Controlling Navy's Anti-terrorist Weapon System Comes Easily to Gamers

May 20, 2009 -

The U.S. Navy is equipping some of its vessels with Israeli-made Mini-Typhoon 12.7mm remotely controlled machine-guns.

The 370-pound system, which can be fired by an operator in a remote location, holds 230 rounds, sufficient for 25 seconds of rat-tat-tat. Strategy Page notes that the weapon is an effective defense against small boats such as those used by suicide bombers.

So, who might the Navy turn to for Mini-Typhoon duty? Gamers, reports Strategy Page:

The Mini-Typhoon uses a day/night vidcam and a stabilizer. The remote operator has an automatic target tracker, and can easily hit small boats two kilometers away... Operators with video game experience can be quickly trained to operate the weapon.


Comments

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

They'll have to nerf it in the patch, it's way over-powered.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

But does the turret have regenerating health? Most modern gamers won't touch it with a 10-foot pole otherwise, because it would be 'too frustrating'.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

25 seconds?  Where's my unlimited ammo belt?!

"HEY! LISTEN!"

"HEY! LISTEN!"

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Queue up the anti-government, anti-war, anti-military, anti-viedo game outrage and protests.

Personally, I think this is pretty cool. Unless you're being targeted by the weapons system.

--Verbinator

--Verbinator

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

Isn't that just a remotely operated browning m-2?

Re: Controlling Navy's Anti-terrorist Weapon System Comes

My god jack thompson was right!!! Ha! Not often that those words are spoken. I just wanted to screw with his vanity googling.

 

It sounds like anyone with hand eye coordination and a brain that can grasp deflection shooting could do it. I think they need to be more specific about the hardware, are you controlling it with a gamepad, a keyboard/mouse/joystick or a wiimote? Since it's remote controlled, I hope the interface is moddable, I'd want shooting the weapon to produce a sound effect like the weapon in Space Invaders and if there's a particularly big terrorist boat (Or perhaps "aquatic technical" will be the official term) it should sound like the mothership

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Though I'm not familiar with this particular technology, I know that a lot of other remotely operated tech in the military uses modified Xbox360 controllers. I'd imagine that would really be all you need to operate something like this.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Still doesnt sound quite as cool as controlling the aerial (you know that took me about 5 attempts to spell?) drone, when those things have missiles and crap on the wings.

 

Check out my blog - http://serveratcapacity.blogspot.com

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Because all non-gamers are clearly morons.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

You're only just realising this now? ;P

/b

Re: Controlling Navy's Anti-terrorist Weapon System Comes

I don't think they are saying that non-gamers are incapable of operating the gun.  Ithink what the writer means is that gamers don't need as long to train to operate it effectively.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

These sounds like the turrents on the Millenium Falcon.

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
PHX Corphttp://www.polygon.com/2015/7/27/9050375/street-fighter-5-beta-offline-delayed Street Fighter 5 beta taken offline, now postponed indefinitely07/27/2015 - 9:51pm
Goth_Skunk@eZeek: Noooooooooo.... ;)07/27/2015 - 8:44pm
MechaTama31Re: Google+, wow. I never in a million years thought they would backpedal on that. I just resigned myself to not using commenting functions on any of their services.07/27/2015 - 6:21pm
E. Zachary KnightGoth, are you saying all women are fat. ;)07/27/2015 - 5:38pm
benohawkMake it more adorable and more gender neutral! Widescreen Dog and 16:9 their 16 kitten sidekicks07/27/2015 - 5:15pm
Goth_SkunkOr, if you prefer, Widescreen Woman.07/27/2015 - 4:12pm
Goth_SkunkWho will save us from this abominable practice?! Introducing WIDESCREEN MAN and his sidekick 16:9!07/27/2015 - 4:10pm
Andrew EisenInteresting coincidence. I tweeted about the evils of vertically oriented video just last night. https://twitter.com/AndrewEisen/status/62549836960397312007/27/2015 - 4:01pm
PHX Corphttps://www.youtube.com/watch?v=iJ_I9-CkzDE The Great Atari Ransack (The Jimquisition) Warning Vertical video syndrome in one scene07/27/2015 - 3:40pm
MattsworknameBout time google07/27/2015 - 3:33pm
james_fudgeugh. TG man :)07/27/2015 - 1:15pm
MechaCrashGoogle drops Google+ requirements for YouTube and other services: http://venturebeat.com/2015/07/27/google-is-dropping-its-google-requirement-across-all-products-starting-with-youtube/07/27/2015 - 12:55pm
benohawkThat still isn't Steam pay royalties. At best it is Bethesda not being willing to relicense the music,07/27/2015 - 12:51pm
Infophile(cont'd) different service. This often happened with TV shows, where music was only licensed for broadcast, but not for DVD release. So for many older shows, they either have to relicense it or use different/no music for the DVD release.07/27/2015 - 12:36pm
Infophile@benohawk: It most likely comes down to the original licensing agreement for the music in it. Often those agreements only license it for the medium it first releases in, so it has to be re-licensed if it's rereleased in a different form or through a ...07/27/2015 - 12:35pm
benohawkWhy would steam be paying royalties on anything in quake?07/27/2015 - 12:01pm
black mantaI recommend using the KMQuake II patch which supports .ogg music files, then downloading the music from someplace, then dropping it in to a music folder into the \baseq2 directory.07/27/2015 - 10:32am
black mantaI got Quake 2 during the Steam Quakecon sale. Funny thing is, there's no music for it! Guess Steam didn't want to pay the royalty fees or something.07/27/2015 - 10:30am
black mantaLike EZK, I also have a backlog of games. Right now I'm playing Crysis 3 for the first time, and replaying Quake 2.07/27/2015 - 10:29am
E. Zachary KnightZippy, No. It is because I have a backlog of games a mile long and have not bought to many new games, which includes Mass Effect.07/27/2015 - 9:28am
 

Be Heard - Contact Your Politician