Report Links Game Violence to Aggression in U.S. and Japan

November 3, 2008 -

A new report links violent video games to aggressive tendencies in children in both the United States and Japan.

According to the Washington Post, the report published in the journal Pediatrics examines research conducted by Dr. Craig Anderson (left) of Iowa State University as well as work by a pair of Japanese researchers. All three studies are of the longitudinal variety. From the WaPo:

Anderson said the collaboration with Japanese researchers was particularly telling because video games are popular there and crime and aggression are less prevalent. Some gamers have cited Japan's example as evidence that violent games are not harmful.

Yet the studies produced similar findings in both countries, Anderson said. "When you find consistent effects across two very different cultures, you're looking at a pretty powerful phenomenon," he said. "One can no longer claim this is somehow a uniquely American phenomenon. This is a general phenomenon that occurs across cultures..."

 

"We now have conclusive evidence that playing violent video games has harmful effects on children and adolescents," Anderson said.


Anderson also told the WaPo that video games are only one of a number of influences on a child's behavior:

A healthy, normal, nonviolent child or adolescent who has no other risk factors for high aggression or violence is not going to become a school shooter simply because they play five hours or 10 hours a week of these violent video games... [Extreme forms of violence] almost always occur when there is a convergence of multiple risk factors.

The Des Moines Register has additional comments from Anderson:

The [Japanese] culture is so different, and their overall violence rate is so much lower than in the U.S. The argument has been made - it's not a very good argument, but it's been made by the video game industry - that all our research on violent video game effects must be wrong because Japanese kids play a lot of violent video games and Japan has a low violence rate.

By gathering data from Japan, we can test that hypothesis directly and ask, 'Is it the case that Japanese kids are totally unaffected by playing violent video games?' And of course, they aren't. They're affected pretty much the same way American kids are.

Anderson's study was previously detailed in his 2007 book Violent Video Game Effects on Children and Adolescents: Theory, Research and Public Policy.

Full report available here.


Comments

Re: Report Links Game Violence to Aggression in U.S. and Japan

This study is nothing new really. Hey is simply confirming something that should be common sense. Any activity that involves any sort of competition, will result in increased aggression. What people seem to be forgeting is that being aggression is a part of life. It is Impossible to go through life without any kind of aggression. Aggression is a part of competition, and life itself is Competitive. This is not to say that violence is entirely acceptible, but IS however inevitable. It doesnt matter to what belief system you subscribe to, from both a religious and scientific stand point humans are inhearently aggresive creatures. From a religious stand point (mind you I can only speak as a Christian), humans are flawed creations of God, which Have killed others in the name of the Lord(that we believe in). And From a Scientific standpoint Humans are simply animals that are following our instinctual programing, with the exception that humans are capible of "higher" coginitive processes. No matter how you slice it, humans will always be aggressive. Letting people take thier anger out on some ones and zeros is far safer, easier and far more healthy(for them) then trying to prevent aggression.

 

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Re: Report Links Game Violence to Aggression in U.S. and Japan

Harry Miste: This was from Volume 19 of the english translation of the manga. (After the Osaka Serial Murder Case, where Kazuha first appears and Heiji gets shot.) The Shonen Tantei Dan are at a soccer game. (Sorry, but I prefer using the original Japanese names, not the crappy English names).

 

Getting back on topic...

The major economies of the world are interconnected, so the increased violent crime rates correlate when the US economy has gone to crap.

And a whole bunch of stuff is impossible in video games, such as the Needler from Halo.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Yet another biased "study" from an agenda-pusher that was easily debunked and thus, not worth the paper it was printed on.

The fact that Japan has a lower crime rate than America disproved the whole hypothesis.

Craig Anderson managed to look even dumber than Jack Thompson, and that's saying a lot.

Back in Black from a forced hiatus by Hurricane Gustav.

Geaux Saints, Geaux Tigers, Geaux Pelicans. Solidarity for the Saints = No retreat, no surrender. 2013 = Saints' revenge on the NFL. Even through the darkest days, this fire burns always.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Does Japan still have the highest suicide rate in the world???

