
A McGill University professor has slammed the video game industry for producing violent games.
As reported by the
Montreal Gazette, Prof. Michael Hoechsmann said:
The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare.
Hoechsmann was responding to a reporter's question about Army of Two, a third-person military shooter set for release in March. The game casts players in the role of mercenaries, or private military contractors (PMCs) as they are referred to by the U.S. Defense Department:
There is a tremendous lack of imagination on the part of the games industry. I think it's barbaric. I don't understand why there can't be a greater diversity of titles.
Hoechsmann added:
It would be far too simplistic to suggest that playing a game of this nature would cause someone to want to be a mercenary. At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views.
EA Montreal exec Alain Tascan told the Gazette:
[Army of Two is] not a political statement. We're not pro and we're not against [private military contractors]. We want to make people aware of the subject.
GP: Hoechsmann's view that violent games dominate the available offerings would seem to be contradicted by the numbers. As
Adam Thierer blogged recently for the Progress and Freedom Foundation:
If the comments of some lawmakers and video game critics were any guide, the public would be led to believe that most video games are filled with explicit violence or sexual themes. But that's a myth.
The fact is... the vast majority of video games are appropriate for young kids. That is, the majority of video games are rated "E" for "Everyone" or "E 10+" for “Everyone 10 and older" by the [ESRB]
Comments
Plus, I can't blame this professor to rant against the lack of originality of video game industry, because many gamers rant against the tendancy of big companies to copy each other by publishing tons of blockbusters dealing with the same themes again and again, ad nauseam.
um lets play devils advocate here. lets say the majority of games have violence in (infact only 6% are rated M or higher.. but lets pretend).
What makes that any different from the acceptability ppl have toward action movies with the same plot in OVER AND OVER just for the sake of guns and violence.
but as it stands, around 6% is the figure for 'violent games'.
yeah continually choosing. yeah... all the time. do some research
Before Sims, best selling game was Myst, another really hyper violent game.
Have you ever heard of a game called Facade? It is basically a chick flick. You play a friend visiting a couple having marital problems. What you say to them in you coversations determines if they can work through the difficulties of the break up.
Although it is an indie title, it shows what can be done with the "chick flick" or should I call it a "dame game"?
They don't. The MPAA site, will only show you 50 random titles when you select just a rating.
@ JP
Actually, M rated games only accounted for 15.5% of game sales according to NPD.
only because publishers like cheap quickly made cash in titles.
:P
So while the 94% of games that are nonviolent slowly make their way to the bargain bin (if they ever even get there) the other 6% (the super violent games) fill 99% of the big store shelf space. And I do go into the stores and I do play games, so I know what I'm talking about.
So let's stop the nonsense about most games being nonviolent - as if that reflects the reality of what we find in our local Gamestop.
Peasant 3: Well, she turned me into a newt!
Sir Bedevere: A newt?
Peasant 3: [meekly after a long pause] ... I got better.
Crowd: [shouts] Burn her anyway!
----------
The Witch: I'm not a witch I'm not a witch!
Sir Bedevere: But you are dressed as one
The Witch: *They* dressed me up like this!
Crowd: We didn't! We didn't...
The Witch: And this isn't my nose. It's a false one.
Sir Bedevere: [lifts up her false nose] Well?
Peasant 1: Well, we did do the nose.
Sir Bedevere: The nose?
Peasant 1: And the hat, but she is a witch!
Crowd: Yeah! Burn her! Burn her!
Sir Bedevere: Did you dress her up like this?
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 3: No!
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 1: Yes!
Peasant 2: Yes!
Peasant 1: Yeah a bit.
Peasant 3: A bit!
Peasant 1, Peasant 2: A bit!
Peasant 2: a bit
Peasant 1: But she has got a wart!
Random Person in the crowd: *cough* *cough*
--------------
Sir Bedevere: There are ways of telling whether she is a witch.
Peasant 1: Are there? Oh well, tell us.
Sir Bedevere: Tell me. What do you do with witches?
Peasant 1: Burn them.
Sir Bedevere: And what do you burn, apart from witches?
Peasant 1: More witches.
Peasant 2: Wood.
Sir Bedevere: Good. Now, why do witches burn?
Peasant 3: ...because they're made of... wood?
Sir Bedevere: Good. So how do you tell whether she is made of wood?
