Spore Owners Turn Game's Own Content Creation Tools into DRM Protest

September 15, 2008 -

Frustrated by Spore's egregious DRM scheme? 

Evolve a protest creature.

GameCulture reports that Spore owners are using the game's extensive content creation tools to speak out against the DRM and offers a half-dozen screenshots to prove it.


Comments

Re: Spore Owners Turn Game's Own Content Creation Tools into

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Re: Spore Owners Turn Game's Own Content Creation Tools into

" the DRM will be remembered, just like Vietnam." - mahmoud Ahmadinejad

Re: Spore Owners Turn Game's Own Content Creation Tools into

I returned by sealed copy of Spore yesterday.  When they get rid of the DRM and the installation limits, I will buy it again to play and keep.

Re: Spore Owners Turn Game's Own Content Creation Tools into

/sarcasm That'll teach 'em! Buying their game to make DRMisbad creatures!  Good work, rebels, keep up the anarchy!

Dumbass kids.  Just Don't Buy The Shit.  It's the only message EA will hear.  And even then, EA will blame it on the h4ckz0rs.  Stop torrenting it; stop buying it.  Tell Will Wright to take his artistic vision to a company that doesn't rodger paying customers.  Until then, fuck that guy and the horse-like creature he evolved to ride in on.

~~All Knowledge is Worth Having~~

~~All Knowledge is Worth Having~~

Re: Spore Owners Turn Game's Own Content Creation Tools into

Hahaha, just checked a torrent site to see the actual numbers for Spore. Here they are: 29,938 Seeds 65,535 people currently downloading it. And the torrent is only 13 days old.

Epic, epic fail EA.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Spore Owners Turn Game's Own Content Creation Tools into

If we ignore the downloads =  game sales argument for a moment, by my reckoning their DRM farce has cost them at least $4,773,650

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Additionally, 65535 people looks awfully like a two-byte variable, that reached its limit - there might actually be even more.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Good point, gossip has it nearer the 500,000 mark, but that's not backed by any proof.


-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

BitTorrent info

Hahhaha, man, that's something else.

I have never seen anything like that, and I use BitTorrent quite a lot (not for game piracy). That's incredible.

-- http://pixelantes.blogspot.com/

Re: BitTorrent info

I know, most of the stuff I see has no more 3-400 seeds at best (usually at LOT less)

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Spam

I find it interesting that one of those creatures was actually spam.

 

Re: Spore Owners Turn Game's Own Content Creation Tools into

Not the most radical of protest, but at least it's something.

Hopefully someone at EA will get their head out of their ass eventually.

I'll totally contribute once I get my new computer and can actually play spore..

- http://socialistgamerreview.com ~ Because the Proletariat Plays Games Too.

- http://socialistgamerreview.com ~ Because the Proletariat Plays Games Too.

Re: Spore Owners Turn Game's Own Content Creation Tools into

I am fairly certain it would take a force akin to a thermo-nuclear device placed somewhere in the lower intestines to blow EA's head out of its own well-entrenched arse

Re: Spore Owners Turn Game's Own Content Creation Tools into

Somehow I doubt even that would do it. Probably need two black holes. One for each end ya know.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Not to sound like a Negative Nancy, but do you really think EA will do anything? They only care about the Benjamins, their shareholders and what company they'll absorb next

Re: Spore Owners Turn Game's Own Content Creation Tools into

Of course they only care about the "benjamins." All companies only really care about the bottom line. There is no company out there, not one, that runs like some sort of charitable organization. But good customer service is always part of doing retail business. EA is simply forgetting that fundamental thing. Protesting like this and botcotting their products will help to remind them about that basic aspect of business. Don't spout some sort of socialist nonsense about how they will only think about the money like it's something a business shouldn't do.

Surprised nothing's happened yet

I'm actually a little surprised EA hasn't done anything yet. They caved in on a similar protest with Mass Effect earlier in the year very quickly, but for some reason are not willing to do anything this time around.

Meanwhile Spore is getting torrented like there's no yesterday.

Poor Will Wright. I guess this is what you get for signing up with the devil.

-- http://pixelantes.blogspot.com/

Re: Surprised nothing's happened yet

As i recall it, that was Bioware going into the breach for us and forcing EA to drop some of the paranoia-ware.

I like Will, but he just signed a contract with old red. I say we slap EA silly over this and kick them where it hurts - their sales.

