This can't be good for your health - or your psyche.
Yahoo! Games reports that the most recent update to Final Fantasy XI added an apparently unbeatable boss. "Pandemonium Warden" survived an assault by a group of high-level players which lasted 18 hours:
...it has sparked debate over what exactly the game's developers, Square-Enix, expect out of their devoted fan base. Message boards have lit up with disgruntled players calling out the company for failing to respect its very own in-game warning telling players they have "no desire to see your real life suffer as a consequence [of playing]. Don't forget your friends, your family, your school or your work..."
"People were passing out and getting physically ill," leaders of the player guild said in a forum post. "We decided to end it before we risked turning into a horrible news story about how video games ruin people's lives."





Comments
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Nintendo is indeed selling SOME of these on the Virtual Console but not even close to all of them. While i agree in part to his piracy he was filling a market that Nintendo failed to recognize. Maybe someone doesnt want to buy a Wii. maybe they just want a console with 50 - 100 NES games on them?? maybe just maybe?
but no Nintendo wants everyone araba kiralama to buy the Wii. thats their excuse but thats not what copyright is supposed to protect. i am real sure that the makers of 10 yard fight were losing sleep because they were missing out on their $0.00025 worth because they didnt get royalties from this player. *smirk*
my question is, should Super Mario Bros. be banned from public domain forever? isnt 23 years enough time for Nintendo to have made their profits?
If you have followed the Steamboat Willie case regarding Mickey Mouse you can rest in your bed well at night knowing that the MOUSE will still be under copyright law, away from public domain after your great grandchildren are in nursing homes. That is beyond ridiculous dont you think??
Gallagher can araç kiralama say all he wants, but I strongly rent a car believe it's due to his crappy leadership and E3 being a joke. ESA's Board of Directors need to find a way to get out rent a car of this horrid contract with this Bush cronie before there's no one left on the Board.
Btw, I think Atari and Midway will drop out too, but mostly travesti because these guys have done nothing ttnet vitamin or little and need to start saving costs.
YES.
Now I don't have to get off my ass for the important shit anymore!
Whats next, ordering pizza from Xbox live?
Wait... I think that sounds like a good idea.
But I think voting should MAKE you get off your ass, and see outside or a second while you go vote. I mean, your picking the president of the United States of America for God's Sake... least you can do is drive down there and punch out a card.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Also, why the hell are they talking about adjusting Jailor of Love? That thing is already a loot pinata as it is. Making him easier would be a joke because he's already rediculously easy.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
At least from how I read it, they may also be adding a rage timer to it, so unless an ls is capable of zerging it this may actually end up making it harder to beat. Even if they slightly weaken it as well.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
This press release from SE is a pack of lies, allow me to explain.
"It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods."
This is a 100% lie. The reason they added rage timers to certain NMs a few years ago was to prevent people from claiming them and then holding them for hours to move the respawn time into a time zone conveniant for their LS (these NMs have a 21-24 hour respawn timer). It had nothing to do with concern for the player's health. I'm quite frankly amazed they tried to spin it this way, they had to know that the player base is going to call them on such an obvious lie. Did they think we don't read the mainstream gameing press?
Furthermore, for 3 years SE has been insisting that Absolute Virtue is beatable by an average group of players if "done correctly". If that were true then SE would not be lowering the difficulty on Absolute Virtue, they would just tell us what the trick is and call it a day. This can only mean that AV is in fact unbeatable by normal players and that SE has been laughing at us for 3 years.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Well, looks like all the media coverage got to SE wiki.ffxiclopedia.org/wiki/2008_-_%2808/22/08%29_Regarding_Specific_Notorious_Monsters
Note that they say a "decisive outcome may be reached within a shorter period of time." doesn't necessarily scream easier to me, rather, beat this mob in this amount of time or else it kills your group along with everyone else unfortunate enough to be in the immediate vicinity.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Sorry but you are wrong, THE BOSS IS BEATABLE near the end the majority of people got really tired and also they said if they spent around 5 more hours they could of beaten it.
