GameStop CEO: Used Game Trades Help Consumers

November 28, 2008

Used game sales and trades have been much in the news of late, with some consumer-gouging game industry types decrying the practice.

But, as Gamasutra's Leigh Alexander reports, GameStop CEO Dan DeMatteo insists that game consumers should continue to have options once they've finished with a game. Here's what the CEO had to say on the topic:

I think [talk of banning used game sales] creates contention not only for us, yes, but also for the consumer. Anything that limits the transferability of a game from consumer to a friend of theirs, to selling it on eBay, to exchanging it and trading it with one of their friends, or selling it back to GameStop -- I think is a bone of contention with the consumer.

 

The consumer has been trained that there is a residual value to their video games. Also, we will give out approximately $800 million in credits this year -- trade-in credits that will go toward the purchase of new video games. The consumer, oftentimes and especially now, needs that residual value from those games as a trade-in to be able to afford a new video game.

GP: Admittedly, DeMatteo has a vested interest, since used game sales are a major part of GameStop's business model. However, from a consumer perspective, he's 110% correct in his comments.

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Re: GameStop CEO: Used Game Trades Help Consumers

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Re: GameStop CEO: Used Game Trades Help Consumers

This is complete bullshit.

Gamestop gives me $10 for a game, marks it up to $24.99 and sells it to some guy that just doesn't want to pay an additional five bucks to get it new... This is helps consumers? Complete bullshit.

Here is what helps consumers (at least my gaming friends): When I/we are finished playing a game we sell it to each other for almost nothing, if not free.

GameStop gets loaded from used game revenue so any way they can spin it as a win for the conusmer is exactly what they will do, when in fact, it is a win for GameStop.

I can't wait for the day digital distribution is a go across all gaming platforms. I will throw a small party when GameStop loses their ability to rip off consumers with their used game farce.

 

. . Wisdom begins in wonder. - Socrates . .

. . Wisdom begins in wonder. - Socrates . .

Re: GameStop CEO: Used Game Trades Help Consumers

"Gamestop gives me $10 for a game, marks it up to $24.99 and sells it to some guy that just doesn't want to pay an additional five bucks to get it new... This is helps consumers?"

Yes it does.  I remember during some more fiancially tight times in my life all I had were used Gamestop games.  And generally none over $20 at that.  But you would be surprised at what gems you can find when you are forced to scrounge.

 

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: GameStop CEO: Used Game Trades Help Consumers

This isn't about Gamestop though. They just happen to be the wipping boy of used game sales. Publishers hate all second hand sales. You sell a game directly to your friend. Publishers hate that. You sell a game on ebay, publishers hate that. You sell a game in a garage sale, publishers hate that. You let a friend borrow a game, publishers hate that.

They hate any form of people being able to play a game without them getting some form of payment. I think that digital distribution would probably hurt consmers just as much as used game sales. Can you imagine having a digital copy of a game that you hate, but can no longer transfer to anyone else? Used game sales give you that option. You bought a game that is crap and you can unload it and get a portion of what you spent on it.

We can't return games, we can't play a demo of the majority of games, so we need some kind of protection against crap. Used game sales provide a little bit of that protection.

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Re: GameStop CEO: Used Game Trades Help Consumers

nicely put.

Re: GameStop CEO: Used Game Trades Help Consumers

like i said earlier..

 

why should games be different form everything else?

Ford sells a car.. they get th money for a sale. If i sell the car on, ford do NOT get a cut of the money.. they had their money from the first sale.

Nobody has explained why games should be different...

Re: GameStop CEO: Used Game Trades Help Consumers

I used to have strong feelings against the used game market feuled by specialty stores but now I am simply dismissive. Publishers don't have to sell to specialty stores or to distributers who supply these retailers. There are many more options now than there was ten years ago when most big-box retailers didn't carry many new titles (not to mention digital distribution).  If publishers feel that places like Gamestop are providing a net negative impact on their profitability then they can choose not to sell to them.  When that happens these retailers will be forced to reconsider their business model or go used games only. Either way, I have to believe that the longterm outlook for Gamestop is bleak. I wouldn't at all be surprised if they were to declare bankruptcy inside the next 5 years.

