University Study: Preserving the History of Virtual Worlds

University Study: Preserving the History of Virtual Worlds

August 16, 2008

How can we preserve the history of events which occur in virtual worlds? And why would we want to?

The BBC reports that researchers at the University of Texas, Austin are studying ways in which MMO history could be recorded. Said Prof. Megan Winget (left):

It's a huge challenge for archivists to deal with digital information. One of the most interesting problems for digital preservation is interactivity and how difficult that is to preserve. Video games offer all of the same problems as digital art. They are interactive, very complex and a lot of people get involved in making them happen...

 

We want to raise the consciousness in the industry about how important these records are. I do not think they save anything or it's saved in such a way that they would not be able to recognise the significance of what they are holding.

 

Key events mentioned as perhaps worthy of documenting include an outbreak of  virtual plague in World of Warcraft, the assassination of Lord British in Ultima Online and the death of Morpheus in The Matrix Online. Said Winget:

A lot of people have mentioned [Lord British's death] to me as a pivotal moment in their lives. I would like to talk to people who experienced that, saw it happen or where they were when they heard about it. Maybe we can talk to the people who did it and whether they knew Lord British was [Ultima series creator] Richard Garriott.

 

Comments

Re: University Study: Preserving the History of Virtual Worlds

"A pivotal moment in their lives?"

wow! I didn't realise just how crazy some people can be!

 

not really, I just find the idea of something in a virtual world affecting someone's real life that much is probably a problem

Your soul is a tasty refreshing treat to ones such as I

Re: University Study: Preserving the History of Virtual Worlds

I'm never going to get engaged with MMO's. I've tried them, and I just do not like them. They do not appeal to me at all. So, I do irk at the notionm that people real lives are affected by these events on such a high level.

Re: University Study: Preserving the History of Virtual Worlds

why nopt ask how many peoples lives were affected by books (ask most authors they will tll you they lie for a living) lol

Re: University Study: Preserving the History of Virtual Worlds

Jesus look at the amount of freckles.

Re: University Study: Preserving the History of Virtual Worlds

Think it's her Myspace pic?  Notice how it's all close, like she took it herself.

Re: University Study: Preserving the History of Virtual Worlds

Hey, that's nothing. I've seen people with freckles on their armpits.

How does that even happen?

Re: University Study: Preserving the History of Virtual Worlds

Well, I like her face.

Re: University Study: Preserving the History of Virtual Worlds

i did a little reading on the lord british assassination and had even met someone who was there at the time.  apparently richard was mad when it happened, but OSI later tried to play it off as something they had planned (though it wasnt).  from that point forward, all of the ultima games included some way of killing or incapacitating lord british.  its not so much that people let their lives be run by MMOGs (at least most), its more of a cultural thing, imo.

Re: University Study: Preserving the History of Virtual Worlds

I dunno... it'd probably matter as much as sales of console games upon actual history, i mean... i don't even know. I don't play MMO's, don't ask me.

Re: University Study: Preserving the History of Virtual Worlds

EEWWWW LOOK AT THIS BITCH!!!! PIZZA FACE

Re: University Study: Preserving the History of Virtual Worlds

lets not do that

Re: University Study: Preserving the History of Virtual Worlds

Seconded. I mean, christ, man, this isn't 4chan.

Re: University Study: Preserving the History of Virtual Worlds

Don't you mean "this isn't ebaumsworl"? Come on Rules 1&2 for Chris sake!

Re: University Study: Preserving the History of Virtual Worlds

I thought they only applied in raids. *shrugs* And it's only /b/ you can't talk about anyway.

Re: University Study: Preserving the History of Virtual Worlds

Let's be mature now.

Re: University Study: Preserving the History of Virtual Worlds

Grow up.

Re: University Study: Preserving the History of Virtual Worlds

It all depends on what kind of histroy of virtual worlds you are interested in.  In terms of general history you could look at sales and all the standard things people talk about.  But in terms of art I'd have a hard time saying sales were that important.  If you are interested in the art and culture of virtual worlds these instances are generally the main focus.  Though I guess that sales would accurately describe how many people played the game so I suppose it would be important there as well.  Point being is that all kinds of things happen in virtual worlds and many of these things you can't predict.  Which is kind of the point I think.  From an artistic perspective I think its awesome that users can actually effect the history of the work of art in question.  In fact the history is somewhat reliant upon it.  It doesn't matter if the game is very popular either.  I remember when I played/contributed to GRAAL an admin that will remain nameless gave everyone a test weapon that shot portals, which ended up lagging the entire system really bad.  I also remember in Cybertown when that same individual crashed the servers when his 3-D model of a nuke illuminated everyone's environment green with an intensity level of 99999.  ;)

Interesting things happen in virtual worlds.  The two above are examples of a few things that won't be remembered and are generally not important to anyone besides those involved.