Peasant 1: Build a bridge out of her.
Sir Bedevere: But can you not also build bridges out of stone?
Peasant 1: Oh yeah.
Sir Bedevere: Does wood sink in water?
Peasant 1: No, no, it floats!... It floats! Throw her into the pond!
Sir Bedevere: No, no. What else floats in water?
Peasant 1: Bread.
Peasant 2: Apples.
Peasant 3: Very small rocks.
Peasant 1: Cider.
Peasant 2: Gravy.
Peasant 3: Cherries.
Peasant 1: Mud.
Peasant 2: Churches.
Peasant 3: Lead! Lead!
King Arthur: A Duck.
Sir Bedevere: ...Exactly. So, logically...
Peasant 1: If she weighed the same as a duck... she's made of wood.
Sir Bedevere: And therefore...
Peasant 2: ...A witch!
WHY cant SMART people make SMART researched commentary! Argh!
the reason the japanese don't have this problem is that they havn't changed the basic rules of video games for a long time. There are a few exceptions like MGS 4, but other than that japanese game makers have been largely trying to replicate the same old formula in hopes people will still like. Western game makers have caught up and are alsways pushing the boundaries.
When was the last time you saw a japanese game as innovative as Mass Effect or Bioshock?
Thats why the 360 controls the hardcore gamer market in almost everywhere but japan, the games are innovative and keep coming(mind you i say this only because the 360 is a largely western developer based game unlike other the systems where its across the category and because the 360 is largely rejected in japan on that basis and only received any kind of open arm welcoming when lost odyssey and blue dragon came out)
Seriously, anyone who thinks that games are all about violence, destruction, and have no originality should play Okami.
Or Eternal Sonata, which has a fairly interesting combat system, and is, can you believe it, educational.
And then of course there are games like Ico and Shadow of the Colossus, which are amazing works of art.
As for my research and the “expert” label – I didn’t go looking for this role. It all started after the Kimveer Gill shooting in Montreal. I was speaking about youth cultures - in that case, gaming, Goth and metal. I don't spout the usual moral panic rhetoric, and I thought I should continue to voice my thoughts on the matter. If it’s left just to some other critics, gamers will continue to be labelled as asocial. Not that those that sent me hate mail deserve better.
I am not the worst of your worries. Believe it or not, I have defended video games/gamers/gaming consistently in media interviews, constantly rebutting the media effects model of thinking that suggests that game playing causes violence. I take serious Janet Muray's claims about the future of narrative in simulation, Jim Gee's points about learning in/and games, and Steven Johnson's arguments about games making us smarter.
I also agree that game themes/designs evolve with the tastes of gamers and that most/many games are no more violent than the average Tarantino flick.
That said, I'm no fan of militarism in pop culture from GI Joe to shoot-em-ups in video games, and I do find games like Army of Two barbaric. I could find worse words for what I think of them. War is only a game in the privileged, myopic confines of the North American over-consumptive entertainment cultures and if the games industry wants to flaunt product like Army of Two they should expect something less than a cozy embrace from critics and theorists.
As for the "cultivation" of attitudes and worldviews, see over 40 years work from the Annenberg School of Communication. It is not a media effects model, but a long-term incubation.
Yes, I do believe the industry can be more creative and imaginative. When Canadian kids were surveyed by the CTF (2005), they said they liked "action," good graphics and good functionalities in a video game. They did not say "violence" though the games industry likes to hide behind the claim that they are only producing what the consumer wants. OK, I know that many, even most, gamers are not kids, but that is the same case for TV audiences, and we don’t let TV networks off the hook with a shrug and a wink.
Last comment - the defensiveness and the animosity that I read from many of these posts leaves me befuddled.
MH
The thing about Japanese culture is, as someone (I think Suda51) put it, that violence in Japan cannot exist on its own, it needs a reason to be there. This is very much unlike the US, where games get hyped because they have excessive violence and the level of pointless violence seems to become a measure of quality.
Oh, forget it, I just read the paragraph about the 360. You ARE kidding.
There is tons of media about the japanese falling behind in innovation. I mentioned there are some shining examples of the exact opposite, but guess what? Around 90% of the games they make are crappy rehashes of final fantasy or dragon quest or devil may cry, with the same pointy haired character, the same amnesia, the same morality that just goes beyond corny, it's the same game and plot with a different look for the most part and I am just tired of it. I don't deny that the greatest games ever have prolly come out of japan. I don't deny that great games still come out of japan. But be honest, when was the last time a japanese RPG didn't have same basic plot lines and morality that every other one has mostly had.