Re: GameStop CEO: Used Game Trades Help Consumers

I don't buy from speecialty stores like Gamestop or EB anymore.  I used to, I thought they were some great haven for me.  But now all the ones in my area do that thing where they take the games out of the box and put them in plastic bags in the back room.  I can't stand that.  I only buy from Best Buy and online now, so Gamestop can die for all I care.

Re: GameStop CEO: Used Game Trades Help Consumers

There's a lot more going on here than just used game sales not giving money to the developers.

First of all, the sale of new games is where you make your money, the share the developer would receive from used games would be miniscule at best.

The idea that the money would go to development is ludicrous. Most of the money from sales NOW doesn't go to development, it goes to CEO pockets. Used game sales would just be more padding and I have serious doubts the CEO of EA is going to say "Great, now I don't need to take such a big cut of new game sales." No, he's going to say "Yay, I can keep taking 35% of new game sales AND 35% of used game sales." That's all that's going to happen.

Secondly, there are many games I would never have played without the used game market.

Odin Sphere for example, I wasn't sure about it, so I bought it used (still could have gotten it new). But now that I've played it (AMAZING GAME btw...everyone should get it) I will buy games in the same style NEW. Previously, I wouldn't have bought that game at all and would have ignored similar games. So that would have been approximately $0 of my money going to that game.

Used games serve a very important PR function, especially for newer developers or experimental stuff. Mirror's Edge for example is probably not going to do as well as it should.  But it could easily make it big in the used market which could lead to more games like it.

It's like the movie that doesn't do well in theaters but makes it big on DVD and then you see the franchise revived in theaters because of that.

Unfortunately, there is no similar system for video games aside from rental. Rental serves a similar function but borrowing serves it as well.

The idea that borrowing games is bad is crazy. How many games have you borrowed and then later purchased?

Re: GameStop CEO: Used Game Trades Help Consumers

Not to mention without used games you'd never be able to easily find older games that are now out of print.

Re: GameStop CEO: Used Game Trades Help Consumers

I'm not really sure how I feel about this issue.  I see both sides, and they both have valid arguements, and there doesn't seem to be a definitive "right" answer.  It's mostly based on what points you find more important.  I agree with supporting developers as much as possible, but I also agree that consumer rights should be upheld.  (on the issue of pricing, I see nothing wrong with paying $50 for a new game.  That doesn't strike me as expensive, considering the labor going into the game, and the ammount of enjoyment you can potentially get out of it.)

Maybe because it doesn't really effect me, is why it's so hard to pick a side.  I have a... compulsion... to buy new whenever possible (at the time of purchase, it has nothing to do with supporting the game company).  I hate finding a scratch on a disc, or the manual with coffee stains on it, or whatever.  I just don't like used.  However, I do buy used when there are no other options available.  I occasionally dive into old RPGs that simply aren't sold anymore.  You're simply not going to find a new copy of Lunar: Eternal Blue Complete anywhere (which I found in nearly mint condition, box and extras, for only $20).  So I have to turn to the second-hand market from time to time.  Without it, I would never get to play some of these old classics.

Re: GameStop CEO: Used Game Trades Help Consumers

I still don't understand why people are so against having a used option for a game, but perfectly ok with used for everything else. I have a LOT of used games that I have purchased (including 3 the day before Thanksgiving) and haven't seen an issue with it. Once a game is bought, THEN it can be traded in by someone if they don't like the game or, in the case of Mass Effect and some other games that were mentioned, they have completed what they want of it and want something else.  If you buy a game new, your spending upwards of 60 bucks a pop.  If you don't like it, or finish it quick...you pretty much feel screwed. You can sell it to someone, give it to someone, or trade it in.  But with ANY of these options, the developer doesn't make a dime off of it.  SO with that logic...you should hate yourselves as much as you hate Gamestop.  I made over $400 dollars in half a day selling just the smallest fraction of my game collection at a garage sale only a few months ago.  $400 bucks...not a DIME to the developers. Am I just as bad according to the argument?  I needed the space in the office, and didn't play them anymore.  So I was completely in my right to do this, and will argue in favor of it until I'm blue in the face. 

