New Game Industry Advocacy Group Launches

April 16, 2009 -

A new video game advocacy group has been stepped onto the scene.

The Entertainment Media Council, created last year, but officially launched this week, is led by CEO Morgan Ramsay (left). Ramsay formerly served as head of the San Diego chapter of the International Game Developers Association.

A press release on the EMC website offers some details of the group's mission:

Entertainment Media Council is pursuing a broad agenda for advancing the interactive entertainment business in the United States.

“With interactive entertainment in the midst of a sea change, the need for a navigator is more pronounced than ever,” said Morgan Ramsay, president and chief executive officer at Entertainment Media Council. “We are embarking on a mission to solve the most challenging problems facing the industry today.”

Entertainment Media Council will harness the collective intelligence of an inclusive assembly of entrepreneurs and corporate leaders to support and focus on entrepreneurship, organizational innovation, social responsibility, environmental sustainability, professional diversity, and globalization.

As to video game industry experience, Ramsay's LinkedIn Profile says that he "held roles" at Sony Online Entertainment and SCEA.

Gamasutra reports that EMC will seek start-up capital from corporate sponsors and private investors.


Comments

Re: New Game Industry Advocacy Group Launches

Sorry but I have to ask.  We need this guy and his org.  why?

Re: New Game Industry Advocacy Group Launches

Whilst it's always good to see fresh thinking join the fray, I only have a limited memory for acronyms...

Re: New Game Industry Advocacy Group Launches

Why are there no whites in Ramsay's eyes?

Re: New Game Industry Advocacy Group Launches

I see Hurley from "Lost".  Anybody else?

Re: New Game Industry Advocacy Group Launches

So noone will shoot him.

"Don't fire till you see the whites of their eyes."

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: New Game Industry Advocacy Group Launches

Not a guy I'd want to meet in an alley, especially if he was giving me that look, and holding a picture frame over the rest of his face.

Re: New Game Industry Advocacy Group Launches

And what's with the beard but no moustache? The only one I've ever seen successfully pull that look off is Abe Lincoln.

Re: New Game Industry Advocacy Group Launches

Well, they have Greg Boyd and Cindy Armstrong on board, so it's a good start. Best of luck to them.

-- Dan "SWATJester" Rosenthal; Executive Director, http://www.gameslaw.net

-- Dan Rosenthal

Re: New Game Industry Advocacy Group Launches

EMC joins the brawl!  -Super Smash Bros. announcer on EMC.

It´s a conspirancy, I tell you! They are after me. -Jack Thompson on EMC.

 

I really hope they got a more aggresive aproach than the ECA on videogames issues.

 

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: New Game Industry Advocacy Group Launches

As noble as the goals are, I can see plenty of gamers immediately writing off the CEO as an idiot since his experience came from SOE.

I don't see how an advocacy group will help spread innovation within the industry. We have developers taking risks, it is just they aren't marketed well or gamers just won't bite and part of that is the fact that the customers that would dig that stuff, is in a minority.

Also, with these tough times, I don't see how they'll be able to stay afloat with funding like that... I think most investors wouldn't bother.

Re: New Game Industry Advocacy Group Launches

"I don't see how an advocacy group will help spread innovation within the industry."

Entertainment Media Council is more of a hybrid association, combining elements of trade associations and professional societies. We're also more interested in the innovation of organizations, business models, and the processes used to deliver value to consumers than the creation of new products. While product innovation is an inevitable result of our work, it's not our focus. We're concerned with the business side of the industry, such as governance, finance, marketing, operations, etc.

Re: New Game Industry Advocacy Group Launches

Hey how things are sold and distributioned to the populace is something in bad need of innovation... the current way games are made(to much overhead) mediocre balance in profit taken in.... DLC might make things better if you get back to polishing the products set development cycles longer and allow a 2nd lesser paid team do some of the bug work and polish over the year after the game is released  so the main team can start the next product and release non critical content (like game of the year edition style upgrades to control,features,content,cheats,ect) as a whole expansion for 30 or in parts for 2$ a pop that amounts to 2 or 3 times the whole package price.

 

I mean putting out  DLC without fixing and finishing/polishing the Gdamn games(Starwars unleashed,Bioshock,ect,ect,ect) is just plain bad and has forced me and others not only to ignore DLC but get away from modern gaming.

 


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


http://zippydsmlee.wordpress.com


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

 
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ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
E. Zachary KnightThe problem I have with complaints of "sexualized men" is that men don't have to wear speedos to be sexualized. Captain Jack Harkness from Torchwood/Doctor Who, was one sexy man, but he spent 99% of his time in a WW2 soldier's trenchcoat.02/26/2015 - 8:23pm
 

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