There are other ways to defeat the boss but only Squareenix knows the true way to defeat it.
The Boss is Meant to be a challenge THE PEOPLE WHO WHERE FIGHTING THIS BOSS knew what they were going into they were all prepared.
This is in know way SquareEnix's fault.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
I think it's far more likely the players were fighting it wrong. It's not Square-Enixs fault they were fool hearty enought to stick with it for 18 hours.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
i can't beleive any of actually look down on how hardcore FFXI is, FFXI players truly SHOW dedication to the game. Most WoW players wouldn't even bother dedicating this time much and effort in defeating a boss.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
A wise man once said: One man's 'hardcore' is another man's 'basement virgin.'
~~All Knowledge is Worth Having~~
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
It's ment to be beaten. There is only one place left for the Hachiryu Haramaki to drop and that's PW (the other pieces of the set drop off the lower tier bosses). There are also a number of other very powerful items that were added to the game's data files last update and again, PW is the only place left for them to drop.
http://wiki.ffxiclopedia.org/wiki/Category:Zeni_Notorious_Monsters
This isn't some random monster they added, it's the final boss in a new endgame event system they added last update and it's highly unlikely they would make you go though all that just to fight something that can't be beaten.
Details on and pictures of the actual fight here.
http://rukenshin.livejournal.com/17366.html
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
18 hours... and then they quit!? What the hell is wrong with them!? You don't give up after 18 hours, you either give up after 1-4 hours after that you have made a freaking commitment. They must be having some serious trouble sleeping now, spending 18 hours for nothing. But then again the mmorpg players perception of waste and time is far from my point of view. If they beat him they could have at least said that they got the bastard...
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Lol, Pandemonium Warden isn't the only unbeatable boss (HNM in FFXI terms) in FFXI, a mob named Absolute Virtue is the original. While he has technically been beaten, that was through a use of an exploit and was rather quickly fixed by SE. He was also beaten by the SE dev team (using the uber cool, fade camera maneuver >.>;).
Only thing is, most people know that AV is , realistically, unbeatable and either run away or just stand there and take the death. Most people wouldn't be stupid enough to stand there and whack away at this thing for 5 hours, let alone 18.But then again, most people aren't as concerned with they're e-peen as blue gartr is. I mean, during that time they didn't even actually hurt PW's true form.
There is without a doubt some obscure way to beat these two, but it's just not worth it for most players, as your stil looking at a 10+ hour fight. They're really just put in as time sinks. They don't even drop things that are that spectacular.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Ummm, I have a suggestion. A similar thing happened on a MUD I play, it turned out there was a bug in the hit/damage detection. You'd hit it, it's say it got hurt, it'd SHOW wounds, but it's vitality never actually went down. Could all of this have been the result of a similar bug?
Hunting the shadows of the troubled dreams.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
This story Reminds me of that South PArk Episode "Make Love not Warcraft" the final battle was that long.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
"It's times like this when the chips are down, you can't just give up on the world...
...of Warcraft..."
A player
I play FFXI, and I have since it's North American release.
The game has always been exceedingly difficult, it isn't friendly to new players, and does little to hold the hand of solo'ist players (though many have worked around this now). Even at level 75, there are plenty of areas I can't visit on my own, or if I do, I have to be incredibly wary or I'll just eat a death by attracting unwanted attention.
The game isn't there to the individual player like the The One. You're not lord on high. You aren't special. You're a person, in this world, one of many. And like it or not, there are a lot of things a hell of a lot tougher than you. That's constantly in your face as you play the game, you're always reminded of it. It's emphasis on grouping, and socialization, and many over the one is stressed far more than most MMOs.