Now onto some people claiming that Gamestop goes out of it's way to stop new game sales.  Why would that make sense?  The more NEW copies they sell, the more possible copies they can have traded in by some people that can be sold to an even wider audience as used. This can lead to even more sales of new games.  Buy Gears 1 used, find that you like it, reserve Gears 2 or buy it new when it comes out. Same for Fable, Halo, KillZone, Resitence Fall of Man, etc, etc, etc.  Would you go pick up a movie, or a book, with NO idea of what you were getting into?  My wife buys used books from local stores that deal in nothing but those, finds authors that she loves, and then finds anything they have up to, and including, new books.  The publishers and authors made the money off of the first sale of those books..but are getting a larger fan base by the used sales. Look at Beyond Good & Evil as an example of why a good fan base can say more than a large pocketbook.  WONDERFUL game that sold horribly.  I purchased it used (since new was quickly not an option because of limited prints as well as it slipped under my radar at the time because I couldn't afford it) and am now greatly looking forward to the new one in development. Same honestly happens for many games.

Now what about the developers and console makers themselves?  Or the small developers like Atlas? Well, that goes in a few directions actually. When a developer sends games to Gamestop, they are purchased from the developer / publisher for the company to distribute as pre-orders and other demand dictates.  Yeah...those pre-orders do actually help decide if your area gets more of something or not.  As well as used game sales if it's a series or sequel.  It's not Gamestop trying to thin out an area, it's just supply and demand.  And smaller companies like Atlus, well they don't have many copies anywhere except for the occasional used copy because they purposly print such an annoyingly small amount of the discs.  So if you want an Atlus game, and you didn't either pre-order it or have an MASSIVE amount of luck, you are probably buying it used.

Now for the argument that used game sales hurt the industry...why place the blame squarly on a store (or any hobby shop, flea market, etc.)?  We can blame the console makers as well. They included backwards compatibility in their systems, which in turn gets you to purchase older games.  So say you go in somewhere looking for Sonic Unleashed for $60 bucks for the Wii...but then you find Sonic Mega Collection and Sonic Gems for $15 each used.  (Same basic thing can happen for the 360 and PS3 versions as well.) Your low on cash with this lovely economy so you decide that for about half the price, your getting a CRAPLOAD of games instead of just one.  Gamecube and Xbox games are no longer made, so you HAVE to purchase them used.  PS2 is still made to a point, but Sony's idea of fixing the used issue is removing that whole feature so you can later re-purcase the game you may already have for a higher cost (and it's BS that they removed Backward Compatibility since you can hack a 40GB model and it works fine and it's software based to begin with.) So console makers had to know that older games would be a viable option over new games (Wii has GC, PS3 usually has PS1 and PS2, Xbox360 HDD versions have 70% of Xbox, DS has GBA, etc.) for some people, but include it anyways.  But that argument is going off to something else...

So back onto my point, used "fill in the blank" is a necessary part of any economy.  Period.  Used cars, houses, cameras, phones, computer parts, videogames, controllers, TVs, DVDs, Records, the list goes on with anything you can put in that blank. You stop used videogames, or even just tack on taxes and/or fees to the sales of these things, you write the law allowing any to all of the other things that fill that blank to get the same shaft.  If we shouldn't be dealing in used...why the hell do we recycle? 

And finally, for those that think we should move to nothing buy a digital distribution system...answer me this.  Why would you be ok with paying more for a digital copy than it would be worth because of DRM issues, changes in hardware making you repurchase most things, locking you to certain items, and having no physical copy for collectors or archivists for our art form, just to "think" your saving a few bucks for yourself but putting the people that make the discs, print the data to them, ship them, make the labels, sell the product, produce the packaging, etc., either completely out of business / jobs, or hampering their income to the point people jump ship to other industries because we have become so self centered that we can't see past our own asses?  Just answer me that and not say you aren't selfish to save the few bucks for yourself at the expense of a larger company.  And I'll be there to call you a hypocrite.

(sorry for the long post, but this issue REALLY bugs the crap out of me) Email me at Zen@Zenspath.com if you want to discuss more.

Zen aka Jeremy Powers
Panama City, Fl.

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Re: GameStop CEO: Used Game Trades Help Consumers

Because people think the industry will magically put more into the product if they give up used games, that independent devs or devs in general  would get more money from it, all it will really do is degrade the industry more.