Don't drag the fact that I took a 360 into this. I was trying to explain and prove a point using a largely western system, don't lose all credibility by turning this into a stupid console wars discussion.
@ GRLGMER
Thanks for actually being polite, what I was trying to show was that yes these two are improvements off of old games. That's the point though because they are mostly that game, but in a lose sense, the plots changed and the gameplay was improved tremendously, I cnt say innovative as something entirely new because there is no such thing. I was trying to show how new systems in the game play and improvement on the gameplay, but with different story lines is the point. It's nest to impossible to have something totally new, but the point is to improve upon the system you are basing a game off of, not to make the exact same thing. There are great Japanese game developers like team ninja for instance, but its just mostly remakes of the same thing with little or no innovation and I for one(not to mention many other gamers and communities) am getting tired of it.
Keep it serious, if you want games to be taken serious as a form of media you can't squabble about which systems better and discredit an argument because I used the 360 as an example, fanboys are bad for the industry and obsession is what makes the media at large consider gaming a child's activity.
A fair majority of games don't feature mindless violence.
I actually do agree with him, though, that there should be more diversity in games. My reasoning is much more simplistic, though - I want more diversity in games because I'm tired of playing the same damned game over and over again. I just can't muster any excitement for another bog standard shoot-em-up with a two-minute gimmick.
and look at the titles that use a violent theme thats all of the M and most of the T titles.
Even with violence (cartoon or otherwise) begin a main sthick of all media they seem overly focused on what the M rated games that are 5%(?) of the rated pie?
Ohshi-!
If the only thing that gets the attention of gamers are violent games, even *I* would be mislead into thinking that there's only violent games. Yes, there are a lot of none violent games, and they outshadow the violent ones, but let's be honest: Which one gets the most attention?
Double Standards are delicious.
Just because the games that are most publicized are the violent ones doesn't mean that they display the majority of the library.
Seriously? They're releasing the game to make us aware of mercenaries? What kind of statement is that? By that logic, was "Burnout Paradise" supposed to make me aware of these things called 'cars'?
Besides, "Mercenaries" made me away of mercenaries years ago ;)
As far as Hoechsmann's statements go; he's not totally wrong. There does seem to be gluts of similar games with different names being released at times. GTA clones, Rainbow Six clones, FPS X whicdh is only different from FPS Y because this one has destructible walls. Army of Tqwo may or may not turn out to be an awesome game, but it's not going to be a terribly unique one as far as its themes go.
Which is not to say that unique games do not get released, you just have to look or them. Katamari Damacy, Psychonauts, and Guitar Hero are great examples of unique (when they first came out at least) games that were also fairly non-violent. The problem is that for every Guitar Hero that takes off with popularity there are a couple of Psychonauts which, while deserving to be super popular, never catch on with the gaming public and don't turn enough profit to warrant making more games like them when the execs know that GTA-set-in-Dallas is sure to sell like hotcakes.
I have to agree there, the repetitious tedium of games is starting to shit me. I've just been disappointed by seeing the combat of Too Human, everything was looking great until I saw the fighting, god damn it looks generic.
The focus on violence? As has already been pointed out, 6% of games are mature and involve the type of violence I suspect he's talking about. I don't think he's jumping on a bandwagon, just led to believe that violent games are the norm. He should have done his research on this one.
I would also like to congratulate him on being one of the few professors, or any media figure for that matter, to actually state that the worst games can do is change someones perspective - Even though that is considered one of the best things the film industry can do
Violence sells, whether it's E, E10, T or M. If there's a market, there's a product. But I won't ignore the growing popularity of off-the-wall non-violent games out there, like certain "Conclusions Before Proof" Professors out there . . .
Endless Ocean, anyone?
Clearly there would be no demand for such a thing if they did not make violent games!
I bet the GTA's make up less than 1% of all games.
For once, for fucking once, I wish one of these jackholes would base their opinion off actually taking their ass to the store, looking at the games rack, and start reading the back. Violent games and games with violent overtnes are, in fact, a minority in the industry. Hell, I love violent games but even I have to marvel how few in my rack are truly over the top versus "jump on bad guy."
