Game Dev Toolkit Helps Non-profits Tackle Social Issues via Games

January 27, 2009 -

As we saw in 2008 with Breakthrough's immigration rights-themed I.C.E.D!, non-profits are increasingly turning to game tech to reach a wider - and younger - audience.

Along that line Ars Technica reports that Games for Change has released a toolkit designed to help non-profits tap learn how to tap into issue-oriented games of their own.

The Games for Change Toolkit is primarily a Flash-based presentation containing video, reference material, and links to demonstration games that cover various aspects of game design, from the initial concept to production and distribution. While an actual [software development kit] may not be involved, the toolkit introduces nonprofit organizations to both the broad potential and finer details of bringing an issue-conscious game into reality...

The Toolkit covers seven primary topics and introduces each with a video snippet of their relative presenter's speech: Urge, Concept, Design, Production, Distribution, Evaluation, and Case Study...


Comments

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

As soon as certain camps get ahold of this, we may see hilarous results.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

I hope it's used to make games that aren't as completely one-sided as ICED was.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

The purpose of persuasive works are to show the posities and benefits of your side while showing the cons of the oposing view point. If you were to make a work that gave equal weight and showed no bias you would be making an informative work.

While yes, persuasive works can be informative they are primarily persuasive. ICED was a persuasive work. It was meant to get the player to side with the ICED designer.

I would certainly hate to see political and persuasive games limited to only being informative works.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

And I would hate to see them limited to only persuasive works.  To me, showing only one side, while demonizing the other, is akin to lying and spreads ignorance.  ICED was ridiculous.  I half expected the authorities to sprout horns and start breathing fire.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well, there is a place in gaming for pure informative works and there is a place for pure persuasive works. ICED just happened to be a persuasive work.

If you didn't like the one sidedness that in inheirent in all persuasive works and in ICED, perhaps you can make a non-biased game about immigration and deportation.

I don't think they ever tried to hide the fact that they had a bias. So why complain about the existance of that bias?

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well ICED was only one-sided if you accept the ridiculous argument that says that people should only be allowed to live or look for work in certain areas of the world, and that those who cross an imaginary line into areas where whiter people live ought to be imprisoned.

If free market capitalism has any chance of succeeding, barriers to trade (and that includes restrictions on the free movement of labour) need to be removed.

 
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Goth_SkunkIf laziness was indeed the reason other sites produced articles of a similar vein, the laziness must reach levels that would make a cat blush. How lazy does one have to be unable to stop and think "maybe this isn't a good idea...'07/31/2015 - 3:04pm
Andrew EisenThe Mary Sue article title I'm a bit more comfortable being called clickbait as it's a deliberate misdirection but it's done for humor's sake so I personally give such things a pass.07/31/2015 - 3:01pm
Andrew EisenI count six similar titles and two of the authors aren't even journalists, let alone game journalists. It doesn't reek of collusion, it reeks of laziness, if anything. A few others saw Alexander's piece and wrote their own.07/31/2015 - 3:00pm
Goth_Skunkfeed. Additionally, I'm baffled by the irony of someone named 'Infophile' taking a Mary Sue article seriously. Ignoring that I won't give that site a second of my time, that article headline is blatant clickbait and should be ignored on principle.07/31/2015 - 2:58pm
Goth_SkunkI agree with Benohawk: The title of the article meant that the article was worth ignoring. Alas, when 9 additional sites pop up with similarly titled articles of their own, it reeks of collusion and an attempt by the press at large to bite the hands that07/31/2015 - 2:56pm
Andrew EisenAh, okay.07/31/2015 - 2:46pm
benohawkI'm saying that the refrence in the article to the old title would need to be changed well the primary point of the article would be kept the same. Not something that should be an issue if the objective wasn't to be provocative.07/31/2015 - 2:41pm
Andrew EisenYou're saying the article should be altered to fit a different title. I want to know what title you find more appropriate for the copy as is.07/31/2015 - 2:34pm
benohawkIt would take a minor rewrite to the article, but I'd call it 'What is a Gamer' but go for the same point. you don't have to sell to jerks07/31/2015 - 2:33pm
Andrew EisenI still say "clickbait" is thrown around way too casually, to the point where it's completely meaningless. That aside, what alternate title would you suggest?07/31/2015 - 2:22pm
benohawkt was still delibrate clickait, something I would expect from a Gawker outlet, the article would of likely been much better recieved with a nicer title07/31/2015 - 2:18pm
Andrew EisenProvocative title to be sure but I didn't find it inaccurate or not reflective of its text.07/31/2015 - 2:12pm
benohawkGamasutra shouldn't of gotten clicks for the article until they had published under an accurate name instead of some pathetic clickbaiting07/31/2015 - 2:09pm
benohawkThe title of the article meant that the article was worth ignoring, not launching a massive campaign to try and end the site it was on.07/31/2015 - 2:08pm
Andrew EisenI will Ouija him my unceasing indignation!07/31/2015 - 1:59pm
Infophile@AE: The fact that he's dead does a good job of ensuring he won't hear it.07/31/2015 - 1:59pm
InfophileGood to hear. Just wish everyone offended felt that way07/31/2015 - 1:58pm
Andrew EisenRoger Ebert will never hear the end of my disdain for his I Spit On Your Grave review! http://www.rogerebert.com/reviews/i-spit-on-your-grave-198007/31/2015 - 1:57pm
Big PermI don't support the email campaigns. I wouldn't support a comics venue getting them because of being offended, so it'd be hipocritical for me to do it to those who offend me07/31/2015 - 1:53pm
Infophile(cont'd) if it could be proven, it wouldn't merit anywhere near what Alexander has gone through.)07/31/2015 - 1:49pm
 

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