that video games increase the aggressor response in the brain. My only questions are these, by how much? does it make someone more aggressive than say someone playing Football or Chess? or doing any competitive activity at all? Does the aggressive behavior last for an extremely long time after a play session or is it only when they are engaged in the activity? These are the questions that need to be asked, and so far, I have not heard anyone ask them. Is it not more likely that people are having an aggressive response because They have been taught by their parents to be aggressive when engaged in competitive activity, not to mention that most people are competitive by nature.
What we need to do is give them the same information that’s provided on a can of food they buy in the store or on a cigarette package that says here’s what’s contained in this, here’s what it may do to you. You choose.

WARNING! By waving this remote around, you are more likely to injure someone around you. So please, secure your wrist-strap.

WARNING! By NOT waving this remote around, you are 20% more likely to become a stodgy old person who rants about "the good old days" when you used your imagination to conjure up ideas of shooting indians and germans, and didn't have to rely on new fan-fangled gizmos to do it for you...
You know, the reaction to these stories always dissapoints me. Here everyone is critizing the author of this newest study for not fairly investigating the "true" relationship between violent video game use and violent behavior. And yet this response is far more reactionary and irrational than anything you ever see in the effects literature connecting violent media and violent behavior.

Now I agree that the connections the author makes are problematic. First and foremost, as someone else pointed out- humans have engaged in play where muscle memory necessary for violence is learned long before the advent of video games. Furthermore, the suggestion that MRI scans indicate evidence that the brain does not always distinguish between real and play violence should not be surprising. We have known for quite some time that the physical reactions of the body to play violence are similiar to those of real violence. Thus we should expect the brain to respond similiarly. Still, this is an interesting site of research which hopefully will see further investigation.

Finally, as others have pointed out, the finding that users of violent media often exhibit more violence is not useful in and of itself. Correlation does not equate to causation. In this case the question of the directionality of the causal link between consuming violent media and exhibiting violent behavior is of crucial importance: does consumption of violent media encourage violent behavior or are individuals predisposed to violent behavior more inclined to seek out and consume violent media. Now someone said: "this is called correlation. It’s a loose connection that proves nothing." That is entirely inaccurate. Correlation representates a statistical relationship between two variables. The finding of statistialy significant correlations is often of great importance in both social sciences and in medicine. It proves that variables are related. What it does not prove is that there is a causal relation between two variables.

In conclusion, i find that the reaction to these articles is problematic. Nobody here seems to want to engage the author's conclusions based upon their scientific merit. Just because you have not been influenced by violent games does not mean that the average person is not influenced by violent video games- just as the fact that a handful of violent individuals have been influenced by violent games does not mean that the average person is influenced by violent games.

In short, most of these responses are guilty of the same irrational, reactionary, logic of which they accuse opponents of violent video games. The science is on your side people- embrace it.
You get more "stabbing training" cutting an apple. What a load of horse shit. It's also funny hearing some jack ass claim that parents are in the dark and unless they play the games themselves they won't know what is in the game. What the hell do you thing the rating is on the box for? All of these people are stupid.
Isn't it obvious? If children didn't have video games to "train" on they would be learning to play baseball or pet kittens or read the bible. They would never EVER be inclined to play games cops and robbers, cowboys and indians, war (of any variety), or any other kind of imaginary game where they pretended to fight and/or kill their siblings and friends.

/sarcasm
Too... Much... Stupid.......
umm...

im pretty sure that an arm cannon weighs way more than a wii mote, or any other weapon on wii games weigh more than 1.5 pounds

not to mention you cant just hop over to your nearest gunstore and buy a full length autofiring plazma cannon...

and in real life you cant press the control pad to execute a smash attack, and you cant charge a laser sword by shaking it anyway.
@Anonymous:

"The finding of statistialy significant correlations is often of great importance in both social sciences and in medicine. It proves that variables are related."

That is incorrect. It proves nothing. It suggests that there *may* be a link between the two variables. This is massively different proving a relationship. I like the FSM example: The number of pirates in the oceans has decreased as global warming has increased, therefore there is a correlation. It really, truly proves nothing.

Also, there are several studies that you can find if you look for them, showing that the opposite correlation also exists (i.e. that people who play violent games and watch violent movies are less violent). The explanation given on these studies is that humans can use violent media to work out their aggression, thereby becoming more passive in real life.