Re: Report Links Game Violence to Aggression in U.S. and Japan

Japan isn't even close to the top spot of suicide rate, that goes to India.

Re: Report Links Game Violence to Aggression in U.S. and Japan

One word for these researchers, Canada. We have the closest culture to America, have about as many guns to people, and same violence in media but yet not the same violent crime rate. Also they still need to explain why the violent crime rate has dropped since the release of Doom.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Amen.

Youth crime in Canada has been on a very steady decline with a slight peak in the early 90's as a result of the ridiculous policies of the Young Offenders Act and a crazy amount of youths being taken to court overy very minor things (and a majority of those crimes were failure to comply charges for unreasonable probation restrictions).

Most of the violent crimes that youth go to court for are minor assaults, which have been decreasing since the Youth Criminal Justice Act was implemented due to huge changes in police discretion legislation.

Kids are still more likely to be hit by lightning than they are to be killed in school. Don't worry though, Jack... I've been writing to Prime Minister Harper very dilligently to try to get thunder storms banned.

Re: Report Links Game Violence to Aggression in U.S. and Japan

I agree with your point, but as a Canadian, where is this "as many guns as people" coming from? It's illegal to own a gun here bar a hunting gun which most people in urban areas would not have and are very rarely used for crime and are relatively difficult to get..

 

Either way, let's adapt this to Andersons logic.

 

Canadian and American teenagers and preteens are effected the same by violent video games

 

both play violent video games an equal amount

 

Canada has far less violence

 

And thus proves that violent video games cause violence.

 

Indisputable proof.

Re: Report Links Game Violence to Aggression in U.S. and Japan

So let me get this straight...

1. Violent video games affect Americans and Japanese the same way.

2. Americans and Japanese play violent video games at the same per capita rate.

3. America has one of if not the highest violent crime rates, Japan has one of the lowest.

4. Thus violent video games are harmful.

5. Ignore that part after the comma in point three.

How'd I do?

"That's not ironic. That's justice."

Re: Report Links Game Violence to Aggression in U.S. and Japan

Japan does have guns,

Citizen's can have them but under a a very expensive process,

The Japanese resident police and the police themselves have guns, Mainly 38caliber snub nose revolver.

And Yes The japanese defense force has guns.

> >

 

Magic Taco

Re: Report Links Game Violence to Aggression in U.S. and Japan

I see the problem with the logic. Yes, I'll give Jack this. He's partially correct about Japan and guns. There are no handguns in Japan, unless you get smuggled guns from Russia and China or you are a police officer. You can get shotguns and rifles, though. But, if someone is already criminal, they honestly do not give a crap about legality. And if you haven't noticed, "Jack," "McCainIsTheFreakingMan," or whoever you are, people with homicidal tendancies will either go get said illegal guns, or use a knife.

There's a different culture that you must pay attention to.

I've also looked at the Department of Justice's numbers recently. Since 1993, there was a dropoff in violent crime. But the reason it is climbing slowly is because the economy in the US has gone to crap. People can't afford to get food, so they steal. This brings up the quote, "It's the economy, stupid."

And yes, it is the economy, stupid.

 

I learned about the smuggled guns from Detective Conan, so take that.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Which episode is this from, and is it English dubbed?
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Re: Report Links Game Violence to Aggression in U.S. and Japan

Even if violent video games do increase "aggressuve behaviour"  it doesn't prove anything.

Aggressive behaviour =/= Criminal behaviour. Also, a lot of "aggressive behaviour" is over criminalized. There was a case in Toronto from a group home in which a youth was charged for assault with a weapon against one of the group home supervisors. Sounds serious, right? The kid flicked his mashed potatoes at him and was taken to court.

Aggressive behaviour is ill-defined and the stuff that passes is ridiculous.

And besides that, the people who are studying these things and blaming youth on violent crime are forgetting something very important: ADULTS ARE RESPONSIBLE FOR AND ALWAYS HAVE BEEN RESPONSIBLE FOR MORE CRIME THAN ANY OTHER GROUP. The only case where this isn't true is with arson.