The trouble is some people want to make the developer more special than the film maker or TV show creator because they have a smaller market to sale thus a harder time at gaining profit...even tho gaming is on the raise for the past decade and becoming the 2nd or 3rd largest media business, they fail to see the industry as a whole and as a whole devs are nothing but replaceable cogs in the monster of industry as comic creators and others are in their own fields. What about those other fields where people spend their life poring their heart and soul into their creations to get lil back shall we tax the media as so we can give back to them? I think not.

The industry is what it is not a place for small fish if you go under tis only because the industry as a whole no longer wants you, this dose not mean the consumer might but the trouble is the consumer has little say in what the industry dose they can only buy into the random fads it boxes up and sales.... and trust me people buy into them lock stock and barrel... so in the end we are as much to blame if not more so as we feed the beast to keep on pooing out poorly made products and disbanding the creators of better ones because they do not fit into the box the monster is trying to shovel to the consumer...

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Re: GameStop CEO: Used Game Trades Help Consumers

If you can charge people for the resale of their games that means you are telling them they don't actually own the discs which you sold to them. That there was no exchange of goods for your money which you hanged off at that store.

Also, why are video games different than other forms of product? Are you going to start making people pay royalty to sell their used movies? How about their old lawn furniture?

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Re: GameStop CEO: Used Game Trades Help Consumers

, so that the proper copy right owners can get thier 2-5% cut and the rest goes for operation of the regulation....

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Re: GameStop CEO: Used Game Trades Help Consumers

While I don't like the idea of trading games and hurting develpoers as a result, personally, I do think the entire argument would be rendered moot if the gaming industry would change their price model and make games readily available at launch for around $10-20. 

"

Re: GameStop CEO: Used Game Trades Help Consumers

I can't recall the tipping point but I think past 30$ they won't make a profit even off 10 million copies as it costs about 100-300M to make a game advertise for it,ship it world wide and localize it a few times, 30$ is the knife edge with a miunuim of 10milloj copies sold world wide, of course if they forgot about regions and focused on the world market at a set price and just worried about volume sales we'd all be better off..

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Re: GameStop CEO: Used Game Trades Help Consumers

WHAT THE HELL?

Sorry but thats what I had to say when I saw that number.

Absolutly, Positively NO WAY does a game cost that much to make Even a AAAA game. The last most expensive game ever created was Shenmu for the Dreamcast, and that only costed 70 million dollars in all. Please get your numbers right.... A regular AAA game like Gears of War and Halo only costs about 20 to maybe 50 million to make. Which is actually pennies in the movie industry.

Re: GameStop CEO: Used Game Trades Help Consumers

Easy now I said with shipping,multi country advertising,multi region development you can easily double your base cost as ou pileup the multi regional/global assault to have it published, and they are to blame for at least 30% of that total cost because of the way they handle regions.

Say a games total cost is 100M you sale 10M titles world wide at a 40$ average thats 400M minus say 15% for the retailers makrup thats the profit the retailers have made off the game thats 60M so you have made 340M off that title another one sales 500K worth of titles world wide and breaks even, another title will take 4 years to break even so you are bleeding money on that project.

Its really a sellers market  they could halve the 50$ price of games and make a standard of 30USD and still make a fair profit the trouble is like the financial industry why would they when they as a world wide company can make more by price gouging and eneffecncny?

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Re: GameStop CEO: Used Game Trades Help Consumers

The budget of making a game also includes Brick n moters cost and marketing. It's the same with movies.

Re: GameStop CEO: Used Game Trades Help Consumers

The problem here is that there is no 15% mark-up. Most retailers will freely admit to making very little profit off video games at all, however, people come in for the games and buy other things.

"

Re: GameStop CEO: Used Game Trades Help Consumers

Last I checked the markup on games is 3 or 4 tiems as much (even seen 20$ markup befor)as on dvds and film becuse of price and how many people that buy them in comparasion thus they need a higher markup to pay for the shelfspace..

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Re: GameStop CEO: Used Game Trades Help Consumers

The amount of games that get released for $20 are just there to lose money then?

Also, maybe soely focus on digital distribution then next gen and get rid of the disc medium altogether.

 

edit: Actually most games that are $20 releases tend to have weak production values. Maybe release stuff as more episodic. 

"

Re: GameStop CEO: Used Game Trades Help Consumers

Episodic content is not the answer the industry is not forward thinking enough to support also the majority of cost goes into developing  the engine and the game thats goes to it so they can sell 1/3rd of a game for half the cost but would spend 30$ final retail price for 1/3rd a game with the promise from the fickle industry that more is to come?. Where is sin ep 2? If the publishers are not there to back devs nothing can get made.... its not about buying the game the public will buy it but the publishers refuse to change as so the devs can make the games the public wants.