My final point in this, is that myself and all my friends have been avid gamers since childhood, and have played every violent game there is (to death), watch (and love) gory horror movies and to top it all off are all very peaceful and non-violent in our day-to-day lives. IMO, that right there is PROOF that violent games do not cause violence (at least, not ini the vast majority of ppl).

"Nobody here seems to want to engage the author’s conclusions based upon their scientific merit. "

That's because there isn't any. All he mentions are MRI scans (which once again show nothing, but may show something in the future) and a behaviour correlation that is unfounded and meaningless. He has clearly formed an opinion prior to obtaining any actual evidence.

"In short, most of these responses are guilty of the same irrational, reactionary, logic of which they accuse opponents of violent video games"

There is a big difference between what they have done and what we have done. They are trying to get publicity for themselves and their organisation by sensationalising and manipulating this topic to their own means. We are pointing out exactly why they are full of shit.

Huge difference there IMO...
Don't forget about the correlation between shark attacks and ice cream. It has been shown that as ice cream sales rise, so do shark attacks. Now, this would seem to indicate one of two things. Either ice cream causes shark attacks, or shark attacks cause people to buy more ice cream.

The truth is that a correlation doesn't show anything. You see a connection, but since you are only looking at two factors, it is hard to see which is cause, which is effect, or if there is a third factor you aren't even seeing, for example the heat of the day. On a hot day, people are more likely to both buy ice cream and go swimming. On a day with more people swimming, it is more likely for shark attacks to be up. So there IS a connection between ice cream sales and shark attacks, but it isn't EITHER of the ones suggested by the previous statement.

For the brain scans, all they show is that the video games illiceted emotion. It would be a poor game that didn't. I was playing a game last night that nearly brought my wife to tears, Lost Odyssey. Obviously, a brain scan would show a difference between my wife looking at a blank white wall and my wife wipping tears from her eyes during a particularly emotional scene. However, what does that difference in brain scan show? Does that mean my wife was permenently and irreparably harmed by seeing that scene in my video game?

What you have fallen for is called psudeoscience. They show you graphs, charts, they quote statistics, and then they tell you want they want you to believe. You aren't qualified to draw a conclusion based on what they showed you, but you assume they are. You saw two pictures of what you were told were brain scans. You see they are different, and they tell you that different was bad. Did you see a third picture of a brainscan from someone who just watched the end of Old Yeller? Did you ASK to see such a picture? Did you even know that there may be other pictures that would be needed to form any sort of theory which could be worked towards a conclusion.

Then they state statistics and tell you there is a correlation. Do you KNOW what a correlation IS? You don't but you think that means a direct connection. It sounds TRUTHY. Have you DONE the research? Have you looked into the steadily declining youth violence since the release of video games? Do you realize that if you are grinding mobs for an epic mount you CAN'T be mugging someone? That being an achievment whore means you don't have time to be a real whore?

Get a degree in statistics, then come back and talk to us about correlations, mkay?
So when I let my 5 year old sister play wii sports, I'm training her to be a killer?!?!?!? Shame on me... SHHAAAMMMEEE...
So we need to outlaw the chopping of firewood, because it is training our muscles to kill? And no more shooting guns at the range, because it is muscle memory for firing a rifle... oh wait, you really are firing a rifle at a range, no "simulation" there!
Just like a pack of cigarettes, eh? That'd be fun:

Caution: Playing the wii may be beneficial to your health.
Warning: The Surgeon General Has Determined that Playing the Wii is good for your health.
SURGEON GENERAL'S WARNING: Playing the Wii Does Not Cause Lung Cancer, Heart Disease, Emphysema, And Will Not Complicate Pregnancy.
SURGEON GENERAL'S WARNING: Quitting Playing the Wii Now Has No Serious affect on Your Health.
SURGEON GENERAL'S WARNING: Playing the Wii By Pregnant Women May Result in Lack of Fetal Injury, Full-term Birth, And Standard Birth Weight.
SURGEON GENERAL'S WARNING: The Wii Does Not Contain Carbon Monoxide.
"What we need to do is give them the same information that’s provided on a can of food"
Like serving size and caloric content?
ah the dememted ravings of 'experts' in the US press. luddites.
*Parent walks into room*

Parent: What are you playing?
Jimmy: Grand Theft Auto
Parent: Show me some.

*Jimmy proceeds to play*

Parent: Not suitable untill your older.

*Parent removes game from Jimmy*

ZOMG LIKE THAT WAS SO HARD AND JIMMY IS NO LONGER GOING TO GROW UP TO BECOME A HOMICIDAL MANIAC!!!!

