EA Confirms Obama Ads in Burnout: Paradise

EA Confirms Obama Ads in Burnout: Paradise

October 14, 2008

Last week GamePolitics broke the news that in-game ads for Barack Obama were apparently running inside Burnout: Paradise on Xbox Live. Although we sought comment several times from publisher Electronic Arts before running that story, no confirmation was forthcoming.

GigaOm, however, managed to get the official word from Holly Rockwood, EA's director of corporate communications, late yesterday:

I can confirm that the Obama campaign has paid for in-game advertising in Burnout. Like most television, radio and print outlets, we accept advertising from credible political candidates. Like political spots on the television networks, these ads do not reflect the political policies of EA or the opinions of its development teams.

In the meantime, we've got an exclusive follow-up with Dragunov765, the gamer who took those great photos which originally brought the ads to our attention:

The photos were taken Oct. 6th, 2008 in my living room with an Olympus 550UZ... I imported them directly from the camera into Photoshop because Photobucket won't handle any images over 1Mb and I generally shoot in super HQ...  Beyond reducing the file size for posting to the internet, no other adjustments were made to the images.  The files I sent you were the images that came off the camera.  I would have taken more, but I didn't even have the memory stick in there because I'd just completed downloading some other photos and hadn't put it back in.

The funny thing is that I had already played through 97% of the game months ago and it was collecting dust on the shelf.  I had only tossed it in because we just bought the new TV and one of my daughter's friends wanted to see the motorcycles in action.  We'd been buzzing around the city in various vehicles at high speed for about half an hour before I happened to crash right in front of one of the billboards (Burnout's in-game camera induces vertigo if you try to manipulate it so you normally have to get a car airborne before you can actually read any of the signs close up).  It was a genuine "WTF?" moment.

Comments

Re: EA Confirms Obama Ads in Burnout: Paradise

Gah, sad thing is, The Sims 3 is going to follow suit since I've seen pictures of ads in that as well.  Though that won't bother me since I won't be playing it.  But honestly, I don't want Obama in my video games.  I don't like him, but tbh, I don't want any political ads, or any ads period in my game.

Re: EA Confirms Obama Ads in Burnout: Paradise

Point for discussion:

Does the FCC play a role in in-game advertising, and if so, does the "equal time" rule apply?  If not, should they become involved in order appy television advertising rules to in-game ads?

Re: EA Confirms Obama Ads in Burnout: Paradise

I'm sure EA wouldn't refuse to let the McCain camp buy their own ads if they wanted to.

 

Re: EA Confirms Obama Ads in Burnout: Paradise

 

"you normally have to get a car airborne before you can actually read any of the signs close up"

What I find funnier than political advertising in games is that no one noticed it because players can't even see the ads. Guess those ad firms still haven't quite figured out games.

-Christopher J. Rock

http://blog.sokay.net/

Re: EA Confirms Obama Ads in Burnout: Paradise

 How about this, if we're going to be subjected to ads in games and the developers are going to make big money off of those ads, why not make the games free?

GamePolitics ShoutBox

Posted 11/20/08 at 10:03pm
PHX Corp: ok, I get it now, no need to repeat it
Posted 11/20/08 at 09:45pm
Brokenscope: The DTV transition doesn't effect the videogame industry.
Posted 11/20/08 at 09:31pm
PHX Corp: If JT attempts to flood his punditry with Gay porn It will cause him to become a Public Nusciense and put him in trouble with the people who run his site
Posted 11/20/08 at 09:22pm
PHX Corp: sigh, nevermind
Posted 11/20/08 at 09:16pm
sqlrob: @PHX: What does DTV have to do with video games? A console doesn't care, and most people are on cable
Posted 11/20/08 at 09:16pm
sqlrob: @d.vel.oper: What protocol? Depends a lot on what you're doing. I think it's 10X+ on CIFS
Posted 11/20/08 at 08:45pm
PHX Corp: Just asking anyway since we have 88 days til analog has finally bitten the dust
Posted 11/20/08 at 08:42pm
PHX Corp: Do you think the Video game industry is already aware of the DTV transistion
Posted 11/20/08 at 07:18pm
Shadow D. Darkman: @PHX: Yo.
Posted 11/20/08 at 07:14pm
PHX Corp: hey shadow
Posted 11/20/08 at 07:13pm
Shadow D. Darkman: Hmm...
Posted 11/20/08 at 07:06pm
d.vel.oper: @sql: Ah. How's the performance? Looking for a quantifiable sum, btw.
Posted 11/20/08 at 07:03pm
sqlrob: when it hits the server. The server doesn't know anything happened
Posted 11/20/08 at 07:03pm
sqlrob: @d: The endpoint doesn't see the change. It's compressed (and other optimizations) between client and hardware, then normal
Posted 11/20/08 at 07:01pm
d.vel.oper: @sql: I'm assuming we're talking about more here than just endpoint compression?
Posted 11/20/08 at 06:59pm
sqlrob: ..., needs the proper network backend hardware for most features, but not all
Posted 11/20/08 at 06:59pm
PHX Corp: WTF, Obama Citezinsip questioned again http://foolocracy.com/2008/11/supreme-court-to-review-obamas-citizenship/
Posted 11/20/08 at 06:58pm
sqlrob: @d.vel.oper: I also don't want to spam. It's a WAN accelerator, runs under Windows and accelerates network traffic
Posted 11/20/08 at 06:56pm
d.vel.oper: @sqlrob: What product(s) do you actually work on, if you're not all NDAized, that is.
Posted 11/20/08 at 06:56pm
PHX Corp: If things go well the Republicans may have to go libertaian if all else fails
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