September 11th Among Influences for Beyond Good & Evil Franchise

April 3, 2009 -

Game designer Michel Ancel has revealed the geo-political influences behind his well-regarded action-adventure Beyond Good & Evil as well as the in-development sequel.

As reported by Eurogamer, Ancel said:

It was a mix of a lot of experiences.It was a phantasm to create an adventure game, a universe too. It was the game I wanted to create for a long time.


There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 - the CNN show with army messages and the fear climate. And it was a mix from other universes.

It's different from Zelda and other titles like that; very good games but they are out of time. [BG&E] was issued of the actuality.

Ancel offered no news as to a release date or system availability for the sequel.


Comments

Re: September 11th Among Influences for Beyond Good & Evil

I never finished the game. Got to some timing puzzles that really required a game pad and I was playing mouse and keyboard (it was something where you had to alternatingly jump and duck a rotating laser while moving to the other side). I put it down for a while, but I found the game pretty darn good and a lot more... darker? then it was first shown to be.
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Re: September 11th Among Influences for Beyond Good & Evil

I think this game's oddball mix of messages, style and gameplay really helped to sink the game at the market. The themes of the game are all heavier stuff that most people don't really start thinking about until they're around 17 years of age or even much holder. This guy is talking about the media, politics, 9/11, fear... in a game where the visual style is something you'd see in a Winnie the Pooh cartoon, something that appealed to kids age 5-10..

You have a pig uncle who farts to boost himself up to places. You take pictures of fuzzy warm animals to get money. There's a clumsy, baffoon military officer of some sort. Just a strange mix. Is the game for kids, teens, adults? All of them? Is he trying to send political messages to kids? Is that a good thing?  For me the themes of the game seemed out of place for a game that looked and played like BG&E did.

Re: September 11th Among Influences for Beyond Good & Evil

I can't wait for a real trailer for Beyond Good and Evil 2. It left with a cliffhanger ending and the trailer didn't show anything to help.

Re: September 11th Among Influences for Beyond Good & Evil ...

Steam also has it for $10 USD if ya already have STEAM going.

 

and it can be made to easily work on Vista with a few tweaks, most have had much luck (self included)

so contrary to belief, the game does work still :P

 

Edit: this was supposed to be a reply to up top :/

Re: September 11th Among Influences for Beyond Good & Evil

I have the game.

Haven't played it yet, but i do have to sit down to it someday.

 

http://www.magicinkgaming.com/

Re: September 11th Among Influences for Beyond Good & Evil ...

i got this game with ubisoft classic pack sale it really good although the pc port is buggy and i had to turn off one of my core to be able to run it in normal speed, still a good game and cant wait for the 2nd one. still got to beat the frist.

Thanks Zaruka

Thanks Zaruka

Re: September 11th Among Influences for Beyond Good & Evil

I've been thinking about getting this for a while now. When it first came out, it looked like your average platformer to me, and all the stupid reviewers who wouldn't shut the hell up about nobody buying this game really put me off to it.

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Re: September 11th Among Influences for Beyond Good & Evil

One of my all-time favorite games.  There's a teaser trailer for the sequel available somewhere.  Been looking forward to it for years, since the first one ends on a real cliffhanger if you watch the end credits.  Most likely BG&E2 would be on 360, PS3, PC... Wii, probably not.

Re: September 11th Among Influences for Beyond Good & Evil

You can see the teaser for the sequel right here.

 

Andrew Eisen

Re: September 11th Among Influences for Beyond Good & Evil

That's what I used to say about Dead Space, and look what happened.  ><

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Re: September 11th Among Influences for Beyond Good & Evil

I never finished the game. Got to some timing puzzles that really required a game pad and I was playing mouse and keyboard (it was something where you had to alternatingly jump and duck a rotating laser while moving to the other side). I put it down for a while, but I found the game pretty darn good and a lot more... darker? then it was first shown to be.

When you start the game, you think "What was all the fuss about?" But as you play, you see it's a pretty good game with lots of stuff done right.

