Longtime Head of Game Devs Group Bows Out with GDC Rant

April 2, 2009 -

As GamePolitics reported last month, Jason Della Rocca, executive director of the International Game Developers Association, announced that he would leave the organization at the conclusion of last week's Game Developers Conference.

With GDC now over, Jason has moved on.

Yesterday was his last official day with IGDA and Jason took the opportunity to post his final GDC rant on his Reality Panic blog. His comments seem to betray a certain amount of pent-up frustration with the game development community:

Serving the IGDA for the past 9 years has been extremely rewarding and challenging. I helped to get a lot done, but somehow feel that I failed the community.

Sorry for not having the leadership skills to beat the barriers of participation inequality. Less than 1% of the IGDA membership are truly active in driving the org forward... Sorry for not overcoming your general apathy and laziness.

Sorry for not doing a better job of roping in all the snipers from the sidelines. Turns out you are all pretty damn good at bitching and complaining and being critical. But then you don’t actually do anything about it and you don’t get involved...

Sorry for not getting you to be more serious about the profession of game development... This is a real art and science. We need to be way more deliberate and control the path the profession takes as it evolves into the future.

Most of all, sorry for not doing more to help you realize your power! ...You are all having a massive impact on society. You are transforming the world day-by-day without even realizing it.

Oh well, f* you, it’s not my job anymore!

Sorry.

What's next for JDR? He told GamePolitics via e-mail:

I'll be doing my own thing. Short version is that I'll primarily be doing economic development consulting for international governments working to build their local game development cluster/industry.

GP: Jason is a great guy and we wish him the best, going forward.


Comments

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

"Less than 1% of the IGDA membership are truly active in driving the org forward" 

That is a vague statement.  Forward how?  Fighting people who don't like games or label them murder simulators?  Maybe less than 1% actually work on games that have drawn the ire of the knee jerks? 

It would be nice if we could get a clarification on what "driving the org forward" means.

 

 

 

        

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Christopher White cwhite@profoundgames.com

This problem of people not getting involved is hardly limited to game politics. Politics in general has become, to the average person in this country, the equivalent of a YouTube video. If what you have to say is over 30 seconds long, people move on.

Even worse, today if someone doesn't agree with you, it doesn't matter if you have facts to back you up, or that they are only parroting what someone else told them, they will just keep saying what they have to say. This is because it's easier to repeat something than to look it up, and if you have an agenda such as good ol' Jacky boy, you know that there are a lot of people hearing what you are saying that will repeat it rather than look it up.

Which brings us back to the core of Jason's angst. You have people out there like Jack getting disbarred and people in the game community laughing at him and making fun of him but they are only doing so to each other. Jack is yelling as loud as he can to anyone who will listen and we're chuckling to ourselves. The problem is that he's far from the only one and they are yelling to people who don't play games.

So, what Jason is saying in his last line is that we don't get it.

The joke is on us

Christopher White cwhite@profoundgames.com

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

How do you make make game devlopment "mo better?" more refined design implementation and process,a better guild feel to the profession, more standardization in control options or options in general or design implementation and process. Not to mention better credits for everyone involved in a project..... text dose not cost so damn much you know....

 


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


http://zippydsmlee.wordpress.com


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

While I can understand his frustration, leaving off with a "Oh well, f* you, it’s not my job anymore!" is really a bad attitude and could hurt his future job prospects if employers happen to read that.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

No it won't. A line like that in the context it was made would only come back to haunt him if the IGDA and developers in general were collectively offended by it.

He was awell respected leader and friend to too many people for something like this to haunt him. His credentials and history more than counteract any possible ill will such a statement would have.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Not to mention that he was absolutely right. Anyone who thinks he would be hurt by that is either

a) Not in the game industry

b) Part of the problem

Christopher White cwhite@profoundgames.com

Christopher White cwhite@profoundgames.com

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Meh, I sincerely doubt that a line like that is going to hurt anything, considering the position he is leaving.  Any employer would know that its difficult being in a leadership position, particularly in the gaming industry.

Besides, that line was awesome.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

I see his point and I agree, but you also ahve to look at the industry he represented. Game Developers are in general a pretty shy, non-social bunch. Aside from a few stand-outs most people in this industry don't interact well with others and don't much care to. They just want to sit in an office and do the thing they have a passion for. They often leave public appearances and announcements to HR and PR people and prefer to not step into the limelight themselves.

That being said the fact that developers are that way does tend to hurt them.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

That there is one unhappy bunny (well, was, probably much happier now it's not his job anymore)

Can certainly see where he was coming from.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Here! Here!

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Heh.  I got to meet the guy at an IGDA meeting a while back and was impressed with him, and now only more so.

I admit I am more part of the problem then solution though.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Yep, I feel for him. Although I am not a paying member (probably will be as soon as  I actually start a practical career in game development) I still try to be active i nthe development community.

Also, as a chapter president for the ECA, I understand the frustration of having a lot of members and few actually wanting to do anything. I have been asking for more help in my chapter for  months now and don't get any response. Drives me nuts.

I hope his new endeavor is more rewarding for him and I am greatful for what he has done for game development.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Well when it comes to hearding cats you have to give them something shiney.

With nerd/geek cats like those of us who frequent Game Politics it takes a target to get movement.  Such as a proposed law, current event, or individual.

My personal experience with leadership is you have to do 50% of what it takes to accomplish the goal for all involved to get any sort of initiative.  For example, typing up a letter about said issue you want addressed by the local legislature and then emailing it to everyone who has shown interest in addressing his/her representative about said issue.

I feel for you EZK.  Cat herding is no easy task.

"Volume helps to get a point across but sharp teeth are better."

"Volume helps to get a point across but sharp teeth are better."

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

I feel you Zack.  As one of the three heads of the Baltimore/DC chapter, it's all I can do to try and get members.  I've gone up to everyone I know who's a gamer and asked them to join the ECA, but none if any so far has told me they've joined.  And I've said to people on more than one occasion that organizing gamers is a lot like herding cats.  This month's meeting in fact is all about drumming up membership in our area, and we're required to bring at least one other person with us.  On one hand, it's kind of cool because it gives me the feeling like we're in something like the French Resistance.  But on the other hand I feel with the tools we have at our disposal and the growing awareness of the ECA, we shouldn't even have to be acting like some underground group.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

That's the problem with having lots and lots of cool benefits to draw in the crowd.  They want the benefits, but that's as far as it goes.

Nightwng2000

NW2K Software

Nightwng2000 has also updated his MySpace page: http://www.myspace.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

I have to say: good for him. Even after reading some gaming forums, I can begin to relate to 'snipers from the sidelines' who continually bitch and whine without offering any practical or decent suggestions over an issue. In his capacity, I can imagine that certainly builds up a hell of a lot of frustration.

Re: Longtime Head of Game Devs Group Bows Out with GDC Rant

Heh, nice way to vent some frustrations and leaving them behind. =) Best of luck, chap!

 
Forgot your password?
Username :
Password :

Poll

Which video game platform are you most thankful for?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
 

Be Heard - Contact Your Politician