Game Dev Toolkit Helps Non-profits Tackle Social Issues via Games

January 27, 2009 -

As we saw in 2008 with Breakthrough's immigration rights-themed I.C.E.D!, non-profits are increasingly turning to game tech to reach a wider - and younger - audience.

Along that line Ars Technica reports that Games for Change has released a toolkit designed to help non-profits tap learn how to tap into issue-oriented games of their own.

The Games for Change Toolkit is primarily a Flash-based presentation containing video, reference material, and links to demonstration games that cover various aspects of game design, from the initial concept to production and distribution. While an actual [software development kit] may not be involved, the toolkit introduces nonprofit organizations to both the broad potential and finer details of bringing an issue-conscious game into reality...

The Toolkit covers seven primary topics and introduces each with a video snippet of their relative presenter's speech: Urge, Concept, Design, Production, Distribution, Evaluation, and Case Study...


Comments

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

As soon as certain camps get ahold of this, we may see hilarous results.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

I hope it's used to make games that aren't as completely one-sided as ICED was.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

The purpose of persuasive works are to show the posities and benefits of your side while showing the cons of the oposing view point. If you were to make a work that gave equal weight and showed no bias you would be making an informative work.

While yes, persuasive works can be informative they are primarily persuasive. ICED was a persuasive work. It was meant to get the player to side with the ICED designer.

I would certainly hate to see political and persuasive games limited to only being informative works.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

And I would hate to see them limited to only persuasive works.  To me, showing only one side, while demonizing the other, is akin to lying and spreads ignorance.  ICED was ridiculous.  I half expected the authorities to sprout horns and start breathing fire.

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well, there is a place in gaming for pure informative works and there is a place for pure persuasive works. ICED just happened to be a persuasive work.

If you didn't like the one sidedness that in inheirent in all persuasive works and in ICED, perhaps you can make a non-biased game about immigration and deportation.

I don't think they ever tried to hide the fact that they had a bias. So why complain about the existance of that bias?

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Game Dev Toolkit Helps Non-profits Tackle Social Issues via

Well ICED was only one-sided if you accept the ridiculous argument that says that people should only be allowed to live or look for work in certain areas of the world, and that those who cross an imaginary line into areas where whiter people live ought to be imprisoned.

If free market capitalism has any chance of succeeding, barriers to trade (and that includes restrictions on the free movement of labour) need to be removed.

 
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Craig R.And I'll be perfectly happy in never seeing the phrase 'false flag' ever again, as it is one of the worst notions to ever come out of the camp of the tinfoil brigade that is already completely overused.10/25/2014 - 3:50pm
Craig R.Gone for a week and come back to find GG didn't go away at all. Dammit.10/25/2014 - 3:48pm
Matthew Wilsonif they were serious, they would go to youtube. most youtube game reviewers tend to revew games as product, and tend leave social issues out of it.10/25/2014 - 1:42pm
quiknkoldif the gamergaters were serious, they'd realize that Kotaku and Polygon arent the only games in town, and that with the freedom of the internet, they could create their own websites and achieve the goals they are trying to achieve without arguement.10/25/2014 - 1:35pm
james_fudgehe should have called the police.10/25/2014 - 1:20pm
TechnogeekAt least my statement still holds if it does turn out to be a false flag.10/25/2014 - 1:03pm
NeenekoThough I admit, since doxxing and false flag where heavily used tactics of the GG supporters, while they are not historical tactics used by detractors, I am skeptical how much it is really 'both sides' doing it in any real volume.10/25/2014 - 1:01pm
NeenekoOne thing that makes all of this messy is 'false flag' is a serious concern here. It does not help that the original GG instigators were also known for doing elaborate false flags to discredit feminism themselves.10/25/2014 - 12:59pm
MechaCrashThe guy who got the knife is the one who advocated doxxing, by the way, and was getting court documents about Zoe Quinn so he could publicly post them. It doesn't make what happened to him right, but he deserves no sympathy.10/25/2014 - 12:42pm
TechnogeekNo, that's a pretty shitty thing to do and I fully support the responsible parties getting a visit from the relevant legal authorities.10/25/2014 - 12:17pm
Neo_DrKefkaSomeone anyone tell me how two wrongs somehow make a right? This is becoming exhausting and both sides are out of there minds!10/25/2014 - 11:40am
Neo_DrKefkaSo two GamerGate supporters received a knife and syringe in the mail today. The same GamerGate supporters who said how awful it was were seen in other tweets gathering lists and sending our similar threats or harassment to shut down the other side....10/25/2014 - 11:36am
NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
Neeneko@AE - no name or picture, I like it.10/25/2014 - 7:34am
PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
Andrew EisenAgreed. It bugs me that I know the names, faces and personal histories of a bunch of mass shooters but I couldn't tell you the name of or recognize a photo of a single one of their victims.10/24/2014 - 11:51pm
 

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