There's a lot of talk these days about games and the learning process. In fact, GamePolitics wrote about the educational possibilities of World of Warcraft just yesterday.
But blogger Miss Self-Important over at nobody sasses a girl in glasses takes a dim view of combining games and learning:
There is no logical connection between [video games and reading] - in my experience, the only activity that video game playing encourages is more video game playing. This is not inherently evil (just mostly), but neither is it going to achieve the stated end. But! also! "some educational experts suggest that video games still stimulate reading in blogs and strategy guides for players." And nothing instills lifelong literary habits like video game strategy guides.
And indeed, the single instance this article offers of the connection between gaming and reading is that great bastion of literacy--the internet message board... Again, I have to wonder--how excited should we about every line of text a child reads?...
Yes, I also loved Age of Empires in high school and played it obsessively, and sadly, it taught me nothing about ancient history. That's because a video game is... the creation of video game designers... If they want to design a victory that requires the ancient Egyptians to build a hydrogen bomb, they can do that... The connection between a historical video game and actual history is whim, not fact.
Miss Self-Important is primarily riposting Using Video Games as Bait to Hook Readers, a piece from Sunday's New York Times.
GP: What do you think, GP readers? Are games good tools for learning?
Comments
Huh, she must have never played an old-school RPG like Baldur's Gate. (So...much...text!) In all seriousness I think she has a point in that video games aren't some "smoking gun" that will get kids to read. However I don't think she gets the idea that video games, some by their very design, promote critical thinking, management, and problem solving. I don't think video games can replace academics but the right games can have positive mental effects in other areas that you can't necessarily measure.
Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!
Yep, never used any reading skills playing any kind of RPG. Obviously!
True, Age of Empires isn't going to teach you much about anything historical (at least very accurately, been a while but I believe each level has a little history blurb; correct me if I'm wrong). But yes, you CAN read while playing video games. It just depends on the type.
I'm not going to get far trying to read by playing something like Super Mario Bros., but reading is necessary for any kind of RPG (at least to enjoy it). How does one learn? Practice, practice, practice.
On the issue of historical strategy games, her argument fails in the same way if she compared historical novels to "history unfolding" or even school history books. Games, in fact, offer a more interactive view of historical events. Some come off more as "what if..."s. But, at the same time, one can see the cause and effects of changing a small portion of history. Good "what if..." writers would incorporate added details into the games. Some, however, leave you a specific goal along real history lines. This, in fact, shows the difficulty that those actually involved in the historical events faced in reaching their ultimate goal(s).
It is, however, also true that many video/computer games follow closer to the interactive movie/TV series. The days are past when text only adventures or text and static picture games were designed and sold.
Nightwng2000
NW2K Software
Nightwng2000 has also updated his MySpace page: http://www.myspace.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl
"Yes, I also loved Age of Empires in high school and played it obsessively, and sadly, it taught me nothing about ancient history. That's because a video game is... the creation of video game designers... If they want to design a victory that requires the ancient Egyptians to build a hydrogen bomb, they can do that..."
If I want to write a book, that has Ancient Egyptians nuke Atlantis, I can do that too. I can even tell people about it in a classroom. Arguing, that games can't be educational by proving, that they needn't be - someone should make an educational game about logic and give it to her.
When did Age of Empires have the egyptians building a Fusion device?
I think she is confusing it with Civilization.
E. Zachary Knight
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091
Egyptians! ICBM those Roman bastards! :P
Actually, I've started playing Civ III again just recently!
I think what she's trying to say is that Age of Empires did, indeed, teach her the value of cheating. If memory serves, there was a cheat code that would give you a spaceman with nuclear bombs.
-- Sometimes the truth is arrived at by adding all the little lies together and deducting them from the totality of what is known
I said it in the last article on this topic, and I will say it again here:
If you want kids to read or write, they need to read and write things the yare interested in.
If a kid likes to play a game, they will read and write about that game. As the game itself starts to reach a peak in how much they can read or write about it, they will seek new topics. Often these are about other related games, but just as often it is about related topics to the theme of the game.
The game is not the end all to education. It is however one of the many catalysts that will launch a child into the world of literature and education.
