Game Dev Toolkit Helps Non-profits Tackle Social Issues via Games

January 27, 2009 -

As we saw in 2008 with Breakthrough's immigration rights-themed I.C.E.D!, non-profits are increasingly turning to game tech to reach a wider - and younger - audience.

Along that line Ars Technica reports that Games for Change has released a toolkit designed to help non-profits tap learn how to tap into issue-oriented games of their own.

The Games for Change Toolkit is primarily a Flash-based presentation containing video, reference material, and links to demonstration games that cover various aspects of game design, from the initial concept to production and distribution. While an actual [software development kit] may not be involved, the toolkit introduces nonprofit organizations to both the broad potential and finer details of bringing an issue-conscious game into reality...

The Toolkit covers seven primary topics and introduces each with a video snippet of their relative presenter's speech: Urge, Concept, Design, Production, Distribution, Evaluation, and Case Study...


Comments

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

As soon as certain camps get ahold of this, we may see hilarous results.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

I hope it's used to make games that aren't as completely one-sided as ICED was.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

The purpose of persuasive works are to show the posities and benefits of your side while showing the cons of the oposing view point. If you were to make a work that gave equal weight and showed no bias you would be making an informative work.

While yes, persuasive works can be informative they are primarily persuasive. ICED was a persuasive work. It was meant to get the player to side with the ICED designer.

I would certainly hate to see political and persuasive games limited to only being informative works.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

And I would hate to see them limited to only persuasive works.  To me, showing only one side, while demonizing the other, is akin to lying and spreads ignorance.  ICED was ridiculous.  I half expected the authorities to sprout horns and start breathing fire.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well, there is a place in gaming for pure informative works and there is a place for pure persuasive works. ICED just happened to be a persuasive work.

If you didn't like the one sidedness that in inheirent in all persuasive works and in ICED, perhaps you can make a non-biased game about immigration and deportation.

I don't think they ever tried to hide the fact that they had a bias. So why complain about the existance of that bias?

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well ICED was only one-sided if you accept the ridiculous argument that says that people should only be allowed to live or look for work in certain areas of the world, and that those who cross an imaginary line into areas where whiter people live ought to be imprisoned.

If free market capitalism has any chance of succeeding, barriers to trade (and that includes restrictions on the free movement of labour) need to be removed.

 
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Andrew EisenAgreed. Luckily, we don't seem to be in danger of that of late. No one's suggesting, for example, that tanks shouldn't be in video games, only that the tank in Arkham Knight is poorly implemented and out of place from a characterization standpoint.07/01/2015 - 11:27pm
MattsworknameConfederate flag, Relgious organizations, etc etc. Andrew isnt[ wrong, just remember not to let that mentality lead to censorship.07/01/2015 - 11:20pm
Mattsworknamefind offensive or disturbing, and that mindset leads to censorship. It's all well and good to say "This would be better IF", just so long as we remember not to let it slide into "This is offensive, REMOVE IT". IE , the current issues surroundign the07/01/2015 - 11:19pm
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Andrew EisenSee? Suggestions for improvements that involve taking things away do not mean the work is garbage or performing poorly, critically or commercially.07/01/2015 - 9:29pm
Andrew EisenSkyward Sword is spiff-a-rific but it would be an improved experience if the game didn't explain what each item and rupee was every single time you picked them up!07/01/2015 - 9:27pm
Andrew EisenHere's another: De Blob is a ton of fun but it would be improved without motion controls. Incidentally, THQ heard our cries, removed motion controls for the sequel and it was a better game for it!07/01/2015 - 9:24pm
Andrew EisenI'll give you an example: Arkham Knight is a ton of fun but the tank sucks and the game would be even better without it.07/01/2015 - 9:23pm
Goth_SkunkWell clearly we're diametrically opposed about that.07/01/2015 - 9:03pm
Andrew EisenNot even remotely true.07/01/2015 - 8:59pm
Goth_SkunkIt is, if the suggestion involves taking something away from a product in order to make it better.07/01/2015 - 8:49pm
Andrew EisenOffering suggestions for improvement does not mean that the work in question is garbage or not doing fine.07/01/2015 - 8:21pm
Goth_SkunkIf their products were garbage, they wouldn't be as praiseworthy as they are.07/01/2015 - 8:08pm
Goth_SkunkAnd Andrew, I really don't think GRRM or the producers of the Game of Thrones TV show need anyone to tell them what to do to make their products better.They appear to be doing just fine on their own.07/01/2015 - 8:07pm
Goth_SkunkThe only thing not worth talking about, is what shouldn't be talked about.07/01/2015 - 7:47pm
Goth_Skunk@Infophile: It could be a reason, if I were wrong. I'm not.07/01/2015 - 7:44pm
PHX Corphttp://kotaku.com/steam-players-take-justice-into-their-own-hands-virtua-1715215648 anyone seen this, Steam Players Make Their Own Justice, Virtually Imprison Troll07/01/2015 - 7:17pm
Andrew EisenHeh, just had our (IGN's) journalistic integrity called into question over two typos on one of the Wikis (which are editable by the readers).07/01/2015 - 6:08pm
Matthew Wilson@tech this isnt the only stupid tax in recent months though. they were adding a commuter tax as well. if they continue doing crap like this, they will run in to the same issues as Detroit.07/01/2015 - 5:34pm
 

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