[/rant]
Ugh! I'm just so angry! I'm so frickin' angry that I'm gonna go... golf someone to death?
"Although ESRB content descriptors are already listed on video game packaging, Dr. Rich called for additional labeling:" There IS labelling on the packaging, it's just that you have so many ignorant parents who don't read it and only buy the game so their kid will respect them. They give into pressure. If I had a kid who wanted an M rated game, I would clearly refuse and if they screamed at how they wanted it, I'd get some earplugs and let them scream their brains out.
Has anyone seen Colbert Report with the Campaign for a Commercial Free Childhood?

It was about the the CCFC shutting down McDonald's free promotion of happy meals for students in an Elementary school that did well.

Colbert just made them out to be idiots.

I really want to see what they are going to do with story.
Dr. Michael Rich thinking:
- Many popular violent video games today
- Wii requires motion to interact
There for
Violent games + Wii motion sensing = Murder trainer 4000

Truth:
- Not many violent video games are on the Wii
- Top selling Wii games are usually below rated M.
- Wii doesn't create or interpret advance motions well.

Dr. Michael Rich is assuming too much for the Wii.
Uh...hello? The box has the same label on the back almost identical to a pack of cigerettes warning letting you know that the game is gonna be bad for your kids.

Oh, you know what else is like murder simulation? Water guns. Yeah, and don't even get me started with physical activity. There's all kinds of nasty habits your kids can get into that can teach them how to kill. Like chopping wood.

I honestly hate the media. I'm going to go chop wood.
Muscle memory?

using that rationale I should be able to churn butter like a madman....
so what would they say if someone actually made a video game system where you controlled the games with your mind?
Lets put every child in a cushioned room where they watch baby Einstein and eat apple sauce to protect them from the evil nasty world!!!


-.-
I always knew Brain Training was more dangerous than it looked.
The Wii boxes already have half of it covered in warnings. Seriously, there's barely any room for screenshots of the game on the back. I don't think it needs anymore retarded warnings. Nintendo's overdone them as it is. BTW, DVD boxes don't have ANY content descriptors on them, and I don't see or hear anybody complaining about it.
I don't think anybody cares. It's labeled as a kiddy system.
@ DarknessDeku

"I don’t think anybody cares. It’s labeled as a kiddy system."

Yeah, by prepubescent 15-year-olds that think anything not M-rated is trash. Most everybody else sees it as FAMILY entertainment.
I can only remember 3 realistic Wii shooters off the top of my head, Red Steel, CoD 3, and Far Cry Vengeance. Red Steel and Far Cry were mediocre at best. No Wii game has yet to provide accurate sword swinging that doesn't use canned animations.

What's next, Cooking Mama being a dangerous game because it encourages kids to turn on the stove?
ummmm
rrriiiggghhhttt
Better look out, I'm learning how to push buttons. I do have a Wii Zapper on the way though.
Alright there are a couple of things I hate in this world:

1) Ignorant people

and...

2) Being talked done like I'm an idiot.
Imagine what they'll say about the PS3 Sixaxis. Seriously, that thing doesn't resemble ANY kind of weapon
Muscle memory? If they're worried about that, then how dare they let their kids cook, because you can cut the meat, they're obviously training to kill a man with the knife. Let's not forget about kids either. Baseball, you're swinging a bat as hard as you can at a ball, that's training to teach you to bludgeon and kill people to death. Honestly, if only these people could hear themselves talk. Stop trying to take away my First Amendment rights why dont you.
Why don't we...


1) Ban water pistols
2) Ban toy swords
3) Ban parents from having male kids(that's where all those charged male hormones come into play)
4) Ban superhero movies(Hey, the superhero has to beat up the villain after all)
5) God forbid... BAN THE INTERNET!
Ok, I guess I didn't do a good job making clear how I feel about this stuff. If you read my full post (and i understand if you didn't, it was definitely tl;dr) you would know that I agree 100% with everyone here that these studies are flawed and that, after reviewing the research on media effects, I can say with 99% confidence that playing violent video games will not lead to an increase in violent behavior. I think that the conclusions of the author of this study are flawed and complete bunk. My only concern is that everyone here complains about bad research and sensationalism and what is their response to said research? "What a dumbass!! I play video games and i never hurt anyone!!!" Those arguements are everybit as weak as those made by the author. Actually those arguements are far weaker than those made by the author.