Re: Spore Owners Turn Game's Own Content Creation Tools into

with more and more people boycotting them and either pirating their stuff or ignoring it from here on out.

yeah they'll get the picture sooner or later.

them benjamins don't come in if people aren't willing to buy your product after you reemed them repeatedly.

their shareholders will take notice if not the company. alls we gotta do is not buy their stuff and voice our opinions often and loudly to them. theres obviously enough people out there peeved about this that a dents been made (otherwise EA wouldn't even comment on it)

Re: Spore Owners Turn Game's Own Content Creation Tools into

EA could make a lot more money if they were more consumor friendly. Sadly, their shareholders and those on the board themselves understand nothing about techology or gaming in general or they would understand DRM is a failed concept all together.

If Blizzard DRMs Diablo, they should of knew better of whats going to happen to them but DRM honestly is nothing more then bringing is back to the early 90s when there was locks on a program unless you took a quiz about various things you read in the instructions

 

Re: Spore Owners Turn Game's Own Content Creation Tools into

I just wanna see a DRM ea sucks penis monster

Re: Spore Owners Turn Game's Own Content Creation Tools into

I don't think EA realizes how piracy WORKS.

Why switch from the disk-in-tray system to something like this? How is it supposed to affect pirates at all? Pirates crack their games. Pirates simply take the DRM out.

It's like if you own a home full of valuables, but only hook a security system up to the closets. A thief wanders into your home and steals from everywhere BUT the closets. In an attempt to make your home safer, you go in and beef that security system up, but since the thief knows to stay away from the closet, it does no good. All you are doing is reducing the amount of closet space your family has by junking it up with this over-the-top security system.

They aren't focusing their efforts where they belong. They are beefing up the DRM in an attempt to stop the pirates, when the pirates themselves are just going to cut the DRM off. For all the possible sales EA has lost over this issue, they havne't gained a CENT back. The DRM hasn't convinced ANYONE to actually BUY the game. With the disk-in-tray system, the customer had a very minor inconvenience (and, honestly, is putting the disk in really that bad? Nobody ever complains when they have to put a disk in their xbox to play a game), while the pirate simply cut the DRM out and played. Now the customers are getting more and more of their rights taken away, while the pirates CONTINUE to simply cut the DRM out and play.

And, you know what? Spore already HAS the perfect DRM scheme without SecuRom. Spore's online features are a huge draw of the game, and due to the very nature of how the online works, it can't be reproduced by pirates. Sure, pirates can still pirate the game without the online features, but people who buy the game get something that the pirates don't. That is INCENTIVE to buy the game, and that's how things should be going. Find ways to REWARD the customer instead of trying to stop the pirates, since stopping the pirates really doesn't work. Give people a reason NOT to pirate for a change.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Which obviously begs the question, exactly who is this DRM supposed to stop?

I'll tell you who it's supposed to stop. It's to stop the people who buy the game, then because they like it so much, they burn a copy for their friends. Or their friend borrows it and loads it onto their computer. And maybe it's doing a good job of stopping that stuff. But what EA is forgetting, is that those sort of people aren't really a problem. At least someone in that circle of friends is buying the game. That's money for them. But with this draconian approach they're using they're not even getting that one sale. People are either downloading it illeagally or, like me, just not getting the game at all. I feel that the media industry, games, movies, music, are too focused on people who casually copy products to share with friends. These people aren't taking money from them. In fact it often leads to more people buying the product in question. (let's face it. A retail copy is generally better than a home made one.) I really think that tha media industry really wants a future where consumers are charged every time they hum a tune, play a minute of a game or even think about a scene from their favorite movie.

Re: Spore Owners Turn Game's Own Content Creation Tools into

why not have a CD key that registers onto their database when they start up the game, and if the game doesnt get started up after a week, then it could be switched to another computer, else wise it has to stay on that computer, then if your computer crashes you wouldnt have to worry about the fact that you didnt get to uninstall the game, and more than one person couldnt play it in one week.

Would that not stop a huge amount of the problem they are facing?  Pirates will still be able to get it illegally, but at least this wouldnt be a DRM, and would be a lot less of a pain in the ass.

Re: Spore Owners Turn Game's Own Content Creation Tools into

A simple CD-Key stops them from playing online anyway, meaning if their friend liked it, they would need to buy it anyway.

Re: Spore Owners Turn Game's Own Content Creation Tools into

A DRM free version of Spore was released before it was officially released. Which obviously begs the question, exactly who is this DRM supposed to stop? It certainly didn't stop the pirates who didn't even need to wait for the release to strip the DRM. Once again, the only people being damaged are legitimate buyers.

I really wonder if EA's legal division has considered the potential liability involved in these DRM schemes. There is a serious lack of quality control going on with these DRM's. It goes like this:

1) New DRM introduced

2) Company boasts that this will put an end to piracy

3) DRM stripped and cracked BEFORE the game is even released

4) Company goes nuts and rushes a NEW DRM to the market

5) Repeat

But these DRM's are NOT being tested. They have a nasty tendency to either make the product UNPLAYABLE or break the users machine (often the user has done nothing illegitimate, the DRM is just flawed).

