Harvard Biz Review Looks at WoW Leadership Model

May 6, 2008 -
So your family thinks that you'll never amount to anything because you sit around in your bathrobe all day managing your World of Warcraft guild.

Maybe. Maybe not.

According to an article in the Harvard Business Review, you could be modeling the coming wave in leadership styles. The lengthy, multi-page piece is definitely worth a read, but here are a few snippets to whet your appetite - and maybe help keep the family off your back:
A lot of work will be done by global teams... that are assembled for a single project and then disbanded. Collaboration within these geographically diverse groups will, by necessity, occur mainly through digital rather than face-to-face interaction.

What on earth will leadership look like in such a world [?] ...the answers may be found among... Eve Online, EverQuest, and World of Warcraft. Despite their fantasy settings, these online play worlds... in many ways resemble the coming environment we have described and thus open a window onto the future of real-world business leadership.

True, leading 25 guild members in a six-hour raid on Illidan the Betrayer’s temple fortress is hardly the same as running a complex global organization... [but] don’t dismiss online games as mere play. The best ones differ from traditional video games as much as universities do from one-room schoolhouses...

Comments

I wonder how many people in the business world shout "LEROY JENKINS" before sabotaging a project?

Any online game with an auction/sale system has an active economy with laws of supply and demand, which as I gather most businesses adhere to.

The entire subject matter is a good read. I've seen a few of these crop up, over the last decade. More and more, it seems like a good training tool, but can not be effectively translated to the classroom.

Being a graduate with a BS in Management, I see alot of parallels between MMO guilds and real-life business organizations.

[...] wrote an interesting post today onHere’s a quick excerptSo your family thinks that you’ll never amount to anything because you sit around in your bathrobe all day managing your World of Warcraft guild. Maybe. Maybe not. According to an article in the Harvard Business Review, you could be modeling the coming wave in leadership styles. The lengthy, multi-page piece is definitely worth a read, but here are a few snippets to whet your appetite - and maybe help keep the family off your back: A lot of work will be done by global teams… that are assembled for a single project and then disbanded.(GP: sounds like a raid, no?) Collaboration within these geographically diverse groups will, by necessity, occur mainly through digital rather than face-to-face interaction. What on earth will leadership look like in such a world—a world whose features have already begun to transform business? Suspend your skepticism for a moment when we say that the answers may be found among the exploding space stations, grotesque monsters, […] [...]

That Gamezone comment bot is getting really annoying.

I've been in an online guild for a little over 10 years now, and leading it for the last 3. I'm a senior Finance guy in my day job, and I reckon the guild takes more skill juggling people and personalities than my office team.

It's definitely a great skillset to pick up.

Related: Gary Larson's "hopeful parents" cartoon. (Google "far side" "hopeful parents".)

Heh.
I knew my obsession with gaming groups would pay off someday.
Really, I surprised that it would take so long for people to draw the parallels; The actual activities that people are taking part in are vastly different, but you have to do a LOT of working with people and managing conflicts.

[...] like being a game-master in a pen & paper rpg can do wonders for your creative mind this is not exactly a revelation for many of us. Hone your leadership skills in a virtual world then take it tostreet. read more | diggstory [...]

I definitely get this, unfortunately society in general doesn't seem to get it, not even people involved in gaming get it really.

I learned alot about leadership and managing people while playing and running a MUD, and now in WoW.. but, unlike being the captain of a casual sports team or a member of a real life club, mentioning this to a potential employer only gets me funny looks.

[...] GamePolitics wrote an interesting post today onHere’s a quick excerptSo your family thinks that you’ll never amount to anything because you sit around in your bathrobe all day managing your World of Warcraft guild. Maybe. Maybe not. According to an article in the Harvard Business Review, you could be modeling the coming wave in leadership styles. The lengthy, multi-page piece is definitely worth a read, but here are a few snippets to whet your appetite - and maybe help keep the family off your back: A lot of work will be done by global teams… that are assembled for a single project and then disbanded. Collaboration within these geographically diverse groups will, by necessity, occur mainly through digital rather than face-to-face interaction. What on earth will leadership look like in such a world [?] …the answers may be found among… Eve Online, EverQuest, and World of Warcraft. Despite their fantasy settings, these online play worlds… in many ways resemble the coming environment we have described and […] [...]

Belgarion89,

I don't, but I do use it mockingly when someone royally f-'s up.

~~All Knowledge is Worth Having~~

If you want to look at business leadership look at eve-online.

More than one player heads an alliance of a thousand+ players spread across multiple sub groups. Each sub group has different focuses and different internal structures.

If the alliance holds sovereignty in any territory there is a huge amount of work involved in keeping it. A complicated logistics chain is needed to keep Player owned Structures fueled and operational. When you add combat operations and command to that pile, its becomes a nightmare with a huge amount of burnout. It usually takes a strong personality to keep corps within the alliance from outright fighting.

