With today's GTA IV launch, criticism of the series has risen to a whole new level.
GTA bashers invariably point to two instances of GTA violence as particularly worrisome.
The first deals with violence against the game's virtual hookers. This concern has been voiced by, among others, real-world hooker afficianado Eliot Spitzer. These criticisms generally run along the lines of "you can have sex with a prostitute and then kill her to get your money back."
While technically true, in GTA's sandbox world such activity is strictly optional. The player can choose not to have the virtual liaison in the first place. Or, if the player does opt to indulge, there's nothing in GTA which precludes allowing the hooker to stroll off peacefully in search of her next trick.
The game's virtual police officers, on the other hand, are more problematic. Because GTA is a crime adventure, the player will invariably run afoul of the law. For all practical purposes, it is impossible to log significant time on any Grand Theft Auto title without getting into a virtual confrontation with the game's animated depictions of law enforcement officers.
Not everyone is comfortable with shooting at cartoon cops, however, and that is perfectly understandable. When informed that GTA IV's expansive Liberty City setting was modeled after the Big Apple, a spokesman for New York City Mayor Michael Bloomberg said:
The mayor does not support any video game where you earn points for injuring or killing police officers.
While there are no points to be earned in GTA (a common misconception among non-gamers), many will understand Bloomberg's sentiment.
Some high profile video game violence critics have also seized on the cops-and-robbers aspect of the game and frequently refer to it in their public comments. For example, noting a spike in police officer line-of-duty deaths in 2007, Time reported last October on remarks by Dave Grossman, a psychologist, former Army officer and frequent speaker on the law enforcement lecture circuit:
Every time [officers] take down a gang house, there’s always one thing that will always be there,” Grossman says. “It’s a video game. The video games are their newspaper, their television, their all-consuming narrative. And their video games are all cop-killer, criminal simulators.”
Actually, if you kick down any law-abiding 19-year-old's door these days, you're likely to find a video game system. And probably a copy of GTA.
Perhaps because Grossman spends much of his time making presentations to law enforcement, his comments about GTA are frequently repeated by police officials. Just last week the Calgary, Alberta Police Service condemned GTA IV, calling it a "grave concern."
As recently as last weekend, Miami attorney and longtime Rockstar Games nemesis Jack Thompson referred to the Grand Theft Auto series in these unflattering terms:
…Jack Thompson has today persuaded the Miami-Dade Transit System to pull all advertisements for the Grand Theft Auto IV cop-killing simulation game from its bus stops.
Thompson has also stirred the Grand Theft Auto IV pot in recent e-mails to Florida law enforcement organizations. On April 25th he wrote to the head of the Florida Police Chiefs Association in an e-mail which inexplicably sought to link GTA IV and Judge Dava Tunis, the referee who presided over Thompson's November, 2007 professional misconduct trial:
Judge Tunis is collaborating from the bench with the video game company that has specialized in making the Grand Theft Auto cop-killing simulators... Tunis’ protection of the makers of this cop-killing simulation “game” puts every police officer in this state at heightened risk.
Although I've read a good bit of the transcripts of Thompson's Bar Trial, I never got the impression that Judge Tunis showed the favoritism alleged by Thompson. Her recommendation on Thompson's future status as a licensed attorney, by the way, is due on August 31st. And while Thompson never explains exactly how GTA puts police officers at risk, the implication is clear: Young men will play the game and be motivated (or, as Thompson has termed it, given a cranial menu) to hurt cops.
Curious about the claims that the Grand Theft Auto series represents a threat of violence against police officers, I decided to take a look at the numbers. After all, GTA has been around for a half-dozen years. If what the critics are charging is true then there ought to be some measurable proof, right?
In the United States, the FBI tracks annual statistics on police officer slayings as well as assaults on police officers. I compared these figures to the various release dates for the three major GTA console game releases to date (GTA III, GTA Vice City, GTA San Andreas) and plotted the whole thing on the chart below. It's a bit like the well-known video games vis-a-vis juvenile crime graph created by Duke Ferris of GameRevolution a few years back, although with a much narrower focus.
