In Singapore, Gamers Say Don't Ban GTA

August 8, 2008 -

Singapore may have banned Mass Effect last year (and later un-banned it), but gamers there do not want to see a Grand Theft Auto ban.

As reported by the Electric New Paper, gamers in Singapore are concerned that last week's cabdriver murder in Thailand may prompt a video game backlash:

'It's a game, it's just for fun,' said student Julius Wong, 20, who completed [GTA IV]... 'What makes the game popular is that you get to do things you don't normally get to do in real life.' Playing the game was 'stress relief'.

 

Student Poh Koon Kiat, 23, was also against a ban, saying it would be a knee-jerk reaction. 'I don't think games affect how I act in real life,' he said.

ENP reports that GTA IV was a huge seller in Singapore, with 20,000 copies sold during its first week at retail. Local distributor IAHGames said it was unaware of any move to ban the game.


Comments

Re: In Singapore, Gamers Say Don't Ban GTA

I'm all for freedom of ttnet vitamin speech and allowing rent a car game makers to put whatever they want in games, but there's one thing about this app that has me scratching my head.  Correct me if I'm wrong, but from araç kiralama the previous article araba kiralama on this I gathered that players can use Google maps in-game to find the other (real-life?) dealers in their area.  If this is the case, has travesti anyone considered what's stopping someone from using this app to actually move drugs between hands for reals?

But majority araba kiralama of their outrage araç kiralama stems from what it could DO TO children, not the content itself.  Talk to one of these people and you'll find they don't think any books kiralık araba should be banned from children.  Mention American Psycho and they talk about kiralık araç the redeeming value of using imagination to construct a story.  Reading, no matter what the content, is largely viewed as a consequenceless activity for people of any age.  The reason why I mention American Psycho is because of the content itself.  Gaming never has and likely never will have any scenes where someone has sex with a severed head.  Not gonna happen.  Yet despite this, they'll fight tooth and nail to protect their children from two boys kissing in Bully but whatever they read is harmless... yeah.

The entire arguement is kiralık oto based upon a social normality inflicted by luddites who can't figure out the controls for Halo so it's frightening and terrifying and obviously the cause of youth violence on the rise even though, in reality, it's in decline (which is actually a HUGE suprise given minibüs kiralama the economies status).  In  a perfect world, we would have parents that actually parent.  The idea of sales restrictions on media on oto kiralama any form to accomidate parental unwillingness to get involved with their child's life is the real problem to me.  Here I am, 32 years old, and being held up at a self-scan rent a car needing to show ID before I can buy a $10 M rated game all because Soccer Momthra can't be bothered to look at the crap Billy Genericallystupidson does in his free time.  It's too hard for her, so I have to suffer?

Re: In Singapore, Gamers Say Don't Ban GTA

The rare voice of reason speaks out, kudos to them

Re: In Singapore, Gamers Say Don't Ban GTA

 Wow, 20,000 copies sold in one week makes GTA4 a huge seller over there. Didn't the game sell like 5 million copies in its first week here in the states? I guess it goes to show that their videogame market is still in its infancy.

Re: In Singapore, Gamers Say Don't Ban GTA

It's not so much that the videogame market is in its infancy - it's that Singapore is a tiny, tiny country, with fewer people than New York City (and, by extension, Liberty City itself in GTAIV).

The 20,000 people that bought GTAIV in its first week in Singapore represents one out of every 230 people in the country. The US equivalent would be selling 1.3 million copies, an impressive feat for a video game.

Re: In Singapore, Gamers Say Don't Ban GTA

 Also, Singapore is a hotbed of piracy.  20,000 legal copies is pretty good, considering.

Re: In Singapore, Gamers Say Don't Ban GTA

Well, considering that our population here inclusive of non-residents and tourists comes up to about 4 million give or take 100k. 20,000 copies isn't exactly a small quantity sold...

------------------------------------------------------------------------ Oooh! You mean there are people around with the mythical "Common Sense"?

Re: In Singapore, Gamers Say Don't Ban GTA

Good for them.  Pre-empt the knee-jerk reation to this BS. 

Re: In Singapore, Gamers Say Don't Ban GTA

I'm glad that someone actually made an attempt to at least try to listen to what gamers have to say, kinda rare, around these parts at least.

Re: In Singapore, Gamers Say Don't Ban GTA

Sweet! Why do people blame games for bad behavior instead of pointing the finger at the person who actually did the bad thing?

I guess that's the eternal question

Re: In Singapore, Gamers Say Don't Ban GTA

Because it is easier.

 
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Matthew Wilsonhttp://www.polygon.com/2015/2/27/8120573/house-of-cards-season-3-monument-valley-cameo given that its a india game, and so he most likely did not have the money to pay. I wounder how that came about.02/27/2015 - 12:24pm
PHX Corphttp://www.nytimes.com/2015/02/27/arts/television/leonard-nimoy-spock-of-star-trek-dies-at-83.html Leonard Nimoy, Spock of ‘Star Trek,’ Dies at 8302/27/2015 - 12:22pm
Andrew EisenBullying resulting from criticizing fiction is not the critic's fault. Fiction is not always unrealistic. Neither begets sexual objectification.02/27/2015 - 11:56am
Andrew EisenSubjective? Sure, but that doesn't matter because no one's trying to regulate sexual objectification. Plenty of room to criticize sexual objectification in multiple forms of media (like Sarkeesian already does). 02/27/2015 - 11:56am
ConsterDon't 'beauty rags' already get plenty of criticism?02/27/2015 - 9:02am
ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
 

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