But whatever. He feels so strongly about this subject so obviously he's well-informed. Right? RIGHT?!?
Ignore him and he'll go away.
I think this was an issue among video game developers where the executives are afraid of going outside the box and that the money (in huge amounts) they invested would result in poor profits or they would develop games that are sure to make money. For example, games with movie tie-ins (Fantastic Four, the Bee movie games).
According to the ERSB 2007 report, something like 2000+ new titles came out. Of those, 6% were rated M. Note however, that a rating of M, does not nessisarly mean sexual or violent content. Could also mean contentent meant for a serious and mature person.
The professor has jumped on the violent video game bandwagon, to score points for his school and myself.
I wonder if he has any books selling on Amazon.com?
For consoles shooters are noticeably repetitive, but for every Black Site that comes out, you have a (admitedly bland) licensed, sports, or really good different adventure/puzzle game. The numbers speak for themselves, it's the gamers that are the visible demographic that perpetuate that stereotype, and there's nothing wrong with us 18-24 violence loving males, it just sucks when people use that against us for legislative purposes.
Most of Hollywood SEEMS to appear to appeal to the same crowd, but that's ignoring the vast majority of the film community that I think loves the indie/drama/documentary stuff which don't have the budget for big action blowouts.
TL;DR- If you can't find fun and bloodless games, you aren't even trying to look beyond the largely advertised titles.
oh well /rant
Halo 3
Gears of War
Call of Duty (2, 3 and 4)
Elder Scrolls: Oblivion
Then there's a good chunk of top-sellers that aren't considered "violent":
Madden
Guitar Hero (2 and 3)
Rock Band
What does this prove? Adults, the people with the money, will buy games that they want to buy. I'm sorry, but I have little need for something like "My Little Pony Farmyard Adventures" or whatever this professor says we need on the gaming market. If I had a 5-year-old daughter, that might be a different story.
Oh, and to add to the list of X-Box Live Arcade games that are pretty good, Zuma is really addictive (and completely non-violent).
1 Appolo Justice : Ace attorney (DS) ... lack of imagination? just look at the legal system of that game and tell me if it's lacking imagination ;) seriously your playing a lawyer there's not much violence except for the initial cases.
2 Prof Layton and the curious Village (DS) ... again a superb puzzle adventure game really good and no violence.
3 Sins of a Solar Empire. (PC) I admit there is violence in that game and on a scale few FPS achieve but let's face it it's not visual violence the kind he's talking about and certainly not grapical.
4 CSI Dark Motives (PC) again a good adventure where the only violence is the initial case and not the way you resolve it
5 Portal (360) once again the violence isn't the theme of the game.
I'll probably play GTAIV and I played COD4 and Halo3 but let's face it, it is not the only kind of games and if you look at it games innovate in more way then you might imagine. Makes you wonder how they imagine gamers
Almost makes me wish there was some sort of licenes requirement to breed.
1. The fact is… the vast majority of video games are appropriate for young kids. That is, the majority of video games are rated “E” for “Everyone” or “E 10+” for “Everyone 10 and older” by the [ESRB]
2. Who Purchases Computer and Video Games?
Ninety-three percent of people who make the actual purchase of computer games and 83% of people who make the actual purchase of video games are 18 years of age or older. The average age of the game buyer is 40 years old.
(Source for #2 is http://www.theesa.com/facts/gamer_data.php))
So..The Majotity of games on the market are safe for kids to play (Rated E)) And a small percent of them are Rated M for Adults.
And The majority of video game consumers in the US are around 18-40. Adults. Not children.
Hmm..
- Warren Lewis
To Michael Hoechsmann: Do Proper Research or GTFO!
I guess that's one place where movie/tv entertainment win in comparisons (assuming ppl like this prof are, comparing games.. even w/o stating it).. While both entertainment industries are able to sell action, humor translates better into film/tv (and we get lots of funny movies, romantic comedies, sit-coms) but don't tend to make a good game by itself... at least not good enough to get as much ad/media attention as the action genre. Not saying there's no humor in games, there's plenty, but it's usually mixed into action.. a Seinfeld game where u control Jerry or Kramer, and walk them around doing nothing but picking witty retorts and one liners, wouldn't work well (RT = "What's the deal with...", LT = "Newman!", X = Kramer bursts through door?,...) But it made a hit TV show.