So it shouldn't be suprising in a game that has normal enemies that can be quite difficult fights, that you'd find a boss like this. It's simply there to be there. It's for those groups tenacious enough to get together and try it to do it, and shit, if they pulled it off? The dramatized claims of people keeling over at the keyboards (I've been up for 18 hours before, I'm not sure what kind of cheeto based lifestyle they're leading, but I can handle it without too many issues) would've been a damn badge of honor for them.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
LOL
...What?????
This is lame as hell. If you lost, level up your character and try again with a different strategy, and if it takes more than 2 or 3 hours, back out, level up some more, or just say fuck it, and play the other parts of the game. I seriously doubt the boss is genuinely UNBEATABLE. If it really is, that changes things, but to say that SQUENIX is responsible for the amount of time players spend on the game is illogical to me. Whatever though, this kind of stupid shit is why I don't play MMO's.
-Entertainment isn't the reason the world sucks. It's the reason we know the world sucks. For information on games and psychology, look up: Jonathan Freedman(2002)Block & Crain(2007)Grand Theft Childhood, by Harvard researchers Larry Kutner&Cheryl Olson
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Apparently none of you has played FF XII. That game has a boss that can take upwards of... oh say 20 hours to beat. he has over 50 mil, or is it 500 mil, hp and you have to do it solo. But the good news is you can leave and save then come back to the fight without him healing up too much. But ya, i understand completely with the unbeatable god monsters of doom. I played FF VII and fought Emerald Weapon without underwater materia... didnt work out too well.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Yeah, even with the underwater materia, that guy takes over twenty minutes to beat, which is how long you have without the materia.
E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091
E. Zachary Knight
Divine Knight Gaming
Random Tower: Game News and Commentary
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Oh, god, the optional weapons on that game were terrible! Ok, not Ultima, he was easy...but the others. Yuck.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Oh, come on. If you knew or figured out how Ruby Weapon worked, he was the easiest of the two. The hint is he's made up of two parts which use three attacks each. So don't go in thinking you can't use Knights of the Round on him.
Emerald Weapon, depends on how much materia you have equipped along with the underwater materia. If you are armed to the teeth with materia, he's going to kill you with that one attack he has.
Now Ozma Weapon in IX? That's tough. But I bet there are people who have beaten that thing.
If you wanted super tough enemies and bosses? Play Final Fantasy V...
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
I think a lot of you probably don't understand these games.
1. No the boss shouldn't be unbeatable. For the (redacted) that think that it is normal to have an unbeatable boss, go away, you don't understand these kinds of games. You remind me of the snobby artists who would put out a blank canvas and say that is the statement they want to make and if you don't appriciate their art then you just aren't worthy of it. In these games, mobs aren't meant to be invincible. The theme is that you can overcome anything with planning and teamwork. Throwing that theme away is what has the players feel betrayed.
2. Likely this was a simple glitch. I'm was playing AoC until recently (canceled this morning) and glitches like this happen all the time. There was one raid boss that would randomly refill to full life occasionally. He was invincible until they fixed him. Likely a new update will come through, they will realize they slipped an extra 0 into the mobs heath and the problem will be fixed.
3. MMO's aren't like playing a normal game, they are more like a flower garden. Some of us would consider tilling, weeding, fertilizing and planting a flower garden a lot of work and a huge waste of time and money. Others really enjoy it, it is their hobby and they will spend as much time and money as they want to play out in their garden. You could say that they are wasting their time, the flowers will die in the winter, they could be reading a book, and all those plants and tools cost a lot of money. Or you could just let them have fun.
In the end, it is what they get out of it that is important. Some get leadership training, others learn skills such as following instructions and working as a team. Critical thinking is important as well as math. Which increases your survivablity more, a 10% increase in damage or an 12% increase in your chance to dodge?
What has the group up in arms is that this is a glitch they find unacceptable. The media has tried to turn it around to say that people are spending too much time on this. When they say that people were becoming ill, they weren't referring to ambulances being called, just likely headaches and stress that any event would cause after 18 hours. It was a glitch and the players want it fixed. Stop making a mountain out of a molehill.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
I'm glad I met you. I have always wondered who the expert on MMOs was, and now I have found him (or her I guess, whatever). I am glad to know you know exactly how an MMO should be made, seeing how many successfull MMOs there are out there. Thanks, now I can die in peace knowing you have every thing handled.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
You remind me of the snobby artists who would put out a blank canvas and say that is the statement they want to make and if you don't appriciate their art then you just aren't worthy of it.
