In 2004, Erin Hoffman rocked the video game industry with her frank report about Electronic Arts' abuse of game development team members in the name of meeting publishing deadlines.
In order to protect her husband, Hoffman wrote under the pseudonym EA Spouse. Her startling revelations galvanized game development employees and triggered a quality of life movement within the industry. A 2008 California law, however, may cancel out those gains for game biz worker bees.
As reported by Joystiq:
California Assembly Bill 10 has gone into effect and the future of game development in California for some may be marred by brutal crunch times with no compensation for overtime hours...
Joystiq's Law of the Game author Mark Methenitis explained the downside of the amendment to us this afternoon, saying, "Practically speaking, that means if you're a dev with a salary of $75K, you can't claim overtime during crunch, which means the developer is more likely to use crunch cycles."