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Re: GameStop CEO: Used Game Trades Help Consumers

What new release retail game is sold for 20$?

Most bargain bin 15+ month old games get discounted to liquidates stock do get reduced to 2X.XX but at a loss on the retailer, if you buy  100 games from the  publisher and sell only 30 you take a 70+% hit on whats left, you have to remember bargain bin is left overs..

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Re: GameStop CEO: Used Game Trades Help Consumers

Mainly shovelware shit on the Wii, but it does exist.

"

Re: GameStop CEO: Used Game Trades Help Consumers

If used game sales were banned, once discs for a game were no longer being made, it would practically be whiped off the face of the earth.

 

Re: GameStop CEO: Used Game Trades Help Consumers

If you think any of this hurts devs take a real hard look at the industry its a simple fact there no independent devs left in the normal market because the costs of the normal market will keep any "unaligned" dev out of it, even well known and well liked studios will be drowned by the normal market because they can not get the backing and the support from the industry, look at the music industry why dose it take so much for a independent to succeed? The radio stations now adays are nothing more than advertising for the big boxed brands, TV slots are bought by the the big boxed brands everything is through the big boxed brands, its the same with gaming with the way corporate works you give them more you will get less.

We do however need more online distribution methods and perferbly more of "you buy it online you can play it off line anytime you want" the less overhead on the DRM the more money saved!

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Re: GameStop CEO: Used Game Trades Help Consumers

That made no sense at all. Be in music, movies, or games, the market is better for small operations now than it has ever been in history.

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Re: GameStop CEO: Used Game Trades Help Consumers

Well the thing with Online distribution is that, that is basically a game locked onto your system. You can't sell a used downloaded game, and one can say it invades consumers rights even more and questions on what do you really own when you buy a game because...

A: you can't really share it with anyone.

B: If the company like say Valve somehow (Most likely not) went down under, and all your steam games got stripped from your system, is that right?

And funny you mention Independent music and gaming, because I suspect that because of GTA 4 and the independent radio station in there, I think those band got a lot more fans than they did prior to that.

By the way it's Does not "dose" It's a spelling mistake that makes me insane. >.<

Re: GameStop CEO: Used Game Trades Help Consumers

Online distribution is a completely different medium than used goods and even so there is merit to a sale of a used good as the publisher and devs can make a small profit off the transaction of the game from one person to another via a small fee(money from nothing is better than no money at all), so yet again its in their best interest to offer as much consumer er..."features" as possible.

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Re: GameStop CEO: Used Game Trades Help Consumers

BTW, if the game is a few years old I don't mind the used sales, but for brand new games that is just a shame.

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Re: GameStop CEO: Used Game Trades Help Consumers

If a company makes a game that's too easy, has no replay value, or can't hold the player's interest over the longhaul, why should the consumer have to suffer for it by not being allowed to get some value back immediately?  Most games, even the best ones, won't stay on a person's shelf as long as a few years.  Hardcore gamers can be done with well-made games within a few weeks if they play it a lot.  People's budgets are limited, and selling back games for credit helps temper that.

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Re: GameStop CEO: Used Game Trades Help Consumers

Why? its already made its entitled profit....

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Re: GameStop CEO: Used Game Trades Help Consumers

 No it hasn't- the individual disc, maybe, but not that game.

/b

Re: GameStop CEO: Used Game Trades Help Consumers

Umm sorry thats what we are talkign about retial packages.

And even the title can only get so much profit befor it burns itself out.....

 

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Re: GameStop CEO: Used Game Trades Help Consumers

from my perspective, there is two choices in this arguement.

A: You side with a large corperation such as Gamestop because you feel that it is a consumers right to do whatever you wish to a game after you have bought it.

+Consumer Rights

+Cheaper Games

-You side with a large corperation (IMO as souless as Gamestop)

-You side with the purchase of games that do not support the developer, in turn some developers may cese to exist.

 

B:You side with the developers and publishers because you feel that they deserve their games to be profited by a 1:1 ratio of sales.

