While researchers Douglas Gentile (left) and Craig Anderson have often been critical of violent video games, a new report from the Iowa State University professors indicates that non-violent games may enhance pro-social behavior in chidlren.
As reported by isciences, an Iowa State reasearch team led by Gentile and overseen by Anderson studied school children in Singapore, Japan as well as college students in the United States:
College students... who were randomly assigned to play prosocial games (Chibi Robo and Super Mario Sunshine) behaved more prosocially... in a subsequent task than those who played either neutral (Pure Pinball and Super Monkey Ball Deluxe) or violent video games (Ty2 or Crash Trinsanity). Those who played the violent games engaged in more harmful behaviors...
"Video games are not inherently good or bad," wrote the researchers in the paper. "Video games can have both positive and negative effects.
"Content matters, and games are excellent teachers," they continued. "Violent content in video games can lead people to behave more aggressively. Prosocial content, in contrast, can lead people to behave in a more cooperative and helpful manner."