That reminds me of the time I went to a museum of modern art. One of the pictures was just a few lines down on one side of a canvas.
When they say that people were becoming ill, they weren't referring to ambulances being called, just likely headaches and stress that any event would cause after 18 hours.
I tried to make the same point earlier, but people seem to have missed it. In short "physically ill" was likely headaches and eye strain, and "passing out" was likely dozing off from being tired.
-Gray17
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Too late. Anti game people and or anti at least MMO people are going to be all over this like pitbulls on a hambone.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
There are a few points of information that commenters on this post need to take into account before spouting uninformed opinions. Mind that I'm not here to argue for either side of this "issue."
- The boss WAS fought in shifts. A large Linkshell can bring enough members to a fight to rotate people in and out on a 3-ish hour schedule. (The fact that they're used to something like this tells you a bit about high-level encounters in FFXI.)
- The boss DID show visible signs of progress; the problem, as alluded to by a previous commenter, was that the signs were illusory. It's the old carrot-on-a-stick tactic; basically the boss says "you ALMOST have me!" for 18 hours.
- Yes, of course, these players were geared to the teeth, highly coordinated and strategic, and prepared for a long encounter.
- No, they were not "required" to do it. However, adding in nigh-impossible bosses has become SE's *only* method of keeping the game interesting for top-end players. Pandemonium Warden was likely the only thing left to do in FFXI for most of these players, and before you quip that they should just quit if that's the case, consider how you might feel if you had poured that many months into your FFXI character. Probably not inclined to cut and run.
- In light of the above point, it's should be clear that it's cheap psychologism to deride these players as being concerned solely with bragging rights / their collective e-peen. Think of it this way: SE gave them a puzzle to solve. They're trying to solve it. Last time there was a puzzle like this (a boss called Absolute Virtue), it was so hard that players tried and tried until SE went and dropped hints about how to beat it. They put out a video showing how to win - using characters that were impossibly overpowered. Finally Absolute Virtue was downed. Players were not overjoyed or bragging; they were upset, at the end of the whole thing. They felt cheated by SE.
- To add insult to injury, bosses like these have a history of dropping one single poor-quality item.
- Commenters have wondered what else Square-Enix is supposed to do - make the thing beatable? (Note that talk of "unbeatable" here is a stand-in for "ridiculously hard to beat, requiring insider knowledge from the game devs.") They clearly aren't familiar with satisfying, well-designed high-end content as it appears in other, better MMOs.
- Nobody's denying that it's partially incumbent upon the players to uphold SE's advisory not to neglect your family, friends, school, and work. But when the designers fashion an encounter that, under ideal circumstances (clairvoyance into the minds of the boss developers so that you can know the silly "trick" required to beat the boss) would still take the better part of a full day to beat, that is at cross-purposes with their own recommendation. That's like giving a crack addict a pipe and $500 and dropping him off in the inner city. Sure, you can say it's his fault for being a crack addict, but are your hands really clean in that situation? Why didn't you give him methadone?
- Just to be clear, when the phrase "silly trick" gets thrown around, well ... in one case, there was an FFXI boss who was pretty much unbeatable until players figured out - with no hints - that you had to do a /kneel emote before one of his attacks. That's the kind of thing we're talking about here. No surprise that it could take you well over 18 hours to figure out something like that.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
"The boss DID show visible signs of progress; the problem, as alluded to by a previous commenter, was that the signs were illusory. It's the old carrot-on-a-stick tactic; basically the boss says "you ALMOST have me!" for 18 hours."