+You support developers and help them thrive

+In turn developers may use the extra profit given to invest into the studio more creating possibly higher quality possibilities.

+/- You kill Gamestop

-Games become more expensive

-Games can become "gimped" by these protection acts

-You are giving up a consumer option by doing so

 

I side with the latter not only because I think studios like Rockstar, Bioware, and other places should get their pay, but in a way banning used games helps the single player component of a game. With something like Dead Space or Bioshock, it's really easy to see that game being sold as used, simply because they do not have any multiplayer component to speak of. Because of this, many developers are now turning to the multiplayer component of the game that makes you keep comming back, which means the bandwith development to do the singleplayer is getting ever so more strained. I'll talk about this more later, I gotta go.

Re: GameStop CEO: Used Game Trades Help Consumers

The only reason Gamestop is so big is because they keep feeding the monster, and if you people hate it so much why do they keep feeding it?

I don't see why games are so expensive.  I figured you had to pay for the developers, publishers, packaging, etc but I check the price for Tomb Raider Underworld on Stean and Walmart and they are both $40.

--- Official Protector of Videoland!

--- Official Protector of Videoland!

Re: GameStop CEO: Used Game Trades Help Consumers

 >I don't see why games are so expensive. I figured you had to pay for the developers, publishers, packaging, etc but I check the price for Tomb Raider Underworld on Stean and Walmart and they are both $40.

Two reasons, expense is because games are not as established as films, and thus are open to a smaller audience, meaning the cost of development needs to be spread over fewer units- a problem exacerbated by the second hand market.

The second, Steam pricing being comparable to retail pricing, is because the bigger retailers have often threatened not to stock titles released day-and-date online for lower prices, which is probably reasonable, but only to a certain extent.

/b

 

Re: GameStop CEO: Used Game Trades Help Consumers

By Stean I totally meant Steam

Two reasons, expense is because games are not as established as films, and thus are open to a smaller audience, meaning the cost of development needs to be spread over fewer units- a problem exacerbated by the second hand market.

I always thought video games had a bigger audience because video games have a bigger market than the movie industry.

--- Official Protector of Videoland!

--- Official Protector of Videoland!

Re: GameStop CEO: Used Game Trades Help Consumers

What data are you drawing that conclusion from?  The markets for both are huge.

"There is no sin except stupidity." - Oscar Wilde

"De minimus non curat lex"

Re: GameStop CEO: Used Game Trades Help Consumers

Personally, I am a fan of leaving the current state of used games in place. It is a part of life and developers/publishers need to figure outa way to deal with it.

If they want to make more money off of a game, they need to do three things, make a new copy of the game more rewarding to buy, make altertnative revenue streams that can be used regardless of whether someone bought it new or used (DLC, expansions) and extending the life of a game beyond 1-3 months. There are plenty of ways to make money.

I think that extending the shelf life of games would do more to block the used market than anything else they can do. The majority of used games are purchased, because a new copy is unavailable.

E. Zachary Knight
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
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Re: GameStop CEO: Used Game Trades Help Consumers

Well the thing is do you really want that? I think everyone outroared against Epic that they did something to make the new copy of the game more reqarding to buy, which is to give out 10 "free" map packs with every new copy of the game. And alternate streams are really shady in their own right like Need For Speed's Undercovers choice of Cash or Microsoft points, or Tales of Vesperia's buy levels and gold stuff with Microsoft points. Thankfully you do not have to pay for those at all, and most of them never hamper the retail experience of a game (in fact it destroys it sometimes) but the alternative to that is monthly fee, and no one wants that at all.

Extending the shelf life? That's what I ment that used games are technically killing the singleplayer experience of the game. If you go to Gamestop or any used game store, the largest amount of used games that are AAA are Mass Effect, Bioshock, Assasins Creed, and GTA 4. And the ones you see pop up the least is Halo 3 and Call of Duty 4. Now what do those two games have in common? A very strong multiplayer component. So every developer and publisher sees this and says "we have to have a strong multiplayer component for us to get our legs." And then you have something like Resistance 2 where the singleplayer is mediocre and you can obviously see more time was spend into the multiplayer. And personally, I don't want to see a game like Far Cry 2 to cese to exist because of that.

Re: GameStop CEO: Used Game Trades Help Consumers

 >I think that extending the shelf life of games would do more to block the used market than anything else they can do. The majority of used games are purchased, because a new copy is unavailable.

