Second Life: Interactive Map Shows Real-time Polling Data

October 29, 2008 -

Is McCain gaining ground on Obama? 

Is Obama surging ahead?

Second Life users can check out the latest presidential poll data, thanks to a clever, interactive polling map created by Steve Nelson, who also devised the SL-Twitter mashup we reported on earlier this month.

At his Clear Night Sky blog, Steve describes some of the tech behind his latest creation:

Capitol Hill in Second Life continues to draw visitors from around the world interested in the political season... I’ve added an electoral map that shows most recent polling on a state-by-state basis...

I may channel my inner Brokaw and use the map in manual mode on election night, or I might challenge myself to quickly find a site that can be Dapper-scraped and feed the board automatically.


Comments

Re: Second Life: Interactive Map Shows Real-time Polling Data

And people living real lives can do it using a web browser...

http://www.eliteownage.com/nice

Re: Second Life: Interactive Map Shows Real-time Polling Data

Not anything new, Electoral-vote.com did it 4 years ago (and still does it now)

Re: Second Life: Interactive Map Shows Real-time Polling Data

Yeah, "most recent" isn't entirely informative when your latest poll might be from a suspect source.  Better to at least get an aggregate, or better yet a scrutinized analysis.  Or heck, they could probably just change the map to the front page of 538.

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The Mammon Industry

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Fangamer

Re: Second Life: Interactive Map Shows Real-time Polling Data

538 is the most accurate map. In general, electoral maps get more accurate the closer we get to election due to having less undecided voters.

http://www.foxnews.com/oreilly//winning-the-electoral-college/

Fox's map shows up on default, look just how to the right it leans. Why the hell are Iowa and Oregon toss-up states? Now compare that to RCP and Politico when you click on the buttons. Politico's left bias is as big as Fox's right bias.

Re: Second Life: Interactive Map Shows Real-time Polling Data

Dear Lord. People stillt ake those seriously? Every single poll I've seen has various swing states decided for both candidates. No two can basically agree. It's hard to take em seriously anymroe.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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