In a terrific roundup, Winda Benedetti, MSNBC's Citizen Gamer, surveys some of the more controversial independent game offerings and asks whether such games are an appropriate medium for sensitive topics.
Among other titles, Benedetti looks at Danny Ledonne's Super Columbine Massacre RPG (left), The Torture Game 2, Wafaa Bilal's Virtual Jihadi, Operation Pedopriest, and Harpooned. There are, of course, critics:
"You don’t gain appreciation for the [Columbine] tragedy by repeating it and participating in a recreation yourself and taking the role of murderers,” says Tim Winter, president of the Parents Television Council, in an interview for a documentary film Ledonne recently completed about his experiences making the game, and the aftermath.
“This is totally immoral and should be banned to everyone, especially younger teenagers,” wrote a reader calling herself Ms. Johnson in response to my recent column about “The Torture Game 2,” a controversial Web game that allows players to torture a man-like person tied up with ropes.
David Kociemba, an art prof at Emerson College who appears in Ledonne's film, says:
The controversy should be that there aren’t more games like ‘Super Columbine Massacre RPG!’ that are as demanding and as artistically innovative... Why is it permitted for Michael Moore in 2002, to make ‘Bowling For Columbine’ — a film essay on this subject — and to use far more graphic footage than Danny Ledonne does three years later in a primitive low-res video game? Are we really going to say that video game designers are the one set of artists that do not have the right to engage in contemporary political issues?
Comments
read this arcticle yesterday. Pretty well balanced. I'd never seen the "Citizen Gamer" before on msnbc and I immeadiatly thought that this was someone that was just going to railroad all games in with this crop of odd art projects that people call games. Instead its a pretty balanced well writen piece that actually got me to consider these games more seriously then i did before
In all fairness, Michael Moore got a pass with his movie because he uses it to pass blame from perpetrators onto things like society and guns. Mr. Ledonne's film has aspects that deny such ideas.
I didn't at all come away from Moore's film with the impression that he was placing blame on guns for gun-releated crimes. Doesn't he spend considerable time examining the point that Canada has way more guns per capita than the United States but way less gun-related crime per capita? And he also spends considerable time exposing the consumption by Canadian youth of violent movies and videogames (which I'm willing to assume approaches or equals the consumption levels of American youth, per capita), which I assume is intended to support the films position that whatever is the cause of gun-related crime in the U.S., it ain't the number of guns nor the consumption of violent entertainment in the U.S.
Seems very well-rounded. Still doesn't excuse that Micheal Moore is in most cases a faggot and very biased.
I don't recall gay sex in any Micheal Moore flick. You may be confusing his films with the court filings of Jack Thompson. You are thinking of Micheal Moore naked. Does the power of suggestion really work like that?
I think what throws people off is the word "game." You "play" a game. You don't "create social commentary" with a game. At least that's the thinking among the critics.
We should use "interactive commentary" instead of game. Would be more accurate too, right?
Are we going into this again?
I personally don't see any point in a name change. We can hide it under all the euphemisms and terms we want, but the fact remains that a game is a game. You can call it a "User input responsive digital world simulation" or an "electronic audience interactive important message delivery system" But the honest fact is at the end of the day it's still a game.
And lets face it, game is a much easier term to work with. Most would rather quickly say game than some other, possibly heavy and ungainly 'artsy' term. Rest assured, once people see an "interactive comment" for the game it is, it will be called a game regardless of what you want it called. So we might as well just stick to 'game'.
"Are we really going to say that video game designers are the one set of artists that do not have the right to engage in contemporary political issues?"
Bingo! We have a winner. Every other medium has it's avante gard artists who are equally derided and hoisted on the shoulders of their supporters. Why not video games? I think it's absolutely abhorent that anyone would suggest that they should not share equally in praise and damnation. Look at the painting "Piss Christ" as an example. Or The last temptation of christ. NOT THE PASSION. 2 Live Crew, Catcher in the Rye, Slaughterhouse 5. All of these things have been and still are poured over to this day for meaning both good and bad. Why not video games?
Harponned has basicly the same message as "free Willy" I can't understand what anyone has against that game. Ya it's bloody but so is rl, if anything children should play games like that to understand how we get food and what it is that we eat. Im not a veggie but everyone must have the information to make the choices they want to make to become the person they want to be.
A controversiel game is often a good game as it evokes emotions and thoughts that the person playing rarely have. Controversiel thoughts often help strenghten your own mind set and ideas, and sometimes when your own ideas is weaker than the controversiel ones then it's called learning something new.
Kids should be playing games like these for educational purposes as it helps them grow a stronger and better character and a better view of right and wrong.
anyone who calls a mannequin a man-like person needs to get their head examined.
岩「…Ace beats Jack」
The second I saw the phrase "Parent's television council" their argument became irrelevant,.
Excellent article. If these projects were called "experiential scenario simulators" or "virtual sandbox exploratories" or "participatory techno-theatre", there wouldn't be an issue. But because these are created with computer game engines and they're interacted with as computer games...
Well, Eat Pray Love is a book, and so is American Psycho. Bowling for Columbine is a movie and so are Heathers and The Basketball Diaries and Class of 1984 and Massacre at Central High.
Euripides wrote of Medea murdering her children at around the same time that other Greek playwrights were writing comedies. Is his achievement negated because it didn't offer a fun night out?
Creative expression that confronts violence and rage is not always intended to "gain an appreciation for tragedy". Sometimes it's about exploring the motivations behind the violence, about understanding what creates it (or--in the case of Super Columbine Massacre RPG--what doesn't), and why. The experiences that these 'games' offer is surprisingly moral and deeply questioning of the violence they depict. There's no doubt that they can be uncomfortable or unpleasant to 'play', provoking feelings of sorrow, anger and confusion, but in some ways that makes them even more necessary.