New copies are unavailable as the store would rather buy half as many copies in and sell them two, three times each than buy in enough copies for everyone.

/b

Re: GameStop CEO: Used Game Trades Help Consumers

But it is the publishers who are obsessed with first week and first month sales. They are a part of the problem. Walmart, Target and Best Buy don't care about used sales and would be willing to keep their games on the shelf longer if the games industry were.

E. Zachary Knight
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Re: GameStop CEO: Used Game Trades Help Consumers


The publishers are filled with the crazy cocaine users that lead to the financial industry going pop..... I really do not think anythings will change in the game industry until they pop their cherry too.....and even then......their cocaine will have to be taken away first... the money people are the trouble as they have no forward thinking abilities...At least they don't make cocaine..er... moeny from nothing like the financial industry

I is fuzzy brained mew =^^=
http://zippydsmlee.wordpress.com/
(in need of a bad overhaul)



I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/

 

Re: GameStop CEO: Used Game Trades Help Consumers

And those retailers would be able to keep the same games on the shelves longer if they weren't available cheaper second hand at GameStop.

(And had more space to dedicate to games, but that's a whole other argument)

/b

Re: GameStop CEO: Used Game Trades Help Consumers

I hate DLC just becuse its ncie to have a whole game thats patched for the frist 50$ you put into it...but then again they don't make thos anymore....

I is fuzzy brained mew =^^=
http://zippydsmlee.wordpress.com/
(in need of a bad overhaul)



I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/

 

Re: GameStop CEO: Used Game Trades Help Consumers

You do realize the way the industry is setup it will only lead to higher prices and less content since they have a bonfied racket.
WTF ban the sale of used games? Lets ban the sale of 2nd hand goods...you can not can never ban the sale of any 2nsd hand good in the US and franjkly a boost of 30-50% profit is not going to stop mega conglomerates from shedding the better less "cost effective" studios, your fooling youerself, take a hard look at the corporate mentality that rules the gaming industry and tell me they will do anything that benefits the consumer if they are not held at gun point to do so ?


Hel if they brought returns back took made a new standard about new returns(calling them new) charged 10-20% for the return they would make more money by not only being more consumer friendly but begin able to track returns so what if a game sales well it dose no good if you can not maintain that momentum by being able to track returns you keep an eye on the market and can plan future products better......all you want to do is ignite the disposable aspect of the industry.....

I is fuzzy brained mew =^^=
http://zippydsmlee.wordpress.com/
(in need of a bad overhaul)



I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/

 

Re: GameStop CEO: Used Game Trades Help Consumers

Well the thing is, is not everybody is an Epic, or a Valve, or an EA, or an Infinity Ward. Not everybody can go out and make these AAA games that sell millions and turn a profit. And while companies like Epic still complain about it, they are at least making enough for a Gears 3. But what about Smaller developers? If they were selling on a 1:1 basis, they might turn a profit and perhaps use that to fund the next game, like Timeshift wasn't the biggest thing around, but I bet if it sold 1:1 you might see a Timeshift 2. Or companies under smaller publishers like Gamecock and D3 can't also support themselves if they keep getting burned by used games and to top it off piracy.

My main view is not supporting a big company like Activision, I wan't developers such as Bioware or Infinity Ward to get their pay because I feel that they deserve it. If these certain games are not turning a profit, then they simply get disbanded for something else, and I don't think that's right for a talanted developer such as Bioware. And some developers like Tim scafer and games like Beyond Good and Evil were a victom of commercial failure, and if those games sold 1:1 Tim Scafer might not have been given the boot from Activision, and the decision for a Beyond Good and Evil 2 might have came sooner.

And companies like EA don't tocuh the actual development of a game unless they flopped commercially. Studios like Redwood, LA, Pandemic won't be touched and wont be messed with unless their games are selling bad, and frankly if they sell bad EA justs ditches them. Companies are not that radical to mess with sucessful developers because they (well some) know that they do what they do and they do it well and they sell. EA has so far got it that keeping developers that know what their doing their freedom is what makes their games sucessful. So their not going to ditch half the team at Bioware just because it saves them 50% because they know the consiquences of doing so at this time. Unfortunaty because of this used games situation, some developers might get their team kicked out, or cut backs on positions simply because of used games.

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