So, keeping that in mind... can someone explain to me why violent video games are responsible for the downfall of society?

Re: Report Links Game Violence to Aggression in U.S. and Japan

Anderson is a long time critic of the industry who has been debunked and proven a fraud in court multiple times. Every time his studies are used in court they are proven to be frauds, denouced by the judge, and often directly lead to the failure of the bill.

 

Anything he says, is normally 100 percent BULLSHIT!

This is Yukimura signing off. For now.

 

"Good,bad, I'm the guy with the GUN" Bruce cambell as ash, Army of darkness.

"My name is Lenerd Church, and you will fear my LASER FACE"

Re: Report Links Game Violence to Aggression in U.S. and Japan

Even before I read the story I suspected that Anderson was involved.

Anderson has never done a study where he didn't find that something caused aggression. He sees aggression everywhere.

The problem with this? At least in the papers of his that I have read he never offers a clear definition of "aggression."  This article is no exception. 

In one paragraph they write,"'Aggression' also is defined differently by behavioral scientists than by the general public. Social and developmental psychologists typically define 'aggression' as behavior that is intended to harm another person who is motivated to avoid that harm. In other words, aggression is an act conducted by 1 person with the intent of hurting another person; it is not an emotion, thought, or intention." (page e1068)


However, in the next paragraph they contradict the statement that agression "is not an emotion, thought, or intention" when they state, "Existing experimental studies demonstrate that playing a violent video game causes an immediate increase in aggressive behavior, aggressive thoughts, and aggressive emotions." (e1068)

So does "aggression" include thoughts or emotions or not?

Regardless, both the Japanese and the USA groups involved self-reporting of "aggression" which puts the results in doubt and there's no information on why the participants in each group were chosen (the Japanese group was actually data from another study) so there's no way of knowing if games make kids more aggressive or if aggressive kids play more games.

Finally, the study was funded in part by the National Institute on Media and the Family (e1070) which also calls the results into question since they are an outspoken group about the evils of videogames.

 

 

 

 

http://www.popularculturegaming.com

Re: Report Links Game Violence to Aggression in U.S. and Japan

 

"The [Japanese] culture is so different, and their overall violence rate is so much lower than in the U.S. The argument has been made - it's not a very good argument, but it's been made by the video game industry - that all our research on violent video game effects must be wrong because Japanese kids play a lot of violent video games and Japan has a low violence rate.

By gathering data from Japan, we can test that hypothesis directly and ask, 'Is it the case that Japanese kids are totally unaffected by playing violent video games?' And of course, they aren't. They're affected pretty much the same way American kids are."

uh huh, so explain to me this. Why did two video game, Gears of War 2 and Dead Space got banned in Japan?  Why was Resident Evil 4, Uncharted: Drake's Fortune, and Resistance: fall of man got censored in Japan.  If you say kids and gamers in Japan can handle violence in Japan, then why do game in Japan have censorship and sometime even banned.  I think this guy never read these articles.

http://kotaku.com/5069103/japanese-schoolgirl-practices-at-arcade-almost-kills-man-with-car (this is from Kotaku, this Japanese schoolgirl looks like she was imitating a video game arcade)

http://www.usatoday.com/tech/news/techpolicy/2005-05-31-gta-japan_x.htm (In the Kanagawa prefecture of Japan, GTA 3 was banned at that area.  The artcle stated "It depicts random killing sprees in public places, cars being blown up and other acts of violence that officials fear teens might try to mimic" said Takahito Hayashi, a child welfare official.

I think I recalled in read in Megatokyo (one of my favorite OEL manga), the author said that Japan take excessive violence and sex into issue most of the time.  Sometime anime get censored on TV also (that's why I stop watching fansubbed anime).  So I think this guy should look at Japan censorship, because how come kids in Japan can play violent video game if some of those game are banned or censored for no reason.

"We now have conclusive evidence that playing violent video games has harmful effects on children and adolescents," Anderson said.


