Second Life Lacks Buzz, Reuters Bails

November 26, 2008 -

It was with much fanfare that  Reuters opened a virtual office in Second Life in 2006.

The news service has since comes to grips with an essential truth about SL: It never lived up to its hype.

As UK paper The Register notes, Reuters has closed its Second Life Bureau and pulled embedded reporter Adam Pasick aka Adam Reuters out of SL's metaverse, assigning him to, one presumes, more tangible duties. A Reuters spokesperson told The Register:

We're still reporting on Second Life, but only as part of our usual tech and media coverage.

Meanwhile, Silicon Alley Insider has a first-person account from Eric Krangel, the original Reuters staffer assigned to SL:

Is Second Life dying? No, but the buzz is gone...

 

It's hard to say what, if anything, Linden Lab can do to make Second Life appeal to a general audience. The very things that most appeal to Second Life's hardcore enthusiasts are either boring or creepy for most people: Spending hundreds of hours of effort to make insignificant amounts of money selling virtual clothes, experimenting with changing your gender or species, getting into random conversations with strangers from around the world, or having pseudo-nonymous sex (and let's not kid ourselves, sex is a huge draw into Second Life)...

 

It was about as fun as watching paint dry.

GP: There are so many jokes one can make about Second Life. Our favorite? Chris Williams of The Register writes:

Last one to leave, turn off the flying penis.


Comments

Re: Second Life Lacks Buzz, Reuters Bails

I listen to NPR for news, and some of the programs say you can send comments by way of their live cast in Second Life.  Having tried SL, it always boggled my mind that they would even bother.  SL is never going to get a general audience appeal.  Seriously, the article is right.  Even if you can get past the creepiness factor (it really is about half sex), the act of creating game items and locations is dull as hell.

Re: Second Life Lacks Buzz, Reuters Bails

 I disagree. For what its worth, SL was and still is an amazing success.

Sure, it looks like something from 1998, runs pathetically slow given its look, is the home of the worlds greatest (or worst depending on how you look at it) anonymous social deviants, and doesn't have any specific feature that is 'fun', but unlike many virtual worlds, it has survived for a long time and managed to turn a profit. Most MMOGs can't claim half the success.

Re: Second Life Lacks Buzz, Reuters Bails

That's because they haven't invented a mmorpg for furries yet...

Re: Second Life Lacks Buzz, Reuters Bails

Of course they have!  It's called Trickster, and it's your standard asian import where you play for "free" and buy items from the game store.  Actually, based on the art, I'd say it's half furry (more tails and ears, not so much fur and animorphic features) and half loli-bait.

http://trickster.ntreev.net/guide/guide_character.aspx

Never tried it myself, but then I'm not a furry.

Re: Second Life Lacks Buzz, Reuters Bails

I used to play MMOs, and despite being a furry myself, I've never nor will ever play Trickster.

Re: Second Life Lacks Buzz, Reuters Bails

Secound Life is only worth while for stories about people life who are so sad they make people feel better.

Re: Second Life Lacks Buzz, Reuters Bails

So I guess for them, Second Life is actually their first life!

Re: Second Life Lacks Buzz, Reuters Bails

*snort*

Good show, Chris.

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Andrew EisenSleaker - Who the heck are you reading that is claiming "all gamers are bad," we "need to pass laws or judgement on all gamers," that if "you self-identify as a Gamer, you're immediately the problem," or that gamers are "obligated to stop harassment"?09/20/2014 - 9:44pm
erthwjimhe swatted more than just krebs, I think he swatted 30 people http://krebsonsecurity.com/2014/05/teen-arrested-for-30-swattings-bomb-threats/09/20/2014 - 9:31pm
Craig R.Btw, the guy who swatted security expert Brian Krebs? He got picked up recently. It can be done.09/20/2014 - 8:55pm
Craig R.Such things are not done in a vacuum... hence why the 4chan and other logs show what fools you've all been, tricked into doing the trolls' work09/20/2014 - 8:49pm
Sleaker@Technogeek - How do you call someone out that anonymously calls in a SWAT team, or sends threats to people?09/20/2014 - 7:04pm
Technogeek"It also doesn't mean you're obligated to stop harassment from all gamers that are doing so." I'd say you're certainly obligated to call them out when you see it happening.09/20/2014 - 5:17pm
SleakerNow if you disagree with anything in my last 2 posts then we obviously have a difference in world view, and wont come to any sort of agreement. I'm fine with that, maybe some people aren't?09/20/2014 - 5:09pm
SleakerIt also doesn't mean that just because a news outlet says that Gamers are the problem and you self-identify as a Gamer, you're immediately the problem. It also doesn't mean you're obligated to stop harassment from all gamers that are doing so.09/20/2014 - 4:59pm
SleakerJust to re-iterate: People getting harassed is wrong. Just because someone is harassed by so called 'gamers' doesn't mean that all gamers are bad. nor does it mean that you need to pass laws or judgement on all gamers.09/20/2014 - 4:56pm
SleakerAnd furthermore just because someone doesn't 'crusade against the evil' that doesn't make them the problem. You can have discussion with those around you. There's a thing called sphere of influence.09/20/2014 - 4:54pm
Sleaker@Conster - one person getting harassed is a 'problem' only so far as the harassee's are doing it. Just because a select few people choose to act like this doesn't make it widespread. Nor does it immediately make everyone responsible to put an end to it.09/20/2014 - 4:54pm
james_fudgeno worries09/20/2014 - 4:15pm
TechnogeekI misread james' comment as "we can't have a debate without threatening" there at first. Actually wound up posting a shout about death threats and "kill yourself" not technically being the same thing before I realized.09/20/2014 - 3:59pm
james_fudgeDon't hit me *cowers behind Andrew*09/20/2014 - 3:20pm
ConsterYou take that back right now, james, or else. *shakes fist menacingly*09/20/2014 - 3:00pm
james_fudgeOur community is awesome. We can have a debate without threatening to kill each other.09/20/2014 - 2:50pm
Andrew EisenNo one's crossed a line but I just want to remind you all to keep discussions civil.09/20/2014 - 1:54pm
Craig R.tldr: I'm a gamer, and imo those who support GamerGate should feel free to take a flying leap off a cliff.09/20/2014 - 1:27pm
Craig R.Not only that, I'm pretty sure that if actual studies were done, you'd still deny them, Sleaker. After all, it's not what you'd want to hear to support your rose-colored view of GamerGate.09/20/2014 - 1:18pm
Craig R.There IS an issue. Nor do we need a study to show that if you deny it then you're part of the problem.09/20/2014 - 1:17pm
 

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