Research: Gamers Love the Challenge, Not the Gore

January 16, 2009 -

While video games are often slammed over violent content, a new study suggests that it is the challenge presented by a game rather than graphic violence which attracts players.

The research, which appears today in the Personality and Social Psychology Bulletin, was conducted  at the University of Rochester in cooperation with Immersyve Inc., described as a "player-experience research firm."

A press release quotes University of Rochester grad student Andrew Przybylski, the study's lead author:

For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive.

Immersyve president Scott Rigby commented on potential ramifications for the video game industry:

Much of the debate about game violence has pitted the assumed commercial value of violence against social concern about the harm it may cause. Our study shows that the violence may not be the real value component, freeing developers to design away from violence while at the same time broadening their market.

Researchers incorporated the popular Half-Life 2 and House of the Dead III into their study, using both high and low gore scenarios.

Iowa State University Professor Craig Anderson, a frequent critic of video game violence, praised the new research in an interview with the Canadian Press:

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun - is strongly contradicted by these studies.

Furthermore, the research convincingly shows that there is no relation between amount of violence in a game and the enjoyment experienced by the players, once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games.


Comments

Re: Research: Gamers Love the Challenge, Not the Gore

same here. and if you enjoy horror movies like I do, you can always watch the 'behind the scenes' stuff afterward, that always lessens the shock value for me

岩「…Where do masochists go when they die?」

岩「…I can see why Hasselbeck's worried about fake guns killing fake people. afterall, she's a fake journalist on a fake news channel」

Re: Research: Gamers Love the Challenge, Not the Gore

Upon reading this, I thought, "I could have told you that."  A lot of gamers play games because of the challenges they present and not the gore.  I've never liked movies or games that just used gore or violence as its sole selling point.  It just points to sensationalism and suggests the developers or filmmakers have nothing else to say and have no point other than to shock people.  At which point, then, it becomes pornography.

However, that having been said, having at least some violence in a game does make it appealing.  I don't think, for example, Mortal Kombat would be as fun to play without the absurdly over-the-top Fatalities.  And games like BioShock and Dead Space wouldn't have been as effective in their presentation if their imagery was less disturbing.  I see violence in games or movies as the eqivalent of spice in cooking; no it doesn't need to be there, but it sure makes it taste a lot better!

Re: Research: Gamers Love the Challenge, Not the Gore

"once opportunities for satisfying competence needs and autonomy needs have been equated in violent and non-violent games."

 

You don't believe in non violent games, remember Anderson?

Re: Research: Gamers Love the Challenge, Not the Gore

A common belief held by many gamers and many in the video game industry - that violence is what makes a game fun

Who the heck thought that?

I've only ever thought that the level of violence should be as realistic (or as excessive) as the game style, I don't want buckets of gore in my Ratchet & Clank, and I don't want people popping into smoke in my Fallout 3.

Thanks Mr University Proffessor, thanks for telling us all that it's gameplay that makes a game fun, not the violence, Mortal Kombat may have fooled me when I was 10 but by the time I was 12 and the second one was coming out I'd worked that out myself thanks!

Re: Research: Gamers Love the Challenge, Not the Gore

When I was younger I was attracted to violence in games, it may have been because I was young, it may have been because my parents wouldn't let me get the violent T or M games (although strangely I've never cared about any of the M games until I was old enough to get T games), but that's what excited me.

In fact the promise to blow things up was what led me to try the Ratchet and Clank games.

I'm still a big fan of the series because I think they're fun (and funny), although I still enjoy getting to use the big exotic guns on enemies. I don't think I've quite grown over violence = amusing, but I don't equate lots of violence with a good game.

----------------------------------------------------

Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: Research: Gamers Love the Challenge, Not the Gore

I was about to comment on the exact same thing...

Re: Researchers: Gamers Love the Challenge, Not the Gore

One more piece of research to add to the arsenal against people who slam ALL gamers as violent sociopaths...

Re: Researchers: Gamers Love the Challenge, Not the Gore

And one more piece of research to add to all the other research that states the bleeding obvious.

Re: Researchers: Gamers Love the Challenge, Not the Gore

And more money down the drain because of A-holes like JT, that could be put to better use if they didn't exist.

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls
 
Forgot your password?
Username :
Password :

Poll

What is #GamerGate about?:

Shout box

You're not permitted to post shouts.
Andrew EisenMarvel has replaced Manara on the variant covers for Thor #2 and Avengers and X-Men: AXIS #1. I hope I'm wrong but I don't think Marvel is learning the right lesson here.09/23/2014 - 6:26pm
quiknkoldI'm 7 years old, and my cousin(Also 7, maybe 8 at this time) tells me has Battletoads. its Summer Vacation. We play and play and play until finally, We won coop. Those were the days.09/23/2014 - 5:29pm
quiknkoldlets take a moment to share some gaming memories, shall we?09/23/2014 - 5:28pm
MechaTama31I buy stuff off the eshop because it gives me the convenience of a flashcart without the guilt.09/23/2014 - 5:03pm
Montewell thanks for the info Eisen; try that the next time i need something off the eshop09/23/2014 - 3:54pm
james_fudgere: MP, i've sent tech support a note - thank you :)09/23/2014 - 3:14pm
IanCNah that wasnt directed at you Andrew :)09/23/2014 - 3:00pm
Papa MidnightRe: SIEGE 2014 Keynote: oh dear...09/23/2014 - 2:44pm
MaskedPixelanteDear GP, something called "doubleverify" is causing some nasty browser issues on my end. Probably one of your ads.09/23/2014 - 2:36pm
Andrew EisenOh hell no. No, it took Nintendo a dog's age just to get to the point its competitors have been at for a while! (And it's still not there yet, in a lot of respects.)09/23/2014 - 2:26pm
IanCSame as PSN handles it, fi you are trying to say only nintendo do that.09/23/2014 - 2:23pm
Andrew EisenYou have to try to purchase something first. Pick a game, hit purchase and if your wallet doesn't have enough to cover it, you'll be given an option to "add exact funds" or something like that.09/23/2014 - 2:05pm
MonteI have seen no option for that on my 3DS; anytime i want to add funds it only gives me the option to add in denominations of $10, 20, 50 or 10009/23/2014 - 2:03pm
IanCWhat Andrew Wilson said. PSN is the same when you make a purchase over a certain price (£5 in the UK)09/23/2014 - 2:02pm
Andrew EisenNeither eShop charges sales tax either. At least in California.09/23/2014 - 2:00pm
Andrew EisenBoth Wii U and 3DS eShops allow you to add funds in the exact amount of whatever's in your shopping cart. If your game is $39.99, you can add exactly $39.99.09/23/2014 - 1:57pm
Infophile@Matthew Wilson: As I understand it, any regulations to force tax online would also set up an easy database for these stores to use, minimizing overhead.09/23/2014 - 1:30pm
MonteReally, the eshop just does next to nothing to make buying digitally advantagous for the customer. Its nice to have the game on my 3DS, but i can get more for less buying a physical copy at retail. And that's not even counting buying used09/23/2014 - 1:18pm
MonteIanC, The Eshop wallet system only lets you add funds in set denominations and the tax makes sure you no longer have round numbers so you ALWAYS loose money. A $39.99 game for instance requires you to add $50 instead of just $4009/23/2014 - 1:13pm
Matthew Wilsonbut thats just it those sites, even the small ones, sell all over the country.09/23/2014 - 11:12am
 

Be Heard - Contact Your Politician