I used to be really into MMOs but right now I'm not at all.  But I'd be a fool to say people don't have experiences in a MMO would that you absoultely CAN NOT have in any other kind of game.  Things happen when hundreds or thousands of people play the same game at once with eachother.

In some ways the same thing happens in text-based online communities.  Example?  Game Politics.  Here we have an article about history of virtual worlds and we have douchebags posting negative comments on the images of the girl above.  I've been reading Game Politics for a while now and I know that like every other blog/community you get posts of opinions you probably wouldn't think existed.  Though its on a much smaller level I see fundamental similarities.  Somtimes it is frustrating but every so often it gets so out of hand that you simply have to remember it.  Anyone remember the first set of Resident Evil 5 posts?  Those conversations in the comment section got pretty interesting to say the least.

 

Re: University Study: Preserving the History of Virtual Worlds

I know what you mean, in another website I used to frequent one of the more notable members was apparently put in a mental asylum and posted from there. I wasn't that close to him and I still aren't but I won't forget it.

Re: University Study: Preserving the History of Virtual Worlds

I might note that the experience in Cybertown and GRAAL happened a good 6-7 years ago but I still remember them clearly.

Re: University Study: Preserving the History of Virtual Worlds

The Corrupted Blood Plague in WoW is actually worth preserving.  The Center for Disease Control (CDC) actually asked Blizzard for all the records of it so that they could analyze it as a real world epidemic.  They said it was very similar to how they expected Bird Flu to behave.

WoW is so huge (10 million plus) that it's basically developed into a real world social order.  It's like having another country floating out there now.  When things like Corrupted Blood happen you can actually see how real world epidemics might occur.

Re: University Study: Preserving the History of Virtual Worlds

Are we talking the Plague of Undeath or something different here?

Re: University Study: Preserving the History of Virtual Worlds

http://en.wikipedia.org/wiki/Corrupted_blood

I just started playing WoW so I wasn't around when it started (Maghar, Orc Warlock on the Doomhammer Server, Carthelm, Human Warrior on the Eitregg [sp?] server) but it definitely is interesting

 

Re: University Study: Preserving the History of Virtual Worlds

The corrupted blood plague was a gameplay mechanic gone wrong, not a storyline mechanic like the plague of undeath. It's one of Hakkar the Soulflayer's attacks. The oringal form of it laster 3 seconds, did near-fatal damage to a ZG/MC-equipped level 60 and outright killed anyone else (anybody below level 40 would die in one tick). With each tick, anybody within several yards would be infected, spreading the disease to the raid. People brought it into major cities using mage portals, and with the number of people usually present in Orgrimar or Ironforge, it could take hours for the plague to burn out.

There was an earlier event, as well. The were a good number of warlocks who committed "terrorist" bombings on banks and auction houses by getting the Living Bomb debuff from Baron Geddon on their pets and dimissing them, then resummoning them in town where the explosion would kill dozens of people. There was a thread on the forums that the attacks would continue until Warlocks got a viable escape move from melee attackers, but in reality it continued until Living Bomb could no longer target pets.

Re: University Study: Preserving the History of Virtual Worlds

sometimes odd things happen in mmogs and they are difinetly worth noticing. i mean they arent as large scale acuall events, but it's difinetly interesting. also , this might be useful for a phd.

Re: University Study: Preserving the History of Virtual Worlds

Its no difrent than normal games really, only its a bit harder to play a defunked MMO, but the data for story and quest should be there?

 

after all, all the script and such is there and thats its fictional history, if you want to capture player personal history....umm...... thats up to the indavaul to tape themselfs.......

I is fuzzy brained mew =^^=
http://zippydsmlee.wordpress.com/
(in need of a bad overhaul)

Re: University Study: Preserving the History of Virtual Worlds

I don't see the stories in MMO's, all I see is endless grinding.