Thank you. Some people would rather fling insults around rather than acknowledge the truth and realize that there was a logical reason for them to continue playing.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Oh please, tell me that the silly trick for this one is something that easy and it makes that fight last about 20 minutes, I would die laughing.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
I think is pretty stupid by both sides: Square creating an inmortal enemy and players who dare to archieve such impossible feat.
If the boss battle went for, lets say, two or three hours, and the boss is indeed beaten, then I´d understand, but, 18 hours? No thankx...
The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Wow, some people in this thread disgust me with their indifference or ignorance.
I don't understand how this concept is so hard. They introduce a raid boss. Pretty much by definition, this means that there is a method for killing it available. It might be ridiculously hard, it might require you to figure out the specific strategy required first, but it can be done unless they're explicitly telling you otherwise.
Was this boss in an instance? If so, they have NO excuses. Instances are the one part of MMOs that have a defined beginning, middle, and end; you go in, you kill a boss, you move on to the next boss and repeat. If they suddenly drop a boss in there that CAN'T be killed...the instance is impossible to complete. And anyone about to open their moronic mouths and say "well maybe you're not SUPPOSED to be able to beat the instance"...just shut up right now. Your contributions to this discussion are clearly non-existant.
There are simple solutions to this problem. WoW uses the Enrage timer; if you haven't killed the boss in X time, it goes nuts and wipes the party. The end. You will NEVER have an 18 hour attempt at a Void Reaver or Kael'thas encounter. And again, this is different from a guild spending 18 hours on repeated attempts. If they just keep dying every 10 minutes but continue to die for 18 hours, that's a different story. But they're being conditioned and implicitly told that they are getting closer to victory.
The encounter should be designed in a manner that tells them how close they ACTUALLY are to winning, or how long they have until they will automatically lose (a la Enrage timers). It is not hard to see what you're allowing players to do, and what you're encouraging them to do, and what they are in all likelihood GOING TO DO if you don't stop them from doing it.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
From my understanding, this particular monster only appears if it is summoned by the party. It is not required to "beat" the dungeon, there are no missions involved with it and in general, players do not have to kill it unless they really want to.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
I don't play FFXI, I stick to WoW and LOTRO for my MMO fixes. But I wonder, would it be possible to design encounters like this to be taken in "waves" or shifts.
For example, and I'm just throwing out numbers here, say you have a 45 person group. Would it be possible to have to take this boss in shifts of say 9 players each.
So group A attacks for 3 hours
Group B for 3
Group C for 3
Group D for 3
Group E for 3
and then Group A comes back in and starts to cycle over. Obviously, the idea being that no group of nine players is stuck doing an ENTIRE 18 hour boss fight, which is pretty ridiculous. All boss' should be beatable within 12 hours if you're going to make one group do the entire thing.
I don't think this takes away from the Difficulty. It still means finding 45 people who are capable. IMO it might even add to the strategy since you need to create 5 effective fighting groups, since if one group gets wiped out the raid fails.
Just an idea.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Actually you can do that already. The vast majority of FFXI isn't instanced like alot of places in WoW are. As long as you are not currently the one getting hit/with hate you can freely drop out of the party and have someone else take the spot, granted you'll still have whatever hate you built up in the party on you so if the party dies the mob will come for you but you can simply log out or zone to a different area to clear this.
You don't even have to be in the party to cure people (well, most of the mages can anyways), which is fair as most mobs also have area of effect attacks that can hit people outside of the allaince(up to 3 parties working together, 6 people per party).
The group doing this most likely had over 40 people there swapping in an out as they either died or needed a break.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
For WoW, at least, encounters are designed not to allow this in most cases. Kazzak had a super-powered AE that would blast everyone if more than a certain number of people got within range. The majority of raid bosses are inside instances, and don't allow new people to join in once combat has started.
In short, no, they design encounters to prevent this from happening.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
18 hours?
Their lack of dedication troubles me.
:)
I did once play Commando on the C64 for something like 48 hours. I did take breaks for sleep and eating though. Autofire and the fact that you could rack up something like 99 extra lives helped. The game did not have pause.