Does that make sense? I'm not sure because I'm half, no three quarters asleep......
The real danger of the number 6 is when there are three of them together. Then it is "666" which is OMG THE DEVIL'S NUMBER -- and it's in video game statistices which proves games are EVIL! :)
As opposed to television, movies, books, comics, and various forms of media? Seriously, come on. Why are games so quick to be blamed, but not other forms of media? People are stupid. If you don't like the game, it is as simple as NOT PLAYING IT! Don't gripe about it. If you don't want your children playing it, DON'T BUY IT FOR THEM! If you're a moron parent who claims "I didn't know it would be violent" then learn to read the box. I guess a big letter "M" for mature, the words 17+ don't clue people in. Not to mention that the BACK of the box, in a very noticeable place, is the exact contents of the game in relation to violence, sex, drugs, alcohol, etc. Has America really become so stupid that the average citizen cannot read? (I AM American, and I'm not proud of it if people are going to continue to be THIS stupid)
/rant
the best selling recently was the sims, before that i think it was Barbie (honestly) and some horse riding game. check it out if you dont believe me!
I have to agree with this guy that the gaming industry is shooting itself in the foot when it comes to this whole gaming violence debate. Regardless if the games suck or if they don't even sell, when you look a a shelf of new releases and all you see if soldiers, super soldiers, or psychopaths with guns, you're kind of inclined to make a blanket statement.
This game makes me far more violent than playing a shoot-em-up for hours on end, Ive been trying to perfect TTFAF for a full feckin week now.
Makes me wanna shoot up a school or something...oh wait, not it doesnt.
Why....coz Im a fully developed responsible human being.
+ 1 to gamers.
"The game industry is showing great imagination by continually choosing subject matter and adventures that involve plumbers, goomba-hopping and mushrooms."
Fix'd.
On the other hand, the interactivity of games naturally leads to competition, which is, by nature, aggressive.
The same argument could be made for sports. Most of the team-based ones involve hitting something, usually a player on the other team. And soccer obviously makes people violent, so we should ban it!
Um... how about NOT only looking at M-Rated games, hmmm? Even more than that, well... what sort of 'adventure' DOESN'T have some sort of conflict? What do you want, the market to have nothing but Mario games and dating sims?
"There is a tremendous lack of imagination on the part of the games industry. I think it’s barbaric. I don’t understand why there can’t be a greater diversity of titles."
I don't understand why YOU are apparently blind when you look at a video game cover.
"It would be far too simplistic to suggest that playing a game of this nature would cause someone to want to be a mercenary. At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views."
...should i even dignify this with a response?
There IS diversity, sir. You're just too lazy to LOOK for it.
Another hack trying to get his 15 minutes by joining the bandwagon and using his status as a crutch in order to gain attention.
Nothing to see here, move along.
/sarcasm
(have i had a non-sarcastic post here in this thread? :p)
Hell, the first true digital video game, Spacewar, has violent themes. You have to continually blast the crap out of your opponent, while avoiding getting sucked into the sun's gravity. Ralph Baer invented the first game on a game console, and it used light guns (which were made from shells of REAL guns in the prototype) and you had to shoot at the moving dots.
To say we have more violent themes in our video games than we did 30 years ago is debatable. The only major change is technology, which has made it possible to make the scenes look more realistic.
Heck, I'd like to see data comparing those numbers to the number of TV shows given Violence and Sexual descriptors, as well...
I'm just a little too lazy to go track down those numbers myself... plus, I doubt the MPAA or TV ratings boards have web sites nearly as easy to search through as the ESRB does...
Guitar Hero,
Karaoke revolution,
Madden and every let's put a year at the end sports franchise,
Sims let,'s do another expanson for the sake of it,
Gran Tourismo and every Racing game
Brain Age
Mario Galaxy
Wii Sports
But the game industry as a whole seems to represented by a few games that are violent and that the vocal majority of gamer are waiting for those games and following them the so called hardcore
Paper Mario
Super Mario
Mario Kart
Legend of Zelda (especially Ocarina of Time)
Final Fantasy
Ratchet & Clank
Sly Cooper
Kingdom Hearts
Shadow of the Colossus (sorry if I misspelled that)
Psychonauts
Katamari Damacy
Yoshi's Island
Tetris
Donkey Kong
Sonic the Hedgehog (this may take a while)
Animal Crossing
Guitar Hero
Rock Band
Pokemon
Pikmin
F-Zero
Fire Emblem
Super Smash Bros
Dr. Mario
Professional sports games
NCAA sports games
Trauma Center
Pheonix Wright
List goes on and on.