Re: University Study: Preserving the History of Virtual Worlds

They do indeed have storylines, you just have to actualyl read the texts going along with quests as well as, at least in the case of Warcraft, actually pay attention to the environment as well as the opening movie to get the story.

Re: University Study: Preserving the History of Virtual Worlds

I read the text, but it's just filler for "kill X amount of enemies, get X amount of whatever, and return to me".

Re: University Study: Preserving the History of Virtual Worlds

And I listen to the diologue in first person shooter.s It's just filler for go form point A to point B or blow up X target

Re: University Study: Preserving the History of Virtual Worlds

Exactly.

Re: University Study: Preserving the History of Virtual Worlds

Well then by that logic every last game ever made is little more than an endless grind.

Re: University Study: Preserving the History of Virtual Worlds

If you REALLY want to be pessimistic, all game sotrylines are just there so that people won't complain about a lack of story.

Re: University Study: Preserving the History of Virtual Worlds

Wasn't the assasination of Lord British done through an exploit though?

Re: University Study: Preserving the History of Virtual Worlds

From what I remember reading about it, most of the problem was an invulnerability flag not being set properly on the Lord British character. Thief character steals a fire scroll of some sort and uses it on LB. LB just stands there saying "Nice try" etc. etc., then *thud* LB dies.

Re: University Study: Preserving the History of Virtual Worlds

Heh, I see what she means in that case, I'd have given anything to be a fly on the wall for that one ;)

Re: University Study: Preserving the History of Virtual Worlds

I remember reading a PCGamer issue regarding LB's assassination.  If I remember correctly, the thief's name was "Rainz" or something. 

Re: University Study: Preserving the History of Virtual Worlds

NEEEERDS.

How about they archive the history of Second Life, I'm sure it could break a man.

Re: University Study: Preserving the History of Virtual Worlds

Actually, a timeline of events on Second Life would probably be a great read, as long as it isn't 'sanitised' by the Lindens.

Re: University Study: Preserving the History of Virtual Worlds

To anyone calling the death of Lord British a pivotal moment, I simply have the following for you:

http://www.youtube.com/watch?v=NFtnZcE9xE8

Re: University Study: Preserving the History of Virtual Worlds

not so much pivotal, more like cultural... imo.

Re: University Study: Preserving the History of Virtual Worlds

I never played UO, but I did play some of the later MMOs like Everquest. Personally, when I heard about Lord British's 'death', I laughed my ass off. While I don't remember where I was or what I was doing, I do remember that it just struck me as tremendously funny.

Re: University Study: Preserving the History of Virtual Worlds

I seem to recall the funniest part was his reaction to it, from what I remember, he was livid.

Re: University Study: Preserving the History of Virtual Worlds

It is interesting to note that, for all the cries of 'it's not relevant' and 'MMO's don't have "histories"', that just about everyone here knows about, for example, the assasination of LB, even those who never played UO. Obviously, at some level, it has embedded itself into our memories.

I'll admit, they are certainly not as pivotal as real events, but I think moments such as these are just as relevant as, for example, the first time someone beat Pac-Man on the Atari 2600, not Earth-shattering to any degree, but still a landmark on the road of Video Games.

Re: University Study: Preserving the History of Virtual Worlds

I remember when I read about the assassination of Lord British. It struck me as amusing but at the same time..

I could easily see how it would have a strong effect on the UO players. Lord British wasn't just a random GM or whatever. He was like.. THE main npc for the entire ultima series. He was also an immortal badass. -shrugs-

His reaction definitely helped strengthen the passion that his players were feeling, I would think. Sadly, I was too young to be playing when these events transpired.

I did see awhile back, LB's on new game Tabula Rasa; He made an announcement on teh website. It was a challenge posted for the person who killed him.

It said something along the lines of: "You caught me by surprise last time, but now I'm ready for you."

 

- http://socialistgamerreview.com ~ Because the Proletariat Plays Games Too.

Re: University Study: Preserving the History of Virtual Worlds

I heard that he got Ganked in the TR Beta as well, but it was such a massive bundle of people that attacked him that no-one was quite sure who landed the killing blow. It was all taken a lot more light-heartedly however.

