Former Electronic Gaming Monthly editor Dan Hsu is profiled on Crispy Gamer. Scribe Kyle Orland serves up the questions and Shoe provides the answers. Here's a quick sample:
[the single biggest problem in game journalism today] could be the relationship the press has with the people and companies it's covering. Everyone likes to play so nice that they forget what they're supposed to be doing in the first place. So some writers are afraid to ask the tough questions, or to criticize what should be criticized, because they're afraid of backlash from the companies from a support standpoint, from an advertising standpoint or worse, from their own editors who don't want to piss anyone off. This may not be a blatant problem, but it's there, unspoken, hanging over everything in the industry.
Even big outlets like EGM feel that pressure. It's been hinted to me several times that some developers and publishers don't want to work with us because we're too tough or critical, that they'd rather work with others where they feel more in "control" over the message that would be getting out. I guess that's yet another reason I needed to get out and look for a change. This shit is just too frustrating, and I'm getting a little angry just thinking about all that BS in the business we had to put up with.
Shoe offers far more insights on Sore Thumbs, a highly entertaining - and informative - blog that he and another ex-EGMer, Crispin Boyer, are running.