OK, so how come one of my co-worker's ten year old son (I was working at NIH during the summer, and my co-worker bring her son in for a day) is able to play M-rated video game and didn't become a homicidal maniac.  He can play Call of Duty 4, Grand Theft Auto, and other M-rated game.  For me, I played Doom when I was 8 years old and I didn't become a killer.  I played Max Payne and Grand Theft Auto before I became 17 years old.

I've got two words for this thing

Bull shit.

Everytime someone comes up with one of these things, a smarter person comes up with major points about how theroies about these and video games that show its full of crap.

In fact the article following this just does as I say hahah.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Personally, I don think violent games cause more agression in the players, but I don't think it is an important claim.  I've known many docile people who throw controllers and yell at TV screens while playing games, so I definitely agree that violent play leads to agression. 

But, I don't think this causes any long term harm, except in situations where the peerson is already a problem, as the study points out.  Assuming this study is being done for a completey scholastc sense, I see no harm.  But, if they are trying to use it for evidence to video game censorship, they'll look like morons.

Video games cause agression?  So what?  So do sports and on one is calling for a banning of sports.

Re: Report Links Game Violence to Aggression in U.S. and Japan

A healthy, normal, nonviolent child or adolescent who has no other risk factors for high aggression or violence is not going to become a school shooter simply because they play five hours or 10 hours a week of these violent video games... [Extreme forms of violence] almost always occur when there is a convergence of multiple risk factors.

 

Yeah...un-huh?,Yeah...Bullshit, This old timer needs to do more research on his "theory" between US and Japan kids when it comes to violent video games, Im trying to find some things that are wrong with his report,Beside's that report, Wow, Isnt it amazing how certain problems concerning youth violence and school shootings are caused by contributing factors like mental issues, Bullying, Social Rejection, The whole "cheerleader & jock worship,etc" ...But instead these issues are scapegoated and instead video games  and other forms of media are to blame?

There have been no proof of violent media ever been the cause of high crime rates.

Video games dont kill people, Crazed Pyschopathic people with no vaule of life whatsoever kill - Dave  (code monkeys)

Magic Taco

Re: Report Links Game Violence to Aggression in U.S. and Japan

What I can't stand is that they never go with the thought that more agressive people play more aggressive and violent games.  Violent games most likely didn't cause them to become aggressive, they play violent games to release some aggresion.  It is probably healthier than just letting it out.  Considering that while violent games have been around that there has been rises and falls in violence among youth, it is hard to say there is any sturdy connection.


Re: Report Links Game Violence to Aggression in U.S. and Japan

Multiple, incomplete, incopetently performed, ignorantly designed studies produce similar results?  Really?  And that's called good science?

Next thing ya know, multiple scientists will claim their research that testing proves one race of people are genetically more intelligent than another race of people and, therefore, the science proves the claim.  :/

Twits.

Nightwng2000

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Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Report Links Game Violence to Aggression in U.S. and Japan

Two things:

-Increased aggression (whatever the hell that even means) does not constitute harm.

-If American and Japanese kids react to violent video games in exactly the same way then our more violent culture is not the result of violent game play.

I'll lay off condemning this study before I actually read it but it's not boding well so far.

 

Andrew Eisen

Re: Report Links Game Violence to Aggression in U.S. and Japan

So, Andrew, aggression against you by another gamer would not be "harmful?"  Wow, I'll have to remember that.

November 3, 2008 Chairman Kevin Martin Commissioners Copps, Adelstein, Tate, and McDowell Melanie Godschall Federal Communications Commission Washington, D.C. Via e-mails to KJMWEB@fcc.gov, Michael.Copps@fcc.gov, Jonathan.Adelstein@fcc.gov, dtayl

Re: Report Links Game Violence to Aggression in U.S. and Japan

As most of this agressive behaviour is swearing at someone over Xbox live, no I don't consider it harmful.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Aggression =/= Violence. Deal with it.

For the mathematically impaired, (ie, you, sir.) '=/=' means 'not equal to.'