As an example, let me tell you about an experience I had when I was younger. I was playing Sam and Max Hit the Road. In the game, they used quite a few words I had not heard before, ie miasma, cesspool. I looked up these words and found their meanings and use them regualrly. They also mentioned the Koran and I looked that up and learned a little about Islam. Did the game teach me about Islam and the meaning and usage of those words? No, but it sparked my interest.
So to say that games are worthless in an educational sense is a bit pretentious. Make me wonder how many kids are trying to learn Particle Physics after playing Half Life.
E. Zachary Knight
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091
you can bet your ass i wanted to learn about particle physics after playing half-life. though i was already interested in that from !GASP! reading science fiction books. when i was younger, i regularly played video games, but also read a great deal. video games arent exactly educational material, but they arent the anti-book either. you just need to get your kids interested in reading.
It is not murder; I am merely advancing the hands of the clock, just a bit.
Someone (if I were to believe YouTube) made a comic strip based off Half Life: Full Life Consequences for one of his creative classes and got an A for it.
Depends on the focus of a game. The only limit to the ability to make profitable and fun educational games is creativity.
For the creativity and the mind, video game is a good work out.
Does it teach anything? Depends on the storyline, setting, etc...
If playing Age of Empires (or Civilization) helps a player get an even a basic understanding of warfare, history, or the role and structure of government in history and makes it interesting enough for them to do their own research and reading, then the game is indeed educational.
On the other hand, blogging is basically an expression of opinions written by authors who often have no verifiable track record of reliability, reasonability, or even mental stability. Yet too many Net denizens seem to formulate their political and social world views based on these unverifiable, unsubstantiateable opinions.
For the record, this writer has been a developer on Age of Empires projects and is likely to be a bit biased. So there.
--Verbinator
AOE 2 taught me a lot about history. thanks for taking part in developing the series.
Anyways, I agree with what you said. Learning outside the classroom occurs all the time. For example, I learned how to faster mental math while playing cricket with my friends(you had to figure out things like the Run rate, required run rate, etc.)
This probably fall under "basic understanding of warfare" but also, some games like StarCraft can help teach tactical strategies, especially when in multiplayer with other people. Sure, not all of them are good, but there are some players who can be quite the challenge and by understanding concepts of tactics, and really help turn a game around.
Silly question: Who is this woman and how is she at all note-worthy in the realm of either gaming or politics? Unless I missed something important here (and I very well may have), her blog post holds about a much merit as one I might put on my (hypothetical) blog about how this is an awesome idea: not very much.
Slow news day?
It's not without precedent . . .
- In the beginning, there was nothing. So God started making stuff.
And one has to love the added jab at manga that was added at the beggining.
I mean really. Pokemon was released way back when I'm pretty sure translations weren't as good. Also its fudging Pokemon. Its not going to be Shakespear. Its going to be pokemon. Of course the dialogue will be childish. ITS FUDGING POKEMONZZ!
Somebody please slap her with a copy of Vagabond (Takehiko Inoue), Nausicaa (Hayao Miyazaki) or Kidou Senshi Gundam (Yoshiyuki Tomiyo). Some of the manga I've read have far superior material compared to some of the garbage I've seen in book shelves passing themselves off as "books." (ie: Self-help books).
An eye for an eye makes the whole world blind.
Nausicaa is a classic!
Yeah, I read a lot of manga and I can say, most of what I read is much better than Pokemon. Hell, I wouldn't even want to read Shakespeare, to be perfectly honest.
I think games can demonstrate concepts and possibly atmosphere. However, cold hard facts are best learned through passive means like books or television (Carl Sagan's Cosmos series comes to mind).
Too often, the interactivity of educational games gets between the player and the concepts it conveys. While games may help some people learn, public schooling should be more concerned with what works the quickest, best, and cheapest for the most students.
My Response:
While this is written out decently I have to ask what exactly your point is. It seems like railing against video games themselves rather than a disagreement with the educational value.
While some games may not have an explicit historical value (such as the rather absurd Return to Castle Wolfenstein) there are those that still have a value such as American Civil War: Gettysburg.
