Report: Game Piracy Rampant in Brazil

May 13, 2009 -

Writing for The Escapist, Pedro Franco details brazen sales of pirated games by retailers in Brazil's largest city, São Paulo.

It wasn't alway so, writes Franco. He describes Brazil as a legit marketplace for games until the mid-1990s. Since then, however, low per capita income, high tariffs on games, the switch from cartridges to CDs and lax government enforcement combined to make Brazil a game pirate's haven:

The Brazilian Association for the Development of Electronic Games... estimated in 2004 that no less than 94 percent of the country's games market consisted of pirated merchandise...

 

If you're really interested in buying a game, your best bet is to enter one of the many "pseudo-malls" around São Paulo... The asking price is ridiculously small - usually around R$10 to R$15 (or $5 to $7.50) - but after a little negotiation, you can easily end up paying half that...


Comments

Re: Report: Game Piracy Rampant in Brazil

In other news, fire is hot and water is wet.

Re: Report: Game Piracy Rampant in Brazil

94% is an astonishingly high amount. I think lax government enforcement is an understatement according to these statistics!

James

___________________________________________

- fireplace design ideas and vacuum cleaner reviews

Re: Report: Game Piracy Rampant in Brazil

That is totally not true...

The government can do several things wrong on the issue, but it is not lax enforcement, the government cracks down HARD on piracy dealers, when the said on the original article (Ie: the article on the escapist, not here) that dealers pack their stuff and run when they hear the police car, it is serious...

I already saw dealers getting arrested in front of my eyes, cops chasing dealers around wielding all sorts of guns and threatening to shoot if they do not hand over the goods, and whatnot.

And it is not for show, dealers that get arrested, REALLY get arrested and lose their goods for good.

The piracy rate is high, because if was impossible to buy pirated games here, noone would buy legal games too, since like I said, games avaible here legally are a rarity, and only 1% of the population knows english (or borked english...) and only that 1% of the population know how to import a game, thus if no piracy existed, only 1% of everyone in the country would own games. Ok, that would result in 100% legal games, but only 0.0001% of games sold in relation to what sell in other countries...

 

criadordejogos.wordpress.com

--- Maurício Gomes twitter.com/agfgames

Re: Report: Game Piracy Rampant in Brazil

It IS this bad since we started to get neglected...

Like it states, about mid 1990, when carts were around, we had a fierce competition here of MegaDrive and SNES, both were sold legally (MegaDrive still is Oo), the carts were manufactured here, thus not paying importation taxes, and at the time several analists made a projection where the market in 2004 would be in the order of the several millions in size.

 

The CD came, Brasoft, the company that sold CD-based games here for 60 Reais, went bankrupt when the doubling of the dollar and the outrageous price that publishers ask, made their games jump to 120, EA, the other company that sold CD-based games here, is not much active around, also the only 128-bits console to be released officially here was the Dreamcast, when SEGA nuked it, the console market here got nuked with it.

 

So, we were left without any legal way to obtain a console and its games, and PC games were bizarrely priced, doubling their price (that many considered already high) in one or two years. Then it came Quake, Half-Life and Incidente em Varginha (a national AAA game in style of Quake and Half-Life), publisher wars ensued, the publisher of Quake and the publisher of Incidente em Varginha refused to sell their products to a company that bought the other product (ie: companies that bought Quake were refused to buy Incidente, and companies that bought Incidente could not buy Quake), this made BOTH not sell, and Half-Life was not published here officially... The result is that the three best FPS of the time had to be pirated, otherwise no copy was avaible...

This led to half-life catapult piracy to VERY VERY VERY high levels, EVERYONE wanted to play counter-strike, and noone sold half-life in the stores, as people went to buy half-life on the streets, other products became avaible, and soon piracy got ingrained into the local gamer culture, even floppy game piracy became more popular after that, finally computers started to ship with CD drives (before that CD drives were rare, explaining why floppy game piracy became popular too), and this entire industry sunk...

 

Currently, the game companies are selling serious games, advergames and cellphone games.