The FBI statistics portray a much different picture than that painted by critics like Thompson and Grossman.
In the chart above, I've plotted FBI figures for police officers feloniously killed (blue line) and police officers assaulted (red line, listed in thousands). As can be seen, police officer murders peaked at 70 in 1997 (i.e., four years before GTA III) and again in 2001. GTA III was released in late October that year, so if the game caused that year's spike, it would have had only two months in which to do so.
The chart shows that since GTA III was released police killings have been trending downward to a low of 48 in 2006. Although the FBI has not yet posted 2007 numbers, the National Law Enforcement Officers Memorial Fund lists 68 police officers as having been shot to death in 2007. But it's worth pointing out that while there may have been a spike in police slayings last year, there was no corresponding GTA release. There hasn't been a new Grand Theft Auto console title issued since San Andreas in October, 2004.
To be fair, I should point out that various other versions of GTA III, Vice City and San Andreas have been released at different times for Xbox and PC. And, of course, the original games remain available as rentals and from used game dealers. These points, however, actually tend to reinforce the idea that police killings are generally down despite the overwhelming popularity and continual availability of the Grand Theft Auto series.
In regard to assaults on police officers (red line on chart), there is even less fluctuation. For the years listed, assaults peaked in 1998 at 60,673. Once again, this was three years before the release of GTA III. In the intervening years assaults hit a low of 55,971 (1999) and a high of 59,662 (2004). They have never again reached 1998's level. While San Andreas was released in 2004, it didn't hit retail channels until October 26th. Assaults on police subsequently dropped to 57,820 in 2005.
While GTA is a lightning rod for negative press, there are certainly other games in which virtual cops and robbers shoot it out. Eidos' 25 to Life took heat from politicians along with a well-deserved beatdown from game reviewers when it launched in early 2006. Saints Row, a GTA knock-off, and the video game version of Reservoir Dogs have also come under fire from police groups.
Which reminds me that I've never seen anything in a video game that is nearly as disturbing as the Reservoir Dogs movie scene in which Michael Madsen tortures a police officer hostage. How is it that cop-killing movies like Reservoir Dogs and Heat get a societal pass, while video games bear the brunt of criticism on the violence against police issue?
As a wrap-up, let me say that, personally, I'm uncomfortable with shooting virtual cops. But it's important to evaluate video games and their potential impact based on facts rather than unsupported, agenda-driven hyperbole.
And the facts say that Grand Theft Auto is no threat to police officers.



Comments
There will also be a tv, a dvd player, a CD player/radio, things to sit on, food of some sort, and lightbulbs. Are we going to blame these for crime too?
I always point out the A causes B fallacy that so many people use. Correlation != Causation. What drives me up the wall is when people acknowledge the difference and then just straight out lie about it, like Thompson.
Food, Water, and Air as well will be found. It is guaranteed that if someone does not eat, drink, or breathe, that person will most definitely not kill cops.
The difference is that while you haven't seen these crimes occure with your own eyes, I have heard about these crimes from Faux News with my own ears, so obviously I have a more first hand account.
[/sarcasm]
No frikkin' wonder the [very censored]'s ignore it. You see the same thing with other hot-button issues, namely gun laws (HOWEVER, as this is NOT a gun politics blog, don't anyone harp on me about it.)
I am an avid gamer and believe all the hype is just that, hype. It sells news papers and ads on TV. Shock value is still good for $$$. Unfortunately, it also attacks our common values and perpetrates fear among those who do not understand (see MUD article for the Guardian earlier today).
I have played video games since I was 7 and many people amongst my family and friends work for different police services. I know right from wrong, am normal in most aspects, but have better than average hand-eye coordination. ;-)
The most important point to drive home has been stated a few times. Video games are PERVASIVE. You will find them in almost every home. I had my mother in law playing the Wii for God's sake! It is time to realize that sensationalist stories will not make it go away, but will give it more publicity and a wider audience. Bravo to the naysayers for the help!
His major campaign revolves around his argument that rail-shooters can teach children marksmanship. Coming from a soldier. If the Army knew anything about guns, killing, or violence in general, we'd be doing a lot better in Iraq. Arguments about shooting from a guy who couldn't hit the broadside of a barn.