That's not to say that games should only be used to teach history. Team building skills can be taught and learned using competitive games such as the US Army developed America's Army in junction with the Team Warfare Ladder. Budgeting and economic basics can be taught using games like X3: Reunion where you can work on trying to build a self-sufficient producing company ranging over various producers, and created goods.
As far as reading? Might I suggest that you try playing Zork? Certainly an older game, but still provides a decent position for my argument.
Games have a learning benefit, regardless of what kind they are. Granted I won't be making Silicon Chips in the real world like I do in X3: Reunion, but the basic principles such as supply and demand are still very prevalent.
---- There is a limit for both politicians against video games, and video games against politicians. http://www.goteamretard.com
If it weren't for playing RPG video games as a kid I would've never taken interest in fantasy. If I had never taken interest in fantasy I would've never read 'The Hobbit' or 'The Lord of the Rings'. If I had never taken an interest in fantasy I would've never taken that classics course in university where I read 'The Iliad' or 'The Odyssey'. Video games also inspired me to write my own fantasy novels as a kid.
Video games are the sole reason I read at all.
Thank you for verifying my point above.
E. Zachary Knight
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091
All I know about migrating westward I know from The Oregon Trail. If I never played Zero Wing, I wouldn't be able to understand emails from management/CEOs/VPs. If I never played Zork, I wouldn't know how to work automated customer service over the phone. (they're always looking for the right phrase to go to the next level)
I've learnt shit loads of stuff from games since I started playing them. Here are some great "educational" games:
- Civilization series
- Almost any "Sim" game except SimCopter and Streets of SimCity
- Total War games
And so on.
I probably learnt more in video games about World War 2 then I ever did in some boring classroom.
My 6 year old has learned a lot in just a few months playing learning games on the Nintendo DS.
Lol, I thank Professor Layton for helping me get accepted at my current job. Turns out some of the puzzles I answered in the game were part of my employment entrance test
An eye for an eye makes the whole world blind.
I'd like to think my love of RPG's during the playstation 1 era, when voice work was still pretty much a dream, really contributed to not only my ability to read, and my love of reading.
I was one of the only gamers in my classess throughout my elementry years, and i was also one of the few that read for enjoyment. Some schools i went through even had books with numerical values, which we would read and then take a quiz on, if we passed, we got the number of points the book was worth. I was never anywhere but 1st place (or tied for first, one girl who came shortly after i did gave me a run for my money). Whenever my dad watched me play Final Fantasy, he refused to believe i was actually reading the lines as quickly as i was, but i did.
Is there a scientificly sound connection?...no, but i still think there was one.
My middle school had something similar. You went into the library and had to choose a book. There were stickers with numbers written on them and the higher the number, supposidly, the more difficult the book. Then after you read it, you went onto the classroom computer, and had to take a test on the book. Except, for us, it was part of the class grade.
I hated it. At that age, I had a high reading level, but all the books that were acceptable were below my reading level and I found them boring. I wanted to take out more advanced books but I wasn't allowed to.
Video game manuals also throw in words such as "hirsute" and "premonition" and they're in manuals for E-rated games. You don't expect the average 10 year old to know these things, but it would get some to look for the meanings of the words. I think it's great when E for All games really talk to all audiences and not just the pre-teen set that some E-rated games are usually for.
I've got a different point. Games can help you develop some your logical thinking.
One of the best example is Myst, one of my favorite series. The puzzles always have a logical explanation, there's no guessing and you have to take all details into account.
I would challenge her to find a better way of explaining the basics of supply/demand and inflation/deflation to a teenager than the economy of WoW.
The biggest thing video games have taught me, and so many others I am sure, is problem solving. Ironically, problem solving is a universally valued skill that, sadly, many adults lack.
I think one of the best ways to learn in video games is (gasp!) FPS Team Deathmatch. You are pitted against other human players who are infinitely more intelligent and unpredictable than any AI. And that is your problem, you have to overcome another intelligent entity (or group of entities in this case). Outsmarting your opponents in a Team Deathmatch or Team Assault is very satisfying. And as always, the best way is through teamwork, communication and leadership.