The Incidente em Varginha company, made some nice games for a european company named "IncaGold" that plainly stole the games (they sell the pitch versions Oo and do not paid... and one of the games were they could not get the copy, they sell the game with the promo screenshots from the company that made the original game, but on the CD there are another game, that is clearlty of inferior quality), this sunk them too (more than the publisher wars already did).

TecToy, the company that sold MegaDrive, in a surge of stupidity after the demise of Dreamcast (seemly they had no "plan B"), continues to sell MegaDrives, stopped selling cartridges, removed the cart slot of the megadrive (much to the unhappyness of Sonic 3 fans, that now have nowhere to stick that cart) and now came with the Zeebo idea (gamereporter already features this somewhere...) that is ridiculous (it may work, but for now the idea is ridiculous).

The company that made our AAA RTS, Outlive, disapeared (ie: they have the website still online, but they do not update it, do not awnser the phone, neither awnser e-mails)

The company that sold legally the Nintendo consoles and games here, went bankrupt (not for the game market reasons, they also sold TVs, VHS, Radio, CD Players...) and noone ever tried to pick-up Nintendo licensing again.

The stores that existed on our "golden age" selling carts and CD games for 60 reais, mostly ceased to exist.

All single-player game publishers here but EA (yes, the EA that I am saying IS Eletronic Arts) went bankrupt, including the two involved in the Quake vs. Incidente war...

The only game manufacturing plant that survives is Sonopress (that also make movies and music CDs and DVDs)

The media reduced their coverage of games (even to bash them), the culture of gaming here became mostly underground.

And this way, the legal market died here...

 

 

Last year, "The Hope" apeared... Sony promised in public that they will sell their consoles here, and they asked the government for permission to build a media factory and a Playstation 2 factory, gamers here that are more than 18 years old (thus the ones that remember the golden age) and in hope that this will make we "resume" from where we left (that is: the last release here is Dreamcast), and that with legal Sony sales here, the prices will drop and the support and localization will return (during the MegaDrive time, we had a extensive library of localized games, game mods and new games, we have for example a version of Alex Kid modded to fit the "Turma da Monica" franchise, that is the most popular comic franchise here, more than international ones, and TecToy, the same company of Zeebo, made even a MegaDrive Duke Nukem 3D), and that the dark age of gaming here will end.

 

GO SONY!!!!

 

criadordejogos.wordpress.com

--- Maurício Gomes twitter.com/agfgames

Re: Report: Game Piracy Rampant in Brazil

Finally, another country that isn´t Mexico taking the first place on piracy...

 

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: Report: Game Piracy Rampant in Brazil

Re: Report: Game Piracy Rampant in Brazil

This is really influencing where I choose to go on holiday this year...

Ahem, but seriously I didn't expect Brazil to be quite this bad due to its growing status on the international stage.

 
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MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
prh99The government probably doesn't need an app, but I was think more along the lines of a company that was going to sell the collected info. “If you're not paying for the product, you are the product” sometimes even if you pay.02/28/2015 - 1:50pm
E. Zachary KnightWhat better way for the government to keep track of you than to get you to install an app that lets you insult the government.02/28/2015 - 11:03am
prh99No, but I looked it up and it's basically spyware. Their privacy policy says their apps tracks among other things your location and browsing habits via cookies.02/28/2015 - 8:20am
Ryan RardinHas anyone here heard of an app called iCitizen? It's basically Yelp for politicians.02/28/2015 - 5:16am
Andrew EisenAh, not linked in the way you (and everyone else) want and expect. That's true.02/27/2015 - 10:06pm
Matthew Wilsonthey are not linked in a way that tracks purchases though. the fact that they have to send a code for the other system shows that they are not linked in the way it counts.02/27/2015 - 9:39pm
Andrew EisenAccounts are already linked. Have been for quite a while. Also, Mario vs. Donkey Kong was announced as a cross-buy title during last January's Nintendo Direct.02/27/2015 - 9:25pm
Matthew Wilsonhttp://www.vg247.com/20…/…/27/olli-olli-3ds-wii-u-cross-buy/ I wounder if this is a sign that Nintendo may finally link accounts across the 3ds/wiiu in the near future.02/27/2015 - 9:18pm
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MechaTama31I don't even want to know...02/27/2015 - 8:22pm
 

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