I've said it before: my problem with these games is that they're routinely exercises in poor design. SCMRPG! is mostly a solid package, but little things like not being able to go topside again if you missed Ecce Homo degrade the experience. There's no point in forwarding the medium if it's coming at the expense of everything the industry's already learned about creating quality gameplay.
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The Mammon Industry
You do have to remember that all these controversial games referenced do not have the luxury of $30 million budgets. They are usually done with free or cheap tools and in the spare time of the creator.
Once you can point people to publishers willing to fund these types of games, the quality will increase. Until then, they will continue to be developed using free or cheap tools in the spare time of the creator.
E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
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As the indie development scene has been proving for yeas, quality gameplay isn't dependent on budget. Quality graphics, sound, voice acting, complex scripting, and sometimes good AI do, but poor design and gameplay don't.
Most of the people who make these don't have the luxury huge budgets and the best tools the industry has to offer.
Thank you, David Kociemba, for having a brain. Censorship is a slippery slope. Personally, I find pundits like Rush Limbaugh and Savage to be offensive bigoted lie mongers and should be banned to protect our children and fellow citizens. Of course that would never happen, and I wouldn't want it to, because that would be censorship.
David Kociemba was my favorite professor while studying media at Emerson College. I took several of his classes and kept in touch with him after I left school. He followed my misadventures with SCMRPG with interest and I was very glad to introduce his ideas to the world in my documentary. He and a few others like filmmaker Brian Fleming and (and the many game designers) come across really well in the film. So I guess the moral of the story is to keep in touch with the people who would be likely to come to your defense later!
The knee jerkers screaming that these indy games should be banned really don't have any clue how the internet works it would seem.
"'You don’t gain appreciation for the tragedy by repeating it and participating in a recreation yourself and taking the role of murderers,' says Tim Winter, president of the Parents Television Council"
Am I sick for thinking that doing that seems like a pretty good way to gain insight into such events?
Not at all. In fact that was the main intention of Danny Ledonne's project.
/quote/
“This is totally immoral and should be banned to everyone, especially younger teenagers,” wrote a reader calling herself Ms. Johnson in response to my recent column about “The Torture Game 2,” a controversial Web game that allows players to torture a man-like person tied up with ropes.
/quote/
Yes, torture is immoral. Does Ms. Johnson have an opinion on the waterboarding of suspects by the American government?
What amazes me is that people are so gungho about sanitising make believe game media but do not take stands on actual real life people being tortured...
I wonder how many US children have heard about the torture of people by the US government? How many children will grow up without a mother or father due to Bush's illegal war? How much irrepairable damage is done each year by REAL LIFE compared to exposure to media?
Why must you turn this into a sandbox for your anti-Bush rant? Setting aside our opinions on real torture, this is just the tortutring of stick figures which I have seen on the intenet repeatedly, long before waterboarding and torture ever became issues.
To be completely frank, I think torture is OK when it's done to certain people. Maybe...people like Saddam perhaps? Oh wait, we let him die off easy... Well you know the types of people I mean. That said, I think video game torture is perfectly fine, it can be a good stress relief, etc etc.
Also, I think the only problem with the war in Iraq is that its too slow. Should've been a full-on invasion, take EVERYTHING over, say "quit it" and then leave. They're gonna have a civil war no matter what, so we should just leave sooner.
Geh I didn't even know someone made a game based on that massacre O_O, call me old fashioned but that sounds pretty fucked up to me, although to be fair I do enjoy playing GTA 4 :(
“'Super Columbine’ allows players to confront the last days of these two profoundly misunderstood, angry boys through their own writing, their own testimonies and gives the player the chance to understand what it might have been like in their own heads,' Ledonne explains." It doesn't sound like it's about the massacre itself.
It is about the massacre itslef but unlike the title implies it isn't just some mindless shooting game set in a school.
Ok, here's my pitch:
You're the leader of an aspiring terrorist group. Starting in either 1958 or 1918(When eisenhower said "America is going to fuck with the middle east!", or at the end of the ottoman empire when the allies drew arbitrary borders and created the middle east), you've got to build your money, prestige, and membership with the ultimate goal of driving the foreign imperialists off your holy land.
You gain money by having more imperialist foreigners on your soil, which upsets rich arabs who contribute to your cause.
You gain prestige by attacking the imperialist foreigners, and by doing good things for the local populations.
You gain membership by attacking imperialist foreigners.
The idea would be to show that the harder we fight the terrorists on their own soil, the stronger they become.
Your big contributions would come from the constant barrage of wars the west participates in.
Though in a twist, sometimes they'll train your men for you and give you weapons and cash.
The title could be "Happy Jihad Adventures"
I guess it should have 2 screens.
The first would be the geopolitical map of the middle east.
The second would be the "mission view".
You'd start in '58, but you'd want to actually recreate 9/11.
Seems it would just fuel my hatred for extremist Muslims (because extremist Christians these days generally don't KILL innocent people. generally.)
It rings true to our saying that Videogames ARE Protected Speech.
Great article, thanks for linking to it, otherwise I might not have read it.
Though that person from South Dakota that wants to have the government secretly monitor the torture game's site is rather disturbing. Like so many other people, they believe a video game will inspire real life violence, and believe it to the point of being rock solid fact.
Surprised that "V-Tech Rampage" wasn't mentioned...now there's a game that was based on a real life event, arguably glorifies a murderer and has no artistic or political value.
The question is, are games like VTR and SCMRPG! equally valid forms of expression? And do video games--like all other forms of media--"have the right to engage in contemporary political issues" in a tasteless way?