Wishful thinking... Pundits don't know the meaning of "proof"...
http://gamepolitics.com/2007/04/19/breaking-grand-theft-auto-publisher-s...
I am hoping they sue you down to your bonemarrow. For you breach of your agreement.
Toss in trying to link Judge Tunis with T2/R*. You really must have the soul of politician, if you cannot beat them fairly then feel free to sling mud and do whatever lowhanded things available. This is not helping you in keeping your licence, fool. Well unless you know it is a foregone choice that you will lose it, so are kicked and acking like a spoiled child. I feel pity of you jackie you are not even worth contempt anymore.
Not only that, but if his point is that games are used for marksmanship training, then the military should look into them to help their own soldiers out. I don't see how video games are desensitizing people as much as real wars are desensitizing the soldiers.
Video games are a controlled situation, and you can turn them off anytime you want. On a real battlefield you can't "turn off" the gunfire. You don't get the same sense of empowerment and control in a real battle as you do in a game battle. You get fear and anxiety. These feelings are more desensitizing than power and control.
And if bad experiences produce bad people, shouldn't we see war veterans tearing down buildings with their guns and terrorizing towns?
Rumors and yarns are easy to produce, but hard to squash down.
That might work. Ban water (and that would pretty much end issues caused by and toward humans.
I hate to be this guy, but the series has been out of over a decade. The original GTA came out in 1997. I find it funny most people only consider 3 and beyond as the GTA series.
Top down 'till I die.
;-)
I acknowledge that you are joking [indicated by your ";-)"], but at the same time I feel compelled to inform you of the risk of people either misinterpreting your post OR overlooking the ";-)" and thinking you are being serious. All I say is this...
T.O.S.: Who died and made you admin?
Shadow: What's that mean?
Although the funniest part about GTA4 which none of the critics seem to realize, I don't see many Americans immediately identifying with the main character Niko Bellic. Although he's much more developed and more refined and even more likable than most past GTA protagonists I feel like, as a player, I'm on the outside looking in, rather than taking on his persona like he's a blank slate.
Better you than me
I'm not so sure, I was military also and come from a military family. I can put a bullet from an M-16 into a man sized target (which is the only thing I've shot at, I'm proud to say) at 100 yards, but I rely of "spray and pray" when I play Halo 3 Multiplayer. Being military doesn't mean that someone has a stilted idea about the the rest of the world, nor does it make them some goose-stepping narrow minded facist. More often than not they are just like the rest of the general population but are more likely to believe than action, not words decides a person's character.
@Everyone
On an unrelated note, does anyone know what Grossman's job was in the Army, because he sure sounds like a REMF to me. In fact I'd bet that he probably hadn't seen a real rifle since the days of the M-14.
"Col. Grossman retired from the military as Professor of Military Science at Arkansas State University. His career includes service in the US Army as a sergeant in the US 82nd Airborne Division, a platoon leader in the 9th (High Tech Test Bed) Division, a general staff officer, a company commander in the 7th (Light) Infantry Division as well as a parachute infantryman, a US Army Ranger and a teacher of psychology at West Point."
All I can say is that he should know better than that...
I would love to respond, but your comment is... weird.
In San Andreas you play a somewhat likable character who happens to be a moron. In all the previous GTA games, you play people who, to put it nicely, are total bastards. I couldn't find myself liking the person I was playing at all. This barely detracted from the gameplay, but it was still disappointing.
As to the subject matter of the post; It's an argument that shouldn't need to exist, but due to idiots like JT, it sadly does need to be pushed. It's a nice graph though. Nice job refuting the empty argument.
Bob Marleys' song 'I shot the Sheriff' was released in 1973.
It's been popularised for a lot longer than many critics would like you to believe.
But I guess some people are just not comfortable with yanking out that kid's imagination and showing it visibly, in a more graphic manner.
Make the protagonist a lawyer and all the bystandards lawyers so you can have a good 'ole game of cops 'n lawyers.
First one to say objection to this post wins ;)