Grogger Game Reminds Players Not to Cross the Road When Tipsy

December 5, 2008 -

It's like the arcade classic Frogger, but with a beer buzz.

Grogger, an online game developed by, believe it or not, the city council of Melbourne, Australia, is designed to remind players that it's dangerous to stagger across the road after drinking.

As reported by news.com:

The character can pick up beer bottles as they go, which slow their reaction times, while water bottles help the player continue on their way. They win if they make it across the road without getting "smashed" by a vehicle.

 

Melbourne City Council commissioned the game in an effort to reduce the amount of pedestrian accidents the city sees each year, 70 per cent of which result in injuries. The council estimates around 716,000 people visit the CBD each day, with more in the holiday season.

Melbourne will be holding a live Grogger event with players competing on a big screen later this month.

GP: We gave Grogger a try - sober, mind you, at the time. It's actually a lot of fun in that nostalgic, 8-bit way.


Comments

Re: Grogger Game Reminds Players Not to Cross the Road When

"...it's dangerous to stagger across the road after drinking."

Easy to remember while sober, tougher to remember while you're staggering across the road after drinking.

"There is no sin except stupidity." - Oscar Wilde

"De minimus non curat lex"

Re: Grogger Game Reminds Players Not to Cross the Road When

I guess it's OK to play as an intoxicated character in this game, but not in GTA. 

Re: Grogger Game Reminds Players Not to Cross the Road When

That is because this is sponsered by the government. As we all know the government only sponsers good things while the video game industry only creates evil things. It is simple really.

If the government wants to create a training simulator to train people to successfully cross busy roads while drunk, they must have a good reason. But video game companies only make those kinds of simulators to destroy our youth and culture.

E. Zachary Knight
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Re: Grogger Game Reminds Players Not to Cross the Road When

One word: Jaywalking

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Re: Grogger Game Reminds Players Not to Cross the Road When

Ironically, jaywalking is the safest way to cross a street, unlike those designated crosswalks... Other fun facts are that roads with bends or curves are safter than straight roads, roundabouts are safter than intersections, and thin roads are safer than wide roadways.

Re: Grogger Game Reminds Players Not to Cross the Road When

Australia? Weird, since their politicians just hate videogames....

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: Grogger Game Reminds Players Not to Cross the Road When

I feel kinda weird that I was analysing it from a gameplay perspective as I was playing it.  It'd be quite a bit better if you didn't immediately start walking in funny directions from just one beer -- there should be some degree of leniency, otherwise the drunk/sober mechanism serves no purpose (ie. beer is just another thing you have to dodge, because you're p.much going to die if you touch it.)  But from a public service viewpoint, that's exactly the message they want to put across, so it makes sense.

Anyway, it's good for a Frogger clone I suppose.

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The Mammon Industry

---
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Re: Grogger Game Reminds Players Not to Cross the Road When

Watch out for the invisible cars, they can get you, haha.

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Re: Grogger Game Reminds Players Not to Cross the Road When

Somehow I think the problem has more to do with drunkenness and poverty than race.

Oh, and how much more racist can you get?

Re: Grogger Game Reminds Players Not to Cross the Road When

Were you meaning to reply to me and my comment about the aboriginals?

 

If not, please disregard.  If so, please understand that I'm not attempting to make a blanket statement about aboriginals, and especially not their RACE.  Their culture, perhaps, but not their race.  Humans have the same potential, generally, no matter where they're from, with certain minor physical differences (tendon placement, the *STUNNING* efficiency of the typical aboriginal digestive system [no really, look it up - it's amazing!], etc.) that can be easily overcome or compensated for with hard work.  I don't want to say that every human is the same, as that is absolutely not true, but there are no differences so great in general between the various ethnicities that they are inherently limiting, and indeed they are usually very benificial.

 

The only point I was trying to make is that the cases where aboriginals in Alice Springs and the surrounding communities are killed because they fell asleep in the middle of the road are sad, and the current efforts don't seem to do much to help.

Re: Grogger Game Reminds Players Not to Cross the Road When

Against which race?

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

 

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

Re: Grogger Game Reminds Players Not to Cross the Road When

Australian Aborigines are a class of peoples who are identified by Australian law as being members of a race indigenous to the Australian continent.

Re: Grogger Game Reminds Players Not to Cross the Road When

How are you finding racism in this?

Re: Grogger Game Reminds Players Not to Cross the Road When

If only they could make an effective tool to remind the aboriginals not to sleep in the middle of the street.  Most don't have a problem, but for some odd reason the ones in Alice Springs make a habit of doing just that - it's so bad that they have TV ADS reminding them not to sleep on the road, though I doubt their effectiveness.

 

I wish I were joking.

 
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