This is probably even more true of MMORPGs like WoW where you can raid each other, though I can only imagine as I have sworn off all MMORPGs.
Is gaming going to get you a doctorate in brain surgery? No of course not. But they can help develop skills like problem solving, critical thinking, etc. They can also get someone interested in a subject and think about various social/moral issues.
Video games will never be a substitute for schools but they can still be a good supplement.
if it weren't for my gaming i wouldn't know most of history at all, let alone have had a 12+ grade reading level by 3rd grade!!
i mean, even dumb things like the Quote in Wing Commander 4 The Price of Freedom (The Price of freedom being a quote from thomas jefferson, the whole quote is mentioned in the game as "The price of Freedom is eternal vigilance") it inspired me to look up other such wordings and such.
Quest for Glory had a number of jokes that revolved around history and literature, the old "Hugo" games also had parts for such including knowing the name of smeagol from the Hobbit.
Doom got me interested into the planets and the moons of mars (Phobos and Deimos) which led me to roman/greek mythology.
Carmen Sandiego games = educational all round and fun!
strategy games even if old and pointless as to anything realistic like say starcraft, is still a good thing, cause like a good game of chess it gets your mind functioning.
how many zerg would be needed to take this installation, or how could i plan my attack to be most effective and with minimal loss and resource use etc....
almost any WW2 game even non- realistic ones that have completely made up battles like Wolfenstein are in a way educational and can prompt someone to do research. Wolfenstein for instance borrows heavily from the Nazi's fascination with the occult and their sick experiments.
this lady's got issues if she bases everything off of one game. its just like Jack thompson, wasn't his start over an addiction of his to solitaire or something that prevented him from completing work?
most games can stimulate a person into looking into something else, or directly stimulate the learning process. so whats to deny here?
There's a lot that games can teach which can't be learned from books.
How to read and instinctively navigate a map. How to work as a team by setting individual and cooperative goals. How to manipulate things in 3D space to solve problems. How to manage resources to prepare for and respond to a crisis. How to interpret potential danger using limited visual and audio clues. How to recover from failure and learn from mistakes, and predict when either are imminent. How to improve reflexes and critical response thinking. How to accurately judge time and distance.
Go on. Learn those from books. I challenged those skills earlier today playing freaking Burnout, a game about carz goin smashy smashy.
Well, you can learn such things from books, but ONLY if the books are formatted like a game (i.e. Infantry Combat: The Rifle Platoon: An Interactive Exercise in Small-Unit Tactics and Leadership by John Antal).
What this idiot blogger fails to understand is that games are not merely time-wasting tools or mere entertainment fluff. They are PRIMARILY tools for teaching. When wolf pups play they are not just messing about - they are learning, in a fun way, lessons that will help them in their hunt for food. It's the same with games - great games teach us skills that we need in our lives.
I think she's also missing that games can be tailor made to exact specifications - sure I could give the ancient Egyptians a hydrogen bomb should I choose to design it that way but I can also make a game revolving around organic chemistry or specific historical events... one of the first titles I worked on got its material directly from Japanese history text books....
But looking at commercial titles already available - how many World War II shooters do we have? Games need to be entertaining first but playing something like BattleField 1942 or Vietnam can provide a catalyst to further studies and integrate into the learning process...
Oh well - it looks like it's back to the shelves with you Mavis Beacon...
(...and Typing of the Dead)
Hmm.
1. If I hadn't played so much of CoD or MoH as a kid, I wouldn't have developed a fascination with reading up on World War II, or history in general as I got older. Now it's among my favorite topics. The funny thing is I slept through most of history class back in high school - the teacher was boring as hell.
2. If I hadn't played JRPGs and RPGs, I wouldn't have developed an interested in, or a keen knowledge of ancient mythology (it's a recurring theme).
3. If I hadn't played so much Tekken up until now, I wouldn't have developed such a deep interest in practicing and reading about martial arts and general fitness. To think I loathed exercise when I was younger.
An eye for an eye makes the whole world blind.
