Dead Space, EA's survival-horror game set in space, is launching today.
As GamePolitics has reported in the past, the game may or may not have been banned in Japan, Germany, China and South Korea (take your pick, since EA has chosen not to clarify this issue).
We note the following line from today's press release (full text after the jump):
The game has won over 11 awards...
So, 12 then? In that case, may I suggest that "a dozen awards" would sound more impressive? If the number is 13 or 14, "more than a dozen" would sound even better. 11 is just such an odd point to make that demarcation. Maybe I'm nitpicking, but I tend to do that more than 4 times per day.
GP: In regard to Dead Space, the whole was it or wasn't it banned situation was odd, to say the least. While my suspicion was - and is - that the undocumented "bannings" were hype, the game seems to be scoring well in reviews. GameSpot, for instance, gave the 360 version a 9.0, and EA lists glowing reviews from Game Informer and GamePro in its press release.
Get Your Scare Before Halloween With Award-Winning Sci-Fi Survival Horror Game
REDWOOD CITY, Calif., Oct 14, 2008 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) announced today that Dead Space(TM), the award-winning new survival horror game, has shipped to retail in North America for the Xbox 360(R) video game and entertainment system and PLAYSTATION(R)3 computer entertainment system. The PC version will ship on October 20. Dead Space will be in stores in Europe on October 24 for the Xbox 360, PLAYSTATION 3 system and the PC.
First introduced last year, Dead Space is an original horror intellectual property that quickly won over critics worldwide with its stunning visuals, spine-tingling gameplay and horrifying creatures. and has earned a 5 out of 5 from GamePro magazine and 9.25 out of 10 from Game Informer magazine. GamePro even said that Dead Space is "...one of the best survival horror experiences ever created," and Game Informer quotes, "No game has ever been this frightening."
"Dead Space has been an exciting new direction for the team seeing how it is the first survival horror game to come out of EA," says Glen Schofield, Executive Producer on Dead Space. "We created a very deep piece of fiction for the game and really pushed the boundaries on the violence, gore and psychological terror needed to produce a high quality horror entertainment product. We think that people will love the universe that we created and have a lot of fun with strategic dismemberment. You can even dig deeper into the Dead Space universe with our 6-book comic series, the animated feature Dead Space Downfall, and the interactive web series No Known Survivors."
Set five hundred years in the future, Dead Space follows the story of Isaac Clarke, a normal systems engineer, who is sent with a small repair team to restore communications aboard an immense mining ship, the USG Ishimura. Once onboard the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet's surface and brought it onboard. It's a living nightmare onboard the Ishimura, which has turned into a floating bloodbath, as the crew has been unspeakably mutilated and infected by an ancient alien scourge. Clarke's repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet at any cost.