Re: Report Links Game Violence to Aggression in U.S. and Japan

You have no clue to the full extent that falls under "aggression" don't you?  Its sometimes hard to swallow, but you really are that stupid aren't you?  Your inane posts are full of aggression, and yet they have never caused us any physical harm now have they?  Well unless someone manages to pull something while vigorously laughing you.

 

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Report Links Game Violence to Aggression in U.S. and Japan

Violence towards a gamer, regardless of whether the instigator is a gamer or not, is still violence. Apparently, you still think we're sub-human.
---
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Re: Report Links Game Violence to Aggression in U.S. and Japan

Obviously it depends on what is meant by aggression, something no study I've yet read has seen fit to define.

Aggression could cover anything from an obscene gesture or expletive to stabbing someone in the face with a spork.  Of course, were it the latter, it likely would have been labeled violent behavior rather than aggressive.

Now, let's take a look at your cherished APA resolution.  It mentions increased aggression in the same breath as "increased angry feelings," "decreased helpful behavior," and "increased psychological arousal."  Doesn't sound like their brand of aggression is very violent or harmful, does it?

Until one of these studies defines "aggression," qualifies what is meant by an "increase in aggressive behavior," and observes how long such an effect lasts, I will continue to be unfazed by studies claiming that violent video games increase aggression.

 

Andrew Eisen

Re: Report Links Game Violence to Aggression in U.S. and Japan

As others have pointed out, this is a classic case of correlation (as causation cannot be established). Psych101 stuff.

All this study shows, like so many others, is that people who play violent video games tend to be more aggressive, saying nothing about the cause of this aggression. Furthermore, what is there yardstick for measuring aggression? And how are they determining what constitutes "aggression" (versus "non-aggression")?

Doing the study in both the states and Japan is useful, but in order to compare them one needs to know which is the constant and which is the variable. The rate of violence in Japan would seem to contradict the findings (or at least their intepretation) but more importantly, are the two rates of violence being compared proportionately or using raw numbers? Each will yield a different result (or, again, a different interpretation). A better constant altogether would be a country (or any pool of people) who are not exposed to video games at all, and to measure their level of aggression using whatever method they'd chosen. As it stands, there is no constant as far as I'm concerned, invalidating the whole thing.

-Nate http://nate.tronerud.com/

Re: Report Links Game Violence to Aggression in U.S. and Japan

I always love these studies. Video games supposedly cause aggressive behavior in kids, but we've seen a decline in violent crimes--especially amongst kids--since video games realy became big and violent. If there were actually some sort of significant connection, GTA should have turned millions of teens into gangbanging, car-stealing, hooker-clubbing criminals. But it hasn't. No amount of laboratory research can refute reality; these scientists need to get that through their heads.

Re: Report Links Game Violence to Aggression in U.S. and Japan

You logic isn't accurate; you are simply showing a correlation.

The only evidence you give is that video games sales have gone up and violence has gone down over the same time frame, not that vidoe games haven't caused violence or agression.

Is it not possible that video game sales have increased violence, but that other factors dropped the crime rate more, leading to decrease in crime with an increase of game sales?  I don't believe this is the case, but it still is a possibility given the evidence.

Re: Report Links Game Violence to Aggression in U.S. and Japan

I'm sorry, I realize that the argument is illogical, but it serves to refute the typical Jack-ian "video games=violent kid" assumption.

And I doubt that violence-causing factors have decreased in recent years. Movies get progressively bloodier (imagine trying to release the Saw movies fifteen years ago) while music gets more sexual and violent. All this happens while the government tries to take resposibility away from parents. Unless parents in the US are suddenly super-resposible, I don't see how these supposed violence-inducing factors have decreased at all in the past twenty years.

Re: Report Links Game Violence to Aggression in U.S. and Japan

"we've seen a decline in violent crimes--especially amongst kids--since video games realy became big and violent." 

Actually, since home video consoles have been working their way into mainstream ( around the NES era) violent crims have been on the downslide in America's youth. I personally feel it is because an entertained child is less likely to go out and cause trouble to alleviate boredom.  Just my opinion, but what do I know?