I have a feeling Prof. Michael Hoechsmann was going after all titles that have a action based theme that is centered on violence, add in 30-60% of T rated games its a interesting summation, however even if half of all games are based around violence be it cartoon or otherwise all he is doing is whining about games while ignoring film,book and everything else.
Professor and research? You are kidding right?
This guy is assistant professor in education and latin american studies. Within education neither of those is particularly known for their rigorous use of scientific methods. I mean, come on, this is a guy who, listed as one of his primary 'look at me!' papers is "Just do it: What Michael Jordan has to teach us."
The depressing part is the gazzette described him as an 'expert' in video games... which just shows that journalists don't bother doing (or valuing) research either.
and more than half of witch use action/violence as a core gameplay mechanic...
5 do not use violence of any kind they are puzzle games.
Well, the thing about sales values (which are actually around 15%) is that it is no reflection on what the Industry produces anyway, if he's going by sales then surely he should be blaming the people who buy the games, not those who make them.
This is very much a case of the Media telling someone with a degree something, and them being gullible enough to provide them with a quoteable response without checking the validity of the information they have been given. It's bad reporting meets bad science.
OMG THE CARNAGE!!!
EXACTLY! Too bad anti-gamers don't get that.
I agree, I've been saying for quite a while that the Video Game industry stands at risk of turning into a 2000's version of Stock, Aitken and Waterman, with variations on the same theme being pumped out ad-nauseum, whilst only a few well known individuals or groups, such as Will Wright, Valve or Epic will truly be given the freedom to create new technology. That's somewhat a cause of concern for me, there are innovative games coming out under Indy labels, but the mainstream publishers are unwilling to risk investing in them.
I think it here that things such as Steam can really help the gaming community, I absolutely hated Steam when it first came out, but I've been pleasantly proved wrong by it up till now.
I know there is violence in most of those games. The games I mentioned do not have the level of vilence the professor is talking about.
Funny how he singles out games. Guess what, many, many films have the same shit.
kudos to him for the inadvertent support that games don't turn gamers into killers. also, there is a great diversity of games that don't include violence. the violent games are just more fun.
Too bad more people PERIOD don't think that way :( Although I often find there are very reasonable people here :) Which helps me believe there are some people out there who I can relate to.
God i cant believe people are still this idiotic with games and gaming? its unbelieveble that we still have to listen to this kind of crap.Oh well it just goes to show you that maybe gaming will never be accepted by society but i've learned to pretty much look at it this way...*cough* if society doesnt like me a 27 year old male playing violent video games then feel free to bite me and i wouldnt want to be a part of that society any ways...
Update for the Gp veterans here: i already let dennis know but the next jt story that runs you can expect a long over due duffy rant..Hopefully i will have the time do be able to do one and well i'm sure the oldies here wouldnt mind reading it...
Hope everyone is good i'm gonna go surf on vampirefreaks...duffy out
Of course there is a reason for this, games are getting so expensive to make that if they try a new concept for a game and it fails it could cost the developers a lot of money.
And one could also argue that people like violent games and the developers are just catering to their demands (oh and the press generating controversy doesn't hurt either).
Oh and show of hands who here amongst here WASN'T surprised when you first heard E games make up the vast majority of games made . . . that's what I thought.
Agreed.
Are you familiar with one of the more prominent console game developers in the market? One that tends to make games that are not violent, and have a lot of complexity and depth to them?
Or what about one of the more popular/most sold game series' that are out on the market? One that also, is not violent.
so, it appears maybe you suffer from terminal foot in mouth syndrome here.
Is Everyday Shooter considered a 'violent' game?
One of the guys talked about a multi-band gig that was on here a few weeks ago with a metal band & 2 pop/rap wastes of time. The metal crowd were enthusiastic and well behaved but the crowd for the other bands were utter dickheads who started all sorts of trouble.