Well this could be a HUGE liability issue for EA. If a DRM scheme THEY introduced breaks a computer that results in the loss of valuable information, they could be on the hook for A LOT of money.

The sheer volume of problems with DRM schemes means there is ample evidence of negligence on the part of both the creator of the DRM and EA for agreeing to employ it.

But the situation is this:

Many of your gamers are still at the stage where they do not have the financial wherewithal to bring these kind of claims.

But gamers are aging, gamers are getting more independent, gamers are BECOMING LAWYERS (myself included) which means the potential that EA (and others) could find themselves on the receiving end of some nasty legal action are increasing.

The game companies have been sitting pretty largely because their consumer base hasn't been able to fight back.

But the day is coming.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Unfortunatly when you play the game you agree that any damage cuased by any software installed from the CD is not EA or anyone elses fualt once soever. EULA get ya by the balls.

Re: Spore Owners Turn Game's Own Content Creation Tools into

EULA's are coming under fire in courts and in many cases are being ruled "unconscionable."  That invalidates the contract FROM THE MOMENT OF ITS CREATION.

Under most state laws a purchaser is entitled to view the license agreement BEFORE purchase or you are entitled to a full refund (as a matter of law) if the license is unacceptable to you.

But few retailers will take back PC software.  So there that goes.

Plus, the restrictive nature of EULA's has made them extremely suspect in many courts. 

Every piece of software comes with the implied warranty (which is a matter of law OVER AND ABOVE the EULA) that it will work as advertised.  If it breaks your computer you have an argument that the software was, in a sense, ILLEGALLY made.

Those "no fault" provisions in EULA's are boiler plate language designed to scare the legally ignorant into not even trying.  In many MANY cases that kind of language is not upheld by a court as valid.

Unconscionability can void EULA's

Re: Spore Owners Turn Game's Own Content Creation Tools into

How bout doing some pro bono work to fight against the man (EA)

Re: Spore Owners Turn Game's Own Content Creation Tools into

you know...

 

i ACTUALLY think taht if somebody started a campaign and asked for donations from gamers across the world to bring a single case to court about a) unfair DRM , and b) companies releasing clearly unfinished products, i think it would HONESTLY be a HUGE success....

And we know it would win, its just getting it there. ITs the fact that nobody has brought this case to court, that means they can get away with it.

 

 

Re: Spore Owners Turn Game's Own Content Creation Tools into

Yeah, but I wouldn't trust an individual who isn't already decidely publicly known for fighting against EA.  So GP might be a good place to gather the money, then help us fight EA.

I would do it, but I can barely get my bills paid the way is, doing free labor like that would be impossible for me right now unluckily, and I wouldn't be an ass and scrap money off of the top...

(btw are donations taxed or not?)

Once I get my company going that I have been going on, I might have a donate to company, donate toward anti DRM/unfinished games, then if someone else comes along that starts getting a lot of support, give the money to them if I don't get the chance to go at it...  Hum....  Financially, this isn't pretty, but we need a place to figure out how we can do this.

Re: Spore Owners Turn Game's Own Content Creation Tools into

I like the Space Police one

 

 

Re: Spore Owners Turn Game's Own Content Creation Tools into

I wish people paid me money to tell me I was wrong.

Admirable, but...

Hear that? That's the sound of EA still not giving a fuck...

 

-Remember kids, personal responsibility is for losers! For information on games and psychology, look up: Jonathan Freedman(2002)Block & Crain(2007) Just to name a few...

Reality/////////////////////////////////////Fantasy. Seems like a pretty thick line to me...

Re: Spore Owners Turn Game's Own Content Creation Tools into

so, if only 1% ever install it more than 3 times, according to their research, then why put the limit there in the first place?  it's like they're trying to solve a problem that their research shows is almost non-existant, and they're creating more problems in the process. 

Re: Spore Owners Turn Game's Own Content Creation Tools into

HAHAH epic win my friend!

 

Totally hadnt seen that. awesome!.

 

I like the way they use stats from teh creature creator as if they are the same as for a real game too. absolutely ridiculous. of COURSE a DEMO will be installed less lol. Cant say ive EVER installed a demo like more than twice.

Re: Spore Owners Turn Game's Own Content Creation Tools into

hahahah nicely spotted, dude.


Re: Spore Owners Turn Game's Own Content Creation Tools into

I have to say I had not thought of that.