"

Re: Report Links Game Violence to Aggression in U.S. and Japan

No, wrong again, horse breath.  Teen violence is up, not down.  Check the latest FBI stats.  Does it get boring being wrong all the time?

November 3, 2008 Chairman Kevin Martin Commissioners Copps, Adelstein, Tate, and McDowell Melanie Godschall Federal Communications Commission Washington, D.C. Via e-mails to KJMWEB@fcc.gov, Michael.Copps@fcc.gov, Jonathan.Adelstein@fcc.gov, dtayl

Re: Report Links Game Violence to Aggression in U.S. and Japan

Act your age, not an infant's shoe size, Mr. Thompson.

Re: Report Links Game Violence to Aggression in U.S. and Japan

EDIT: Delete double post, please.

Re: Report Links Game Violence to Aggression in U.S. and Japan

Yo Jack,

You never cease to amaze me. For being a grown man you sure do act like a child, Ass head.

You couldn't come up with anything better than to call him horse breath. You suck at life.

Rocky. Out. 

Re: Report Links Game Violence to Aggression in U.S. and Japan

Provide evidence.  You know that stuff you've never once shown in your prior field of work?

 

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Report Links Game Violence to Aggression in U.S. and Japan

I'd prefer that he doesn't, because to him, gay porn is proof of everything, and I don't want to see gay porn.

"That's not ironic. That's justice."

Re: Report Links Game Violence to Aggression in U.S. and Japan

Horsebreath? What is this, kindergarten? 

Flamespeak, if I were you, I'd be worried.  Apparently he's been stalking you because he knows you have a severe case of equine halitosis.

 

Does it get boring being wrong all the time?

You tell us.

Re: Report Links Game Violence to Aggression in U.S. and Japan

"he knows you have a severe case of equine halitosis."

Actually I don't, but since he is telling others I do I could easily say that this is a case of libel. The whole free speech thing might come forth, but a 1942 supreme court case ruled that directly insulting someone in an way that would illicit a negative response from someone with the intent of inflicting said negative response is not protected under the first ammendment. It was a 1942 case, I am afraid I can't remember the name of the person involved, but it was against the state of New Hampshire.

What do I know though? I am not the lawyer in this situation, but then again neither is Mr. Thompson.

"

Re: Report Links Game Violence to Aggression in U.S. and Japan

If teen violence is up and the latest FBI stats back your claim then you should have no problem linking to them, right?

 

Andrew Eisen

P.S. - Honestly, "horse breath"?  Grow up.

 

Edit: Straight from the FBI, I've pulled data from its Unified Crime Reports.  Teen violence is a pretty broad topic so following are the number of "under 18" murder offenders for the last several years.

2007 1063
2006 1111
2005 944
2004 1365
2003 813
2002 848
2001 835
2000 832
1999 941
1998 1169
1997 1457
1996 1683
1995 2169

As you can see, it's a downward trend.  Don't know what 2008's numbers are.

Re: Report Links Game Violence to Aggression in U.S. and Japan

"http://youthviolence.edschool.virginia.edu/violence-in-schools/national-statistics.html

Here you go Mr. Thompson. The sources for each chart is listed with each chart supplied. Some good things (Violence on going down overall since the 90's) some bad (the incidents of youths bringing weapons to school rising), but there is evidence that kind of destroys your argument. Especially since about 95% of youths admit to playing video games.

"

Re: Report Links Game Violence to Aggression in U.S. and Japan

Hello, Jack. Nice to see you again.

"Game on, brothers and sisters." -Leet Gamer Jargon

-----------------------------



"A Chrono Trigger is anything that unleashes its will or desire to change history!" -Gaspar

Re: Report Links Game Violence to Aggression in U.S. and Japan

I hate double posts :(  Sorry.

Re: Report Links Game Violence to Aggression in U.S. and Japan

"A healthy, normal, nonviolent child or adolescent who has no other risk factors for high aggression or violence is not going to become a school shooter simply because they play five hours or 10 hours a week of these violent video games... [Extreme forms of violence] almost always occur when there is a convergence of multiple risk factors."