The other mate was telling me that if there was a crowd of young trendies on one side of the street and a crowd of scary looking metallers on the other then he'd pick the metal side every time. Not because of their musical affiliation but because of the general experience he's had with the 2 types. Trendies are prone to ridiculing, not standing with their mates and being generally unpredictable whereas metalheads will accept most people, stand up for you if you get in trouble and generally be good people.
Violence in games does not have to be direct point & shoot type, think about the games that are sort of not violent in play but have very violent concepts. An exchange from the new Sam & Max springs to mind
Max: I'm proud we found a non-violent solution to our problem
Sam: Yes, ripping the brain from a freshly buried corpse is the start of a kinder, gentler Sam & Max
They should make a game where you're a metal listening, comic reading, counterstrike playing guy who has to outrun a crowd of people with flaming torches & pitchforks but who also has to do good deeds around town. Only after your 100th delivery of canned food to the needy do the crowd stop chasing you. At least till you put on some metal to celebrate, they'll remember why they hate you and then you're off and running again on the next level to the strains of Soilwork's "20 More Miles"
I think it would better read, of course this is just me, "[Army of Two is] not a political statement. We’re not pro and we’re not against [private military contractors]. We just felt like making a game about mercenaries."
Exactly.
It's always struck me as kind of ironic that a film version of it, with more lucidly depicted gore, as well as gold-plated Angelina Jolie than would ever be accepted in a Video Game was rated 12 in the UK, especially when you consider that the entire movie was rendered on a computer. Better still, I watched it in 'fully immersive' 3D.
I take it we don't play Bioshock? At least the original article was apparently given by an intelligent person.
Now if we could just combine brains with actual research of any depth, since we even missed the shallow "Google statistics" depth of research in this and most other "oh no teh violent games is making our childern murderers!" complaints.
.... Is it a step forward or backward when intelligent people use unfounded and easily disproven opinions in place of facts as opposed to stupid people using opinions in place of facts?
Humans like guns. This is nothing new. Companies are going after what we crave in a non-violent manner. Let me put it this way. If I didn't spend all the money I spend on games right now I could probably OWN a gun.
"Before Sims, best selling game was Myst, another really hyper violent game. "
good point!
just shows that there are many games, and bestselling ones for that matter (for all the people who keep saying they arent) that arent violent.
Conflict is a powerful theme which speaks of the human condition, and violence is a way of expressing that theme. Making a blanket statement attacking the use of one of the most universal themes in human art, especially without a powerful ethical calculus to back it up, is intellectually irresponsible. Such irresponsibility from a professor, in my opinion, is far more barbaric than the game industry choosing such a universal theme often.
Even then, the fan-favorite FPS of last year was a puzzle game about trying to earn cake.
He supports games for the sake of learning and mental stipulation, however the way he describes it is that he isn't a fan of war in media in general, this guy won't be the new jack thompson, he's just outspoken about pop culture and turned his face to video games this time.
Doesn't mean his views are right though:)
come across kinda mean as well.
Eternal Sonata: kill monsters while you save the world.
Ico: kill the queen who is trying to kill you
Shadow of the Colossus: MURDER giant beasts who have done nothing to you.
oh yeah, none of those games are about or involve violence in any way...
actually, playing any game (just like watching action movies) makes a guy think for about 5 seconds that he can be super-awesome-cool just like in whatever he's playing/watching.
every guy coming out of a kung fu film has the "i wish someone would start a fight" thought, which is immediately followed by "i'm hungry, let's get some burgers" and thus the danger passes.
yes, playing a merc game makes us want to be mercs, but then we turn off the game and remember we live in reality land and are slower, fatter, weaker, and/or lazier than actual mercs. also, getting shot at is scary.
I wouldn't exactly point to Mass Effect and Bioshock as being innovative. They're good games, but they're both basically copies of games that came before them. Mass Effect was preceded by KotOR, Bioshock by System Shock 2.
This site is filled with many sorts of people. Modders, gamers, independent game developers, even some critics.
To gamers, this topic is just about being constantly characterized as potential mass murderers by the media.
Gamers hate that. I can't imagine why.
To independent game developers like myself, the topic is about protecting our ability to express ourselves in our chosen medium without jackbooted thugs or sharp-talking lawyers coming in and destroying our lives. With some, like Judge Stephen Limbaugh of Missouri, declaring that video games aren't protected speech under the constitution(Thankfully rectified upon appeal), and some legislators pointing to freeware games released by independent game developers, as examples of what's wrong with video games(Such as Drug Wars), the threat is real.