Even a small industrial corp needs products from mining, research, salvaging, and moon harvesting. These can be acquired in corp, or bought at one of the major trade hubs. Its not uncommon to see corps negotiate supply contracts with other corps. Then you have to find a market to sell your products, then you have to transport them.

Huge amount of work.

@Bystander

That's called linking back or some such thing, what gamezone is doing. I've used it to link back to articles on GamePolitics as well.

I definitely agree with this. When I was a junior in high school, I help run a Mechwarrior 4 clan. Setting up schedules for matches, scheduling practices, coming up with strategies, and learning how to deal diplomatically with issues that come up when leading a group of different people. It is definitely valuable and I learned a lot about leading a team and working with people.

The gamers of today will become the leaders of tomorrow. Quite a scary thought for some people.

I used to organise 6-man group raids in an MMORPG called Anarchy Online and I have to say it's a lot harder than leading people in my normal job. For one, people often show there worst online, especially if they don't know you in-game. In real-life they usually are the opposite.

@Vacavriach
Ignorant people, good thing we will be leading them or they would be bible thumping and fear mongering their way right into passing traffic.

[...] [Via GamePolitics] [...]
 
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MaskedPixelantehttp://m.tickld.com/x/something-you-never-realized-about-guardians-of-the-galaxy Right in the feels.08/29/2014 - 6:56pm
AvalongodAgain I think we're conflating the issue of whether Sarkeesian's claims are beyond critique (no they're not) and whether its ever appropriate to use sexist language, let alone physical threats on a woman to intimidate her (no it isn't)08/29/2014 - 5:04pm
prh99Trolling her or trying to assail her integrity just draws more attention (Streisand effect?). Which is really not what the trolls want, so the only way to win (if there is a win to be had) is not to play/troll.08/29/2014 - 5:02pm
prh99Who cares, just don't watch the damn videos if you don't like her. Personally, I don't care as far as she is concerned as long there are interesting games to be played.08/29/2014 - 4:34pm
Andrew EisenZip - And yet, you can't cite a single, solitary example. (And no one said you hated anyone. Along those lines, no one claimed Sarkeesian was perfect either.)08/29/2014 - 3:51pm
Andrew EisenSaint's Row: Gat Out of Hell was just announced for PC, PS3, PS4, Xbox 360 and Xbox One making it the 150th game For Everything But Wii U! Congratulations Deep Silver!08/29/2014 - 3:49pm
ZippyDSMleeI do not hate them jsut think its mostly hyperlobe.08/29/2014 - 3:40pm
Andrew EisenSleaker - I'd say that's likely. From my experience, most who have a problem with Sarkeesian's videos either want to hate them in the first place (for whatever reason) or honestly misunderstand what they're about and what they're saying.08/29/2014 - 3:16pm
james_fudgeWe appreciate your support :)08/29/2014 - 2:55pm
TechnogeekIt gives me hope that maybe, just maybe, the gaming community is not statistically indistinguishable from consisting entirely of people that your average Xbox Live caricature would look at and go "maybe you should tone it down a little bit".08/29/2014 - 2:49pm
TechnogeekI just want to say that while I've disagreed with the staff of this site on several occasions, it's still good to see that they're not automatically dismissing Anita's videos as a "misandrist scam" or whatever the preferred dismissive term is these days.08/29/2014 - 2:49pm
E. Zachary KnightZippy, So you can't find even one?08/29/2014 - 1:04pm
ZippyDSMleeAndrew Eisen:Right because shes prefect and never exaggerates... *rolls eyes*08/29/2014 - 12:53pm
SleakerAnd honestly, nearly all of the games she references, or images she depicts I've always cringed at and wondered why they were included in games to begin with, from pinups through explicit sexual depictions or direct abuse. I think it's cheap storytelling.08/29/2014 - 12:35pm
Sleaker@AE - aren't most people fundamentally misunderstanding her at this point? haha.. On a related note I think a lot of the backlash is coming from males that think she is telling them their 'Generic Male Fantasy' is bad and wrong.08/29/2014 - 12:33pm
Andrew EisenAnd no, I don't think the female community would be upset over the performance of a case study in and of itself. Possibly the mostivations behind such a study, the methodology or conclusions but not the mere idea of a case study.08/29/2014 - 12:29pm
Andrew EisenAmusingly, these videos aren't saying you can't/shouldn't use tropes or that sexual representations are inherently problematic so those are very silly things to have a problem with and indicate a fundamental misunderstanding of the series.08/29/2014 - 12:29pm
SleakerDo you think the female community would get extremely angry over a male doing a case study on the negative impact of sex-novels and their unrealistic depiction of males and how widespread they are in american culture?08/29/2014 - 12:25pm
SleakerThe other thing that people might find problematic is that they see no problem with sexual representations of females (or males) in games. And realistically, why is there anything wrong with sexual representations in fiction?08/29/2014 - 12:24pm
SleakerTo even discuss or bring up these issues at a cultural level to begin with. Going straight for games to many probably feels like a huge overstepping given that it's interactive story in many cases, and when you're telling a story why can't you use tropes.08/29/2014 - 12:21pm
 

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