Isn't that the whole point then?  Just about any kind of media can set off an ABNORMAL person to ABNORMAL things.  The entire debate is whether media should be banned or regulated because of unbalanced/crazy people. 

Re: Report Links Game Violence to Aggression in U.S. and Japan

Ok, so when do we get the study on wheather not being held accountable for ones actions causes increases in violent crime? If you ask me this has a far more direct correlation than violence in any form of media.

"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety" - Benjamin Franklin

"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety" - Benjamin Franklin

Re: Report Links Game Violence to Aggression in U.S. and Japan

Last complete research study I read on video game violence affecting children stated that gamers who played violent media tended to be a lot more aggressive in competetive settings, however, they were not effected in regards to overall aggression levels and even showed more cooperative skills with others when playing violent vidoe games as a group. They did point out that female gamers were a lot more competitively aggressive than the male gamers.

So, again, no relation to violent tendencys at all.

 

This study doesn't really say anything about the effect of violent games on children, if you read it, only that American and Japanese gamers have the same mindset, that is all.

"

Re: Report Links Game Violence to Aggression in U.S. and Japan

Since it shows that agression levels rise no matter the culture they hail from I think this finally shows the real cause of youth violence is the values they are raised with. Japan encourages respect and working as part of the whole. North America teaches their children they are the most important thing in the whole world.

Re: Report Links Game Violence to Aggression in U.S. and Japan

It sounds the same as the other studies done on this subject.

 
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Andrew EisenI imagine will see similar promotions like "Buy Mario Kart 8 get a download code for one of these specific games" but almost certainly not for all of its (however you would define) biggest releases.07/31/2014 - 11:24am
MaskedPixelanteI wonder if Nintendo is going to be doing "buy one get one free" promos for all their biggest releases going forward.07/31/2014 - 10:48am
MaskedPixelantehttp://www.mcvuk.com/news/read/special-report-retail-revolt-over-pc-code-strippers/013614007/31/2014 - 8:27am
ZippyDSMleeWouldn't they be able to afford and get done in a timely manner a general gba emluator for the 3DS? It seems to me if they want to make money off sales they need to do it.07/31/2014 - 7:25am
Sora-ChanAmbassador program, that's what I was looking for. Anyway the other games that have been made no longer exclusive to the early adopters got updates in their software. It'll only be a matter of time more than likely for the GBA to get the same treatment.07/31/2014 - 5:35am
Sora-ChanI might be naming it incorrectly when I say "founder" i mean the program for earlier adopters.07/31/2014 - 5:34am
Sora-Chanthe 3DS's GBA emulator was a rush job due to the founder program. No other GBA titles have been released on the 3DS yet. If/When they do get around to it, they'll more than likely update the emulation software.07/31/2014 - 5:32am
Zenemulator...it's not just a slap job that makes "some" work..they do it for each which is why they work so well. I would rather have the quality over just a slap job.07/30/2014 - 5:48pm
ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
MaskedPixelanteOnce again, the 3DS already HAS a GBA emulator, it just can't run at the same time as the 3DS OS.07/30/2014 - 4:54pm
Matthew Wilsonyou cant street pass in ds mode ether, and if moders can make a gba emulator that runs very well on the psp as I understand it. you are telling me that Nintendo devs are not as good as moders?07/30/2014 - 4:49pm
Zenperformance. Halo 1 and 2 worked great because they actually did custom work on each of them...just like Nintendo does now lol07/30/2014 - 4:08pm
Zenexisting hardware while the GBA has to be emulated completely. Same reason the 360 couldn't run most Original Xbox games correctly, or had issues because they just did "blanket approach" for their emulation which led to game killing bugs or horrible07/30/2014 - 4:07pm
ZenSora/Matthew: It's not just Miiverse, but the whole idea of streetpass and things like that would be affected if the OS is not running. And just because a 3DS game can be downloaded and run does not mean that GBA can as easily. Those 3DS games use the07/30/2014 - 4:06pm
 

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