To many of us, anyone who criticizes video games in the mass-media is, whether willingly or unwillingly, acting as a party to the removal of our rights, and as such is our enemy. To compromise in such a situation, history shows is a very good way to start down a slippery slope.
It's amazing to me the sort of lack of insight one would have to have to have to be so shocked that such people might be a bit defensive.
http://www.nypost.com/seven/02262008/news/nationalnews/political_fight_d...
http://abclocal.go.com/wpvi/story?section=news/local&id=5972714
Hopefully I don't get busted by the anti-spam bot...
It's mostly hated because generally people hate being generalized. And hey, our rights are threatened as much as your's are, even if on the other end.
Hoechsmann knows exactly what kind of distraction propaganda he is involved in. Any decent Human that cares about reducing violence in this world would need a million lifetimes just to address the genocide by western powers in Afghanistan, Iraq, Palestine, Chechnya, Lebanon, and in the coming weeks, Lebanon (again), Syria, and Iran.
Today, Israel, and its allies, are busy building the actual robotic murder machines that previously have been the fictional creation of books, films and games. Hoechsmann, and people like him, know that without efforts to demonise the entertainment of the people, the people may well turn their attention to the crimes against Humanity being planned and perpertrated by their governments.
However, the irony is that we lose either way. Without a doubt, the biggest software houses are reaping significant rewards from bodies like the US Department of Defense (and other more covert ones) to include anti-muslim propaganda in their games whenever they have a war like theme.
Worse, in growing numbers of countries (including Australia and Germany), it is a crimal offence for games with a war theme to portray the US and its allies as anything other than the 'good guys'. And even worse again, the US, UK and other allied nations have signalled their intent to start prosecuting muslim online gameplayers under terrorism laws (fools amongst you will laugh at this, but both the US and UK have sent muslims to prison as terrorists for doing nothing more than playing paintball games in their local woods).
Gamers outside the US (where the constitution and the supreme court have killed multiple attempts by the government to interfere with free speech online and in games) are about to lose, and lose bigger than they could imagine in their worst nightmares. In the UK, now the worst police state ever seen on the planet, all computer game creation is about to be bought under government control. The first impact of this will be to make all user mods illegal, since non-government approved game code will be strictly forbidden. Those of you that think this will be easily ignored might be right save for one thing. The UK is massively increasing prison sentences for all offences, and will simple create penalties at such a level that most will be too frightened to disobey (fancy 2 years in prison for using a game mod, or 5 years for writing one?).
Action in the UK will embolden other EU nations. Germany, in particular, will act to criminalise all 'violent' computer games, carrying out its threat to put developers like Crytek into prison or exile. Servers hosting online gameplay for games like counterstrike etc., will be easy targets for law enforcement. Single player wargames (that promote the idea of UK/US/Israeli moral supremacy in war) will still be permitted in most countries, and indeed, the giant publishers will co-operate with the governments over the new laws and grow at the expense of all smaller software publishers.
Would YOU be prepared to go to prison, if told that this would be the cost of playing the arab side in Battlefield 3? In the next year, multiple sources are going to 'prove' that videogames represent the greatest risk to young people, and that freedom to publish is nothing compared with the need to do something about this. On the other hand, when President Blair and President Clinton are both in power next year, computer game freedom will be the least of our worries.
Sounds like I'm a bit late, but thanks for joining and defending your point of view. And by the way, thanks for what you said about Bully's Scholarship Edition.
Where did you get this information? I'm not going to start a panic attack just because YOU said it.
I think
A. your talking out of your ass
B. Pay attention to the news, How many straight victories has Obama now won? Ohio and Texas are Clinton's last hope and she would have to win both of them to STAY in the race, not win it. Pay attention, Obama is probably going to get the candidacy
C. If your going to sound serious and intelligent, then actually be intelligent and back up your argument with actual articles, no one will take you seriously with that unless you give us actual research, the British government isn't looking to take control of game creation, it's looking to more realistically have a better rating system and is looking for facts before it makes its decision.
Don't go ahead and do your little anti capitalist, anti whatever without any kind of fact. Gimme actual facts and I will maybe take you seriousely