But I love it ;p

Re: Spore Owners Turn Game's Own Content Creation Tools into

I think I'll snag myself a pirated copy right now....

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Spore Owners Turn Game's Own Content Creation Tools into

I love reading the comments of paid shills for EA and Securom as they come onto sites in defense of their broken product.

They always say that the three install limit affects less than 1% of the people playing. They say that the majority of people will never reach that limit.

When people say that they like to revisit games 5-10 years down the road, they respond by saying that the limit will most likely be stripped by that point.

They like to claim that Securom does not damage PCs or interfere with them in any way.

They like to claim that this any problems anyone may have is a small price to pay for all the pirates they have stopped.

I love paid shills.

E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Re: Spore Owners Turn Game's Own Content Creation Tools into

And you like to claim, that Securom does damage PCs and don't even accept the mere possibility that someone might actually disagree with you, that isn't paid off by EA.

I love mindless fanatics.

Re: Spore Owners Turn Game's Own Content Creation Tools into

I don't know if I fully understand your post...  So EA said it doesnt hurt your PC, and the poster said it does, and that only paided off people would believe that it doesn't hurt your computer, and mindless fanatics, like the madden people who buy a new roster every year pretty much right?

Re: Spore Owners Turn Game's Own Content Creation Tools into

I have seen claims, that SecuROM will somehow damage my PC over and over, presumably by way of some weird voodoo-magic, because I really don't see how it could possibly do that.

I'm going to skip the "paid shills" part this time, because that insulting crap is really not worth my time.

Re: Spore Owners Turn Game's Own Content Creation Tools into

SecuROM and other DRM like programs really dig into your computer (everything up to and including the registry).  They can interfere with legitimate software and even hardware.  They can prevent perfectly legal programs from running (burning software mostly).

For example, they often prevent you from running protected software if you have a virtual optical drive (i.e. Daemon Tools) program on your computer or if you have a program that allows you to make .iso files or burn .iso files to blank discs.

Of course, those programs are LEGAL and have perfectly LEGITIMATE uses (like making DVD's of Linux installations).

If you want a real life example just research the StarForce debacle with, I believe it was Ubi Soft who got in royal trobule for that DRM scheme.

And don't give me "SecuROM isn't StarForce" I know that.  Well guess what, before the shit hit the fan, StarForce wasn't StarForce

 

 

Re: Spore Owners Turn Game's Own Content Creation Tools into

1%?

so if they sell 1,000,000 units, that is 100,000 people affected? why implement a system that will screw over that many people?

Re: Spore Owners Turn Game's Own Content Creation Tools into

That would be 10,000 not 100,000.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Either way, Sims 2 sold 100 million, that would be 1 million people effected.  That is at LEAST the number of sells they lost by putting DRM on this thing.

GP - Is there a way for us to get updates on the information of number of illegally downloaded games updated on this site daily?  It might be nice to have as long as we keep having Spore articles.  It would be a good reference for us to go off of.

Re: Spore Owners Turn Game's Own Content Creation Tools into

Paid shills?  We're just megasporefans that don't give a shit about DRM and don't appreciate our game being attacked.

Re: Spore Owners Turn Game's Own Content Creation Tools into

If you can't see the difference between attacking the software protection and the game itself then I'm sorry but maybe you shouldn't comment.  Personally, I sent back my sealed copy to play.com yesterday for a full refund.  I have no intention of installing DRM on my machine that affects other programs or sends back information to EA without my permission.

Tha sad part is I have been looking forward to playing spore for nearly a year now since I saw some of the footage of it and now I feel I have to make a stand and refuse to.  I'm somewhat of a collector of games and don't even like paying for downloads rather than having a tangiable copy, so the idea of one that I cannot play in the future because I installed it 3 times or changed my PC 3 times is horrid.

Re: Spore Owners Turn Game's Own Content Creation Tools into

I am trying to see how your game is attacked?  You mean hackers trying to go after the game on your computer?  Because that isn't happening, they could care less, well... DRM might have a back door to make it easier to hack your computer, but you have to know how to hack well enough to take advantage of that whole it makes.

Maybe you are saying, our game, as in we are fans of it, so it is ours as a community, and a hit against EA is a hit against us.  If you support EA that much, wow...  In all reality, I doubt Wright even supports EA putting DRM on the game, that is prolly part of why it makes the game crash more often with it, while the pirated version crashes less if at all.  I know high ranking business men that highly disagree with what the company does, yet have to say it is the right move.  I wouldn't doubt if Wright is in that position right now, and I feel bad for him because it hurt his game's sales because EA is too stupid to realize if you treat consumers well, then they will treat you well.

 
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