"Math Kickers featuring the Algebros? When will videogames learn; you can't learn from videogames!" - Strong Bad
岩「…Ace beats Jack」
I actually did a report and speech in high school on the educational benefits of video games. My visual was a segment of a Final Fantasy X battle recorded. If you ever want an example of video games leading to actual learning, a good rpg is always the best example I can come up with. Combining problem solving, challenges comparable to a game of chess, and often reading into a history of mythology that while fictional, still possesses as much literary merit as any fantasy novel.
I wholeheartedly agree. Even games with none of those can still have the potential of increasing one's vocabulary by a few words. A case in point would be a WWE game back on the N64: A kid wrote to Nintendo Power on how the commentators in the game taught him the word "monstrosity". He used it in school once and a teacher of his was impressed that he knew what the word meant and exempted him from a homework assignment. Heck, I wouldn't have known of the word "impeccable" if it weren't for Pokémon, and I was 14 when it came out in America.
岩「…Ace beats Jack」
I find the argument for games as education about as compelling as games promoting violence.
Games are a fun hooby and generally harmless. They may influence what people will read about but smart kids will read because they enjoy it. Ultimately that's about it.
Games are primarily learning tools. The whole hobby of gaming comes from our natural hunting instinct. Watch wolf pups play - it has nothing to do with it being a harmless and fun hobby and it has everything to do with learning how to hunt and kill. For us, games help us to function better in our work by teaching us creative, strategic and tactical thinking - it's all in pursuit of the same goal - putting food on the table.
Miss Self Important obviously hasn't played games that teach history like The Last Express, Silent Hunter III, Rome: Total War or Close Combat: a Bridge Too Far. Clearly she hasn't picked up games that educate young children, like Backyardigans: Mission to Mars. She hasn't bought games like Chessmaster, which give the player's brain a good workout. There are many games which are very educational, but like everything else in this world you don't find the gems unless you do research and sort the good stuff from the bad. She also fails to realise that most of the egregious spelling on internet message boards comes from high school students, and not from folks who have completed a basic education.
Just read the comments on her blog. I'm appalled by the venom of many comments, although there are also a lot of good arguments made.
Actually, instead of "Are games good tools for learning?", my question is : "do games really HAVE to be good tools for learning?". I didn't get into video games to learn anything. First, it was for fun. Then, it was for its artistic potential (that has been outrageously under-exploited for years, but that's another story). I learnt things from time to time, or my interest increased for a specific subject. But there is no obligation, and I'm fine with it.
Now the lady said it all : "a video game is... the creation of video game designers". Which means it's up to the game designers to do a good job. There are historically accurate movies and novels, and there are already historically accurate video games. They can be complementary to historical books, without substituting them (anyway, it wasn't the intent of their creators).
It would be really nice if the people posting over there, particularly the ones coming from here, would use a civilized tone, logical arguments, and proper spelling and grammar.
Especially considering the nature of the debate.
A number of us are, but...yeah.
Why are we discussing the opinion of just another blogger out there, especially one named Miss Self Important?
I learned more about WW2 from Medal of honor, Brothers in arms, and Wolfenstein than public school ever taught me.
I can't believe you left out Call of Duty and Company of Heroes...*sheds a tear*
An eye for an eye makes the whole world blind.
My wife is a first year high school teacher who is thinking about continuing her education in learning and literacy. One of her favorite fields of study is that of literacy in video games; she may go as far as to do som of her own research in the field. But I can tell you now that there is some good literature out there on this topic. Just as "Lies my teacher told me" is a revisionist history text that I feel everyone should read, everyone weighing in on this debate about video games and literacy should read James Paul Gee's "What Video Games Have to Teach us About Learning and Literacy". I have only recently read this book myself after my wife bought it for hersel, but I can tell you that it this fairly unknown book is a gem. It has hilarious musings from an older academic as he picks up that habit of gaming that reference trends and occurences as well as games that most avid gamers can identify and laugh at. And for those critical of games, it contains a wealth of academic work validating games as a learning medium, no not just brain-age, and could potentially sway some of them over to "our" side. He is currently working on an updated version that will include the next-gen consoles, and whereas his work does not touch on gaming additction or gender in gaming I see from recently posted stories here, that others do.