Research: Gamers Love the Challenge, Not the Gore

January 16, 2009 -

While video games are often slammed over violent content, a new study suggests that it is the challenge presented by a game rather than graphic violence which attracts players.

The research, which appears today in the Personality and Social Psychology Bulletin, was conducted  at the University of Rochester in cooperation with Immersyve Inc., described as a "player-experience research firm."

A press release quotes University of Rochester grad student Andrew Przybylski, the study's lead author:

For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive.

Immersyve president Scott Rigby commented on potential ramifications for the video game industry:

Much of the debate about game violence has pitted the assumed commercial value of violence against social concern about the harm it may cause. Our study shows that the violence may not be the real value component, freeing developers to design away from violence while at the same time broadening their market.

Researchers incorporated the popular Half-Life 2 and House of the Dead III into their study, using both high and low gore scenarios.

Iowa State University Professor Craig Anderson, a frequent critic of video game violence, praised the new research in an interview with the Canadian Press:

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun - is strongly contradicted by these studies.

Furthermore, the research convincingly shows that there is no relation between amount of violence in a game and the enjoyment experienced by the players, once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games.


Comments

Re: Research: Gamers Love the Challenge, Not the Gore

same here. and if you enjoy horror movies like I do, you can always watch the 'behind the scenes' stuff afterward, that always lessens the shock value for me

岩「…Where do masochists go when they die?」

岩「…I can see why Hasselbeck's worried about fake guns killing fake people. afterall, she's a fake journalist on a fake news channel」

Re: Research: Gamers Love the Challenge, Not the Gore

Upon reading this, I thought, "I could have told you that."  A lot of gamers play games because of the challenges they present and not the gore.  I've never liked movies or games that just used gore or violence as its sole selling point.  It just points to sensationalism and suggests the developers or filmmakers have nothing else to say and have no point other than to shock people.  At which point, then, it becomes pornography.

However, that having been said, having at least some violence in a game does make it appealing.  I don't think, for example, Mortal Kombat would be as fun to play without the absurdly over-the-top Fatalities.  And games like BioShock and Dead Space wouldn't have been as effective in their presentation if their imagery was less disturbing.  I see violence in games or movies as the eqivalent of spice in cooking; no it doesn't need to be there, but it sure makes it taste a lot better!

Re: Research: Gamers Love the Challenge, Not the Gore

"once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games."

 

You don't believe in non violent games, remember Anderson?

Re: Research: Gamers Love the Challenge, Not the Gore

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun

Who the heck thought that?

I've only ever thought that the level of violence should be as realistic (or as excessive) as the game style, I don't want buckets of gore in my Ratchet & Clank, and I don't want people popping into smoke in my Fallout 3.

Thanks Mr University Proffessor, thanks for telling us all that it's gameplay that makes a game fun, not the violence, Mortal Kombat may have fooled me when I was 10 but by the time I was 12 and the second one was coming out I'd worked that out myself thanks!

Re: Research: Gamers Love the Challenge, Not the Gore

When I was younger I was attracted to violence in games, it may have been because I was young, it may have been because my parents wouldn't let me get the violent T or M games (although strangely I've never cared about any of the M games until I was old enough to get T games), but that's what excited me.

In fact the promise to blow things up was what led me to try the Ratchet and Clank games.

I'm still a big fan of the series because I think they're fun (and funny), although I still enjoy getting to use the big exotic guns on enemies. I don't think I've quite grown over violence = amusing, but I don't equate lots of violence with a good game.

----------------------------------------------------

Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: Research: Gamers Love the Challenge, Not the Gore

I was about to comment on the exact same thing...

Re: Researchers: Gamers Love the Challenge, Not the Gore

One more piece of research to add to the arsenal against people who slam ALL gamers as violent sociopaths...

Re: Researchers: Gamers Love the Challenge, Not the Gore

And one more piece of research to add to all the other research that states the bleeding obvious.

Re: Researchers: Gamers Love the Challenge, Not the Gore

And more money down the drain because of A-holes like JT, that could be put to better use if they didn't exist.

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls
 
Forgot your password?
Username :
Password :

Poll

Will the FCC preempt state laws that limit municipal broadband services?:

Shout box

You're not permitted to post shouts.
Andrew EisenPlus, with Nintendo carrying the Wii U almost all by itself, it could help plug one of the unfortunately inevitable release schedule gaps.08/01/2014 - 3:23pm
Andrew EisenAn HD re-release would be cool though. It's a great game (and quite the looker, especially when up-rezzed) and more people should play it (the game had a limited release at a time when the Wii was all but dead an buried).08/01/2014 - 3:21pm
E. Zachary KnightSo no, people are not going to need to play the Wii game to undstand or enjoy the Wii U game.08/01/2014 - 1:27pm
E. Zachary KnightFrom what I understand, the two games have as much to do with eachother as Final Fantasy and Final Fantasy 2.08/01/2014 - 1:26pm
MaskedPixelanteIt's my secret hope that Nintendo announces Xenoblade HD to be released in the leadup to Xenoblade Chronicles X, or at least a mass market version of the first game so that people aren't going into this one blind.08/01/2014 - 12:40pm
PHX CorpI'm going to do a test stream later today, if anyone is intrested07/31/2014 - 2:40pm
Andrew EisenYes, I'm such a big Nintendo dork that I read Nintendo's quarterly financial reports.07/31/2014 - 2:09pm
Andrew EisenCool tidbit - Mario Kart 8 sales account for more than half of total Wii U software sales for the last quarter even though it was only available for the last third.07/31/2014 - 2:09pm
Andrew EisenStill a pretty cool promotion. Unfortunately for me, I'm not interested in purchasing Mario Kart 8 and I already owned or didn't want any of the free games on offer.07/31/2014 - 1:43pm
Andrew EisenInteresting that EU had 10 games to choose from while North America only had four.07/31/2014 - 1:41pm
MaskedPixelanteIt certainly worked, I probably would never have bought Mario Kart 8 if it didn't come with a free copy of Wind Waker HD.07/31/2014 - 1:14pm
Andrew EisenI imagine will see similar promotions like "Buy Mario Kart 8 get a download code for one of these specific games" but almost certainly not for all of its (however you would define) biggest releases.07/31/2014 - 11:24am
MaskedPixelanteI wonder if Nintendo is going to be doing "buy one get one free" promos for all their biggest releases going forward.07/31/2014 - 10:48am
MaskedPixelantehttp://www.mcvuk.com/news/read/special-report-retail-revolt-over-pc-code-strippers/013614007/31/2014 - 8:27am
ZippyDSMleeWouldn't they be able to afford and get done in a timely manner a general gba emluator for the 3DS? It seems to me if they want to make money off sales they need to do it.07/31/2014 - 7:25am
Sora-ChanAmbassador program, that's what I was looking for. Anyway the other games that have been made no longer exclusive to the early adopters got updates in their software. It'll only be a matter of time more than likely for the GBA to get the same treatment.07/31/2014 - 5:35am
Sora-ChanI might be naming it incorrectly when I say "founder" i mean the program for earlier adopters.07/31/2014 - 5:34am
Sora-Chanthe 3DS's GBA emulator was a rush job due to the founder program. No other GBA titles have been released on the 3DS yet. If/When they do get around to it, they'll more than likely update the emulation software.07/31/2014 - 5:32am
Zenemulator...it's not just a slap job that makes "some" work..they do it for each which is why they work so well. I would rather have the quality over just a slap job.07/30/2014 - 5:48pm
ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
 

Be Heard - Contact Your Politician