Someone mentioned that proof that video games don't cause violence is that he and his friends played violent video games growing up and they never hurt anyone. That isn't proof of anything. You and your friends make up what percent of the population? Now, were you to argue that millions of people grew up playing video games and never shot up a school- that is a significant finding. Now I won't say you can proove that video games don't lead to violence- because you can't proove things that way with science. But I am willing to say that I am just as confident that video games don't cause school shootings as i am to say that gravity keeps me from floating away from earth.

The problem is that nobody wants to engage these arguements on their merits. I'm not saying people have to. What concerns me is that nobody here seems to want to even consider the arguements opponents make. Such a lack of critical thinking is never good. You should all entertain the fact that maybe you are wrong- maybe video games do contribute to violent behavior. Again, based on everything i know- video games do not lead to long term violent behavior. I agree with everyone here- but not because i don't want to hear what the other side says, but because i have heard what the other side says, i have investigated it, and have come to the conclusion that the other side is wrong.

And as for this: "Get a degree in statistics, then come back and talk to us about correlations, mkay?" All i can say is lulz. Don't talk down to me. I'm no smarter than anyone here, but you sure as hell aren't smarter than me either. I'm a sociology grad student and I specialize in studies of online culture and video games. Believe me, i know the literature on media effects and i am well versed in the scant literature investigating links between video game violence and violent behavior. I know what i'm talking about on these things at least as well as anyone here. Again, i don't for a second think that i'm better or smarter than anyone here- but i won't be talked down to either.

One last note- on the correlation thing. I should have been more clear. Correlation can't actually "Proove" a connection between variables- but in the same way that science can't proove the existance of gravity. Correlation is a way of measureing the existence and strength of association between variables. And for all intensive purposes, when study after study finds correlation between two variables- you have prooved that those variables are related. I never said this means that you have also found a causal link. But finding that two variables are significantly correlated is a key step in investigating these things. Again, it's pretty clear to me that video games don't lead to violent behavior. And I know stats. To get higer degrees in Soc, you have to be trained in statistical analysis procedures. I'm studying this stuff. Just had an exam yesterday actually- covering stepwise and heirarchial OLS multiple regression models. I don't need a degree in statistics to speak to correlations... mmmmmkay.
What I can't quite understand is how they seemed worried about virtual reality when kids use real guns in places and there seems to be no problem....

Heck when I was 12 I got to use a bb gun at summer camp, how the heck are games being attacked when real guns can be used by kids in places and clearly shows nothing worse by it... Why isn't laser quest being protested? That teaches the muscle movement required to actually shoot someone, or nerf and all their dart guns? Why hasn't super soaker been attacked lately? for that matter lets attack the people who make that slightly gun like hose nozzle cause kids everywhere can get their hands on it.
There was a time when all boys wanted was a bb gun for Christmas, the fact that there is a SAFE alternative now is amazing! If anyone is crazy enough to shoot up a school and commit suicide, I think they can learn how to do that without video game "training". How hard is it to use a shotgun at close range anyway (you just need to aim at the general area of the target) Reloading is probably the hardest part there, and if you know how to reload from watching a video game character do it, well quite frankly I would be surprised.
Game content labelling could benefit from greater clarity. ESRB's is the best I've seen, but could be improved. Right now it says things like "Fantasy Violence" and "Mild Violence". What's what supposed to mean anyway? Well. The explanations are on the website. But it's still vague.

The PEGI system is worse. The content descriptors are a limited selection of seven icons, to indicate that, say, violence is present without further detail. That's the limitation of having a language-neutral system, I suppose.

An ideal system would explicitly list the violent acts that are in the game, e.g. setting people on fire, decapitation, firearms, makeshift pointy weapons, etc. So we don't have to rely on laughably arbitrary choices that say, for instance, burning people is less violent than shooting them. For some games the list could be quite long. Better make that a sticker that can be removed, so it doesn't ugly up the packaging.
[...] Original post by GamePolitics Related Articles Fatal error: Call to undefined function: related_posts() in /home/freemu/public_html/gamerblast/wp-content/themes/SlickAdsense/single.php on line 26 [...]
@ Lovely

*Turns over his copy of The Orange Box*

Let's see here... it's rated M and it shows what the games contain. Like what they wanted...

I appear to have burst into flames!
I dunno. This seems like a great way to expose one of the most destructive aspects of gaming.

By putting an ingredients list on games, just like with food or cigarettes, people will finally be able to see that 85% of all games contain one of the most harmful ingredients to children and adults:

HIGH FRUCTOSE CORN SYRUP!