Re: September 11th Among Influences for Beyond Good & Evil

OOH! A sequel! *glees with joy*

Re: September 11th Among Influences for Beyond Good & Evil ...

Miyazaki has a universe? I thought all his movies were stand alone except for sequals nya.

Re: September 11th Among Influences for Beyond Good & Evil ...

Like design and themes make for most shows and series under a few people into a "universe".

 


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


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Re: September 11th Among Influences for Beyond Good & Evil

Always wanted to pick that up. never really got the chance Q_Q

Re: September 11th Among Influences for Beyond Good & Evil

It's available on GOG.com for $10.00

Re: September 11th Among Influences for Beyond Good & Evil

Or you can find it used at most retailers for under $10. My local Gamestop has it for $5.99

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Re: September 11th Among Influences for Beyond Good & Evil

You might be able to get it a bit cheaper than at GOG but the GOG version is a single downloadable file, has no DRM, has server side "download as many times as you like" storage, has been configured to run on both XP & Vista, 32 & 64 bit and they have the best support staff I've ever dealt with. Also comes with the soundtrack, concept art, manual & wallpapers. Way better than buying it from Steam or a bargain bin.

It sounds like they've implanted a chip in my brain to make me a fanatical supporter but I don't care, free will is overrated anyway.

 

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CHECK OUT GOG.COM TODAY!

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Re: September 11th Among Influences for Beyond Good & Evil

You might be able to find it new at a Dollar General store.

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Re: September 11th Among Influences for Beyond Good & Evil

Unless you have a Mac and a non-functional XP disc...  ;~;

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KronoSure none of those are reviews, but it is positive exposure, which as illustrated by The Fine Young Capitalists, is pretty damn important for getting people to check out your work.10/02/2014 - 10:32am
Krono@Midnight and of course the article most people mention and insist was no way influenced by him being romantically involved only days later, and her friend beforehand here: http://goo.gl/xCzivK10/02/2014 - 10:29am
Papa MidnightThe term "lovers" might be pushing it given the apparent time frame, but I understand what you're saying. Even if they were friends at the time, then that may present impropiety. However, that calls for a Magic-8-Ball level of speculation.10/02/2014 - 10:26am
Krono@Midnight She was a guest on an RPS show he cohosted here: http://goo.gl/QxljSG10/02/2014 - 10:24am
prh99Personally I'd say her original piece on Bronies was far more ethically questionable. Though for different reasons.10/02/2014 - 10:20am
Krono@Midnight On the Grayson relationship? For starters it depends on how long they were friends before they were lovers. Nathan gave Depression Quest top billing back in this article: http://goo.gl/tqGsnW10/02/2014 - 10:20am
Papa MidnightIf said journalist, however, is placed into a position where they have to write about matters dealing with DICE, then yes, a COI is present and should be declared.10/02/2014 - 10:18am
Papa MidnightHypothetically, if a developer from DICE starts dating a tech journalist from CNN tomorrow, so long as said CNN journalist is not (in)directly involved in any editorial process regarding matters dealing with DICE, there's no need to declare a COI.10/02/2014 - 10:18am
Papa MidnightThere's no need for it. A declaration of a Conflict of Interest is only necessary in the event that the parties may be placed into a situation where the conflict may become a factor.10/02/2014 - 10:16am
Krono@prh99 It was after #gamergate. There was a post on r/games that called out the lack of disclosure.10/02/2014 - 10:12am
Papa MidnightKrono: If the purpose of such was to expose some conflict of interest, I am not sure what the purpose or end objective was. Specifically, said relationship had not produced any works positive or otherwise. Where's the beef?10/02/2014 - 10:09am
prh99I don't know, the update isn't dated. Also, actual attempt at deception or absent mindedness? "Never attribute to malice that which is adequately explained by stupidity"10/02/2014 - 10:06am
Krono@prh99 disclosed in an update after #gamergate noticed and called it out.10/02/2014 - 10:04am
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KronoAnd that's off the top of my head, specific to Kotaku.10/02/2014 - 9:54am
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