Research: Gamers Love the Challenge, Not the Gore

January 16, 2009 -

While video games are often slammed over violent content, a new study suggests that it is the challenge presented by a game rather than graphic violence which attracts players.

The research, which appears today in the Personality and Social Psychology Bulletin, was conducted  at the University of Rochester in cooperation with Immersyve Inc., described as a "player-experience research firm."

A press release quotes University of Rochester grad student Andrew Przybylski, the study's lead author:

For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive.

Immersyve president Scott Rigby commented on potential ramifications for the video game industry:

Much of the debate about game violence has pitted the assumed commercial value of violence against social concern about the harm it may cause. Our study shows that the violence may not be the real value component, freeing developers to design away from violence while at the same time broadening their market.

Researchers incorporated the popular Half-Life 2 and House of the Dead III into their study, using both high and low gore scenarios.

Iowa State University Professor Craig Anderson, a frequent critic of video game violence, praised the new research in an interview with the Canadian Press:

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun - is strongly contradicted by these studies.

Furthermore, the research convincingly shows that there is no relation between amount of violence in a game and the enjoyment experienced by the players, once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games.


Comments

Re: Research: Gamers Love the Challenge, Not the Gore

same here. and if you enjoy horror movies like I do, you can always watch the 'behind the scenes' stuff afterward, that always lessens the shock value for me

岩「…Where do masochists go when they die?」

岩「…I can see why Hasselbeck's worried about fake guns killing fake people. afterall, she's a fake journalist on a fake news channel」

Re: Research: Gamers Love the Challenge, Not the Gore

Upon reading this, I thought, "I could have told you that."  A lot of gamers play games because of the challenges they present and not the gore.  I've never liked movies or games that just used gore or violence as its sole selling point.  It just points to sensationalism and suggests the developers or filmmakers have nothing else to say and have no point other than to shock people.  At which point, then, it becomes pornography.

However, that having been said, having at least some violence in a game does make it appealing.  I don't think, for example, Mortal Kombat would be as fun to play without the absurdly over-the-top Fatalities.  And games like BioShock and Dead Space wouldn't have been as effective in their presentation if their imagery was less disturbing.  I see violence in games or movies as the eqivalent of spice in cooking; no it doesn't need to be there, but it sure makes it taste a lot better!

Re: Research: Gamers Love the Challenge, Not the Gore

"once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games."

 

You don't believe in non violent games, remember Anderson?

Re: Research: Gamers Love the Challenge, Not the Gore

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun

Who the heck thought that?

I've only ever thought that the level of violence should be as realistic (or as excessive) as the game style, I don't want buckets of gore in my Ratchet & Clank, and I don't want people popping into smoke in my Fallout 3.

Thanks Mr University Proffessor, thanks for telling us all that it's gameplay that makes a game fun, not the violence, Mortal Kombat may have fooled me when I was 10 but by the time I was 12 and the second one was coming out I'd worked that out myself thanks!

Re: Research: Gamers Love the Challenge, Not the Gore

When I was younger I was attracted to violence in games, it may have been because I was young, it may have been because my parents wouldn't let me get the violent T or M games (although strangely I've never cared about any of the M games until I was old enough to get T games), but that's what excited me.

In fact the promise to blow things up was what led me to try the Ratchet and Clank games.

I'm still a big fan of the series because I think they're fun (and funny), although I still enjoy getting to use the big exotic guns on enemies. I don't think I've quite grown over violence = amusing, but I don't equate lots of violence with a good game.

----------------------------------------------------

Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: Research: Gamers Love the Challenge, Not the Gore

I was about to comment on the exact same thing...

Re: Researchers: Gamers Love the Challenge, Not the Gore

One more piece of research to add to the arsenal against people who slam ALL gamers as violent sociopaths...

Re: Researchers: Gamers Love the Challenge, Not the Gore

And one more piece of research to add to all the other research that states the bleeding obvious.

Re: Researchers: Gamers Love the Challenge, Not the Gore

And more money down the drain because of A-holes like JT, that could be put to better use if they didn't exist.

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls
 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Montetrolls are just at their absolute worst when it comes to women and feminist. You could bet good money that if the developer were male the trolls would be silent and the conversation would actually focus on the journalism.10/18/2014 - 9:18pm
MontePapa: Not the first time we've had a journalism scandals before, but the harassment never got close to this level; the difference with this scandal is that feminists are involved. Without the feminist angle, their would be A LOT less harrassment10/18/2014 - 9:15pm
Papa MidnightMonte: That's honestly rather short-sighted. As has been proven with other persons who have been targeted, if it wasn't Quinn, it would be someone else.10/18/2014 - 6:26pm
AvalongodI think that's part of what gives an esoteric news story like this real life...it taps into a larger narrative about misogyny in society outside of games.10/18/2014 - 3:29pm
Avalongod@Monte, well the trolls made death threats that came to police (and media attention). I think this is tapping into a larger issue outside of games about how women are treated in society (like all the "real rape" stuff during the last election)10/18/2014 - 3:28pm
WonderkarpZippy : Havent tried the PS4 controller. might later.10/18/2014 - 2:37pm
MonteSeirously, If Quinn was not involved and GG was instead about something like the Mordor Marketing contracts, the trolling would have never grown so vile and disgusting. There have been plenty of movements in the past that never sufferred from behavior..10/18/2014 - 1:57pm
MonteWe have seen scandel's before but the trolling has never been as vile as what we see with GG. Trolls usually have such a tiny voice you can barely notice them, but its like moths to a flame whenever femistist are involved.10/18/2014 - 1:53pm
ZippyDSMleeWonderkarp: You might be able to if you had a PS4 controller.10/18/2014 - 1:00pm
MaskedPixelantehttp://store.steampowered.com/app/327940/ Night Dive starts charging for freeware.10/18/2014 - 12:21pm
Matthew Wilsonthe sad thing is there are trolls on both sides of this. people need to stop acting like their side is so pure.10/18/2014 - 12:19pm
MechaTama31So, only speak out on a scandal that hasn't attracted trolls? I wouldn't hold my breath...10/18/2014 - 10:49am
MonteI feel like GG just needs to die. The movement is FAR to tainted by hatred and BS for it to be useful for any conversation. Let GG die, and then rally behind the NEXT gaming journalism scandal, and start the conversation fresh.10/18/2014 - 10:33am
quiknkoldand we dont have a Dovakin to call a cease fire10/17/2014 - 7:37pm
quiknkoldThe whole thing is Futile. Both sides are so buried deep in their trenchs that there isnt a conversation. Its just Finger Pointing, Name Calling, Doxxing, Threats. there needs to be a serious conversation, and GG isnt it.10/17/2014 - 7:37pm
quiknkoldI thought it was a good article. Jeff is right. I feel like GamerGate did destroy its message. I am for Ethics in game journalism, but man. so much hate. and its on both sides. I've seen some awful stuff spewed on twitter. Its a big reason why I exited..10/17/2014 - 7:34pm
Matthew Wilsonwhile he focused on gg, he did call out both sides crap.10/17/2014 - 7:18pm
Papa MidnightThat was a damn good read offered by Jeff Gertsmann.10/17/2014 - 7:17pm
Matthew Wilsonhttp://www.giantbomb.com/articles/letter-from-the-editor-10-17-2014/1100-5049/ deferentially a nice write up.10/17/2014 - 6:44pm
james_fudgeI think Evan killed it. He's a great guy and super smart.10/17/2014 - 6:38pm
 

Be Heard - Contact Your Politician