More recently I played the unlimited mode of E3 for a few days before I realized it would never end. That game, however, did have pause, so I didn't do it non-stop.
-- http://pixelantes.blogspot.com/
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Sounds like a case of sour grapes.
Translates to: If Square-Enix had not made the Mob unbeatable (extremely difficult at least) then we would not have needed to spend endless hours and risk public spectacle.
News flash for you bubby. No one to blame but yourself. No? You knew what you were getting into and that the Mob was hard. You showed signs of knowing or how did you know to need/want to gather all the people you did. If Square was really responsible for not letting your hurt yours (hows that? They are responsible for your being an idiot?) they could always put in a timer that kicks you if you play more then XX minutes on a single log-in and will let you relog for xx hours. The screams from the player base would likely fighten the Pandemonium Warden to death.
Bet you would not have complained if you had won. But no you spent all that time and lost and complained. Pitiful.
Have to wonder what kind of epic/uber loot a mob like that would drop though.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
They did this a while ago when they added Odin into the game. Same thing, no matter how well you played, how good your gear was you could not beat him. Hell WoW does the same thing when they add new raid content, it is to make sure people are not able to just burn through something in a matter of hours/days. If you cannot kill something in a game after X tries, chances are you are not meant to just yet. Give it some time and come back a little later. Though I see the people that were getting sick and passing out as the elitist morons who have to be the first in the entire world to down something so they an brag about how big their e-peen is.
"Easy for them to say. While the beast continually healed, the gamers weren't so lucky."
Or the Boss is bugged right now. Hell if I noticed that it had been a few hours and the boss wasn't anywhere close to 50% I would have said fuck it and went to do something else.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
This is why im glad i didnt buy FFXI when i had to chance. (also the ridiculous limit on number of playable characters allowed. 1 per account!? Buy more? Grrrr)
I havent dared enter the world of raiding in WoW due to worries about the length of them.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Actually you aren't limited to just one character per account. You do however have to pay a buck extra for each one over the first.
But really, the only reason to have more then one is to use them as storage as you can freely switch jobs in any town, any race can play any job, and race doesn't make as big a difference to performance as other mmo/rpgs.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Raiding is alot shorter than it was pre BC. It usually takes 2-5 hours now.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
"We decided to end it before we risked turning into a horrible news story about how video games ruin people's lives."
Too late!
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
"We decided to end it before we risked turning into a horrible news story about how video games ruin people's lives."
Too little, too late. It never ceases to amaze me how people will devote themselves to an MMO.
M. Carusi
Capitol Gaming
http://capitolgaming.blogspot.com
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
To qoute someone from Rock Paper Shotgun:
" Pfft. I’d have just run up to him and said “Flatlander Woman”. "
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
What else do you expect from Square-Enix? They are the kings of unbeatable/nigh unbeatable bosses. Do you really think they wouldn't do it in their MMO?
Grab a few hundred otehr players and fight the thing in shifts and get over yourself.
E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091
E. Zachary Knight
Divine Knight Gaming
Random Tower: Game News and Commentary
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
In my mind, it's one thing to have an unbeatable/near unbeatable boss. It's another thing to make it take hours upon hours to make it clear that it either can't be beaten, or is going to take hundreds of people.
-Gray17
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
Did this boss have some kind of a health meter? Because if I have been in an encounter for more than ten minutes and that meter has not moved significantly, I would probably do something else. If there was any kind of early indication that this fight would take an extremely long time, I cannot blame Square for players deciding to continue with it.
Re: Gamers Fight MMO Boss for 18 Hours - and Fail
The boss is designed to change when it's defeated. So yes, it has a life bar and it does go down. Bosses in this game take some time to beat, with an hour per boss not being out of the question. Now each form has a health bar of a boss in this game, which can take longer to beat than most dungeon crawls in other games. So it gives the illusion of being beatable without having to be.