By playing video games, High Fructose Corn Syrup gradually builds up in the player's body through their combined inactivity, and the High Fructose Corn Syrup waves being projected from the TV and absorbed into the body by osmosis!

It has absolutely nothing to do with the food they eat while playing games!

*This statement has been paid for by the Krispy Kreme foundation of pointing the finger and making stuff up*

~Otaku-Man

P.S. If that last above statement wasn't enough to get the point across, then read my text: I WAS BEING SARCASTIC!

Thank you.
Went I was little kids around around outside doing fake karate moves and pretending to be Power Rangers. Yet this violence inducing show is still on.
This is SO pathetic.....of course, the number of children who properly even use the Wiimotes motions to "stab someone" or "chop someone" or even "shoot someone" is very unlikely. Not to mention I have yet to see a game for the Wii that has yet to imitate proper gun use via the Wiimote, or the proper methods for swinging a four foot sword that weighs 6 or 7 pounds(or more) or anything else. Please, pathetic anti-game fags, present your next argument so that the gaming community can tear it apart piece by piece.
@ EmeraldDragon

Meh, that's only because Disney came along, took the cash cow, and gave it plastic surgery before regurgitating it out again.

Yes, i watch it every now and again, but mainly because i'm a fan of the japanese series that inspires it and it intrigues me to see what the American companies do with them.
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GamePolitics ShoutBox

Posted 03/21/10 at 02:17pm
ZippyDSMlee: hayabusa75:New GP Contributor
Posted 03/21/10 at 02:13pm
hayabusa75: Who's Keefer?
Posted 03/21/10 at 01:58pm
ZippyDSMlee: Wow JD is on a tear he's almost filled the shout box up :P
Posted 03/21/10 at 12:12pm
JDKJ: DarkSaber: Keefer says he's sorry he put that merciless ass-whupping on you and hopes you'll return to assume your responsibilities as Resident GamePolitics Troll.
Posted 03/21/10 at 09:10am
JDKJ: BREAKING: Skippy, the Bush Kangaroo, to meet with House Democrat Caucus in effort to win over undecided votes for health care reform bill.
Posted 03/21/10 at 09:02am
JDKJ: BREAKING: Angry mobs of duckbill platypus march on Sydney in opposition to appointment of Skippy, the Bush Kangaroo.
Posted 03/21/10 at 08:56am
JDKJ: Of 437 koala bears surveyed, 420 preferred women with big tits.
Posted 03/20/10 at 10:32pm
Aliasalpha: Ding dong the witch is dead eh? Maybe we'll finally be treated as adults here and women can have small tits again!
Posted 03/20/10 at 10:28pm
JDKJ: Survey says no opinion either way. But approval is high among wombats.
Posted 03/20/10 at 10:25pm
BearDogg-X: JDKJ: What does the wallabies and crocodiles think of Skippy?
Posted 03/20/10 at 10:24pm
Andrew Eisen: Beardogg-X - Not staunchly, no. However, only one AG has gone on record as supporting an R18+ rating. The rest either stated no position or declined to comment.
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JDKJ: Of 437 koala bears surveyed, 420 disagree with choice of Skippy for interim AG.
Posted 03/20/10 at 10:21pm
BearDogg-X: With Atkinson stepping down, the question now becomes was there any other AG besides him that was against R18+? His stepping down does make R18+ more likely to be approved.
Posted 03/20/10 at 10:18pm
Andrew Eisen: Well, Adelaide readers seem pleased with Atkinson's decision. 420 out of 437.
Posted 03/20/10 at 10:15pm
JDKJ: BREAKING: Vacant Aussie AG post to be filled by Skippy, the Bush Kangaroo.
Posted 03/20/10 at 10:12pm
Andrew Eisen: Flamespeak - Gamecube and Xbox came out in late 2001 with contollers pretty similar to the Dual Shock. You never know thoug. This Fall may be when the standard controller changes from the Dual Shock to a motion wand. *shudder*
Posted 03/20/10 at 10:09pm
Flamespeak: at a quicker rate these days.
Posted 03/20/10 at 10:09pm
Flamespeak: I believe that was launched in the first part of 1998. 2 years seems kind of fast too, but then again the world seems to move
Posted 03/20/10 at 10:05pm
Andrew Eisen: Flamespeak - Not when you consider Sony's been using the same controller since the PS1.
Posted 03/20/10 at 10:03pm
BearDogg-X: Andrew Eisen: I meant that it won't take as many people to change their votes next election. Besides that, it's become a moot point now that he's stepping down as AG as soon as the election's over.
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