Re: University Study: Preserving the History of Virtual Worlds

Two Words:

Encyclopedia Dramatica

Re: University Study: Preserving the History of Virtual Worlds

Gallagher can araç kiralama say all he wants, but I strongly rent a car believe it's due to his crappy leadership and E3 being a joke. ESA's Board of Directors need to find a way to get out rent a car of this horrid contract with this Bush cronie before there's no one left on the Board.

Btw, I think Atari and Midway will drop out too, but mostly travesti because  these guys have done nothing ttnet vitamin or little and need to start saving costs.

 

Re: University Study: Preserving the History of Virtual ...

Thanks good job;

Btw, I think Atari and Midway will drop out too, but mostly travesti because  these guys have done nothing travesti or little and need to start saving costs. and dizi izle

YES.

Now I don't have to get off my ass for the important shit anymore!

Whats next, ordering pizza from Xbox live?

Wait... I think that sounds like a good idea.

But I think voting should MAKE you get off your ass, and see outside or a second while you go vote. I mean, your picking the president of the United States of America for God's Sake... least you can do is drive down there and punch out a card.

GamePolitics ShoutBox

Posted 07/04/09 at 08:20pm
GoodRobotUs: Went out for my Mum's 65th Birthday, which is the only relevance 4/7 has in the UK for me ;)
Posted 07/04/09 at 08:18pm
Andrew Eisen: Beach + fireworks + root beer + strawberries, blackberries, raspberries, whipped topping, and pound cake = my Fourth of July!
Posted 07/04/09 at 07:58pm
GoodRobotUs: Which seems to be the only point Jack proved, that some people find some games offensive. i.e. Nothing.
Posted 07/04/09 at 07:57pm
GoodRobotUs: The discussion was supposed to be whether games were dangerous not 'Do you find some games offensive'...
Posted 07/04/09 at 07:55pm
GoodRobotUs: Some agreed, some didn't, but it was their choice to make, not the governments.
Posted 07/04/09 at 07:55pm
GoodRobotUs: By asking the audience their opinion, he more or less proved that it's a matter of personal choice
Posted 07/04/09 at 07:55pm
GoodRobotUs: Meh, he ended proving Mark's point for him
Posted 07/04/09 at 07:26pm
Erik: Jack if you are reading this you are a LIAR. There is no legal weight to the MPAA's ratings.
Posted 07/04/09 at 07:24pm
JDKJ: I still think my buddy the midget who rides a unicycle backwards while juggling four bowling pins would have been a much bigger hit with that crowd. And he can make up statistics and misinterpret studies, too.
Posted 07/04/09 at 06:33pm
Alyric: Of course, Mark falls into the common trap about Columbine, which had nothing to do with bullying, etc. See: http://slate.msn.com/id/2099203/?GT1=3256 for a more thorough explanation.
Posted 07/04/09 at 06:32pm
PHX Corp: Read this http://www.destructoid.com/sgc-09-liveblogging-the-jack-thompson-debate-138502.phtml#ext
Posted 07/04/09 at 05:54pm
PHX Corp: JT is afraid of such ban then advocates it That's what i call a total Hypocrite
Posted 07/04/09 at 05:50pm
PHX Corp: AE: JT is a -Bleeping- Jackass
Posted 07/04/09 at 05:07pm
Andrew Eisen: JT "knew it would be a good audience." Not what he said on Tuesday.
Posted 07/04/09 at 05:01pm
Andrew Eisen: VG cause violent behavior. VG companies influence behavior to get sales. Yeah, that makes sense. (To be fair, the Twitter feed makes deciphering JT's point pretty tough.)
Posted 07/04/09 at 04:52pm
Andrew Eisen: Yes, it's been proposed but as far as I know it has not been passed. Big difference.
Posted 07/04/09 at 04:50pm
Cheater87: http://www.gamezine.co.uk/news/formats/xbox360/all-violent-video-games-be-banned-in-germany-$1301757.htm
Posted 07/04/09 at 04:49pm
Andrew Eisen: Far as I know, Germany has not banned all violent video games.
Posted 07/04/09 at 04:44pm
Cheater87: Jack wants the US to follow Germany's total video game ban.
Posted 07/04/09 at 04:42pm
Andrew Eisen: Note to JT, it is not illegal to sell kids a ticket to R-rated movies.
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